1 /*
2  *  The ManaPlus Client
3  *  Copyright (C) 2004-2009  The Mana World Development Team
4  *  Copyright (C) 2009-2010  The Mana Developers
5  *  Copyright (C) 2011-2019  The ManaPlus Developers
6  *  Copyright (C) 2019-2021  Andrei Karas
7  *
8  *  This file is part of The ManaPlus Client.
9  *
10  *  This program is free software; you can redistribute it and/or modify
11  *  it under the terms of the GNU General Public License as published by
12  *  the Free Software Foundation; either version 2 of the License, or
13  *  any later version.
14  *
15  *  This program is distributed in the hope that it will be useful,
16  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
17  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
18  *  GNU General Public License for more details.
19  *
20  *  You should have received a copy of the GNU General Public License
21  *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
22  */
23 
24 #include "gui/windows/buyingstoreselldialog.h"
25 
26 #include "actormanager.h"
27 
28 #include "being/playerinfo.h"
29 
30 #include "gui/models/shopitems.h"
31 
32 #include "gui/widgets/shoplistbox.h"
33 
34 #include "net/buyingstorehandler.h"
35 
36 #include "resources/inventory/inventory.h"
37 
38 #include "resources/item/shopitem.h"
39 
40 #include "debug.h"
41 
BuyingStoreSellDialog(const BeingId accountId,const int storeId)42 BuyingStoreSellDialog::BuyingStoreSellDialog(const BeingId accountId,
43                                              const int storeId) :
44     SellDialog(IsSell_true, Advanced_false),
45     mAccountId(accountId),
46     mStoreId(storeId)
47 {
48 }
49 
sellAction(const ActionEvent & event A_UNUSED)50 void BuyingStoreSellDialog::sellAction(const ActionEvent &event A_UNUSED)
51 {
52     if (mAmountItems <= 0 || mAmountItems > mMaxItems)
53         return;
54 
55     const int selectedItem = mShopItemList->getSelected();
56     const ShopItem *const item1 = mShopItems->at(selectedItem);
57     if ((item1 == nullptr) || PlayerInfo::isItemProtected(item1->getId()))
58         return;
59     const Being *const being = actorManager->findBeing(mAccountId);
60     if (being == nullptr)
61         return;
62     const Item *const item2 = PlayerInfo::getInventory()->findItem(
63         item1->getId(),
64         item1->getColor());
65     if (item2 == nullptr)
66         return;
67 
68     mPlayerMoney += mAmountItems * item1->getPrice();
69     mMaxItems -= mAmountItems;
70     buyingStoreHandler->sell(being, mStoreId, item2, mAmountItems);
71 }
72