README
1miscom v1.0 - defend cities from missile attack.
2Copyright (C) 1995-6 Graham Richards.
3Documentation and some other changes by Russell Marks.
4
5This program is free software; you can redistribute it and/or modify
6it under the terms of the GNU General Public License as published by
7the Free Software Foundation; either version 2 of the License, or (at
8your option) any later version.
9
10This program is distributed in the hope that it will be useful, but
11WITHOUT ANY WARRANTY; without even the implied warranty of
12MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13General Public License for more details.
14
15You should have received a copy of the GNU General Public License
16along with this program; if not, write to the Free Software
17Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18
19
20Description
21-----------
22
23In miscom you must defend cities from missile attack. You do this by
24launching missiles of your own (in a point-and-blast fashion) to
25destroy the enemy missiles before they land.
26
27Miscom is a curses-based game, so it should work on any terminal.
28(You'll need 9600 baud or better for it to be playable.) It supports
29colour and sound.
30
31
32Installation
33------------
34
35You should only need a Unix box with usleep() to run miscom, but I've
36only tested it on Linux. You need an ANSI C compiler too (like gcc).
37
38Edit the Makefile as required, then do `make'. As usual, `make
39install' installs it after you've compiled - this also installs the
40sound files.
41
42
43History
44-------
45
46Graham sent me a copy of miscom in early 1996, and I was pretty
47impressed with it. (He'd been wanting something to write, and I
48semi-jokingly suggested he write a curses missile-command clone, so I
49was more than a little surprised that he'd actually gone and done it.
50I don't think he'd written any real-time games before.) I figured he'd
51want more than just us two to play it, so I asked if I should upload
52it if I ever got the chance, and he agreed. I've since lost contact
53with him, but in true share-and-enjoy spirit, here it is. I added
54colour and sound support, wrote the man page, and cleaned up the code
55a little - well, enough to more-or-less get it through `-Wall' :-) -
56but other than that it's very much Graham's.
57
58
59Contacting the author
60---------------------
61
62As I said above, I've lost contact with Graham, but as I'm maintaining
63miscom you could write to me about it.
64
65No email address at the moment I'm afraid. :-(
66
67Postal address:
68 Russell Marks,
69 3 Rapley Close,
70 Camberley,
71 Surrey,
72 GU15 4ER,
73 United Kingdom.
74
75If you insist on abbreviating my name, please use "R. J. Marks".
76
77
78Have fun,
79-Rus.
80