1 /*	SCCS Id: @(#)mondata.c	3.3	2000/07/14	*/
2 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3 /* NetHack may be freely redistributed.  See license for details. */
4 
5 #include "hack.h"
6 #include "eshk.h"
7 #include "epri.h"
8 
9 /*	These routines provide basic data for any type of monster. */
10 
11 #ifdef OVLB
12 
13 void
set_mon_data(mon,ptr,flag)14 set_mon_data(mon, ptr, flag)
15 struct monst *mon;
16 struct permonst *ptr;
17 int flag;
18 {
19     mon->data = ptr;
20     if (flag == -1) return;		/* "don't care" */
21 
22     if (flag == 1)
23 	mon->mintrinsics |= (ptr->mresists & 0x00FF);
24     else
25 	mon->mintrinsics = (ptr->mresists & 0x00FF);
26     return;
27 }
28 
29 #endif /* OVLB */
30 #ifdef OVL0
31 
32 boolean
attacktype(ptr,atyp)33 attacktype(ptr, atyp)
34 	register struct	permonst	*ptr;
35 	register int atyp;
36 {
37 	int	i;
38 
39 	for(i = 0; i < NATTK; i++)
40 	    if(ptr->mattk[i].aatyp == atyp) return(TRUE);
41 
42 	return(FALSE);
43 }
44 
45 #endif /* OVL0 */
46 #ifdef OVLB
47 
48 boolean
poly_when_stoned(ptr)49 poly_when_stoned(ptr)
50     struct permonst *ptr;
51 {
52     return((boolean)(is_golem(ptr) && ptr != &mons[PM_STONE_GOLEM] &&
53 	    !(mvitals[PM_STONE_GOLEM].mvflags & G_GENOD)));
54 	    /* allow G_EXTINCT */
55 }
56 
57 boolean
resists_drli(mon)58 resists_drli(mon)	/* returns TRUE if monster is drain-life resistant */
59 struct monst *mon;
60 {
61 	struct permonst *ptr = mon->data;
62 	struct obj *wep = ((mon == &youmonst) ? uwep : MON_WEP(mon));
63 
64 	return (boolean)(is_undead(ptr) || is_demon(ptr) || is_were(ptr) ||
65 			 ptr == &mons[PM_DEATH] ||
66 			 (wep && wep->oartifact && defends(AD_DRLI, wep)));
67 }
68 
69 boolean
resists_magm(mon)70 resists_magm(mon)	/* TRUE if monster is magic-missile resistant */
71 struct monst *mon;
72 {
73 	struct permonst *ptr = mon->data;
74 	struct obj *o;
75 
76 	/* as of 3.2.0:  gray dragons, Angels, Oracle, Yeenoghu */
77 	if (dmgtype(ptr, AD_MAGM) || ptr == &mons[PM_BABY_GRAY_DRAGON] ||
78 		dmgtype(ptr, AD_RBRE))	/* Chromatic Dragon */
79 	    return TRUE;
80 	/* check for magic resistance granted by wielded weapon */
81 	o = (mon == &youmonst) ? uwep : MON_WEP(mon);
82 	if (o && o->oartifact && defends(AD_MAGM, o))
83 	    return TRUE;
84 	/* check for magic resistance granted by worn or carried items */
85 	o = (mon == &youmonst) ? invent : mon->minvent;
86 	for ( ; o; o = o->nobj)
87 	    if ((o->owornmask && objects[o->otyp].oc_oprop == ANTIMAGIC) ||
88 		    (o->oartifact && protects(AD_MAGM, o)))
89 		return TRUE;
90 	return FALSE;
91 }
92 
93 /* TRUE iff monster is resistant to light-induced blindness */
94 boolean
resists_blnd(mon)95 resists_blnd(mon)
96 struct monst *mon;
97 {
98 	struct permonst *ptr = mon->data;
99 	boolean is_you = (mon == &youmonst);
100 	struct obj *o;
101 
102 	if (is_you ? (Blind || u.usleep) :
103 		(mon->mblinded || !mon->mcansee || !haseyes(ptr) ||
104 		    /* BUG: temporary sleep sets mfrozen, but since
105 			    paralysis does too, we can't check it */
