1-- flowers/init.lua 2 3-- Minetest 0.4 mod: default 4-- See README.txt for licensing and other information. 5 6 7-- Namespace for functions 8 9flowers = {} 10 11-- Load support for MT game translation. 12local S = minetest.get_translator("flowers") 13 14 15-- Map Generation 16 17dofile(minetest.get_modpath("flowers") .. "/mapgen.lua") 18 19 20-- 21-- Flowers 22-- 23 24-- Aliases for original flowers mod 25 26minetest.register_alias("flowers:flower_rose", "flowers:rose") 27minetest.register_alias("flowers:flower_tulip", "flowers:tulip") 28minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow") 29minetest.register_alias("flowers:flower_geranium", "flowers:geranium") 30minetest.register_alias("flowers:flower_viola", "flowers:viola") 31minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white") 32 33 34-- Flower registration 35 36local function add_simple_flower(name, desc, box, f_groups) 37 -- Common flowers' groups 38 f_groups.snappy = 3 39 f_groups.flower = 1 40 f_groups.flora = 1 41 f_groups.attached_node = 1 42 43 minetest.register_node("flowers:" .. name, { 44 description = desc, 45 drawtype = "plantlike", 46 waving = 1, 47 tiles = {"flowers_" .. name .. ".png"}, 48 inventory_image = "flowers_" .. name .. ".png", 49 wield_image = "flowers_" .. name .. ".png", 50 sunlight_propagates = true, 51 paramtype = "light", 52 walkable = false, 53 buildable_to = true, 54 groups = f_groups, 55 sounds = default.node_sound_leaves_defaults(), 56 selection_box = { 57 type = "fixed", 58 fixed = box 59 } 60 }) 61end 62 63flowers.datas = { 64 { 65 "rose", 66 S("Red Rose"), 67 {-2 / 16, -0.5, -2 / 16, 2 / 16, 5 / 16, 2 / 16}, 68 {color_red = 1, flammable = 1} 69 }, 70 { 71 "tulip", 72 S("Orange Tulip"), 73 {-2 / 16, -0.5, -2 / 16, 2 / 16, 3 / 16, 2 / 16}, 74 {color_orange = 1, flammable = 1} 75 }, 76 { 77 "dandelion_yellow", 78 S("Yellow Dandelion"), 79 {-4 / 16, -0.5, -4 / 16, 4 / 16, -2 / 16, 4 / 16}, 80 {color_yellow = 1, flammable = 1} 81 }, 82 { 83 "chrysanthemum_green", 84 S("Green Chrysanthemum"), 85 {-4 / 16, -0.5, -4 / 16, 4 / 16, -1 / 16, 4 / 16}, 86 {color_green = 1, flammable = 1} 87 }, 88 { 89 "geranium", 90 S("Blue Geranium"), 91 {-2 / 16, -0.5, -2 / 16, 2 / 16, 2 / 16, 2 / 16}, 92 {color_blue = 1, flammable = 1} 93 }, 94 { 95 "viola", 96 S("Viola"), 97 {-5 / 16, -0.5, -5 / 16, 5 / 16, -1 / 16, 5 / 16}, 98 {color_violet = 1, flammable = 1} 99 }, 100 { 101 "dandelion_white", 102 S("White Dandelion"), 103 {-5 / 16, -0.5, -5 / 16, 5 / 16, -2 / 16, 5 / 16}, 104 {color_white = 1, flammable = 1} 105 }, 106 { 107 "tulip_black", 108 S("Black Tulip"), 109 {-2 / 16, -0.5, -2 / 16, 2 / 16, 3 / 16, 2 / 16}, 110 {color_black = 1, flammable = 1} 111 }, 112} 113 114for _,item in pairs(flowers.datas) do 115 add_simple_flower(unpack(item)) 116end 117 118 119-- Flower spread 120-- Public function to enable override by mods 121 122function flowers.flower_spread(pos, node) 123 pos.y = pos.y - 1 124 local under = minetest.get_node(pos) 125 pos.y = pos.y + 1 126 -- Replace flora with dry shrub in desert sand and silver sand, 127 -- as this is the only way to generate them. 128 -- However, preserve grasses in sand dune biomes. 