1 /*	SCCS Id: @(#)cmd.c	3.3	2000/05/05	*/
2 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3 /* NetHack may be freely redistributed.  See license for details. */
4 
5 #include "hack.h"
6 #include "func_tab.h"
7 /* #define DEBUG */	/* uncomment for debugging */
8 
9 /*
10  * Some systems may have getchar() return EOF for various reasons, and
11  * we should not quit before seeing at least NR_OF_EOFS consecutive EOFs.
12  */
13 #if defined(SYSV) || defined(DGUX) || defined(HPUX)
14 #define NR_OF_EOFS	20
15 #endif
16 
17 #ifdef DEBUG
18 /*
19  * only one "wiz_debug_cmd" routine should be available (in whatever
20  * module you are trying to debug) or things are going to get rather
21  * hard to link :-)
22  */
23 extern void NDECL(wiz_debug_cmd);
24 #endif
25 
26 #ifdef DUMB	/* stuff commented out in extern.h, but needed here */
27 extern int NDECL(doapply); /**/
28 extern int NDECL(dorub); /**/
29 extern int NDECL(dojump); /**/
30 extern int NDECL(doextlist); /**/
31 extern int NDECL(dodrop); /**/
32 extern int NDECL(doddrop); /**/
33 extern int NDECL(dodown); /**/
34 extern int NDECL(doup); /**/
35 extern int NDECL(donull); /**/
36 extern int NDECL(dowipe); /**/
37 extern int NDECL(do_mname); /**/
38 extern int NDECL(ddocall); /**/
39 extern int NDECL(dotakeoff); /**/
40 extern int NDECL(doremring); /**/
41 extern int NDECL(dowear); /**/
42 extern int NDECL(doputon); /**/
43 extern int NDECL(doddoremarm); /**/
44 extern int NDECL(dokick); /**/
45 extern int NDECL(dofire); /**/
46 extern int NDECL(dothrow); /**/
47 extern int NDECL(doeat); /**/
48 extern int NDECL(done2); /**/
49 extern int NDECL(doengrave); /**/
50 extern int NDECL(dopickup); /**/
51 extern int NDECL(ddoinv); /**/
52 extern int NDECL(dotypeinv); /**/
53 extern int NDECL(dolook); /**/
54 extern int NDECL(doprgold); /**/
55 extern int NDECL(doprwep); /**/
56 extern int NDECL(doprarm); /**/
57 extern int NDECL(doprring); /**/
58 extern int NDECL(dopramulet); /**/
59 extern int NDECL(doprtool); /**/
60 extern int NDECL(dosuspend); /**/
61 extern int NDECL(doforce); /**/
62 extern int NDECL(doopen); /**/
63 extern int NDECL(doclose); /**/
64 extern int NDECL(dosh); /**/
65 extern int NDECL(dodiscovered); /**/
66 extern int NDECL(doset); /**/
67 extern int NDECL(dotogglepickup); /**/
68 extern int NDECL(dowhatis); /**/
69 extern int NDECL(doquickwhatis); /**/
70 extern int NDECL(dowhatdoes); /**/
71 extern int NDECL(dohelp); /**/
72 extern int NDECL(dohistory); /**/
73 extern int NDECL(doloot); /**/
74 extern int NDECL(dodrink); /**/
75 extern int NDECL(dodip); /**/
76 extern int NDECL(dosacrifice); /**/
77 extern int NDECL(dopray); /**/
78 extern int NDECL(doturn); /**/
79 extern int NDECL(doredraw); /**/
80 extern int NDECL(doread); /**/
81 extern int NDECL(dosave); /**/
82 extern int NDECL(dosearch); /**/
83 extern int NDECL(doidtrap); /**/
84 extern int NDECL(dopay); /**/
85 extern int NDECL(dosit); /**/
86 extern int NDECL(dotalk); /**/
87 extern int NDECL(docast); /**/
88 extern int NDECL(dovspell); /**/
89 extern int NDECL(dotele); /**/
90 extern int NDECL(dountrap); /**/
91 extern int NDECL(doversion); /**/
92 extern int NDECL(doextversion); /**/
93 extern int NDECL(doswapweapon); /**/
94 extern int NDECL(dowield); /**/
95 extern int NDECL(dowieldquiver); /**/
96 extern int NDECL(dozap); /**/
97 extern int NDECL(doorganize); /**/
98 #endif /* DUMB */
99 
100 #ifdef OVL1
101 static int NDECL((*timed_occ_fn));
102 #endif /* OVL1 */
103 
104 STATIC_PTR int NDECL(doprev_message);
105 STATIC_PTR int NDECL(timed_occupation);
106 STATIC_PTR int NDECL(doextcmd);
107 STATIC_PTR int NDECL(domonability);
108 # ifdef WIZARD
109 STATIC_PTR int NDECL(wiz_wish);
110 STATIC_PTR int NDECL(wiz_identify);
111 STATIC_PTR int NDECL(wiz_map);
112 STATIC_PTR int NDECL(wiz_genesis);
113 STATIC_PTR int NDECL(wiz_where);
114 STATIC_PTR int NDECL(wiz_detect);
115 STATIC_PTR int NDECL(wiz_level_tele);
116 STATIC_PTR int NDECL(wiz_show_seenv);
117 STATIC_PTR int NDECL(wiz_show_vision);
118 STATIC_PTR int NDECL(wiz_show_wmodes);
119 #ifdef __BORLANDC__
120 extern void FDECL(show_borlandc_stats, (winid));
121 #endif
122 STATIC_DCL void FDECL(count_obj, (struct obj *, long *, long *, BOOLEAN_P, BOOLEAN_P));
123 STATIC_DCL void FDECL(obj_chain, (winid, const char *, struct obj *, long *, long *));
124 STATIC_DCL void FDECL(mon_invent_chain, (winid, const char *, struct monst *, long *, long *));
125 STATIC_DCL void FDECL(mon_chain, (winid, const char *, struct monst *, long *, long *));
126 STATIC_DCL void FDECL(contained, (winid, const char *, long *, long *));
127 STATIC_PTR int NDECL(wiz_show_stats);
128 # endif
129 STATIC_PTR int NDECL(enter_explore_mode);
130 STATIC_PTR int NDECL(doattributes);
131 STATIC_PTR int NDECL(doconduct); /**/
132 STATIC_PTR void NDECL(minimal_enlightenment);
133 
134 #ifdef OVLB
135 STATIC_DCL void FDECL(enlght_line, (const char *,const char *,const char *));
136 #ifdef UNIX
137 static void NDECL(end_of_input);
138 #endif
139 #endif /* OVLB */
140 
141 STATIC_DCL char *NDECL(parse);
142 
143 #ifdef OVL1
144 
145 STATIC_PTR int
doprev_message()146 doprev_message()
147 {
148     return nh_doprev_message();
149 }
150 
151 /* Count down by decrementing multi */
152 STATIC_PTR int
timed_occupation()153 timed_occupation()
154 {
155 	(*timed_occ_fn)();
156 	if (multi > 0)
157 		multi--;
158 	return multi > 0;
159 }
160 
161 /* If you have moved since initially setting some occupations, they
162  * now shouldn't be able to restart.
163  *
164  * The basic rule is that if you are carrying it, you can continue
165  * since it is with you.  If you are acting on something at a distance,
166  * your orientation to it must have changed when you moved.
167  *
168  * The exception to this is taking off items, since they can be taken
169  * off in a number of ways in the intervening time, screwing up ordering.
170  *
171  *	Currently:	Take off all armor.
172  *			Picking Locks / Forcing Chests.
173  *			Setting traps.
174  */
175 void
reset_occupations()176 reset_occupations()
177 {
178 	reset_remarm();
179 	reset_pick();
180 	reset_trapset();
181 }
182 
183 /* If a time is given, use it to timeout this function, otherwise the
184  * function times out by its own means.
185  */
186 void
187 set_occupation(fn, txt, xtime)
188 int NDECL((*fn));
189 const char *txt;
190 int xtime;
191 {
192 	if (xtime) {
193 		occupation = timed_occupation;
194 		timed_occ_fn = fn;
195 	} else
196 		occupation = fn;
197 	occtxt = txt;
198 	occtime = 0;
199 	return;
200 }
201 
202 #ifdef REDO
203 
204 static char NDECL(popch);
205 
206 /* Provide a means to redo the last command.  The flag `in_doagain' is set
207  * to true while redoing the command.  This flag is tested in commands that
208  * require additional input (like `throw' which requires a thing and a
209  * direction), and the input prompt is not shown.  Also, while in_doagain is
210  * TRUE, no keystrokes can be saved into the saveq.
211  */
212 #define BSIZE 20
213 static char pushq[BSIZE], saveq[BSIZE];
214 static NEARDATA int phead, ptail, shead, stail;
215 
216 static char
popch()217 popch() {
218 	/* If occupied, return '\0', letting tgetch know a character should
219 	 * be read from the keyboard.  If the character read is not the
220 	 * ABORT character (as checked in pcmain.c), that character will be
221 	 * pushed back on the pushq.
222 	 */
223 	if (occupation) return '\0';
224 	if (in_doagain) return(char)((shead != stail) ? saveq[stail++] : '\0');
225 	else		return(char)((phead != ptail) ? pushq[ptail++] : '\0');
226 }
227 
228 char
pgetchar()229 pgetchar() {		/* curtesy of aeb@cwi.nl */
230 	register int ch;
231 
232 	if(!(ch = popch()))
233 		ch = nhgetch();
234 	return((char)ch);
235 }
236 
237 /* A ch == 0 resets the pushq */
238 void
pushch(ch)239 pushch(ch)
240 char ch;
241 {
242 	if (!ch)
243 		phead = ptail = 0;
244 	if (phead < BSIZE)
245 		pushq[phead++] = ch;
246 	return;
247 }
248 
249 /* A ch == 0 resets the saveq.	Only save keystrokes when not
250  * replaying a previous command.
