1geldispenser = class:new()
2
3function geldispenser:init(x, y, id, dir)
4	--PHYSICS STUFF
5	self.cox = x
6	self.coy = y
7	self.x = x-1
8	self.y = y-1
9	self.speedy = 0
10	self.speedx = 0
11	self.width = 2
12	self.height = 2
13	self.static = true
14	self.active = true
15	self.category = 7
16	self.mask = {true, false, false, false, false, false}
17
18	self.dir = dir
19	self.id = id
20	self.timer = 0
21end
22
23function geldispenser:update(dt)
24	self.timer = self.timer + dt
25
26	while self.timer > geldispensespeed do
27		self.timer = self.timer - geldispensespeed
28		if self.dir == "down" then
29			table.insert(objects["gel"], gel:new(self.x+1.5 + (math.random()-0.5)*1, self.y+12/16, self.id))
30			objects["gel"][#objects["gel"]].speedy = 10
31		elseif self.dir == "right" then
32			table.insert(objects["gel"], gel:new(self.x+14/16, self.y+1.5 + (math.random()-0.5)*1, self.id))
33			objects["gel"][#objects["gel"]].speedx = 20
34			objects["gel"][#objects["gel"]].speedy = -4
35		elseif self.dir == "left" then
36			table.insert(objects["gel"], gel:new(self.x+30/16, self.y+1.5 + (math.random()-0.5)*1, self.id))
37			objects["gel"][#objects["gel"]].speedx = -20
38			objects["gel"][#objects["gel"]].speedy = -4
39		end
40	end
41
42	return false
43end
44
45function geldispenser:draw()
46	if self.dir == "down" then
47		love.graphics.draw(geldispenserimg, math.floor((self.cox-xscroll-1)*16*scale), (self.coy-1.5)*16*scale, 0, scale, scale, 0, 0)
48	elseif self.dir == "right" then
49		love.graphics.draw(geldispenserimg, math.floor((self.cox-xscroll-1)*16*scale), (self.coy+.5)*16*scale, math.pi*1.5, scale, scale, 0, 0)
50	elseif self.dir == "left" then
51		love.graphics.draw(geldispenserimg, math.floor((self.cox-xscroll+1)*16*scale), (self.coy-1.5)*16*scale, math.pi*0.5, scale, scale, 0, 0)
52	end
53end