1 /* 2 * The ManaPlus Client 3 * Copyright (C) 2004-2009 The Mana World Development Team 4 * Copyright (C) 2009-2010 The Mana Developers 5 * Copyright (C) 2011-2019 The ManaPlus Developers 6 * Copyright (C) 2019-2021 Andrei Karas 7 * 8 * This file is part of The ManaPlus Client. 9 * 10 * This program is free software; you can redistribute it and/or modify 11 * it under the terms of the GNU General Public License as published by 12 * the Free Software Foundation; either version 2 of the License, or 13 * any later version. 14 * 15 * This program is distributed in the hope that it will be useful, 16 * but WITHOUT ANY WARRANTY; without even the implied warranty of 17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18 * GNU General Public License for more details. 19 * 20 * You should have received a copy of the GNU General Public License 21 * along with this program. If not, see <http://www.gnu.org/licenses/>. 22 */ 23 24 #ifndef GUI_WINDOWS_EQUIPMENTWINDOW_H 25 #define GUI_WINDOWS_EQUIPMENTWINDOW_H 26 27 #include "equipment.h" 28 #include "localconsts.h" 29 30 #include "gui/widgets/window.h" 31 32 #include "utils/stringmap.h" 33 #include "utils/xml.h" 34 35 #include "listeners/actionlistener.h" 36 37 class Being; 38 class Button; 39 class Image; 40 class ImageSet; 41 class Item; 42 class PlayerBox; 43 class TabStrip; 44 45 struct EquipmentPage; 46 47 /** 48 * Equipment dialog. 49 * 50 * \ingroup Interface 51 */ 52 class EquipmentWindow final : public Window, 53 public ActionListener 54 { 55 public: 56 /** 57 * Constructor. 58 */ 59 EquipmentWindow(Equipment *const equipment, 60 Being *const being, 61 const bool foring); 62 63 A_DELETE_COPY(EquipmentWindow) 64 65 /** 66 * Destructor. 67 */ 68 ~EquipmentWindow() override final; 69 70 void postInit() override final; 71 72 /** 73 * Draws the equipment window. 74 */ 75 void draw(Graphics *const graphics) override final A_NONNULL(2); 76 77 void safeDraw(Graphics *const graphics) override final A_NONNULL(2); 78 79 void action(const ActionEvent &event) override final; 80 81 void mousePressed(MouseEvent& event) override final; 82 getEquipment(const int i)83 const Item* getEquipment(const int i) const A_WARN_UNUSED 84 { 85 return mEquipment != nullptr ? 86 mEquipment->getEquipment(i) : nullptr; 87 } 88 89 void setBeing(Being *const being); 90 91 void updateBeing(Being *const being); 92 93 void resetBeing(const Being *const being); 94 95 void mouseExited(MouseEvent &event) override final; 96 97 void mouseMoved(MouseEvent &event) override final; 98 99 void mouseReleased(MouseEvent &event) override final; 100 101 void recalcSize(); 102 103 static void prepareSlotNames(); 104 105 private: 106 const Item *getItem(const int x, const int y) const A_WARN_UNUSED; 107 108 void setSelected(const int index); 109 110 void fillBoxes(); 111 112 void fillDefault(); 113 114 void updatePage(); 115 116 int addPage(const std::string &name); 117 118 void addDefaultPage(); 119 120 void addBox(const int idx, int x, int y, const int imageIndex); 121 122 void loadWindow(XmlNodeConstPtrConst windowNode); 123 124 void loadPage(XmlNodeConstPtr node); 125 126 void loadPlayerBox(XmlNodeConstPtr playerBoxNode, const int page); 127 128 void loadSlot(XmlNodeConstPtr slotNode, 129 const ImageSet *const imageset, 130 const int page); 131 132 static int parseSlotName(const std::string &name) A_WARN_UNUSED; 133 134 static StringIntMap mSlotNames; 135 136 Equipment *mEquipment; 137 138 PlayerBox *mPlayerBox A_NONNULLPOINTER; 139 Button *mUnequip A_NONNULLPOINTER; 140 141 ImageSet *mImageSet; 142 Being *mBeing; 143 Image *mSlotBackground; 144 Image *mSlotHighlightedBackground; 145 ImageCollection *mVertexes A_NONNULLPOINTER; 146 STD_VECTOR<EquipmentPage*> mPages; 147 TabStrip *mTabs; 148 Color mHighlightColor; 149 Color mBorderColor; 150 Color mLabelsColor; 151 Color mLabelsColor2; 152 int mSelected; /**< Index of selected item. */ 153 int mItemPadding; 154 int mBoxSize; 155 int mButtonPadding; 156 int mMinX; 157 int mMinY; 158 int mMaxX; 159 int mMaxY; 160 int mYPadding; 161 int mSelectedTab; 162 bool mForing; 163 bool mHaveDefaultPage; 164 }; 165 166 extern EquipmentWindow *equipmentWindow; 167 extern EquipmentWindow *beingEquipmentWindow; 168 169 #endif // GUI_WINDOWS_EQUIPMENTWINDOW_H 170