129 if minetest.get_item_group(under.name, "sand") == 1 and 130 under.name ~= "default:sand" then 131 minetest.set_node(pos, {name = "default:dry_shrub"}) 132 return 133 end 134 135 if minetest.get_item_group(under.name, "soil") == 0 then 136 return 137 end 138 139 local light = minetest.get_node_light(pos) 140 if not light or light < 13 then 141 return 142 end 143 144 local pos0 = vector.subtract(pos, 4) 145 local pos1 = vector.add(pos, 4) 146 -- Testing shows that a threshold of 3 results in an appropriate maximum 147 -- density of approximately 7 flora per 9x9 area. 148 if #minetest.find_nodes_in_area(pos0, pos1, "group:flora") > 3 then 149 return 150 end 151 152 local soils = minetest.find_nodes_in_area_under_air( 153 pos0, pos1, "group:soil") 154 local num_soils = #soils 155 if num_soils >= 1 then 156 for si = 1, math.min(3, num_soils) do 157 local soil = soils[math.random(num_soils)] 158 local soil_name = minetest.get_node(soil).name 159 local soil_above = {x = soil.x, y = soil.y + 1, z = soil.z} 160 light = minetest.get_node_light(soil_above) 161 if light and light >= 13 and 162 -- Only spread to same surface node 163 soil_name == under.name and 164 -- Desert sand is in the soil group 165 soil_name ~= "default:desert_sand" then 166 minetest.set_node(soil_above, {name = node.name}) 167 end 168 end 169 end 170end 171 172minetest.register_abm({ 173 label = "Flower spread", 174 nodenames = {"group:flora"}, 175 interval = 13, 176 chance = 300, 177 action = function(...) 178 flowers.flower_spread(...) 179 end, 180}) 181 182 183-- 184-- Mushrooms 185-- 186 187minetest.register_node("flowers:mushroom_red", { 188 description = S("Red Mushroom"), 189 tiles = {"flowers_mushroom_red.png"}, 190 inventory_image = "flowers_mushroom_red.png", 191 wield_image = "flowers_mushroom_red.png", 192 drawtype = "plantlike", 193 paramtype = "light", 194 sunlight_propagates = true, 195 walkable = false, 196 buildable_to = true, 197 groups = {mushroom = 1, snappy = 3, attached_node = 1, flammable = 1}, 198 sounds = default.node_sound_leaves_defaults(), 199 on_use = minetest.item_eat(-5), 200 selection_box = { 201 type = "fixed", 202 fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, -1 / 16, 4 / 16}, 203 } 204}) 205 206minetest.register_node("flowers:mushroom_brown", { 207 description = S("Brown Mushroom"), 208 tiles = {"flowers_mushroom_brown.png"}, 209 inventory_image = "flowers_mushroom_brown.png", 210 wield_image = "flowers_mushroom_brown.png", 211 drawtype = "plantlike", 212 paramtype = "light", 213 sunlight_propagates = true, 214 walkable = false, 215 buildable_to = true, 216 groups = {mushroom = 1, food_mushroom = 1, snappy = 3, attached_node = 1, flammable = 1}, 217 sounds = default.node_sound_leaves_defaults(), 218 on_use = minetest.item_eat(1), 219 selection_box = { 220 type = "fixed", 221 fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, -2 / 16, 3 / 16}, 222 } 223}) 224 225 226-- Mushroom spread and death 227 228function flowers.mushroom_spread(pos, node) 229 if minetest.get_node_light(pos, 0.5) > 3 then 230 if minetest.get_node_light(pos, nil) == 15 then 231 minetest.remove_node(pos) 232 end 233 return 234 end 235 local positions = minetest.find_nodes_in_area_under_air( 236 {x = pos.x - 1, y = pos.y - 2, z = pos.z - 1}, 237 {x = pos.x + 1, y = pos.y + 1, z = pos.z + 1}, 238 {"group:soil", "group:tree"}) 239 if #positions == 0 then 240 return 241 end 242 local pos2 = positions[math.random(#positions)] 243 pos2.y = pos2.y + 1 244 if minetest.get_node_light(pos2, 0.5) <= 3 then 245 minetest.set_node(pos2, {name = node.name}) 246 end 247end 248 249minetest.register_abm({ 250 label = "Mushroom spread", 251 nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"}, 252 interval = 11, 253 chance = 150, 254 action = function(...) 