106 		    mon->msleeping))
107 	    return TRUE;
108 	/* AD_BLND => yellow light, Archon, !cobra, !raven */
109 	if (dmgtype(ptr, AD_BLND) &&
110 	    !attacktype(ptr, AT_SPIT) && !attacktype(ptr, AT_CLAW))
111 	    return TRUE;
112 	o = is_you ? uwep : MON_WEP(mon);
113 	if (o && o->oartifact && defends(AD_BLND, o))
114 	    return TRUE;
115 	o = is_you ? invent : mon->minvent;
116 	for ( ; o; o = o->nobj)
117 	    if ((o->owornmask && objects[o->otyp].oc_oprop == BLINDED) ||
118 		    (o->oartifact && protects(AD_BLND, o)))
119 		return TRUE;
120 	return FALSE;
121 }
122 
123 /* TRUE iff monster can be blinded by the given attack */
124 /* Note: may return TRUE when mdef is blind (e.g. new cream-pie attack) */
125 boolean
can_blnd(magr,mdef,aatyp,obj)126 can_blnd(magr, mdef, aatyp, obj)
127 struct monst *magr;		/* NULL == no specific aggressor */
128 struct monst *mdef;
129 uchar aatyp;
130 struct obj *obj;		/* aatyp == AT_WEAP, AT_SPIT */
131 {
132 	boolean is_you = (mdef == &youmonst);
133 	boolean check_visor = FALSE;
134 	struct obj *o;
135 	const char *s;
136 
137 	/* no eyes protect against all attacks for now */
138 	if (!haseyes(mdef->data))
139 	    return FALSE;
140 
141 	switch(aatyp) {
142 	case AT_EXPL: case AT_BOOM: case AT_GAZE: case AT_MAGC:
143 	case AT_BREA: /* assumed to be lightning */
144 	    /* light-based attacks may be cancelled or resisted */
145 	    if (magr && magr->mcan)
146 		return FALSE;
147 	    return !resists_blnd(mdef);
148 
149 	case AT_WEAP: case AT_SPIT: case AT_NONE:
150 	    /* an object is used (thrown/spit/other) */
151 	    if (obj && (obj->otyp == CREAM_PIE)) {
152 		if (is_you && Blindfolded)
153 		    return FALSE;
154 	    } else if (obj && (obj->otyp == BLINDING_VENOM)) {
155 		/* all ublindf, including LENSES, protect, cream-pies too */
156 		if (is_you && (ublindf || u.ucreamed))
157 		    return FALSE;
158 		check_visor = TRUE;
159 	    } else if (obj && (obj->otyp == POT_BLINDNESS)) {
160 		return TRUE;	/* no defense */
161 	    } else
162 		return FALSE;	/* other objects cannot cause blindness yet */
163 	    if ((magr == &youmonst) && u.uswallow)
164 		return FALSE;	/* can't affect eyes while inside monster */
165 	    break;
166 
167 	case AT_ENGL:
168 	    if (is_you && (Blindfolded || u.usleep || u.ucreamed))
169 		return FALSE;
170 	    if (!is_you && mdef->msleeping)
171 		return FALSE;
172 	    break;
173 
174 	case AT_CLAW:
175 	    /* e.g. raven: all ublindf, including LENSES, protect */
176 	    if (is_you && ublindf)
177 		return FALSE;
178 	    if ((magr == &youmonst) && u.uswallow)
179 		return FALSE;	/* can't affect eyes while inside monster */
180 	    check_visor = TRUE;
181 	    break;
182 
183 	case AT_TUCH: case AT_STNG:
184 	    /* some physical, blind-inducing attacks can be cancelled */
185 	    if (magr && magr->mcan)
186 		return FALSE;
187 	    break;
188 
189 	default:
190 	    break;
191 	}
192 
193 	/* check if wearing a visor (only checked if visor might help) */