251  */
252 void
savech(ch)253 savech(ch)
254 char ch;
255 {
256 	if (!in_doagain) {
257 		if (!ch)
258 			phead = ptail = shead = stail = 0;
259 		else if (shead < BSIZE)
260 			saveq[shead++] = ch;
261 	}
262 	return;
263 }
264 #endif /* REDO */
265 
266 #endif /* OVL1 */
267 #ifdef OVLB
268 
269 STATIC_PTR int
doextcmd()270 doextcmd()	/* here after # - now read a full-word command */
271 {
272 	int idx, retval;
273 
274 	/* keep repeating until we don't run help or quit */
275 	do {
276 	    idx = get_ext_cmd();
277 	    if (idx < 0) return 0;	/* quit */
278 
279 	    retval = (*extcmdlist[idx].ef_funct)();
280 	} while (extcmdlist[idx].ef_funct == doextlist);
281 
282 	return retval;
283 }
284 
285 int
doextlist()286 doextlist()	/* here after #? - now list all full-word commands */
287 {
288 	register const struct ext_func_tab *efp;
289 	char	 buf[BUFSZ];
290 	winid datawin;
291 
292 	datawin = create_nhwindow(NHW_TEXT);
293 	putstr(datawin, 0, "");
294 	putstr(datawin, 0, "            Extended Commands List");
295 	putstr(datawin, 0, "");
296 	putstr(datawin, 0, "    Press '#', then type:");
297 	putstr(datawin, 0, "");
298 
299 	for(efp = extcmdlist; efp->ef_txt; efp++) {
300 		Sprintf(buf, "    %-14s  - %s.", efp->ef_txt, efp->ef_desc);
301 		putstr(datawin, 0, buf);
302 	}
303 	display_nhwindow(datawin, FALSE);
304 	destroy_nhwindow(datawin);
305 	return 0;
306 }
307 
308 #ifdef TTY_GRAPHICS
309 #define MAX_EXT_CMD 40		/* Change if we ever have > 40 ext cmds */
310 /*
311  * This is currently used only by the tty port and is
312  * controlled via runtime option 'extmenu'
313  */
314 int
extcmd_via_menu()315 extcmd_via_menu()	/* here after # - now show pick-list of possible commands */
316 {
317     const struct ext_func_tab *efp;
318     menu_item *pick_list = (menu_item *)0;
319     winid win;
320     anything any;
321     const struct ext_func_tab *choices[MAX_EXT_CMD];
322     char buf[BUFSZ];
323     char cbuf[QBUFSZ], prompt[QBUFSZ], fmtstr[20];
324     int i, n, nchoices, acount;
325     int ret,  biggest;
326     int accelerator, prevaccelerator;
327     int  matchlevel = 0;
328 
329     ret = 0;
330     cbuf[0] = '\0';
331     biggest = 0;
332     while (!ret) {
333 	    i = n = 0;
334 	    accelerator = 0;
335 	    any.a_void = 0;
336 	    /* populate choices */
337 	    for(efp = extcmdlist; efp->ef_txt; efp++) {
338 		if (!matchlevel || !strncmp(efp->ef_txt, cbuf, matchlevel)) {
339 			choices[i++] = efp;
340 			if ((int)strlen(efp->ef_desc) > biggest) {
341 				biggest = strlen(efp->ef_desc);
342 				Sprintf(fmtstr,"%%-%ds", biggest + 15);
343 			}
344 #ifdef DEBUG
345 			if (i >= MAX_EXT_CMD - 2) {
346 			    impossible("Exceeded %d extended commands in doextcmd() menu",
347 					MAX_EXT_CMD - 2);
348 			    return 0;
349 			}
350 #endif
351 		}
352 	    }
353 	    choices[i] = (struct ext_func_tab *)0;
354 	    nchoices = i;
355 	    /* if we're down to one, we have our selection so get out of here */
356 	    if (nchoices == 1) {
357 		for (i = 0; extcmdlist[i].ef_txt != (char *)0; i++)
358 			if (!strncmpi(extcmdlist[i].ef_txt, cbuf, matchlevel)) {
359 				ret = i;
360 				break;
361 			}
362 		break;
363 	    }
364 
365 	    /* otherwise... */
366 	    win = create_nhwindow(NHW_MENU);
367 	    start_menu(win);
368 	    prevaccelerator = 0;
369 	    acount = 0;
370 	    for(i = 0; choices[i]; ++i) {
371 		accelerator = choices[i]->ef_txt[matchlevel];
372 		if (accelerator != prevaccelerator || nchoices < (ROWNO - 3)) {
373 		    if (acount) {
374  			/* flush the extended commands for that letter already in buf */
375 			Sprintf(buf, fmtstr, prompt);
376 			any.a_char = prevaccelerator;
377 			add_menu(win, NO_GLYPH, &any, any.a_char, 0,
378 					ATR_NONE, buf, FALSE);
379 			acount = 0;
380 		    }
381 		}
382 		prevaccelerator = accelerator;
383 		if (!acount || nchoices < (ROWNO - 3)) {
384 		    Sprintf(prompt, "%s [%s]", choices[i]->ef_txt,
385 				choices[i]->ef_desc);
386 		} else if (acount == 1) {
387 		    Sprintf(prompt, "%s or %s", choices[i-1]->ef_txt,
388 				choices[i]->ef_txt);
389 		} else {
390 		    Strcat(prompt," or ");
391 		    Strcat(prompt, choices[i]->ef_txt);
392 		}
393 		++acount;
394 	    }
395 	    if (acount) {
396 		/* flush buf */
397 		Sprintf(buf, fmtstr, prompt);
398 		any.a_char = prevaccelerator;
399 		add_menu(win, NO_GLYPH, &any, any.a_char, 0, ATR_NONE, buf, FALSE);
400 	    }
401 	    Sprintf(prompt, "Extended Command: %s", cbuf);
402 	    end_menu(win, prompt);
403 	    n = select_menu(win, PICK_ONE, &pick_list);
404 	    destroy_nhwindow(win);
405 	    if (n==1) {
406 		if (matchlevel > (QBUFSZ - 2)) {
407 			free((genericptr_t)pick_list);
408 #ifdef DEBUG
409 			impossible("Too many characters (%d) entered in extcmd_via_menu()",
410 				matchlevel);
411 #endif
412 			ret = -1;
413 		} else {
414 			cbuf[matchlevel++] = pick_list[0].item.a_char;
415 			cbuf[matchlevel] = '\0';
416 			free((genericptr_t)pick_list);
417 		}
418 	    } else {
419 		if (matchlevel) {
420 			ret = 0;
421 			matchlevel = 0;
422 		} else
423 			ret = -1;
424 	    }
425     }
426     return ret;
427 }
428 #endif
429 
430 STATIC_PTR int
domonability()431 domonability()
432 {
433 	if (can_breathe(youmonst.data)) return dobreathe();
434 	else if (attacktype(youmonst.data, AT_SPIT)) return dospit();
435 	else if (youmonst.data->mlet == S_NYMPH) return doremove();
436 	else if (youmonst.data->mlet == S_UMBER) return doconfuse();
437 	else if (is_were(youmonst.data)) return dosummon();
438 	else if (webmaker(youmonst.data)) return dospinweb();
439 	else if (is_hider(youmonst.data)) return dohide();
440 	else if (is_mind_flayer(youmonst.data)) return domindblast();
441 	else if (u.umonnum == PM_GREMLIN) {
442 	    if(IS_FOUNTAIN(levl[u.ux][u.uy].typ)) {
443 		if (split_mon(&youmonst, (struct monst *)0))
444 		    dryup(u.ux, u.uy, TRUE);
445 	    } else There("is no fountain here.");
446 	} else if (is_unicorn(youmonst.data)) {
447 	    use_unicorn_horn((struct obj *)0);
448 	    return 1;
449 	} else if (youmonst.data->msound == MS_SHRIEK) {
450 	    You("shriek.");
451 	    if(u.uburied)
452 		pline("Unfortunately sound does not carry well through rock.");
453 	    else aggravate();
454 	} else if (Upolyd)
455 		pline("Any special ability you may have is purely reflexive.");
456 	else You("don't have a special ability in your normal form!");
457 	return 0;
458 }
459 
460 STATIC_PTR int
enter_explore_mode()461 enter_explore_mode()
462 {
463 	if(!discover && !wizard) {
464 		pline("Beware!  From explore mode there will be no return to normal game.");
465 		if (yn("Do you want to enter explore mode?") == 'y') {
466 			clear_nhwindow(WIN_MESSAGE);
467 			You("are now in non-scoring explore mode.");
468 			discover = TRUE;
469 		}
470 		else {
471 			clear_nhwindow(WIN_MESSAGE);
472 			pline("Resuming normal game.");
473 		}
474 	}
475 	return 0;
476 }
477 
478 #ifdef WIZARD
479 STATIC_PTR int
wiz_wish()480 wiz_wish()	/* Unlimited wishes for debug mode by Paul Polderman */
481 {
482 	if (wizard) {
483 	    boolean save_verbose = flags.verbose;
484 
485 	    flags.verbose = FALSE;
486 	    makewish();
487 	    flags.verbose = save_verbose;
488 	    (void) encumber_msg();
489 	} else
490 	    pline("Unavailable command '^W'.");
491 	return 0;
492 }
493 
494 STATIC_PTR int
wiz_identify()495 wiz_identify()
496 {
497 	if (wizard)	identify_pack(0);
498 	else		pline("Unavailable command '^I'.");
499 	return 0;
500 }
501 
502 /* reveal the level map and any traps on it */
503 STATIC_PTR int
wiz_map()504 wiz_map()
505 {
506 	if (wizard) {
507 	    struct trap *t;
508 
509 	    for (t = ftrap; t != 0; t = t->ntrap) {
510 		t->tseen = 1;
511 		map_trap(t, TRUE);
512 	    }
513 	    do_mapping();
514 	} else
515 	    pline("Unavailable command '^F'.");
516 	return 0;
517 }
518 
519 STATIC_PTR int
wiz_genesis()520 wiz_genesis()
521 {
522 	if (wizard)	(void) create_particular();
523 	else		pline("Unavailable command '^G'.");
524 	return 0;
525 }
526 
527 STATIC_PTR int
wiz_where()528 wiz_where()
529 {
530 	if (wizard) print_dungeon();
531 	else	    pline("Unavailable command '^O'.");
532 	return 0;
533 }
534 
535 STATIC_PTR int
wiz_detect()536 wiz_detect()
537 {
538 	if(wizard)  (void) findit();
539 	else	    pline("Unavailable command '^E'.");
540 	return 0;
541 }
542 
543 STATIC_PTR int
wiz_level_tele()544 wiz_level_tele()
545 {
546 	if (wizard)	level_tele();
547 	else		pline("Unavailable command '^V'.");
548 	return 0;
549 }
550 
551 STATIC_PTR int
wiz_show_seenv()552 wiz_show_seenv()
553 {
554 	winid win;
555 	int x, y, v, startx, stopx, curx;
556 	char row[COLNO+1];
557 
558 	win = create_nhwindow(NHW_TEXT);
559 	/*
560 	 * Each seenv description takes up 2 characters, so center
561 	 * the seenv display around the hero.
