1 /*
2 Minetest
3 Copyright (C) 2010-2017 celeron55, Perttu Ahola <celeron55@gmail.com>
4 
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9 
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14 
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19 
20 #pragma once
21 
22 #include "activeobject.h"
23 #include "environment.h"
24 #include "mapnode.h"
25 #include "settings.h"
26 #include "server/activeobjectmgr.h"
27 #include "util/numeric.h"
28 #include <set>
29 #include <random>
30 
31 class IGameDef;
32 class ServerMap;
33 struct GameParams;
34 class MapBlock;
35 class RemotePlayer;
36 class PlayerDatabase;
37 class AuthDatabase;
38 class PlayerSAO;
39 class ServerEnvironment;
40 class ActiveBlockModifier;
41 struct StaticObject;
42 class ServerActiveObject;
43 class Server;
44 class ServerScripting;
45 
46 /*
47 	{Active, Loading} block modifier interface.
48 
49 	These are fed into ServerEnvironment at initialization time;
50 	ServerEnvironment handles deleting them.
51 */
52 
53 class ActiveBlockModifier
54 {
55 public:
56 	ActiveBlockModifier() = default;
57 	virtual ~ActiveBlockModifier() = default;
58 
59 	// Set of contents to trigger on
60 	virtual const std::vector<std::string> &getTriggerContents() const = 0;
61 	// Set of required neighbors (trigger doesn't happen if none are found)
62 	// Empty = do not check neighbors
63 	virtual const std::vector<std::string> &getRequiredNeighbors() const = 0;
64 	// Trigger interval in seconds
65 	virtual float getTriggerInterval() = 0;
66 	// Random chance of (1 / return value), 0 is disallowed
67 	virtual u32 getTriggerChance() = 0;
68 	// Whether to modify chance to simulate time lost by an unnattended block
69 	virtual bool getSimpleCatchUp() = 0;
70 	// This is called usually at interval for 1/chance of the nodes
trigger(ServerEnvironment * env,v3s16 p,MapNode n)71 	virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){};
trigger(ServerEnvironment * env,v3s16 p,MapNode n,u32 active_object_count,u32 active_object_count_wider)72 	virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
73 		u32 active_object_count, u32 active_object_count_wider){};
74 };
75 
76 struct ABMWithState
77 {
78 	ActiveBlockModifier *abm;
79 	float timer = 0.0f;
80 
81 	ABMWithState(ActiveBlockModifier *abm_);
82 };
83 
84 struct LoadingBlockModifierDef
85 {
86 	// Set of contents to trigger on
87 	std::set<std::string> trigger_contents;
88 	std::string name;
89 	bool run_at_every_load = false;
90 
91 	virtual ~LoadingBlockModifierDef() = default;
92 
triggerLoadingBlockModifierDef93 	virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){};
94 };
95 
96 struct LBMContentMapping
97 {
98 	typedef std::unordered_map<content_t, std::vector<LoadingBlockModifierDef *>> lbm_map;
99 	lbm_map map;
100 
101 	std::vector<LoadingBlockModifierDef *> lbm_list;
102 
103 	// Needs to be separate method (not inside destructor),
104 	// because the LBMContentMapping may be copied and destructed
105 	// many times during operation in the lbm_lookup_map.
106 	void deleteContents();
107 	void addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamedef);
108 	const std::vector<LoadingBlockModifierDef *> *lookup(content_t c) const;
109 };
110 
111 class LBMManager
112 {
113 public:
114 	LBMManager() = default;
115 	~LBMManager();
116 
117 	// Don't call this after loadIntroductionTimes() ran.
118 	void addLBMDef(LoadingBlockModifierDef *lbm_def);
119 
120 	void loadIntroductionTimes(const std::string &times,
121 		IGameDef *gamedef, u32 now);
122 
123 	// Don't call this before loadIntroductionTimes() ran.
124 	std::string createIntroductionTimesString();
125 
126 	// Don't call this before loadIntroductionTimes() ran.
127 	void applyLBMs(ServerEnvironment *env, MapBlock *block, u32 stamp);
128 
129 	// Warning: do not make this std::unordered_map, order is relevant here
130 	typedef std::map<u32, LBMContentMapping> lbm_lookup_map;
131 
132 private:
133 	// Once we set this to true, we can only query,
134 	// not modify
135 	bool m_query_mode = false;
136 
137 	// For m_query_mode == false:
138 	// The key of the map is the LBM def's name.
