1 /*
2 * The ManaPlus Client
3 * Copyright (C) 2004-2009 The Mana World Development Team
4 * Copyright (C) 2009-2010 The Mana Developers
5 * Copyright (C) 2011-2019 The ManaPlus Developers
6 * Copyright (C) 2019-2021 Andrei Karas
7 *
8 * This file is part of The ManaPlus Client.
9 *
10 * This program is free software; you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation; either version 2 of the License, or
13 * any later version.
14 *
15 * This program is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19 *
20 * You should have received a copy of the GNU General Public License
21 * along with this program. If not, see <http://www.gnu.org/licenses/>.
22 */
23
24 #include "gui/windows/buyingstoreselldialog.h"
25
26 #include "actormanager.h"
27
28 #include "being/playerinfo.h"
29
30 #include "gui/models/shopitems.h"
31
32 #include "gui/widgets/shoplistbox.h"
33
34 #include "net/buyingstorehandler.h"
35
36 #include "resources/inventory/inventory.h"
37
38 #include "resources/item/shopitem.h"
39
40 #include "debug.h"
41
BuyingStoreSellDialog(const BeingId accountId,const int storeId)42 BuyingStoreSellDialog::BuyingStoreSellDialog(const BeingId accountId,
43 const int storeId) :
44 SellDialog(IsSell_true, Advanced_false),
45 mAccountId(accountId),
46 mStoreId(storeId)
47 {
48 }
49
sellAction(const ActionEvent & event A_UNUSED)50 void BuyingStoreSellDialog::sellAction(const ActionEvent &event A_UNUSED)
51 {
52 if (mAmountItems <= 0 || mAmountItems > mMaxItems)
53 return;
54
55 const int selectedItem = mShopItemList->getSelected();
56 const ShopItem *const item1 = mShopItems->at(selectedItem);
57 if ((item1 == nullptr) || PlayerInfo::isItemProtected(item1->getId()))
58 return;
59 const Being *const being = actorManager->findBeing(mAccountId);
60 if (being == nullptr)
61 return;
62 const Item *const item2 = PlayerInfo::getInventory()->findItem(
63 item1->getId(),
64 item1->getColor());
65 if (item2 == nullptr)
66 return;
67
68 mPlayerMoney += mAmountItems * item1->getPrice();
69 mMaxItems -= mAmountItems;
70 buyingStoreHandler->sell(being, mStoreId, item2, mAmountItems);
71 }
72