1 /***************************************************************************
2  *      Mechanized Assault and Exploration Reloaded Projectfile            *
3  *                                                                         *
4  *   This program is free software; you can redistribute it and/or modify  *
5  *   it under the terms of the GNU General Public License as published by  *
6  *   the Free Software Foundation; either version 2 of the License, or     *
7  *   (at your option) any later version.                                   *
8  *                                                                         *
9  *   This program is distributed in the hope that it will be useful,       *
10  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
11  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
12  *   GNU General Public License for more details.                          *
13  *                                                                         *
14  *   You should have received a copy of the GNU General Public License     *
15  *   along with this program; if not, write to the                         *
16  *   Free Software Foundation, Inc.,                                       *
17  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
18  ***************************************************************************/
19 
20 #ifndef ui_graphical_menu_windows_windowresourcedistribution_windowresourcedistributionH
21 #define ui_graphical_menu_windows_windowresourcedistribution_windowresourcedistributionH
22 
23 #include <array>
24 
25 #include "ui/graphical/window.h"
26 #include "utility/signal/signalconnectionmanager.h"
27 #include "utility/signal/signal.h"
28 #include "game/data/base/base.h"
29 
30 class cResourceBar;
31 class cLabel;
32 class cTurnTimeClock;
33 
34 class cWindowResourceDistribution : public cWindow
35 {
36 public:
37 	cWindowResourceDistribution (const sSubBase& subBase, std::shared_ptr<const cTurnTimeClock> turnTimeClock);
38 
39 	int getMetalProduction();
40 	int getOilProduction();
41 	int getGoldProduction();
42 
43 	cSignal<void ()> done;
44 private:
45 	cSignalConnectionManager signalConnectionManager;
46 
47 	sSubBase subBase; // TODO: do we really need to copy the whole subBase?
48 
49 	std::array<cResourceBar*, 3> metalBars;
50 	std::array<cResourceBar*, 3> oilBars;
51 	std::array<cResourceBar*, 3> goldBars;
52 
53 	std::array<cResourceBar*, 3> noneBars;
54 
55 	std::array<cLabel*, 3> metalLabels;
56 	std::array<cLabel*, 3> oilLabels;
57 	std::array<cLabel*, 3> goldLabels;
58 
59 	std::string secondBarText (int prod, int need);
60 
61 	void setBarLabels();
62 	void setBarValues();
63 
64 	void handleMetalChanged();
65 	void handleOilChanged();
66 	void handleGoldChanged();
67 
68 	void closeOnSubBaseDestruction();
69 };
70 
71 #endif // ui_graphical_menu_windows_windowresourcedistribution_windowresourcedistributionH
72