139 	// TODO make this std::unordered_map
140 	std::map<std::string, LoadingBlockModifierDef *> m_lbm_defs;
141 
142 	// For m_query_mode == true:
143 	// The key of the map is the LBM def's first introduction time.
144 	lbm_lookup_map m_lbm_lookup;
145 
146 	// Returns an iterator to the LBMs that were introduced
147 	// after the given time. This is guaranteed to return
148 	// valid values for everything
getLBMsIntroducedAfter(u32 time)149 	lbm_lookup_map::const_iterator getLBMsIntroducedAfter(u32 time)
150 	{ return m_lbm_lookup.lower_bound(time); }
151 };
152 
153 /*
154 	List of active blocks, used by ServerEnvironment
155 */
156 
157 class ActiveBlockList
158 {
159 public:
160 	void update(std::vector<PlayerSAO*> &active_players,
161 		s16 active_block_range,
162 		s16 active_object_range,
163 		std::set<v3s16> &blocks_removed,
164 		std::set<v3s16> &blocks_added);
165 
contains(v3s16 p)166 	bool contains(v3s16 p){
167 		return (m_list.find(p) != m_list.end());
168 	}
169 
clear()170 	void clear(){
171 		m_list.clear();
172 	}
173 
174 	std::set<v3s16> m_list;
175 	std::set<v3s16> m_abm_list;
176 	std::set<v3s16> m_forceloaded_list;
177 
178 private:
179 };
180 
181 /*
182 	Operation mode for ServerEnvironment::clearObjects()
183 */
184 enum ClearObjectsMode {
185 	// Load and go through every mapblock, clearing objects
186 		CLEAR_OBJECTS_MODE_FULL,
187 
188 	// Clear objects immediately in loaded mapblocks;
189 	// clear objects in unloaded mapblocks only when the mapblocks are next activated.
190 		CLEAR_OBJECTS_MODE_QUICK,
191 };
192 
193 class ServerEnvironment : public Environment
194 {
195 public:
196 	ServerEnvironment(ServerMap *map, ServerScripting *scriptIface,
197 		Server *server, const std::string &path_world);
198 	~ServerEnvironment();
199 
200 	Map & getMap();
201 
202 	ServerMap & getServerMap();
203 
204 	//TODO find way to remove this fct!
getScriptIface()205 	ServerScripting* getScriptIface()
206 	{ return m_script; }
207 
getGameDef()208 	Server *getGameDef()
209 	{ return m_server; }
210 
getSendRecommendedInterval()211 	float getSendRecommendedInterval()
212 	{ return m_recommended_send_interval; }
213 
214 	void kickAllPlayers(AccessDeniedCode reason,
215 		const std::string &str_reason, bool reconnect);
216 	// Save players
217 	void saveLoadedPlayers(bool force = false);
218 	void savePlayer(RemotePlayer *player);
219 	PlayerSAO *loadPlayer(RemotePlayer *player, bool *new_player, session_t peer_id,
220 		bool is_singleplayer);
221 	void addPlayer(RemotePlayer *player);
222 	void removePlayer(RemotePlayer *player);
223 	bool removePlayerFromDatabase(const std::string &name);
224 
225 	/*
226 		Save and load time of day and game timer
227 	*/
228 	void saveMeta();
229 	void loadMeta();
230 
231 	u32 addParticleSpawner(float exptime);
232 	u32 addParticleSpawner(float exptime, u16 attached_id);
233 	void deleteParticleSpawner(u32 id, bool remove_from_object = true);
234 
235 	/*
236 		External ActiveObject interface
237 		-------------------------------------------
238 	*/
239 
getActiveObject(u16 id)240 	ServerActiveObject* getActiveObject(u16 id)
241 	{
242 		return m_ao_manager.getActiveObject(id);
243 	}
244 
245 	/*
246 		Add an active object to the environment.
247 		Environment handles deletion of object.
248 		Object may be deleted by environment immediately.
249 		If id of object is 0, assigns a free id to it.
250 		Returns the id of the object.
251 		Returns 0 if not added and thus deleted.
252 	*/
253 	u16 addActiveObject(ServerActiveObject *object);