562 	 */
563 	startx = max(1, u.ux-(COLNO/4));
564 	stopx = min(startx+(COLNO/2), COLNO);
565 	/* can't have a line exactly 80 chars long */
566 	if (stopx - startx == COLNO/2) startx++;
567 
568 	for (y = 0; y < ROWNO; y++) {
569 	    for (x = startx, curx = 0; x < stopx; x++, curx += 2) {
570 		if (x == u.ux && y == u.uy) {
571 		    row[curx] = row[curx+1] = '@';
572 		} else {
573 		    v = levl[x][y].seenv & 0xff;
574 		    if (v == 0)
575 			row[curx] = row[curx+1] = ' ';
576 		    else
577 			Sprintf(&row[curx], "%02x", v);
578 		}
579 	    }
580 	    /* remove trailing spaces */
581 	    for (x = curx-1; x >= 0; x--)
582 		if (row[x] != ' ') break;
583 	    row[x+1] = '\0';
584 
585 	    putstr(win, 0, row);
586 	}
587 	display_nhwindow(win, TRUE);
588 	destroy_nhwindow(win);
589 	return 0;
590 }
591 
592 STATIC_PTR int
wiz_show_vision()593 wiz_show_vision()
594 {
595 	winid win;
596 	int x, y, v;
597 	char row[COLNO+1];
598 
599 	win = create_nhwindow(NHW_TEXT);
600 	Sprintf(row, "Flags: 0x%x could see, 0x%x in sight, 0x%x temp lit",
601 		COULD_SEE, IN_SIGHT, TEMP_LIT);
602 	putstr(win, 0, row);
603 	putstr(win, 0, "");
604 	for (y = 0; y < ROWNO; y++) {
605 	    for (x = 1; x < COLNO; x++) {
606 		if (x == u.ux && y == u.uy)
607 		    row[x] = '@';
608 		else {
609 		    v = viz_array[y][x]; /* data access should be hidden */
610 		    if (v == 0)
611 			row[x] = ' ';
612 		    else
613 			row[x] = '0' + viz_array[y][x];
614 		}
615 	    }
616 	    /* remove trailing spaces */
617 	    for (x = COLNO-1; x >= 1; x--)
618 		if (row[x] != ' ') break;
619 	    row[x+1] = '\0';
620 
621 	    putstr(win, 0, &row[1]);
622 	}
623 	display_nhwindow(win, TRUE);
624 	destroy_nhwindow(win);
625 	return 0;
626 }
627 
628 STATIC_PTR int
wiz_show_wmodes()629 wiz_show_wmodes()
630 {
631 	winid win;
632 	int x,y;
633 	char row[COLNO+1];
634 	struct rm *lev;
635 
636 	win = create_nhwindow(NHW_TEXT);
637 	for (y = 0; y < ROWNO; y++) {
638 	    for (x = 0; x < COLNO; x++) {
639 		lev = &levl[x][y];
640 		if (x == u.ux && y == u.uy)
641 		    row[x] = '@';
642 		if (IS_WALL(lev->typ) || lev->typ == SDOOR)
643 		    row[x] = '0' + (lev->wall_info & WM_MASK);
644 		else if (lev->typ == CORR)
645 		    row[x] = '#';
646 		else if (IS_ROOM(lev->typ) || IS_DOOR(lev->typ))
647 		    row[x] = '.';
648 		else
649 		    row[x] = 'x';
650 	    }
651 	    row[COLNO] = '\0';
652 	    putstr(win, 0, row);
653 	}
654 	display_nhwindow(win, TRUE);
655 	destroy_nhwindow(win);
656 	return 0;
657 }
658 
659 #endif /* WIZARD */
660 
661 
662 /* -enlightenment and conduct- */
663 static winid en_win;
664 static const char
665 	*You_ = "You ",
666 	*are  = "are ",  *were  = "were ",
667 	*have = "have ", *had   = "had ",
668 	*can  = "can ",  *could = "could ";
669 static const char
670 	*have_been  = "have been ",
671 	*have_never = "have never ", *never = "never ";
672 
673 #define enl_msg(prefix,present,past,suffix) \
674 			enlght_line(prefix, final ? past : present, suffix)
675 #define you_are(attr)	enl_msg(You_,are,were,attr)
676 #define you_have(attr)	enl_msg(You_,have,had,attr)
677 #define you_can(attr)	enl_msg(You_,can,could,attr)
678 #define you_have_been(goodthing) enl_msg(You_,have_been,were,goodthing)
679 #define you_have_never(badthing) enl_msg(You_,have_never,never,badthing)
680 #define you_have_X(something)	enl_msg(You_,have,(const char *)"",something)
681 
682 static void
enlght_line(start,middle,end)683 enlght_line(start, middle, end)
684 const char *start, *middle, *end;
685 {
686 	char buf[BUFSZ];
687 
688 	Sprintf(buf, "%s%s%s.", start, middle, end);
689 	putstr(en_win, 0, buf);
690 }
691 
692 void
enlightenment(final)693 enlightenment(final)
694 int final;	/* 0 => still in progress; 1 => over, survived; 2 => dead */
695 {
696 	int ltmp;
697 	char buf[BUFSZ];
698 
699 	en_win = create_nhwindow(NHW_MENU);
700 	putstr(en_win, 0, final ? "Final Attributes:" : "Current Attributes:");
701 	putstr(en_win, 0, "");
702 
703 #ifdef ELBERETH
704 	if (u.uevent.uhand_of_elbereth) {
705 	    static const char *hofe_titles[3] = {
706 				"the Hand of Elbereth",
707 				"the Envoy of Balance",
708 				"the Glory of Arioch"
709 	    };
710 	    you_are(hofe_titles[u.uevent.uhand_of_elbereth - 1]);
711 	}
712 #endif
713 
714 	/* note: piousness 20 matches MIN_QUEST_ALIGN (quest.h) */
715 	if (u.ualign.record >= 20)	you_are("piously aligned");
716 	else if (u.ualign.record > 13)	you_are("devoutly aligned");
717 	else if (u.ualign.record > 8)	you_are("fervently aligned");
718 	else if (u.ualign.record > 3)	you_are("stridently aligned");
719 	else if (u.ualign.record == 3)	you_are("aligned");
720 	else if (u.ualign.record > 0)	you_are("haltingly aligned");
721 	else if (u.ualign.record == 0)	you_are("nominally aligned");
722 	else if (u.ualign.record >= -3)	you_have("strayed");
723 	else if (u.ualign.record >= -8)	you_have("sinned");
724 	else you_have("transgressed");
725 #ifdef WIZARD
726 	if (wizard) {
727 		Sprintf(buf, " %d", u.ualign.record);
728 		enl_msg("Your alignment ", "is", "was", buf);
729 	}
730 #endif
731 
732 	/*** Resistances to troubles ***/
733 	if (Fire_resistance) you_are("fire resistant");
734 	if (Cold_resistance) you_are("cold resistant");
735 	if (Sleep_resistance) you_are("sleep resistant");
736 	if (Disint_resistance) you_are("disintegration-resistant");
737 	if (Shock_resistance) you_are("shock resistant");
738 	if (Poison_resistance) you_are("poison resistant");
739 	if (Drain_resistance) you_are("level-drain resistant");
740 	if (Sick_resistance) you_are("immune to sickness");
741 	if (Antimagic) you_are("magic-protected");
742 	if (Acid_resistance) you_are("acid resistant");
743 	if (Stone_resistance)
744 		you_are("petrification resistant");
745 	if (Invulnerable) you_are("invulnerable");
746 
747 	/*** Troubles ***/
748 	if (Halluc_resistance)
749 		enl_msg("You resist", "", "ed", " hallucinations");
750 	if (final) {
751 		if (Hallucination) you_are("hallucinating");
752 		if (Stunned) you_are("stunned");
753 		if (Confusion) you_are("confused");
754 		if (Blinded) you_are("blinded");
755 		if (Sick) {
756 			if (u.usick_type & SICK_VOMITABLE)
757 				you_are("sick from food poisoning");
758 			if (u.usick_type & SICK_NONVOMITABLE)
759 				you_are("sick from illness");
760 		}
761 	}
762 	if (Stoned) you_are("turning to stone");
763 	if (Slimed) you_are("turning into slime");
764 	if (Strangled) you_are((u.uburied) ? "buried" : "being strangled");
765 	if (Glib) {
766 		Sprintf(buf, "slippery %s", makeplural(body_part(FINGER)));
767 		you_have(buf);
768 	}
769 	if (Fumbling) enl_msg("You fumble", "", "d", "");
770 	if (Wounded_legs) {
771 		Sprintf(buf, "wounded %s", makeplural(body_part(LEG)));