194 	if (check_visor) {
195 	    o = (mdef == &youmonst) ? invent : mdef->minvent;
196 	    for ( ; o; o = o->nobj)
197 		if ((o->owornmask & W_ARMH) &&
198 		    (s = OBJ_DESCR(objects[o->otyp])) != (char *)0 &&
199 		    !strcmp(s, "visored helmet"))
200 		    return FALSE;
201 	}
202 
203 	return TRUE;
204 }
205 
206 #endif /* OVLB */
207 #ifdef OVL0
208 
209 boolean
ranged_attk(ptr)210 ranged_attk(ptr)	/* returns TRUE if monster can attack at range */
211 struct permonst *ptr;
212 {
213 	register int i, atyp;
214 	long atk_mask = (1L << AT_BREA) | (1L << AT_SPIT) | (1L << AT_GAZE);
215 
216 	/* was: (attacktype(ptr, AT_BREA) || attacktype(ptr, AT_WEAP) ||
217 		attacktype(ptr, AT_SPIT) || attacktype(ptr, AT_GAZE) ||
218 		attacktype(ptr, AT_MAGC));
219 	   but that's too slow -dlc
220 	 */
221 	for (i = 0; i < NATTK; i++) {
222 	    atyp = ptr->mattk[i].aatyp;
223 	    if (atyp >= AT_WEAP) return TRUE;
224 	 /* assert(atyp < 32); */
225 	    if ((atk_mask & (1L << atyp)) != 0L) return TRUE;
226 	}
227 
228 	return FALSE;
229 }
230 
231 boolean
hates_silver(ptr)232 hates_silver(ptr)
233 register struct permonst *ptr;
234 /* returns TRUE if monster is especially affected by silver weapons */
235 {
236 	return((boolean)(is_were(ptr) || ptr->mlet==S_VAMPIRE || is_demon(ptr) ||
237 		ptr == &mons[PM_SHADE] ||
238 		(ptr->mlet==S_IMP && ptr != &mons[PM_TENGU])));
239 }
240 
241 #endif /* OVL0 */
242 #ifdef OVL1
243 
244 boolean
can_track(ptr)245 can_track(ptr)		/* returns TRUE if monster can track well */
246 	register struct permonst *ptr;
247 {
248 	if (uwep && uwep->oartifact == ART_EXCALIBUR)
249 		return TRUE;
250 	else
251 		return((boolean)haseyes(ptr));
252 }
253 
254 #endif /* OVL1 */
255 #ifdef OVLB
256 
257 boolean
sliparm(ptr)258 sliparm(ptr)	/* creature will slide out of armor */
259 	register struct permonst *ptr;
260 {
261 	return((boolean)(is_whirly(ptr) || ptr->msize <= MZ_SMALL ||
262 			 noncorporeal(ptr)));
263 }
264 
265 boolean
breakarm(ptr)266 breakarm(ptr)	/* creature will break out of armor */
267 	register struct permonst *ptr;
268 {
269 	return ((bigmonst(ptr) || (ptr->msize > MZ_SMALL && !humanoid(ptr)) ||
270 		/* special cases of humanoids that cannot wear body armor */
271 		ptr == &mons[PM_MARILITH] || ptr == &mons[PM_WINGED_GARGOYLE])
272 	      && !sliparm(ptr));
273 }
274 #endif /* OVLB */
275 #ifdef OVL1
276 
277 boolean
sticks(ptr)278 sticks(ptr)	/* creature sticks other creatures it hits */
279 	register struct permonst *ptr;
280 {
281 	return((boolean)(dmgtype(ptr,AD_STCK) || dmgtype(ptr,AD_WRAP) ||
282 		attacktype(ptr,AT_HUGS)));
283 }
284 
285 boolean
dmgtype(ptr,dtyp)286 dmgtype(ptr, dtyp)
287 	register struct	permonst	*ptr;
288 	register int dtyp;
289 {
290 	int	i;
291 
292 	for(i = 0; i < NATTK; i++)
293 	    if(ptr->mattk[i].adtyp == dtyp) return TRUE;
294 
295 	return FALSE;
296 }
297 
298 /* returns the maximum damage a defender can do to the attacker via
299  * a passive defense */
300 int
max_passive_dmg(mdef,magr)301 max_passive_dmg(mdef, magr)
