1 /*
2 * The ManaPlus Client
3 * Copyright (C) 2004-2009 The Mana World Development Team
4 * Copyright (C) 2009-2010 The Mana Developers
5 * Copyright (C) 2011-2019 The ManaPlus Developers
6 * Copyright (C) 2019-2021 Andrei Karas
7 *
8 * This file is part of The ManaPlus Client.
9 *
10 * This program is free software; you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation; either version 2 of the License, or
13 * any later version.
14 *
15 * This program is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19 *
20 * You should have received a copy of the GNU General Public License
21 * along with this program. If not, see <http://www.gnu.org/licenses/>.
22 */
23
24 #include "net/tmwa/buysellrecv.h"
25
26 #include "notifymanager.h"
27
28 #include "being/playerinfo.h"
29
30 #include "const/resources/currency.h"
31
32 #include "enums/resources/notifytypes.h"
33
34 #include "gui/windows/buydialog.h"
35
36 #include "gui/widgets/createwidget.h"
37
38 #include "net/messagein.h"
39
40 #include "net/ea/buysellrecv.h"
41
42 #include "debug.h"
43
44 namespace TmwAthena
45 {
46
processNpcBuy(Net::MessageIn & msg)47 void BuySellRecv::processNpcBuy(Net::MessageIn &msg)
48 {
49 msg.readInt16("len");
50 const unsigned int n_items = (msg.getLength() - 4U) / 11;
51 CREATEWIDGETV(Ea::BuySellRecv::mBuyDialog, BuyDialog,
52 Ea::BuySellRecv::mNpcId,
53 DEFAULT_CURRENCY);
54 Ea::BuySellRecv::mBuyDialog->setMoney(
55 PlayerInfo::getAttribute(Attributes::MONEY));
56
57 for (unsigned int k = 0; k < n_items; k++)
58 {
59 const int value = msg.readInt32("price");
60 msg.readInt32("dc value?");
61 const ItemTypeT type = static_cast<ItemTypeT>(msg.readUInt8("type"));
62 const int itemId = msg.readInt16("item id");
63 const ItemColor color = ItemColor_one;
64 Ea::BuySellRecv::mBuyDialog->addItem(itemId, type, color, 0, value);
65 }
66 Ea::BuySellRecv::mBuyDialog->sort();
67 }
68
processNpcSellResponse(Net::MessageIn & msg)69 void BuySellRecv::processNpcSellResponse(Net::MessageIn &msg)
70 {
71 switch (msg.readUInt8("result"))
72 {
73 case 0:
74 NotifyManager::notify(NotifyTypes::SOLD);
75 break;
76 case 1:
77 default:
78 NotifyManager::notify(NotifyTypes::SELL_FAILED);
79 break;
80 case 2:
81 NotifyManager::notify(NotifyTypes::SELL_TRADE_FAILED);
82 break;
83 case 3:
84 NotifyManager::notify(NotifyTypes::SELL_UNSELLABLE_FAILED);
85 break;
86 }
87 }
88
processNpcBuyResponse(Net::MessageIn & msg)89 void BuySellRecv::processNpcBuyResponse(Net::MessageIn &msg)
90 {
91 const uint8_t response = msg.readUInt8("response");
92 if (response == 0U)
93 {
94 NotifyManager::notify(NotifyTypes::BUY_DONE);
95 return;
96 }
97 // Reset player money since buy dialog already assumed purchase
98 // would go fine
99 if (Ea::BuySellRecv::mBuyDialog != nullptr)
100 {
101 Ea::BuySellRecv::mBuyDialog->setMoney(
102 PlayerInfo::getAttribute(Attributes::MONEY));
103 }
104 switch (response)
105 {
106 case 1:
107 NotifyManager::notify(NotifyTypes::BUY_FAILED_NO_MONEY);
108 break;
109
110 case 2:
111 NotifyManager::notify(NotifyTypes::BUY_FAILED_OVERWEIGHT);
112 break;
113
114 case 3:
115 NotifyManager::notify(NotifyTypes::BUY_FAILED_TOO_MANY_ITEMS);
116 break;
117
118 default:
119 NotifyManager::notify(NotifyTypes::BUY_FAILED);
120 break;
121 }
122 }
123
124 } // namespace TmwAthena
125