772 		you_have(buf);
773 	}
774 	if (Sleeping) enl_msg("You ", "fall", "fell", " asleep");
775 	if (Hunger) enl_msg("You hunger", "", "ed", " rapidly");
776 
777 	/*** Vision and senses ***/
778 	if (See_invisible) enl_msg(You_, "see", "saw", " invisible");
779 	if (Blind_telepat) you_are("telepathic");
780 	if (Warning) you_are("warned");
781 	if (Warn_of_mon && flags.warntype) {
782 		Sprintf(buf, "aware of the presence of %s",
783 			(flags.warntype & M2_ORC) ? "orcs" :
784 			(flags.warntype & M2_DEMON) ? "demons" :
785 			something);
786 		you_are(buf);
787 	}
788 	if (Undead_warning) you_are("warned of undead");
789 	if (Searching) you_have("automatic searching");
790 	if (Clairvoyant) you_are("clairvoyant");
791 	if (Infravision) you_have("infravision");
792 	if (Detect_monsters) you_are("sensing the presence of monsters");
793 
794 	/*** Appearance and behavior ***/
795 	if (Adornment) you_are("adorned");
796 	if (Invisible) you_are("invisible");
797 	else if (Invis) you_are("invisible to others");
798 	/* ordinarily "visible" is redundant; this is a special case for
799 	   the situation when invisibility would be an expected attribute */
800 	else if ((HInvis || EInvis || pm_invisible(youmonst.data)) && BInvis)
801 	    you_are("visible");
802 	if (Displaced) you_are("displaced");
803 	if (Stealth) you_are("stealthy");
804 	if (Aggravate_monster) enl_msg("You aggravate", "", "d", " monsters");
805 	if (Conflict) enl_msg("You cause", "", "d", " conflict");
806 
807 	/*** Transportation ***/
808 	if (Jumping) you_can("jump");
809 	if (Teleportation) you_can("teleport");
810 	if (Teleport_control) you_have("teleport control");
811 	if (Lev_at_will) you_are("levitating, at will");
812 	else if (Levitation) you_are("levitating");	/* without control */
813 	else if (Flying) you_can("fly");
814 	if (Wwalking) you_can("walk on water");
815 	if (Swimming) you_can("swim");
816 	if (Breathless) you_can("survive without air");
817 	else if (Amphibious) you_can("breathe water");
818 	if (Passes_walls) you_can("walk through walls");
819 #ifdef STEED
820 	if (u.usteed) {
821 	    Sprintf(buf, "riding %s", y_monnam(u.usteed));
822 	    you_are(buf);
823 	}
824 #endif
825 	if (u.uswallow) {
826 	    Sprintf(buf, "swallowed by %s", a_monnam(u.ustuck));
827 #ifdef WIZARD
828 	    if (wizard) Sprintf(eos(buf), " (%u)", u.uswldtim);
829 #endif
830 	    you_are(buf);
831 	} else if (u.ustuck) {
832 	    Sprintf(buf, "%s %s",
833 		    (Upolyd && sticks(youmonst.data)) ? "holding" : "held by",
834 		    a_monnam(u.ustuck));
835 	    you_are(buf);
836 	}
837 
838 	/*** Physical attributes ***/
839 	if (Slow_digestion) you_have("slower digestion");
840 	if (Regeneration) enl_msg("You regenerate", "", "d", "");
841 	if (u.uspellprot || Protection) you_are("protected");
842 	if (Protection_from_shape_changers)
843 		you_are("protected from shape changers");
844 	if (Polymorph) you_are("polymorphing");
845 	if (Polymorph_control) you_have("polymorph control");
846 	if (u.ulycn >= LOW_PM) {
847 		Strcpy(buf, an(mons[u.ulycn].mname));
848 		you_are(buf);
849 	}
850 	if (Upolyd) {
851 	    if (u.ulycn >= LOW_PM) Strcpy(buf, "in beast form");
852 	    else Sprintf(buf, "polymorphed into %s", an(youmonst.data->mname));
853 #ifdef WIZARD
854 	    if (wizard) Sprintf(eos(buf), " (%d)", u.mtimedone);
855 #endif
856 	    you_are(buf);
857 	}
858 	if (Unchanging) you_can("not change from your current form");
859 	if (Fast) you_are(Very_fast ? "very fast" : "fast");
860 	if (Reflecting) you_have("reflection");
861 	if (Free_action) you_have("free action");
862 	if (Fixed_abil) you_have("fixed abilities");
863 	if (Lifesaved)
864 		enl_msg("Your life ", "will be", "would have been", " saved");
865 	if (u.twoweap) you_are("wielding two weapons at once");
866 
867 	/*** Miscellany ***/
868 	if (Luck) {
869 	    ltmp = abs((int)Luck);
870 	    Sprintf(buf, "%s%slucky",
871 		    ltmp >= 10 ? "extremely " : ltmp >= 5 ? "very " : "",
872 		    Luck < 0 ? "un" : "");
873 #ifdef WIZARD
874 	    if (wizard) Sprintf(eos(buf), " (%d)", Luck);
875 #endif
876 	    you_are(buf);
877 	}
878 #ifdef WIZARD
879 	 else if (wizard) enl_msg("Your luck ", "is", "was", " zero");
880 #endif
881 	if (u.moreluck > 0) you_have("extra luck");
882 	else if (u.moreluck < 0) you_have("reduced luck");
883 	if (carrying(LUCKSTONE) || stone_luck(TRUE)) {
884 	    ltmp = stone_luck(FALSE);
885 	    if (ltmp <= 0)
886 		enl_msg("Bad luck ", "does", "did", " not time out for you");
887 	    if (ltmp >= 0)
888 		enl_msg("Good luck ", "does", "did", " not time out for you");
889 	}
890 
891 	if (u.ugangr) {
892 	    Sprintf(buf, " %sangry with you",
893 		    u.ugangr > 6 ? "extremely " : u.ugangr > 3 ? "very " : "");
894 #ifdef WIZARD
895 	    if (wizard) Sprintf(eos(buf), " (%d)", u.ugangr);
896 #endif
897 	    enl_msg(u_gname(), " is", " was", buf);
898 	} else
899 	    /*
900 	     * We need to suppress this when the game is over, because death
901 	     * can change the value calculated by can_pray(), potentially
902 	     * resulting in a false claim that you could have prayed safely.
903 	     */
904 	  if (!final) {
905 #if 0
906 	    /* "can [not] safely pray" vs "could [not] have safely prayed" */
907 	    Sprintf(buf, "%s%ssafely pray%s", can_pray(FALSE) ? "" : "not ",
908 		    final ? "have " : "", final ? "ed" : "");
909 #else
910 	    Sprintf(buf, "%ssafely pray", can_pray(FALSE) ? "" : "not ");
911 #endif
912 #ifdef WIZARD
913 	    if (wizard) Sprintf(eos(buf), " (%d)", u.ublesscnt);
914 #endif
915 	    you_can(buf);
916 	}
917 
918     {
919 	const char *p;
920 
921 	buf[0] = '\0';
922 	if (final < 2) {    /* still in progress, or quit/escaped/ascended */
923 	    p = "survived after being killed ";
924 	    switch (u.umortality) {
925 	    case 0:  p = !final ? (char *)0 : "survived";  break;
926 	    case 1:  Strcpy(buf, "once");  break;
927 	    case 2:  Strcpy(buf, "twice");  break;
928 	    case 3:  Strcpy(buf, "thrice");  break;
929 	    default: Sprintf(buf, "%d times", u.umortality);
930 		     break;
931 	    }
932 	} else {		/* game ended in character's death */
933 	    p = "are dead";
934 	    switch (u.umortality) {
935 	    case 0:  impossible("dead without dying?");
936 	    case 1:  break;			/* just "are dead" */
937 	    default: Sprintf(buf, " (%d%s time!)", u.umortality,
938 			     ordin(u.umortality));
939 		     break;
940 	    }
941 	}
942 	if (p) enl_msg(You_, "have been killed ", p, buf);
943     }
944 
945 	display_nhwindow(en_win, TRUE);
946 	destroy_nhwindow(en_win);
947 	return;
948 }
949 
950 /*
951  * Courtesy function for non-debug, non-explorer mode players
952  * to help refresh them about who/what they are.
