1button = class:new()
2
3function button:init(x, y)
4	self.cox = x
5	self.coy = y
6
7	--PHYSICS STUFF
8	self.x = x-15/16
9	self.y = y-3/16
10	self.width = 30/16
11	self.height = 3/16
12	self.static = true
13	self.active = false
14	self.category = 22
15
16	self.mask = {true}
17
18	self.drawable = false
19
20	self.out = false
21	self.outtable = {}
22end
23
24function button:update(dt)
25	local colls = checkrect(self.x+5/16, self.y-2/16, 20/16, 1, {"player", "goomba", "koopa", "box"})
26
27	if (#colls > 0) ~= self.out then
28		self.out = not self.out
29		for i = 1, #self.outtable do
30			if self.outtable[i].input then
31				if self.out then
32					self.outtable[i]:input("on")
33				else
34					self.outtable[i]:input("off")
35				end
36			end
37		end
38	end
39end
40
41function button:draw()
42	local ymod = 0
43	if self.out then
44		ymod = 1
45	end
46
47	love.graphics.draw(buttonbuttonimg, math.floor((self.x+5/16-xscroll)*16*scale), (self.y*16-10+ymod)*scale, 0, scale, scale)
48
49	love.graphics.draw(buttonbaseimg, math.floor((self.x-1/16-xscroll)*16*scale), (self.y*16-8)*scale, 0, scale, scale)
50end
51
52function button:addoutput(a)
53	table.insert(self.outtable, a)
54end