1 /*
2 Minetest
3 Copyright (C) 2010-2015 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
4 
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9 
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14 
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19 
20 #pragma once
21 
22 #include "util/basic_macros.h"
23 #include "porting.h"
24 
25 class IGameDef;
26 class NodeDefManager;
27 
28 #define OBJDEF_INVALID_INDEX ((u32)(-1))
29 #define OBJDEF_INVALID_HANDLE 0
30 #define OBJDEF_HANDLE_SALT 0x00585e6fu
31 #define OBJDEF_MAX_ITEMS (1 << 18)
32 #define OBJDEF_UID_MASK ((1 << 7) - 1)
33 
34 typedef u32 ObjDefHandle;
35 
36 enum ObjDefType {
37 	OBJDEF_GENERIC,
38 	OBJDEF_BIOME,
39 	OBJDEF_ORE,
40 	OBJDEF_DECORATION,
41 	OBJDEF_SCHEMATIC,
42 };
43 
44 class ObjDef {
45 public:
46 	virtual ~ObjDef() = default;
47 
48 	// Only implemented by child classes (leafs in class hierarchy)
49 	// Should create new object of its own type, call cloneTo() of parent class
50 	// and copy its own instance variables over
51 	virtual ObjDef *clone() const = 0;
52 
53 	u32 index;
54 	u32 uid;
55 	ObjDefHandle handle;
56 	std::string name;
57 
58 protected:
59 	// Only implemented by classes that have children themselves
60 	// by copying the defintion and changing that argument type (!!!)
61 	// Should defer to parent class cloneTo() if applicable and then copy
62 	// over its own properties
63 	void cloneTo(ObjDef *def) const;
64 };
65 
66 // WARNING: Ownership of ObjDefs is transferred to the ObjDefManager it is
67 // added/set to.  Note that ObjDefs managed by ObjDefManager are NOT refcounted,
68 // so the same ObjDef instance must not be referenced multiple
69 // TODO: const correctness for getter methods
70 class ObjDefManager {
71 public:
72 	ObjDefManager(IGameDef *gamedef, ObjDefType type);
73 	virtual ~ObjDefManager();
74 	DISABLE_CLASS_COPY(ObjDefManager);
75 
76 	// T *clone() const; // implemented in child class with correct type
77 
getObjectTitle()78 	virtual const char *getObjectTitle() const { return "ObjDef"; }
79 
80 	virtual void clear();
81 	virtual ObjDef *getByName(const std::string &name) const;
82 
83 	//// Add new/get/set object definitions by handle
84 	virtual ObjDefHandle add(ObjDef *obj);
85 	virtual ObjDef *get(ObjDefHandle handle) const;
86 	virtual ObjDef *set(ObjDefHandle handle, ObjDef *obj);
87 
88 	//// Raw variants that work on indexes
89 	virtual u32 addRaw(ObjDef *obj);
90 
91 	// It is generally assumed that getRaw() will always return a valid object
92 	// This won't be true if people do odd things such as call setRaw() with NULL
93 	virtual ObjDef *getRaw(u32 index) const;
94 	virtual ObjDef *setRaw(u32 index, ObjDef *obj);
95 
getNumObjects()96 	size_t getNumObjects() const { return m_objects.size(); }
getType()97 	ObjDefType getType() const { return m_objtype; }
getNodeDef()98 	const NodeDefManager *getNodeDef() const { return m_ndef; }
99 
100 	u32 validateHandle(ObjDefHandle handle) const;
101 	static ObjDefHandle createHandle(u32 index, ObjDefType type, u32 uid);
102 	static bool decodeHandle(ObjDefHandle handle, u32 *index,
103 		ObjDefType *type, u32 *uid);
104 
105 protected:
ObjDefManager()106 	ObjDefManager() {};
107 	// Helper for child classes to implement clone()
108 	void cloneTo(ObjDefManager *mgr) const;
109 
110 	const NodeDefManager *m_ndef;
111 	std::vector<ObjDef *> m_objects;
112 	ObjDefType m_objtype;
113 };
114