254 
255 	/*
256 		Add an active object as a static object to the corresponding
257 		MapBlock.
258 		Caller allocates memory, ServerEnvironment frees memory.
259 		Return value: true if succeeded, false if failed.
260 		(note:  not used, pending removal from engine)
261 	*/
262 	//bool addActiveObjectAsStatic(ServerActiveObject *object);
263 
264 	/*
265 		Find out what new objects have been added to
266 		inside a radius around a position
267 	*/
268 	void getAddedActiveObjects(PlayerSAO *playersao, s16 radius,
269 		s16 player_radius,
270 		std::set<u16> &current_objects,
271 		std::queue<u16> &added_objects);
272 
273 	/*
274 		Find out what new objects have been removed from
275 		inside a radius around a position
276 	*/
277 	void getRemovedActiveObjects(PlayerSAO *playersao, s16 radius,
278 		s16 player_radius,
279 		std::set<u16> &current_objects,
280 		std::queue<u16> &removed_objects);
281 
282 	/*
283 		Get the next message emitted by some active object.
284 		Returns false if no messages are available, true otherwise.
285 	*/
286 	bool getActiveObjectMessage(ActiveObjectMessage *dest);
287 
288 	virtual void getSelectedActiveObjects(
289 		const core::line3d<f32> &shootline_on_map,
290 		std::vector<PointedThing> &objects
291 	);
292 
293 	/*
294 		Activate objects and dynamically modify for the dtime determined
295 		from timestamp and additional_dtime
296 	*/
297 	void activateBlock(MapBlock *block, u32 additional_dtime=0);
298 
299 	/*
300 		{Active,Loading}BlockModifiers
301 		-------------------------------------------
302 	*/
303 
304 	void addActiveBlockModifier(ActiveBlockModifier *abm);
305 	void addLoadingBlockModifierDef(LoadingBlockModifierDef *lbm);
306 
307 	/*
308 		Other stuff
309 		-------------------------------------------
310 	*/
311 
312 	// Script-aware node setters
313 	bool setNode(v3s16 p, const MapNode &n);
314 	bool removeNode(v3s16 p);
315 	bool swapNode(v3s16 p, const MapNode &n);
316 
317 	// Find the daylight value at pos with a Depth First Search
318 	u8 findSunlight(v3s16 pos) const;
319 
320 	// Find all active objects inside a radius around a point
getObjectsInsideRadius(std::vector<ServerActiveObject * > & objects,const v3f & pos,float radius,std::function<bool (ServerActiveObject * obj)> include_obj_cb)321 	void getObjectsInsideRadius(std::vector<ServerActiveObject *> &objects, const v3f &pos, float radius,
322 			std::function<bool(ServerActiveObject *obj)> include_obj_cb)
323 	{
324 		return m_ao_manager.getObjectsInsideRadius(pos, radius, objects, include_obj_cb);
325 	}
326 
327 	// Find all active objects inside a box
getObjectsInArea(std::vector<ServerActiveObject * > & objects,const aabb3f & box,std::function<bool (ServerActiveObject * obj)> include_obj_cb)328 	void getObjectsInArea(std::vector<ServerActiveObject *> &objects, const aabb3f &box,
329 			std::function<bool(ServerActiveObject *obj)> include_obj_cb)
330 	{
331 		return m_ao_manager.getObjectsInArea(box, objects, include_obj_cb);
332 	}
333 
334 	// Clear objects, loading and going through every MapBlock
335 	void clearObjects(ClearObjectsMode mode);
336 
337 	// This makes stuff happen
338 	void step(f32 dtime);
339 
getGameTime()340 	u32 getGameTime() const { return m_game_time; }
341 
reportMaxLagEstimate(float f)342 	void reportMaxLagEstimate(float f) { m_max_lag_estimate = f; }
getMaxLagEstimate()343 	float getMaxLagEstimate() { return m_max_lag_estimate; }
344 
getForceloadedBlocks()345 	std::set<v3s16>* getForceloadedBlocks() { return &m_active_blocks.m_forceloaded_list; };
346 
347 	// Sets the static object status all the active objects in the specified block
348 	// This is only really needed for deleting blocks from the map
349 	void setStaticForActiveObjectsInBlock(v3s16 blockpos,
350 		bool static_exists, v3s16 static_block=v3s16(0,0,0));
351 
352 	RemotePlayer *getPlayer(const session_t peer_id);
353 	RemotePlayer *getPlayer(const char* name);
getPlayers()354 	const std::vector<RemotePlayer *> getPlayers() const { return m_players; }
getPlayerCount()355 	u32 getPlayerCount() const { return m_players.size(); }
356 
357 	static bool migratePlayersDatabase(const GameParams &game_params,
358 			const Settings &cmd_args);
359 
getAuthDatabase()360 	AuthDatabase *getAuthDatabase() { return m_auth_database; }
361 	static bool migrateAuthDatabase(const GameParams &game_params,
362 			const Settings &cmd_args);
363 private:
364 
365 	/**
366 	 * called if env_meta.txt doesn't exist (e.g. new world)
367 	 */
368 	void loadDefaultMeta();
369 
370 	static PlayerDatabase *openPlayerDatabase(const std::string &name,
371 			const std::string &savedir, const Settings &conf);
372 	static AuthDatabase *openAuthDatabase(const std::string &name,
373 			const std::string &savedir, const Settings &conf);
