1;; ---------------------------------------------------------------------------- 2;; Beds 3;; 4;; Player can k)amp in beds to sleep in town. The kernel identifies bed objects 5;; by their layer. 6;; 7;; ---------------------------------------------------------------------------- 8 9(mk-obj-type 't_bed ;; tag 10 "bed" ;; name 11 s_bed ;; sprite 12 layer-bed ;; layer 13 nil ;; interface 14 ) 15 16(define (mk-bed) (kern-mk-obj t_bed 1)) 17