302     register struct monst *mdef, *magr;
303 {
304     int	i, dmg = 0;
305     uchar adtyp;
306 
307     for(i = 0; i < NATTK; i++)
308 	if(mdef->data->mattk[i].aatyp == AT_NONE ||
309 		mdef->data->mattk[i].aatyp == AT_BOOM) {
310 	    adtyp = mdef->data->mattk[i].adtyp;
311 	    if ((adtyp == AD_ACID && !resists_acid(magr)) ||
312 		    (adtyp == AD_COLD && !resists_cold(magr)) ||
313 		    (adtyp == AD_FIRE && !resists_fire(magr)) ||
314 		    (adtyp == AD_ELEC && !resists_elec(magr)) ||
315 		    adtyp == AD_PHYS) {
316 		dmg = mdef->data->mattk[i].damn;
317 		if(!dmg) dmg = mdef->data->mlevel+1;
318 		dmg *= mdef->data->mattk[i].damd;
319 	    } else dmg = 0;
320 
321 	    return dmg;
322 	}
323     return 0;
324 }
325 
326 #endif /* OVL1 */
327 #ifdef OVL0
328 
329 int
monsndx(ptr)330 monsndx(ptr)		/* return an index into the mons array */
331 	struct	permonst	*ptr;
332 {
333 	register int	i;
334 
335 	i = (int)(ptr - &mons[0]);
336 	if (i < LOW_PM || i >= NUMMONS) {
337 		/* ought to switch this to use `fmt_ptr' */
338 	    panic("monsndx - could not index monster (%lx)",
339 		  (unsigned long)ptr);
340 	    return FALSE;		/* will not get here */
341 	}
342 
343 	return(i);
344 }
345 
346 #endif /* OVL0 */
347 #ifdef OVL1
348 
349 
350 int
name_to_mon(in_str)351 name_to_mon(in_str)
352 const char *in_str;
353 {
354 	/* Be careful.  We must check the entire string in case it was
355 	 * something such as "ettin zombie corpse".  The calling routine
356 	 * doesn't know about the "corpse" until the monster name has
357 	 * already been taken off the front, so we have to be able to
358 	 * read the name with extraneous stuff such as "corpse" stuck on
359 	 * the end.
360 	 * This causes a problem for names which prefix other names such
361 	 * as "ettin" on "ettin zombie".  In this case we want the _longest_
362 	 * name which exists.
363 	 * This also permits plurals created by adding suffixes such as 's'
364 	 * or 'es'.  Other plurals must still be handled explicitly.
365 	 */
366 	register int i;
367 	register int mntmp = NON_PM;
368 	register char *s, *str, *term;
369 	char buf[BUFSZ];
370 	int len, slen;
371 
372 	str = strcpy(buf, in_str);
373 
374 	if (!strncmp(str, "a ", 2)) str += 2;
375 	else if (!strncmp(str, "an ", 3)) str += 3;
376 
377 	slen = strlen(str);
378 	term = str + slen;
379 
380 	if ((s = strstri(str, "vortices")) != 0)
381 	    Strcpy(s+4, "ex");
382 	/* be careful with "ies"; "priest", "zombies" */
383 	else if (slen > 3 && !strcmpi(term-3, "ies") &&
384 		    (slen < 7 || strcmpi(term-7, "zombies")))
385 	    Strcpy(term-3, "y");
386 	/* luckily no monster names end in fe or ve with ves plurals */
387 	else if (slen > 3 && !strcmpi(term-3, "ves"))
388 	    Strcpy(term-3, "f");
389 
390 	slen = strlen(str); /* length possibly needs recomputing */
391 
392     {
393 	static const struct alt_spl { const char* name; short pm_val; }
394 	    names[] = {
395 	    /* Alternate spellings */
396 		{ "grey dragon",	PM_GRAY_DRAGON },
