1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9 
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14 
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19 
20 #pragma once
21 
22 #include "config.h"
23 
24 #if USE_LEVELDB
25 
26 #include <string>
27 #include "database.h"
28 #include "leveldb/db.h"
29 
30 class Database_LevelDB : public MapDatabase
31 {
32 public:
33 	Database_LevelDB(const std::string &savedir);
34 	~Database_LevelDB();
35 
36 	bool saveBlock(const v3s16 &pos, const std::string &data);
37 	void loadBlock(const v3s16 &pos, std::string *block);
38 	bool deleteBlock(const v3s16 &pos);
39 	void listAllLoadableBlocks(std::vector<v3s16> &dst);
40 
beginSave()41 	void beginSave() {}
endSave()42 	void endSave() {}
43 
44 private:
45 	leveldb::DB *m_database;
46 };
47 
48 class PlayerDatabaseLevelDB : public PlayerDatabase
49 {
50 public:
51 	PlayerDatabaseLevelDB(const std::string &savedir);
52 	~PlayerDatabaseLevelDB();
53 
54 	void savePlayer(RemotePlayer *player);
55 	bool loadPlayer(RemotePlayer *player, PlayerSAO *sao);
56 	bool removePlayer(const std::string &name);
57 	void listPlayers(std::vector<std::string> &res);
58 
59 private:
60 	leveldb::DB *m_database;
61 };
62 
63 class AuthDatabaseLevelDB : public AuthDatabase
64 {
65 public:
66 	AuthDatabaseLevelDB(const std::string &savedir);
67 	virtual ~AuthDatabaseLevelDB();
68 
69 	virtual bool getAuth(const std::string &name, AuthEntry &res);
70 	virtual bool saveAuth(const AuthEntry &authEntry);
71 	virtual bool createAuth(AuthEntry &authEntry);
72 	virtual bool deleteAuth(const std::string &name);
73 	virtual void listNames(std::vector<std::string> &res);
74 	virtual void reload();
75 
76 private:
77 	leveldb::DB *m_database;
78 };
79 
80 #endif // USE_LEVELDB
81