1# Microsoft Developer Studio Project File - Name="MagicCube4d" - Package Owner=<4>
2# Microsoft Developer Studio Generated Build File, Format Version 5.00
3# ** DO NOT EDIT **
4
5# TARGTYPE "Win32 (x86) Application" 0x0101
6
7CFG=MagicCube4d - Win32 Release
8!MESSAGE This is not a valid makefile. To build this project using NMAKE,
9!MESSAGE use the Export Makefile command and run
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18!MESSAGE Possible choices for configuration are:
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20!MESSAGE "MagicCube4d - Win32 Release" (based on "Win32 (x86) Application")
21!MESSAGE "MagicCube4d - Win32 Debug" (based on "Win32 (x86) Application")
22!MESSAGE
23
24# Begin Project
25# PROP Scc_ProjName ""
26# PROP Scc_LocalPath ""
27CPP=cl.exe
28MTL=midl.exe
29RSC=rc.exe
30
31!IF  "$(CFG)" == "MagicCube4d - Win32 Release"
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33# PROP BASE Use_MFC 6
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35# PROP BASE Output_Dir ".\Release"
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38# PROP Use_MFC 5
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45# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX"stdafx.h" /FD /c
46# ADD BASE MTL /nologo /D "NDEBUG" /win32
47# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
48# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
49# ADD RSC /l 0x409 /d "NDEBUG"
50BSC32=bscmake.exe
51# ADD BASE BSC32 /nologo
52# ADD BSC32 /nologo
53LINK32=link.exe
54# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
55# ADD LINK32 d3drm.lib ddraw.lib /nologo /subsystem:windows /machine:I386 /force
56# SUBTRACT LINK32 /pdb:none
57
58!ELSEIF  "$(CFG)" == "MagicCube4d - Win32 Debug"
59
60# PROP BASE Use_MFC 6
61# PROP BASE Use_Debug_Libraries 1
62# PROP BASE Output_Dir ".\Debug"
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65# PROP Use_MFC 6
66# PROP Use_Debug_Libraries 1
67# PROP Output_Dir ".\Debug"
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71# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
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76# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
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83
84!ENDIF
85
86# Begin Target
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88# Name "MagicCube4d - Win32 Release"
89# Name "MagicCube4d - Win32 Debug"
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92# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
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95SOURCE=.\flexible.cpp
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99SOURCE=.\History.cpp
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103SOURCE=.\Macro.cpp
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107SOURCE=.\MagicCube4d.cpp
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111SOURCE=.\MagicCube4d.rc
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115SOURCE=.\MagicCube4dDoc.cpp
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119SOURCE=.\MagicCube4dView.cpp
120
121!IF  "$(CFG)" == "MagicCube4d - Win32 Release"
122
123!ELSEIF  "$(CFG)" == "MagicCube4d - Win32 Debug"
124
125# ADD CPP /I "c:\4users\dgreen\wrapdx"
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127!ENDIF
128
129# End Source File
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132SOURCE=.\MagicCubeObj.cpp
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136SOURCE=.\MainFrm.cpp
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140SOURCE=.\math4d.cpp
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142!IF  "$(CFG)" == "MagicCube4d - Win32 Release"
143
144# ADD CPP /Od
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146!ELSEIF  "$(CFG)" == "MagicCube4d - Win32 Debug"
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148!ENDIF
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150# End Source File
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153SOURCE=.\Polymgr.cpp
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157SOURCE=.\Preferences.cpp
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161SOURCE=.\Puzzlest.cpp
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165SOURCE=.\ReadMe.txt
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169SOURCE=.\Squat.cpp
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173SOURCE=.\StdAfx.cpp
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178SOURCE=.\WrapD3D.cpp
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182SOURCE=.\WrapDD.cpp
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202SOURCE=.\Macro.h
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226SOURCE=.\MainFrm.h
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230SOURCE=.\Math4d.h
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234SOURCE=.\Polymgr.h
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238SOURCE=.\Puzzlest.h
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246SOURCE=.\StdAfx.h
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250SOURCE=.\Vec.h
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279