1-- Minetest: builtin/constants.lua 2 3-- 4-- Constants values for use with the Lua API 5-- 6 7-- mapnode.h 8-- Built-in Content IDs (for use with VoxelManip API) 9core.CONTENT_UNKNOWN = 125 10core.CONTENT_AIR = 126 11core.CONTENT_IGNORE = 127 12 13-- emerge.h 14-- Block emerge status constants (for use with core.emerge_area) 15core.EMERGE_CANCELLED = 0 16core.EMERGE_ERRORED = 1 17core.EMERGE_FROM_MEMORY = 2 18core.EMERGE_FROM_DISK = 3 19core.EMERGE_GENERATED = 4 20 21-- constants.h 22-- Size of mapblocks in nodes 23core.MAP_BLOCKSIZE = 16 24-- Default maximal HP of a player 25core.PLAYER_MAX_HP_DEFAULT = 20 26-- Default maximal breath of a player 27core.PLAYER_MAX_BREATH_DEFAULT = 10 28 29-- light.h 30-- Maximum value for node 'light_source' parameter 31core.LIGHT_MAX = 14 32