255 flowers.mushroom_spread(...) 256 end, 257}) 258 259 260-- These old mushroom related nodes can be simplified now 261 262minetest.register_alias("flowers:mushroom_spores_brown", "flowers:mushroom_brown") 263minetest.register_alias("flowers:mushroom_spores_red", "flowers:mushroom_red") 264minetest.register_alias("flowers:mushroom_fertile_brown", "flowers:mushroom_brown") 265minetest.register_alias("flowers:mushroom_fertile_red", "flowers:mushroom_red") 266minetest.register_alias("mushroom:brown_natural", "flowers:mushroom_brown") 267minetest.register_alias("mushroom:red_natural", "flowers:mushroom_red") 268 269 270-- 271-- Waterlily 272-- 273 274local waterlily_def = { 275 description = S("Waterlily"), 276 drawtype = "nodebox", 277 paramtype = "light", 278 paramtype2 = "facedir", 279 tiles = {"flowers_waterlily.png", "flowers_waterlily_bottom.png"}, 280 inventory_image = "flowers_waterlily.png", 281 wield_image = "flowers_waterlily.png", 282 use_texture_alpha = "clip", 283 liquids_pointable = true, 284 walkable = false, 285 buildable_to = true, 286 floodable = true, 287 groups = {snappy = 3, flower = 1, flammable = 1}, 288 sounds = default.node_sound_leaves_defaults(), 289 node_placement_prediction = "", 290 node_box = { 291 type = "fixed", 292 fixed = {-0.5, -31 / 64, -0.5, 0.5, -15 / 32, 0.5} 293 }, 294 selection_box = { 295 type = "fixed", 296 fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, -15 / 32, 7 / 16} 297 }, 298 299 on_place = function(itemstack, placer, pointed_thing) 300 local pos = pointed_thing.above 301 local node = minetest.get_node(pointed_thing.under) 302 local def = minetest.registered_nodes[node.name] 303 304 if def and def.on_rightclick then 305 return def.on_rightclick(pointed_thing.under, node, placer, itemstack, 306 pointed_thing) 307 end 308 309 if def and def.liquidtype == "source" and 310 minetest.get_item_group(node.name, "water") > 0 then 311 local player_name = placer and placer:get_player_name() or "" 312 if not minetest.is_protected(pos, player_name) then 313 minetest.set_node(pos, {name = "flowers:waterlily" .. 314 (def.waving == 3 and "_waving" or ""), 315 param2 = math.random(0, 3)}) 316 if not minetest.is_creative_enabled(player_name) then 317 itemstack:take_item() 318 end 319 else 320 minetest.chat_send_player(player_name, "Node is protected") 321 minetest.record_protection_violation(pos, player_name) 322 end 323 end 324 325 return itemstack 326 end 327} 328 329local waterlily_waving_def = table.copy(waterlily_def) 330waterlily_waving_def.waving = 3 331waterlily_waving_def.drop = "flowers:waterlily" 332waterlily_waving_def.groups.not_in_creative_inventory = 1 333 334minetest.register_node("flowers:waterlily", waterlily_def) 335minetest.register_node("flowers:waterlily_waving", waterlily_waving_def) 336 337