953  */
954 STATIC_OVL void
minimal_enlightenment()955 minimal_enlightenment()
956 {
957 	winid tmpwin;
958 	menu_item *selected;
959 	anything any;
960 	char buf[BUFSZ], buf2[BUFSZ];
961 	static char fmtstr[] = "%-15s: %-12s";
962 
963 	any.a_void = 0;
964 	buf[0] = buf2[0] = '\0';
965 	tmpwin = create_nhwindow(NHW_MENU);
966 	start_menu(tmpwin);
967 	add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_BOLD, "Starting", FALSE);
968 
969 	/* Starting name, race, role, gender */
970 	Sprintf(buf, fmtstr, "name", plname);
971 	add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
972 	Sprintf(buf, fmtstr, "race", urace.noun);
973 	add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
974 	Sprintf(buf, fmtstr, "role",
975 		(flags.initgend && urole.name.f) ? urole.name.f : urole.name.m);
976 	add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
977 	Sprintf(buf, fmtstr, "gender", genders[flags.initgend].adj);
978 	add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
979 
980 	/* Starting alignment */
981 	Sprintf(buf, fmtstr, "alignment", align_str(u.ualignbase[A_ORIGINAL]));
982 	add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
983 
984 	/* Current name, race, role, gender */
985 	add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, "", FALSE);
986 	add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_BOLD, "Current", FALSE);
987 	Sprintf(buf, fmtstr, "race", Upolyd ? youmonst.data->mname : urace.noun);
988 	add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
989 	if (!Upolyd) {
990 	    Sprintf(buf, fmtstr, "role",
991 		(flags.female && urole.name.f) ? urole.name.f : urole.name.m);
992 	    add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
993 	}
994 	Sprintf(buf, fmtstr, "gender", genders[poly_gender()].adj);
995 	add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
996 
997 	if (Upolyd) {
998 	    Sprintf(buf, fmtstr, "gender (base)", genders[u.mfemale].adj);
999 	    add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
1000 	}
1001 
1002 	/* Current alignment */
1003 	Sprintf(buf, fmtstr, "alignment", align_str(u.ualign.type));
1004 	add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
1005 
1006 	/* Deity list */
1007 	add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, "", FALSE);
1008 	add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_BOLD, "Deities", FALSE);
1009 	Sprintf(buf2, "%-17s%s", align_gname(A_CHAOTIC),
1010 	    (u.ualignbase[A_ORIGINAL] == u.ualign.type
1011 		&& u.ualign.type == A_CHAOTIC) ? " (s,c)" :
1012 	    (u.ualignbase[A_ORIGINAL] == A_CHAOTIC)       ? " (s)" :
1013 	    (u.ualign.type   == A_CHAOTIC)       ? " (c)" : "");
1014     	Sprintf(buf, fmtstr, "chaotic deity", buf2);
1015 	add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
1016 
1017 	Sprintf(buf2, "%-17s%s", align_gname(A_NEUTRAL),
1018 	    (u.ualignbase[A_ORIGINAL] == u.ualign.type
1019 		&& u.ualign.type == A_NEUTRAL) ? " (s,c)" :
1020 	    (u.ualignbase[A_ORIGINAL] == A_NEUTRAL)       ? " (s)" :
1021 	    (u.ualign.type   == A_NEUTRAL)       ? " (c)" : "");
1022     	Sprintf(buf, fmtstr, "neutral deity", buf2);
1023 	add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
1024 
1025 	Sprintf(buf2, "%-17s%s", align_gname(A_LAWFUL),
1026 	    (u.ualignbase[A_ORIGINAL] == u.ualign.type && u.ualign.type == A_LAWFUL)  ? " (s,c)" :
1027 	    (u.ualignbase[A_ORIGINAL] == A_LAWFUL)        ? " (s)" :
1028 	    (u.ualign.type   == A_LAWFUL)        ? " (c)" : "");
1029     	Sprintf(buf, fmtstr, "lawful  deity", buf2);
1030 	add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
1031 
1032 	end_menu(tmpwin, "Base Attributes");
1033 	(void) select_menu(tmpwin, PICK_NONE, &selected);
1034 	destroy_nhwindow(tmpwin);
1035 }
1036 
1037 STATIC_PTR int
doattributes()1038 doattributes()
1039 {
1040 	minimal_enlightenment();
1041 	if (wizard || discover)
1042 		enlightenment(0);
1043 	return 0;
1044 }
1045 
1046 /* KMH, #conduct
1047  * (shares enlightenment's tense handling)
1048  */
1049 STATIC_PTR int
doconduct()1050 doconduct()
1051 {
1052 	show_conduct(0);
1053 	return 0;
1054 }
1055 
1056 void
show_conduct(final)1057 show_conduct(final)
1058 int final;
1059 {
1060 	char buf[BUFSZ];
1061 	int ngenocided;
1062 
1063 	/* Create the conduct window */
1064 	en_win = create_nhwindow(NHW_MENU);
1065 	putstr(en_win, 0, "Voluntary challenges:");
1066 	putstr(en_win, 0, "");
1067 
1068 	if (!u.uconduct.food)
1069 	    enl_msg(You_, "have gone", "went", " without food");
1070 	    /* But beverages are okay */
1071 	else if (!u.uconduct.unvegan)
1072 	    you_have_X("followed a strict vegan diet");
1073 	else if (!u.uconduct.unvegetarian)
1074 	    you_have_been("vegetarian");
1075 
1076 	if (!u.uconduct.gnostic)
1077 	    you_have_been("an atheist");
1078 
1079 	if (!u.uconduct.weaphit)
1080 	    you_have_never("hit with a wielded weapon");
1081 #ifdef WIZARD
1082 	else if (wizard) {
1083 	    Sprintf(buf, "used a wielded weapon %ld time%s",
1084 		    u.uconduct.weaphit, plur(u.uconduct.weaphit));
1085 	    you_have_X(buf);
1086 	}
1087 #endif
1088 	if (!u.uconduct.killer)
1089 	    you_have_been("a pacifist");
1090 
1091 	if (!u.uconduct.literate)
1092 	    you_have_been("illiterate");
1093 #ifdef WIZARD
1094 	else if (wizard) {
1095 	    Sprintf(buf, "read items or engraved %ld time%s",
1096 		    u.uconduct.literate, plur(u.uconduct.literate));
1097 	    you_have_X(buf);
1098 	}
1099 #endif
1100 
1101 	ngenocided = num_genocides();
1102 	if (ngenocided == 0) {
1103 	    you_have_never("genocided any monsters");
1104 	} else {
1105 	    Sprintf(buf, "genocided %d type%s of monster%s",
1106 		    ngenocided, plur(ngenocided), plur(ngenocided));
1107 	    you_have_X(buf);
1108 	}
1109 
1110 	if (!u.uconduct.polypiles)
1111 	    you_have_never("polymorphed an object");
1112 #ifdef WIZARD
1113 	else if (wizard) {
1114 	    Sprintf(buf, "polymorphed %ld item%s",
1115 		    u.uconduct.polypiles, plur(u.uconduct.polypiles));
1116 	    you_have_X(buf);
1117 	}
1118 #endif
1119 
1120 	if (!u.uconduct.polyselfs)
1121 	    you_have_never("changed form");
1122 #ifdef WIZARD
1123 	else if (wizard) {
1124 	    Sprintf(buf, "changed form %ld time%s",
1125 		    u.uconduct.polyselfs, plur(u.uconduct.polyselfs));
1126 	    you_have_X(buf);
1127 	}
1128 #endif
1129 
1130 	if (!u.uconduct.wishes)
1131 	    you_have_X("used no wishes");
1132 	else {
1133 	    Sprintf(buf, "used %ld wish%s",
1134 		    u.uconduct.wishes, (u.uconduct.wishes > 1L) ? "es" : "");
1135 	    you_have_X(buf);
1136 
1137 	    if (!u.uconduct.wisharti)
1138 		enl_msg(You_, "have not wished", "did not wish",
1139 			" for any artifacts");
1140 	}
1141 
1142 	/* Pop up the window and wait for a key */
1143 	display_nhwindow(en_win, TRUE);
1144 	destroy_nhwindow(en_win);
1145 }
1146 
1147 #endif /* OVLB */
1148 #ifdef OVL1
1149 
1150 #ifndef M
1151 # ifndef NHSTDC
1152 #  define M(c)		(0x80 | (c))
1153 # else
1154 #  define M(c)		((c) - 128)
1155 # endif /* NHSTDC */
1156 #endif
1157 #ifndef C
1158 #define C(c)		(0x1f & (c))
1159 #endif
1160 
1161 static const struct func_tab cmdlist[] = {
1162 	{C('d'), FALSE, dokick}, /* "D" is for door!...?  Msg is in dokick.c */
1163 #ifdef WIZARD
1164 	{C('e'), TRUE, wiz_detect},
1165 	{C('f'), TRUE, wiz_map},
1166 	{C('g'), TRUE, wiz_genesis},
1167 	{C('i'), TRUE, wiz_identify},
1168 #endif
1169 	{C('l'), TRUE, doredraw}, /* if number_pad is set */
1170 #ifdef WIZARD
1171 	{C('o'), TRUE, wiz_where},
1172 #endif
1173 	{C('p'), TRUE, doprev_message},
1174 	{C('r'), TRUE, doredraw},
1175 	{C('t'), TRUE, dotele},
1176 #ifdef WIZARD
1177 	{C('v'), TRUE, wiz_level_tele},
1178 	{C('w'), TRUE, wiz_wish},
1179 #endif
1180 	{C('x'), TRUE, doattributes},
1181 #ifdef SUSPEND
1182 	{C('z'), TRUE, dosuspend},
1183 #endif
1184 	{'a', FALSE, doapply},
1185 	{'A', FALSE, doddoremarm},
1186 	{M('a'), TRUE, doorganize},
1187 /*	'b', 'B' : go sw */
1188 	{'c', FALSE, doclose},
1189 	{'C', TRUE, do_mname},
1190 	{M('c'), TRUE, dotalk},
1191 	{'d', FALSE, dodrop},
1192 	{'D', FALSE, doddrop},
1193 	{M('d'), FALSE, dodip},
1194 	{'e', FALSE, doeat},
1195 	{'E', FALSE, doengrave},
1196 	{M('e'), TRUE, enhance_weapon_skill},
1197 	{'f', FALSE, dofire},
1198 /*	'F' : fight (one time) */
1199 	{M('f'), FALSE, doforce},
1200 /*	'g', 'G' : multiple go */
1201 /*	'h', 'H' : go west */
1202 	{'h', TRUE, dohelp}, /* if number_pad is set */
1203 	{'i', TRUE, ddoinv},
1204 	{'I', TRUE, dotypeinv},		/* Robert Viduya */
1205 	{M('i'), TRUE, doinvoke},
1206 /*	'j', 'J', 'k', 'K', 'l', 'L', 'm', 'M', 'n', 'N' : move commands */
1207 	{'j', FALSE, dojump}, /* if number_pad is on */
1208 	{M('j'), FALSE, dojump},
1209 	{'k', FALSE, dokick}, /* if number_pad is on */
1210 	{'l', FALSE, doloot}, /* if number_pad is on */
1211 	{M('l'), FALSE, doloot},
1212 /*	'n' prefixes a count if number_pad is on */
1213 	{M('m'), TRUE, domonability},
1214 	{'N', TRUE, ddocall}, /* if number_pad is on */
1215 	{M('n'), TRUE, ddocall},
1216 	{M('N'), TRUE, ddocall},
1217 	{'o', FALSE, doopen},
1218 	{'O', TRUE, doset},
1219 	{M('o'), FALSE, dosacrifice},
1220 	{'p', FALSE, dopay},
