1 /**
2  * nInvaders - a space invaders clone for ncurses
3  * Copyright (C) 2002-2003 Dettus
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation; either version 2 of the License, or
8  * (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License
16  * along with this program; if not, write to the Free Software
17  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
18  *
19  * homepage: http://ninvaders.sourceforge.net
20  * mailto: ninvaders-devel@lists.sourceforge.net
21  *
22  */
23 
24 
25 #include "ufo.h"
26 #include "aliens.h"
27 #include "nInvaders.h"
28 
29 static int fShowUfo = 0;
30 
31 /**
32  * initialize ufo attributes
33  */
ufoReset()34 void ufoReset()
35 {
36 	ufoClear(ufo.posX, ufo.posY);	// clear old position of player
37 
38 	fShowUfo = 0;                   // do not show ufo
39 	ufo.posY = UFOPOSY;	        // set vertical Position
40 	ufo.posX = SCREENWIDTH - UFOWIDTH;// set horizontal Position
41 }
42 
43 /**
44  * move ufo horizontally to position posX
45  */
ufoMove(int posX)46 static void ufoMove(int posX)
47 {
48 	ufoClear(ufo.posX, ufo.posY);   // clear sprite
49 	ufo.posX = posX;
50 	ufoRefresh();
51 	ufoDisplay(ufo.posX, ufo.posY);
52 }
53 
54 
55 /**
56  * move ufo and check if it reached the left screen border
57  */
ufoMoveLeft()58 void ufoMoveLeft()
59 {
60 	// check if space between ufo and screen border is big enough
61 	if (ufo.posX > 1) {
62 		// desired movement is possible
63 		ufoMove(ufo.posX - 1);
64 	} else {
65 		ufoReset();
66 	}
67 }
68 
69 /**
70  * check if the first screen line is free for the ufo and
71  * display it randomly
72  */
ufoShowUfo()73 int ufoShowUfo()
74 {
75 	if (aliens.posY > 0 && fShowUfo == 0) { // aliens one line down
76 		if ((random() % 200) == 0) {
77 			fShowUfo = 1;
78 		}
79 	}
80 
81 	return fShowUfo;
82 }
83 
84 /**
85  * check if ufo was hit by player and delete it from screen
86  */
ufoHitCheck(int shotX,int shotY)87 int ufoHitCheck(int shotX, int shotY)
88 {
89 	int fUfoWasHit = 0;
90 
91 	// if shot reached vertikal position of ufo
92 	if (shotY == UFOPOSY) {
93 		// if shot hits ufo
94 		if (shotX >= ufo.posX && shotX <= ufo.posX + UFOWIDTH -1) {
95 			ufoReset();
96 			fUfoWasHit = 1;
97 		}
98 	}
99 
100 	return fUfoWasHit;
101 }
102