374 	/*
375 		Internal ActiveObject interface
376 		-------------------------------------------
377 	*/
378 
379 	/*
380 		Add an active object to the environment.
381 
382 		Called by addActiveObject.
383 
384 		Object may be deleted by environment immediately.
385 		If id of object is 0, assigns a free id to it.
386 		Returns the id of the object.
387 		Returns 0 if not added and thus deleted.
388 	*/
389 	u16 addActiveObjectRaw(ServerActiveObject *object, bool set_changed, u32 dtime_s);
390 
391 	/*
392 		Remove all objects that satisfy (isGone() && m_known_by_count==0)
393 	*/
394 	void removeRemovedObjects();
395 
396 	/*
397 		Convert stored objects from block to active
398 	*/
399 	void activateObjects(MapBlock *block, u32 dtime_s);
400 
401 	/*
402 		Convert objects that are not in active blocks to static.
403 
404 		If m_known_by_count != 0, active object is not deleted, but static
405 		data is still updated.
406 
407 		If force_delete is set, active object is deleted nevertheless. It
408 		shall only be set so in the destructor of the environment.
409 	*/
410 	void deactivateFarObjects(bool force_delete);
411 
412 	/*
413 		A few helpers used by the three above methods
414 	*/
415 	void deleteStaticFromBlock(
416 			ServerActiveObject *obj, u16 id, u32 mod_reason, bool no_emerge);
417 	bool saveStaticToBlock(v3s16 blockpos, u16 store_id,
418 			ServerActiveObject *obj, const StaticObject &s_obj, u32 mod_reason);
419 
420 	/*
421 		Member variables
422 	*/
423 
424 	// The map
425 	ServerMap *m_map;
426 	// Lua state
427 	ServerScripting* m_script;
428 	// Server definition
429 	Server *m_server;
430 	// Active Object Manager
431 	server::ActiveObjectMgr m_ao_manager;
432 	// World path
433 	const std::string m_path_world;
434 	// Outgoing network message buffer for active objects
435 	std::queue<ActiveObjectMessage> m_active_object_messages;
436 	// Some timers
437 	float m_send_recommended_timer = 0.0f;
438 	IntervalLimiter m_object_management_interval;
439 	// List of active blocks
440 	ActiveBlockList m_active_blocks;
441 	IntervalLimiter m_active_blocks_management_interval;
442 	IntervalLimiter m_active_block_modifier_interval;
443 	IntervalLimiter m_active_blocks_nodemetadata_interval;
444 	// Whether the variables below have been read from file yet
445 	bool m_meta_loaded = false;
446 	// Time from the beginning of the game in seconds.
447 	// Incremented in step().
448 	u32 m_game_time = 0;
449 	// A helper variable for incrementing the latter
450 	float m_game_time_fraction_counter = 0.0f;
451 	// Time of last clearObjects call (game time).
452 	// When a mapblock older than this is loaded, its objects are cleared.
453 	u32 m_last_clear_objects_time = 0;
454 	// Active block modifiers
455 	std::vector<ABMWithState> m_abms;
456 	LBMManager m_lbm_mgr;
457 	// An interval for generally sending object positions and stuff
458 	float m_recommended_send_interval = 0.1f;
459 	// Estimate for general maximum lag as determined by server.
460 	// Can raise to high values like 15s with eg. map generation mods.
461 	float m_max_lag_estimate = 0.1f;
462 
463 	// peer_ids in here should be unique, except that there may be many 0s
464 	std::vector<RemotePlayer*> m_players;
465 
466 	PlayerDatabase *m_player_database = nullptr;
467 	AuthDatabase *m_auth_database = nullptr;
468 
469 	// Pseudo random generator for shuffling, etc.
470 	std::mt19937 m_rgen;
471 
472 	// Particles
473 	IntervalLimiter m_particle_management_interval;
474 	std::unordered_map<u32, float> m_particle_spawners;
475 	std::unordered_map<u32, u16> m_particle_spawner_attachments;
476 
477 	ServerActiveObject* createSAO(ActiveObjectType type, v3f pos, const std::string &data);
478 };
479