397 		{ "baby grey dragon",	PM_BABY_GRAY_DRAGON },
398 		{ "grey unicorn",	PM_GRAY_UNICORN },
399 		{ "grey ooze",		PM_GRAY_OOZE },
400 		{ "gray-elf",		PM_GREY_ELF },
401 	    /* Hyphenated names */
402 		{ "ki rin",		PM_KI_RIN },
403 		{ "uruk hai",		PM_URUK_HAI },
404 		{ "orc captain",	PM_ORC_CAPTAIN },
405 		{ "woodland elf",	PM_WOODLAND_ELF },
406 		{ "green elf",		PM_GREEN_ELF },
407 		{ "grey elf",		PM_GREY_ELF },
408 		{ "gray elf",		PM_GREY_ELF },
409 		{ "elf lord",		PM_ELF_LORD },
410 #if 0	/* OBSOLETE */
411 		{ "high elf",		PM_HIGH_ELF },
412 #endif
413 		{ "olog hai",		PM_OLOG_HAI },
414 		{ "arch lich",		PM_ARCH_LICH },
415 	    /* Some irregular plurals */
416 		{ "incubi",		PM_INCUBUS },
417 		{ "succubi",		PM_SUCCUBUS },
418 		{ "violet fungi",	PM_VIOLET_FUNGUS },
419 		{ "homunculi",		PM_HOMUNCULUS },
420 		{ "baluchitheria",	PM_BALUCHITHERIUM },
421 		{ "lurkers above",	PM_LURKER_ABOVE },
422 		{ "cavemen",		PM_CAVEMAN },
423 		{ "cavewomen",		PM_CAVEWOMAN },
424 		{ "djinn",		PM_DJINNI },
425 		{ "mumakil",		PM_MUMAK },
426 		{ "erinyes",		PM_ERINYS },
427 	    /* falsely caught by -ves check above */
428 		{ "master of thief",	PM_MASTER_OF_THIEVES },
429 	    /* end of list */
430 		{ 0, 0 }
431 	};
432 	register const struct alt_spl *namep;
433 
434 	for (namep = names; namep->name; namep++)
435 	    if (!strncmpi(str, namep->name, (int)strlen(namep->name)))
436 		return namep->pm_val;
437     }
438 
439 	for (len = 0, i = LOW_PM; i < NUMMONS; i++) {
440 	    register int m_i_len = strlen(mons[i].mname);
441 	    if (m_i_len > len && !strncmpi(mons[i].mname, str, m_i_len)) {
442 		if (m_i_len == slen) return i;	/* exact match */
443 		else if (slen > m_i_len &&
444 			(str[m_i_len] == ' ' ||
445 			 !strcmpi(&str[m_i_len], "s") ||
446 			 !strncmpi(&str[m_i_len], "s ", 2) ||
447 			 !strcmpi(&str[m_i_len], "es") ||
448 			 !strncmpi(&str[m_i_len], "es ", 3))) {
449 		    mntmp = i;
450 		    len = m_i_len;
451 		}
452 	    }
453 	}
454 	if (mntmp == NON_PM) mntmp = title_to_mon(str, (int *)0, (int *)0);
455 	return mntmp;
456 }
457 
458 #endif /* OVL1 */
459 #ifdef OVL2
460 
461 /* returns 3 values (0=male, 1=female, 2=none) */
462 int
gender(mtmp)463 gender(mtmp)
464 register struct monst *mtmp;
465 {
466 	if (is_neuter(mtmp->data)) return 2;
467 	return mtmp->female;
468 }
469 
470 /* Like gender(), but lower animals and such are still "it". */
471 /* This is the one we want to use when printing messages. */
472 int
pronoun_gender(mtmp)473 pronoun_gender(mtmp)
474 register struct monst *mtmp;
475 {
476 	if (!canspotmon(mtmp) || !humanoid(mtmp->data))
477 		return 2;
478 	return mtmp->female;
479 }
480 
481 #endif /* OVL2 */
482 #ifdef OVLB
483 
484 boolean
levl_follower(mtmp)485 levl_follower(mtmp)
486 register struct monst *mtmp;
487 {
488 	return((boolean)(mtmp->mtame || (mtmp->data->mflags2 & M2_STALK) || is_fshk(mtmp)
489 		|| (mtmp->iswiz && !mon_has_amulet(mtmp))));
490 }
491 
492 static const short grownups[][2] = {