1221 	{'P', FALSE, doputon},
1222 	{M('p'), TRUE, dopray},
1223 	{'q', FALSE, dodrink},
1224 	{'Q', FALSE, dowieldquiver},
1225 	{M('q'), TRUE, done2},
1226 	{'r', FALSE, doread},
1227 	{'R', FALSE, doremring},
1228 	{M('r'), FALSE, dorub},
1229 	{'s', TRUE, dosearch, "searching"},
1230 	{'S', TRUE, dosave},
1231 	{M('s'), FALSE, dosit},
1232 	{'t', FALSE, dothrow},
1233 	{'T', FALSE, dotakeoff},
1234 	{M('t'), TRUE, doturn},
1235 /*	'u', 'U' : go ne */
1236 	{'u', FALSE, dountrap}, /* if number_pad is on */
1237 	{M('u'), FALSE, dountrap},
1238 	{'v', TRUE, doversion},
1239 	{'V', TRUE, dohistory},
1240 	{M('v'), TRUE, doextversion},
1241 	{'w', FALSE, dowield},
1242 	{'W', FALSE, dowear},
1243 	{M('w'), FALSE, dowipe},
1244 	{'x', FALSE, doswapweapon},
1245 	{'X', TRUE, enter_explore_mode},
1246 /*	'y', 'Y' : go nw */
1247 	{'z', FALSE, dozap},
1248 	{'Z', TRUE, docast},
1249 	{'<', FALSE, doup},
1250 	{'>', FALSE, dodown},
1251 	{'/', TRUE, dowhatis},
1252 	{'&', TRUE, dowhatdoes},
1253 	{'?', TRUE, dohelp},
1254 	{M('?'), TRUE, doextlist},
1255 #ifdef SHELL
1256 	{'!', TRUE, dosh},
1257 #endif
1258 	{'.', TRUE, donull, "waiting"},
1259 	{' ', TRUE, donull, "waiting"},
1260 	{',', FALSE, dopickup},
1261 	{':', TRUE, dolook},
1262 	{';', TRUE, doquickwhatis},
1263 	{'^', TRUE, doidtrap},
1264 	{'\\', TRUE, dodiscovered},		/* Robert Viduya */
1265 	{'@', TRUE, dotogglepickup},
1266 	{M('2'), FALSE, dotwoweapon},
1267 	{WEAPON_SYM,  TRUE, doprwep},
1268 	{ARMOR_SYM,  TRUE, doprarm},
1269 	{RING_SYM,  TRUE, doprring},
1270 	{AMULET_SYM, TRUE, dopramulet},
1271 	{TOOL_SYM, TRUE, doprtool},
1272 	{'*', TRUE, doprinuse},	/* inventory of all equipment in use */
1273 	{GOLD_SYM, TRUE, doprgold},
1274 	{SPBOOK_SYM, TRUE, dovspell},			/* Mike Stephenson */
1275 	{'#', TRUE, doextcmd},
1276 	{0,0,0,0}
1277 };
1278 
1279 struct ext_func_tab extcmdlist[] = {
1280 	{"adjust", "adjust inventory letters", doorganize, TRUE},
1281 	{"chat", "talk to someone", dotalk, TRUE},	/* converse? */
1282 	{"conduct", "list which challenges you have adhered to", doconduct, TRUE},
1283 	{"dip", "dip an object into something", dodip, FALSE},
1284 	{"enhance", "advance or check weapons skills", enhance_weapon_skill,
1285 							TRUE},
1286 	{"force", "force a lock", doforce, FALSE},
1287 	{"invoke", "invoke an object's powers", doinvoke, TRUE},
1288 	{"jump", "jump to a location", dojump, FALSE},
1289 	{"loot", "loot a box on the floor", doloot, FALSE},
1290 	{"monster", "use a monster's special ability", domonability, TRUE},
1291 	{"name", "name an item or type of object", ddocall, TRUE},
1292 	{"offer", "offer a sacrifice to the gods", dosacrifice, FALSE},
1293 	{"pray", "pray to the gods for help", dopray, TRUE},
1294 	{"quit", "exit without saving current game", done2, TRUE},
1295 #ifdef STEED
1296 	{"ride", "ride (or stop riding) a monster", doride, FALSE},
1297 #endif
1298 	{"rub", "rub a lamp", dorub, FALSE},
1299 	{"sit", "sit down", dosit, FALSE},
1300 	{"turn", "turn undead", doturn, TRUE},
1301 	{"twoweapon", "toggle two-weapon combat", dotwoweapon, FALSE},
1302 	{"untrap", "untrap something", dountrap, FALSE},
1303 	{"version", "list compile time options for this version of NetHack",
1304 		doextversion, TRUE},
1305 	{"wipe", "wipe off your face", dowipe, FALSE},
1306 	{"?", "get this list of extended commands", doextlist, TRUE},
1307 #if defined(WIZARD)
1308 	/*
1309 	 * There must be a blank entry here for every entry in the table
1310 	 * below.
1311 	 */
1312 	{(char *)0, (char *)0, donull, TRUE},
1313 	{(char *)0, (char *)0, donull, TRUE},
1314 	{(char *)0, (char *)0, donull, TRUE},
1315 	{(char *)0, (char *)0, donull, TRUE},
1316 	{(char *)0, (char *)0, donull, TRUE},
1317 #ifdef DEBUG
1318 	{(char *)0, (char *)0, donull, TRUE},
1319 #endif
1320 	{(char *)0, (char *)0, donull, TRUE},
1321 #endif
1322 	{(char *)0, (char *)0, donull, TRUE}	/* sentinel */
1323 };
1324 
1325 #if defined(WIZARD)
1326 static const struct ext_func_tab debug_extcmdlist[] = {
1327 	{"light sources", "show mobile light sources", wiz_light_sources, TRUE},
1328 	{"seenv", "show seen vectors", wiz_show_seenv, TRUE},
1329 	{"stats", "show memory statistics", wiz_show_stats, TRUE},
1330 	{"timeout", "look at timeout queue", wiz_timeout_queue, TRUE},
1331 	{"vision", "show vision array", wiz_show_vision, TRUE},
1332 #ifdef DEBUG
1333 	{"wizdebug", "wizard debug command", wiz_debug_cmd, TRUE},
1334 #endif
1335 	{"wmode", "show wall modes", wiz_show_wmodes, TRUE},
1336 	{(char *)0, (char *)0, donull, TRUE}
1337 };
1338 
1339 /*
1340  * Insert debug commands into the extended command list.  This function
1341  * assumes that the last entry will be the help entry.
1342  *
1343  * You must add entries in ext_func_tab every time you add one to the
1344  * debug_extcmdlist().
1345  */
1346 void
add_debug_extended_commands()1347 add_debug_extended_commands()
1348 {
1349 	int i, j, k, n;
1350 
1351 	/* count the # of help entries */
1352 	for (n = 0; extcmdlist[n].ef_txt[0] != '?'; n++)
1353 	    ;
1354 
1355 	for (i = 0; debug_extcmdlist[i].ef_txt; i++) {
1356 	    for (j = 0; j < n; j++)
1357 		if (strcmp(debug_extcmdlist[i].ef_txt, extcmdlist[j].ef_txt) < 0) break;
1358 
1359 	    /* insert i'th debug entry into extcmdlist[j], pushing down  */
1360 	    for (k = n; k >= j; --k)
1361 		extcmdlist[k+1] = extcmdlist[k];
1362 	    extcmdlist[j] = debug_extcmdlist[i];
1363 	    n++;	/* now an extra entry */
1364 	}
1365 }
1366 
1367 
1368 static const char *template = "%-18s %4ld  %6ld";
1369 static const char *count_str = "                   count  bytes";
1370 static const char *separator = "------------------ -----  ------";
1371 
1372 STATIC_OVL void
count_obj(chain,total_count,total_size,top,recurse)1373 count_obj(chain, total_count, total_size, top, recurse)
1374 	struct obj *chain;
1375 	long *total_count;
1376 	long *total_size;
1377 	boolean top;
1378 	boolean recurse;
1379 {
1380 	long count, size;
1381 	struct obj *obj;
1382 
1383 	for (count = size = 0, obj = chain; obj; obj = obj->nobj) {
1384 	    if (top) {
1385 		count++;
1386 		size += sizeof(struct obj) + obj->oxlth + obj->onamelth;
1387 	    }
1388 	    if (recurse && obj->cobj)
1389 		count_obj(obj->cobj, total_count, total_size, TRUE, TRUE);
1390 	}
1391 	*total_count += count;
1392 	*total_size += size;
1393 }
1394 
1395 STATIC_OVL void
obj_chain(win,src,chain,total_count,total_size)1396 obj_chain(win, src, chain, total_count, total_size)
1397 	winid win;
1398 	const char *src;
1399 	struct obj *chain;
1400 	long *total_count;
1401 	long *total_size;
1402 {
1403 	char buf[BUFSZ];
1404 	long count = 0, size = 0;
1405 
1406 	count_obj(chain, &count, &size, TRUE, FALSE);
1407 	*total_count += count;
1408 	*total_size += size;
1409 	Sprintf(buf, template, src, count, size);
1410 	putstr(win, 0, buf);
1411 }
1412 
1413 STATIC_OVL void
mon_invent_chain(win,src,chain,total_count,total_size)1414 mon_invent_chain(win, src, chain, total_count, total_size)
1415 	winid win;
1416 	const char *src;
1417 	struct monst *chain;
1418 	long *total_count;
1419 	long *total_size;
1420 {
1421 	char buf[BUFSZ];
1422 	long count = 0, size = 0;
1423 	struct monst *mon;
1424 
1425 	for (mon = chain; mon; mon = mon->nmon)
1426 	    count_obj(mon->minvent, &count, &size, TRUE, FALSE);
1427 	*total_count += count;
1428 	*total_size += size;
1429 	Sprintf(buf, template, src, count, size);
1430 	putstr(win, 0, buf);
1431 }
1432 
1433 STATIC_OVL void
contained(win,src,total_count,total_size)1434 contained(win, src, total_count, total_size)
1435 	winid win;
1436 	const char *src;
1437 	long *total_count;
1438 	long *total_size;
1439 {
1440 	char buf[BUFSZ];
1441 	long count = 0, size = 0;
1442 	struct monst *mon;
1443 
1444 	count_obj(invent, &count, &size, FALSE, TRUE);
1445 	count_obj(fobj, &count, &size, FALSE, TRUE);
1446 	count_obj(level.buriedobjlist, &count, &size, FALSE, TRUE);
1447 	count_obj(migrating_objs, &count, &size, FALSE, TRUE);
1448 	/* DEADMONSTER check not required in this loop since they have no inventory */
1449 	for (mon = fmon; mon; mon = mon->nmon)
1450 	    count_obj(mon->minvent, &count, &size, FALSE, TRUE);
1451 	for (mon = migrating_mons; mon; mon = mon->nmon)
1452 	    count_obj(mon->minvent, &count, &size, FALSE, TRUE);
1453 
1454 	*total_count += count; *total_size += size;
1455 
1456 	Sprintf(buf, template, src, count, size);
1457 	putstr(win, 0, buf);
1458 }
1459 
1460 STATIC_OVL void
mon_chain(win,src,chain,total_count,total_size)1461 mon_chain(win, src, chain, total_count, total_size)
1462 	winid win;
1463 	const char *src;
1464 	struct monst *chain;
1465 	long *total_count;
1466 	long *total_size;
1467 {
1468 	char buf[BUFSZ];
1469 	long count, size;
1470 	struct monst *mon;
1471 
1472 	for (count = size = 0, mon = chain; mon; mon = mon->nmon) {
1473 	    count++;
1474 	    size += sizeof(struct monst) + mon->mxlth + mon->mnamelth;
1475 	}
1476 	*total_count += count;
1477 	*total_size += size;
1478 	Sprintf(buf, template, src, count, size);
1479 	putstr(win, 0, buf);
1480 }
1481 
1482 /*
1483  * Display memory usage of all monsters and objects on the level.
1484  */
1485 static int
wiz_show_stats()1486 wiz_show_stats()
1487 {
1488 	char buf[BUFSZ];
1489 	winid win;
1490 	long total_obj_size = 0, total_obj_count = 0;
1491 	long total_mon_size = 0, total_mon_count = 0;
1492 
1493 	win = create_nhwindow(NHW_TEXT);
1494 	putstr(win, 0, "Current memory statistics:");
1495 	putstr(win, 0, "");
1496 	Sprintf(buf, "Objects, size %d", (int) sizeof(struct obj));
1497 	putstr(win, 0, buf);
1498 	putstr(win, 0, "");
1499 	putstr(win, 0, count_str);
1500 
1501 	obj_chain(win, "invent", invent, &total_obj_count, &total_obj_size);
1502 	obj_chain(win, "fobj", fobj, &total_obj_count, &total_obj_size);
1503 	obj_chain(win, "buried", level.buriedobjlist,
1504 				&total_obj_count, &total_obj_size);
1505 	obj_chain(win, "migrating obj", migrating_objs,
1506 				&total_obj_count, &total_obj_size);
1507 	mon_invent_chain(win, "minvent", fmon,
1508 				&total_obj_count,&total_obj_size);
1509 	mon_invent_chain(win, "migrating minvent", migrating_mons,
1510 				&total_obj_count, &total_obj_size);
1511 
1512 	contained(win, "contained",
1513 				&total_obj_count, &total_obj_size);
1514 
1515 	putstr(win, 0, separator);
1516 	Sprintf(buf, template, "Total", total_obj_count, total_obj_size);
1517 	putstr(win, 0, buf);
1518 
1519 	putstr(win, 0, "");
1520 	putstr(win, 0, "");
1521 	Sprintf(buf, "Monsters, size %d", (int) sizeof(struct monst));
1522 	putstr(win, 0, buf);
1523 	putstr(win, 0, "");
1524 
1525 	mon_chain(win, "fmon", fmon,
1526 				&total_mon_count, &total_mon_size);
1527 	mon_chain(win, "migrating", migrating_mons,
1528 				&total_mon_count, &total_mon_size);
1529 
1530 	putstr(win, 0, separator);
1531 	Sprintf(buf, template, "Total", total_mon_count, total_mon_size);
1532 	putstr(win, 0, buf);
1533 
1534 #ifdef __BORLANDC__
1535 	show_borlandc_stats(win);
1536 #endif
1537 
1538 	display_nhwindow(win, FALSE);
1539 	destroy_nhwindow(win);
1540 	return 0;
1541 }
1542 
1543 void
sanity_check()1544 sanity_check()
1545 {
1546 	obj_sanity_check();
1547 	timer_sanity_check();
1548 }
1549 
1550 #endif /* WIZARD */
1551 
1552 #define unctrl(c)	((c) <= C('z') ? (0x60 | (c)) : (c))
1553 #define unmeta(c)	(0x7f & (c))
1554 
1555 
1556 void
rhack(cmd)1557 rhack(cmd)
1558 register char *cmd;
1559 {
1560 	boolean do_walk, do_rush, prefix_seen, bad_command,
1561 		firsttime = (cmd == 0);
1562 
1563 	if (firsttime) {
1564 		flags.nopick = 0;
1565 		cmd = parse();
1566 	}
1567 	if (*cmd == '\033') {
1568 		flags.move = FALSE;
1569 		return;
1570 	}
1571 #ifdef REDO
1572 	if (*cmd == DOAGAIN && !in_doagain && saveq[0]) {
1573 		in_doagain = TRUE;
1574 		stail = 0;
1575 		rhack((char *)0);	/* read and execute command */
1576 		in_doagain = FALSE;
1577 		return;
1578 	}
1579 	/* Special case of *cmd == ' ' handled better below */
1580 	if(!*cmd || *cmd == (char)0377)
1581 #else
1582 	if(!*cmd || *cmd == (char)0377 || (!flags.rest_on_space && *cmd == ' '))
1583 #endif
1584 	{
1585 		nhbell();
1586 		flags.move = FALSE;
1587 		return;		/* probably we just had an interrupt */
1588 	}
1589 
1590 	/* handle most movement commands */
1591 	do_walk = do_rush = prefix_seen = FALSE;
1592 	switch (*cmd) {
1593 	 case 'g':  if (movecmd(cmd[1])) {
1594 			flags.run = 2;
1595 			do_rush = TRUE;
1596 		    } else
1597 			prefix_seen = TRUE;
1598 		    break;
1599 	 case '5':  if (!iflags.num_pad) break;	/* else FALLTHRU */
1600 	 case 'G':  if (movecmd(lowc(cmd[1]))) {
1601 			flags.run = 3;
1602 			do_rush = TRUE;
1603 		    } else
1604 			prefix_seen = TRUE;
1605 		    break;
1606 	 case '-':  if (!iflags.num_pad) break;	/* else FALLTHRU */
1607 	/* Effects of movement commands and invisible monsters:
1608 	 * m: always move onto space (even if 'I' remembered)
1609 	 * F: always attack space (even if 'I' not remembered)
1610 	 * normal movement: attack if 'I', move otherwise
1611 	 */
1612 	 case 'F':  if (movecmd(cmd[1])) {
1613 			flags.forcefight = 1;
1614 			do_walk = TRUE;
1615 		    } else
1616 			prefix_seen = TRUE;
1617 		    break;
1618 	 case 'm':  if (movecmd(cmd[1]) || u.dz) {
1619 			flags.run = 0;
1620 			flags.nopick = 1;
1621 			if (!u.dz) do_walk = TRUE;
1622 			else cmd[0] = cmd[1];	/* "m<" or "m>" */
1623 		    } else
1624 			prefix_seen = TRUE;
1625 		    break;
1626 	 case 'M':  if (movecmd(lowc(cmd[1]))) {
1627 			flags.run = 1;
1628 			flags.nopick = 1;
1629 			do_rush = TRUE;
1630 		    } else
1631 			prefix_seen = TRUE;
1632 		    break;
1633 	 case '0':  if (!iflags.num_pad) break;
1634 		    (void)ddoinv(); /* a convenience borrowed from the PC */
1635 		    flags.move = FALSE;
1636 		    multi = 0;
1637 		    return;
1638 	 default:   if (movecmd(*cmd)) {	/* ordinary movement */
1639 			do_walk = TRUE;
1640 		    } else if (movecmd(iflags.num_pad ?
1641 				       unmeta(*cmd) : lowc(*cmd))) {
1642 			flags.run = 1;
1643 			do_rush = TRUE;
1644 		    } else if (movecmd(unctrl(*cmd))) {
1645 			flags.run = 3;
1646 			do_rush = TRUE;
1647 		    }
1648 		    break;
1649 	}
1650 	if (do_walk) {
1651 	    if (multi) flags.mv = TRUE;
1652 	    domove();
1653 	    flags.forcefight = 0;
1654 	    return;
1655 	} else if (do_rush) {
1656 	    if (firsttime) {
1657 		if (!multi) multi = max(COLNO,ROWNO);
1658 		u.last_str_turn = 0;
1659 	    }
1660 	    flags.mv = TRUE;
1661 	    domove();
1662 	    return;
1663 	} else if (prefix_seen && cmd[1] == '\033') {	/* <prefix><escape> */
1664 	    /* don't report "unknown command" for change of heart... */
1665 	    bad_command = FALSE;
1666 	} else if (*cmd == ' ' && !flags.rest_on_space) {
1667 	    bad_command = TRUE;		/* skip cmdlist[] loop */
1668 
1669 	/* handle all other commands */
1670 	} else {
1671 	    register const struct func_tab *tlist;
1672 	    int res, NDECL((*func));
1673 
1674 	    for (tlist = cmdlist; tlist->f_char; tlist++) {
1675 		if ((*cmd & 0xff) != (tlist->f_char & 0xff)) continue;
1676 
1677 		if (u.uburied && !tlist->can_if_buried) {
1678 		    You_cant("do that while you are buried!");
1679 		    res = 0;
1680 		} else {
1681 		    /* we discard 'const' because some compilers seem to have
1682 		       trouble with the pointer passed to set_occupation() */
1683 		    func = ((struct func_tab *)tlist)->f_funct;
1684 		    if (tlist->f_text && !occupation && multi)
1685 			set_occupation(func, tlist->f_text, multi);
1686 		    res = (*func)();		/* perform the command */
1687 		}
1688 		if (!res) {
1689 		    flags.move = FALSE;
1690 		    multi = 0;
1691 		}
1692 		return;
1693 	    }
1694 	    /* if we reach here, cmd wasn't found in cmdlist[] */
1695 	    bad_command = TRUE;
1696 	}
1697 
1698 	if (bad_command) {
1699 	    char expcmd[10];
1700 	    register char *cp = expcmd;
1701 
1702 	    while (*cmd && (int)(cp - expcmd) < (int)(sizeof expcmd - 3)) {
1703 		if (*cmd >= 040 && *cmd < 0177) {
1704 		    *cp++ = *cmd++;
1705 		} else if (*cmd & 0200) {
1706 		    *cp++ = 'M';
1707 		    *cp++ = '-';
1708 		    *cp++ = *cmd++ &= ~0200;
1709 		} else {
1710 		    *cp++ = '^';
1711 		    *cp++ = *cmd++ ^ 0100;
1712 		}
1713 	    }
1714 	    *cp = '\0';
1715 	    Norep("Unknown command '%s'.", expcmd);
1716 	}
1717 	/* didn't move */
1718 	flags.move = FALSE;
1719 	multi = 0;
1720 	return;
1721 }
1722 
1723 int
xytod(x,y)1724 xytod(x, y)	/* convert an x,y pair into a direction code */
1725 schar x, y;
1726 {
1727 	register int dd;
1728 
1729 	for(dd = 0; dd < 8; dd++)
1730 	    if(x == xdir[dd] && y == ydir[dd]) return dd;
1731 
1732 	return -1;
1733 }
1734 
1735 void
dtoxy(cc,dd)1736 dtoxy(cc,dd)	/* convert a direction code into an x,y pair */
1737 coord *cc;
1738 register int dd;
1739 {
1740 	cc->x = xdir[dd];
1741 	cc->y = ydir[dd];
1742 	return;
1743 }
1744 
1745 int
movecmd(sym)1746 movecmd(sym)	/* also sets u.dz, but returns false for <> */
1747 char sym;
1748 {
1749 	register const char *dp;
1750 	register const char *sdp;
1751 	if(iflags.num_pad) sdp = ndir; else sdp = sdir;	/* DICE workaround */
1752 
1753 	u.dz = 0;
1754 	if(!(dp = index(sdp, sym))) return 0;
1755 	u.dx = xdir[dp-sdp];
1756 	u.dy = ydir[dp-sdp];
1757 	u.dz = zdir[dp-sdp];
1758 	if (u.dx && u.dy && u.umonnum == PM_GRID_BUG) {
1759 		u.dx = u.dy = 0;
1760 		return 0;
1761 	}
1762 	return !u.dz;
1763 }
1764 
1765 int
getdir(s)1766 getdir(s)
1767 const char *s;
1768 {
1769 	char dirsym;
1770 
1771 #ifdef REDO
1772 	if(in_doagain)
1773 	    dirsym = readchar();
1774 	else
1775 #endif
1776 	    dirsym = yn_function (s ? s : "In what direction?",
1777 					(char *)0, '\0');
1778 #ifdef REDO
1779 	savech(dirsym);
1780 #endif
1781 	if(dirsym == '.' || dirsym == 's')
1782 		u.dx = u.dy = u.dz = 0;
1783 	else if(!movecmd(dirsym) && !u.dz) {
1784 		if(!index(quitchars, dirsym))
1785 			pline("What a strange direction!");
1786 		return 0;
1787 	}
1788 	if(!u.dz && (Stunned || (Confusion && !rn2(5)))) confdir();
1789 	return 1;
1790 }
1791 
1792 #endif /* OVL1 */
1793 #ifdef OVLB
1794 
1795 void
confdir()1796 confdir()
1797 {
1798 	register int x = (u.umonnum == PM_GRID_BUG) ? 2*rn2(4) : rn2(8);
1799 	u.dx = xdir[x];
1800 	u.dy = ydir[x];
1801 	return;
1802 }
1803 
1804 #endif /* OVLB */
1805 #ifdef OVL0
1806 
1807 int
isok(x,y)1808 isok(x,y)
1809 register int x, y;
1810 {
1811 	/* x corresponds to curx, so x==1 is the first column. Ach. %% */
1812 	return x >= 1 && x <= COLNO-1 && y >= 0 && y <= ROWNO-1;
1813 }
1814 
1815 static NEARDATA int last_multi;
1816 
1817 /*
1818  * convert a MAP window position into a movecmd
1819  */
1820 int
click_to_cmd(x,y,mod)1821 click_to_cmd(x, y, mod)
1822     int x, y, mod;
1823 {
1824     x -= u.ux;
1825     y -= u.uy;
1826     /* convert without using floating point, allowing sloppy clicking */
1827     if(x > 2*abs(y))
1828 	x = 1, y = 0;
1829     else if(y > 2*abs(x))
1830 	x = 0, y = 1;
1831     else if(x < -2*abs(y))
1832 	x = -1, y = 0;
1833     else if(y < -2*abs(x))
1834 	x = 0, y = -1;
1835     else
1836 	x = sgn(x), y = sgn(y);
1837 
1838     if(x == 0 && y == 0)	/* map click on player to "rest" command */
1839 	return '.';
1840 
1841     x = xytod(x, y);
1842     if(mod == CLICK_1) {
1843 	return (iflags.num_pad ? ndir[x] : sdir[x]);
1844     } else {
1845 	return (iflags.num_pad ? M(ndir[x]) :
1846 		(sdir[x] - 'a' + 'A')); /* run command */
1847     }
1848 }
1849 
1850 STATIC_OVL char *
parse()1851 parse()
1852 {
1853 #ifdef LINT	/* static char in_line[COLNO]; */
1854 	char in_line[COLNO];
1855 #else
1856 	static char in_line[COLNO];
1857 #endif
1858 	register int foo;
1859 	boolean prezero = FALSE;
1860 
1861 	multi = 0;
1862 	flags.move = 1;
1863 	flush_screen(1); /* Flush screen buffer. Put the cursor on the hero. */
1864 
1865 	if (!iflags.num_pad || (foo = readchar()) == 'n')
1866 	    for (;;) {
1867 		foo = readchar();
1868 		if (foo >= '0' && foo <= '9') {
1869 		    multi = 10 * multi + foo - '0';
1870 		    if (multi < 0 || multi >= LARGEST_INT) multi = LARGEST_INT;
1871 		    if (multi > 9) {
1872 			clear_nhwindow(WIN_MESSAGE);
1873 			Sprintf(in_line, "Count: %d", multi);
1874 			pline(in_line);
1875 			mark_synch();
1876 		    }
1877 		    last_multi = multi;
1878 		    if (!multi && foo == '0') prezero = TRUE;
1879 		} else break;	/* not a digit */
1880 	    }
1881 
1882 	if (foo == '\033') {   /* esc cancels count (TH) */
1883 	    clear_nhwindow(WIN_MESSAGE);
1884 	    multi = last_multi = 0;
1885 # ifdef REDO
1886 	} else if (foo == DOAGAIN || in_doagain) {
1887 	    multi = last_multi;
1888 	} else {
1889 	    last_multi = multi;
1890 	    savech(0);	/* reset input queue */
1891 	    savech((char)foo);
1892 # endif
1893 	}
1894 
1895 	if (multi) {
1896 	    multi--;
1897 	    save_cm = in_line;
1898 	} else {
1899 	    save_cm = (char *)0;
1900 	}
1901 	in_line[0] = foo;
1902 	in_line[1] = '\0';
1903 	if (foo == 'g' || foo == 'G' || foo == 'm' || foo == 'M' ||
1904 	    foo == 'F' || (iflags.num_pad && (foo == '5' || foo == '-'))) {
1905 	    foo = readchar();
1906 #ifdef REDO
1907 	    savech((char)foo);
1908 #endif
1909 	    in_line[1] = foo;
1910 	    in_line[2] = 0;
1911 	}
1912 	clear_nhwindow(WIN_MESSAGE);
1913 	if (prezero) in_line[0] = '\033';
1914 	return(in_line);
1915 }
1916 
1917 #endif /* OVL0 */
1918 #ifdef OVLB
1919 
1920 #ifdef UNIX
1921 static
1922 void
end_of_input()1923 end_of_input()
1924 {
1925 	exit_nhwindows("End of input?");
1926 #ifndef NOSAVEONHANGUP
1927 	if (!program_state.done_hup++)
1928 	    (void) dosave0();
1929 #endif
1930 	clearlocks();
1931 	terminate(EXIT_SUCCESS);
1932 }
1933 #endif
1934 
1935 #endif /* OVLB */
1936 #ifdef OVL0
1937 
1938 char
readchar()1939 readchar()
1940 {
1941 	register int sym;
1942 	int x = u.ux, y = u.uy, mod = 0;
1943 
1944 #ifdef REDO
1945 	sym = in_doagain ? Getchar() : nh_poskey(&x, &y, &mod);
1946 #else
1947 	sym = Getchar();
1948 #endif
1949 
1950 #ifdef UNIX
1951 # ifdef NR_OF_EOFS
1952 	if (sym == EOF) {
1953 	    register int cnt = NR_OF_EOFS;
1954 	  /*
1955 	   * Some SYSV systems seem to return EOFs for various reasons
1956 	   * (?like when one hits break or for interrupted systemcalls?),
1957 	   * and we must see several before we quit.
1958 	   */
1959 	    do {
1960 		clearerr(stdin);	/* omit if clearerr is undefined */
1961 		sym = Getchar();
1962 	    } while (--cnt && sym == EOF);
1963 	}
1964 # endif /* NR_OF_EOFS */
1965 	if (sym == EOF)
1966 	    end_of_input();
1967 #endif /* UNIX */
1968 
1969 	if(sym == 0) /* click event */
1970 	    sym = click_to_cmd(x, y, mod);
1971 	return((char) sym);
1972 }
1973 #endif /* OVL0 */
1974 
1975 /*cmd.c*/
1976