493 	{PM_CHICKATRICE, PM_COCKATRICE},
494 	{PM_LITTLE_DOG, PM_DOG}, {PM_DOG, PM_LARGE_DOG},
495 	{PM_HELL_HOUND_PUP, PM_HELL_HOUND},
496 	{PM_WINTER_WOLF_CUB, PM_WINTER_WOLF},
497 	{PM_KITTEN, PM_HOUSECAT}, {PM_HOUSECAT, PM_LARGE_CAT},
498 	{PM_PONY, PM_HORSE}, {PM_HORSE, PM_WARHORSE},
499 	{PM_KOBOLD, PM_LARGE_KOBOLD}, {PM_LARGE_KOBOLD, PM_KOBOLD_LORD},
500 	{PM_GNOME, PM_GNOME_LORD}, {PM_GNOME_LORD, PM_GNOME_KING},
501 	{PM_DWARF, PM_DWARF_LORD}, {PM_DWARF_LORD, PM_DWARF_KING},
502 	{PM_OGRE, PM_OGRE_LORD}, {PM_OGRE_LORD, PM_OGRE_KING},
503 	{PM_ELF, PM_ELF_LORD}, {PM_WOODLAND_ELF, PM_ELF_LORD},
504 	{PM_GREEN_ELF, PM_ELF_LORD}, {PM_GREY_ELF, PM_ELF_LORD},
505 	{PM_ELF_LORD, PM_ELVENKING},
506 	{PM_LICH, PM_DEMILICH}, {PM_DEMILICH, PM_MASTER_LICH},
507 	{PM_MASTER_LICH, PM_ARCH_LICH},
508 	{PM_VAMPIRE, PM_VAMPIRE_LORD}, {PM_BAT, PM_GIANT_BAT},
509 	{PM_BABY_GRAY_DRAGON, PM_GRAY_DRAGON},
510 	{PM_BABY_SILVER_DRAGON, PM_SILVER_DRAGON},
511 #if 0	/* DEFERRED */
512 	{PM_BABY_SHIMMERING_DRAGON, PM_SHIMMERING_DRAGON},
513 #endif
514 	{PM_BABY_RED_DRAGON, PM_RED_DRAGON},
515 	{PM_BABY_WHITE_DRAGON, PM_WHITE_DRAGON},
516 	{PM_BABY_ORANGE_DRAGON, PM_ORANGE_DRAGON},
517 	{PM_BABY_BLACK_DRAGON, PM_BLACK_DRAGON},
518 	{PM_BABY_BLUE_DRAGON, PM_BLUE_DRAGON},
519 	{PM_BABY_GREEN_DRAGON, PM_GREEN_DRAGON},
520 	{PM_BABY_YELLOW_DRAGON, PM_YELLOW_DRAGON},
521 	{PM_RED_NAGA_HATCHLING, PM_RED_NAGA},
522 	{PM_BLACK_NAGA_HATCHLING, PM_BLACK_NAGA},
523 	{PM_GOLDEN_NAGA_HATCHLING, PM_GOLDEN_NAGA},
524 	{PM_GUARDIAN_NAGA_HATCHLING, PM_GUARDIAN_NAGA},
525 	{PM_SMALL_MIMIC, PM_LARGE_MIMIC}, {PM_LARGE_MIMIC, PM_GIANT_MIMIC},
526 	{PM_BABY_LONG_WORM, PM_LONG_WORM},
527 	{PM_BABY_PURPLE_WORM, PM_PURPLE_WORM},
528 	{PM_BABY_CROCODILE, PM_CROCODILE},
529 	{PM_SOLDIER, PM_SERGEANT},
530 	{PM_SERGEANT, PM_LIEUTENANT},
531 	{PM_LIEUTENANT, PM_CAPTAIN},
532 	{PM_WATCHMAN, PM_WATCH_CAPTAIN},
533 	{PM_ALIGNED_PRIEST, PM_HIGH_PRIEST},
534 	{PM_STUDENT, PM_ARCHEOLOGIST},
535 	{PM_ATTENDANT, PM_HEALER},
536 	{PM_PAGE, PM_KNIGHT},
537 	{PM_ACOLYTE, PM_PRIEST},
538 	{PM_APPRENTICE, PM_WIZARD},
539 	{PM_MANES,PM_LEMURE},
540 #ifdef KOPS
541 	{PM_KEYSTONE_KOP, PM_KOP_SERGEANT},
542 	{PM_KOP_SERGEANT, PM_KOP_LIEUTENANT},
543 	{PM_KOP_LIEUTENANT, PM_KOP_KAPTAIN},
544 #endif
545 	{NON_PM,NON_PM}
546 };
547 
548 int
little_to_big(montype)549 little_to_big(montype)
550 int montype;
551 {
552 #ifndef AIXPS2_BUG
553 	register int i;
554 
555 	for (i = 0; grownups[i][0] >= LOW_PM; i++)
556 		if(montype == grownups[i][0]) return grownups[i][1];
557 	return montype;
558 #else
559 /* AIX PS/2 C-compiler 1.1.1 optimizer does not like the above for loop,
560  * and causes segmentation faults at runtime.  (The problem does not
561  * occur if -O is not used.)
562  * lehtonen@cs.Helsinki.FI (Tapio Lehtonen) 28031990
563  */
564 	int i;
565 	int monvalue;
566 
567 	monvalue = montype;
568 	for (i = 0; grownups[i][0] >= LOW_PM; i++)
569 		if(montype == grownups[i][0]) monvalue = grownups[i][1];
570 
571 	return monvalue;
572 #endif
573 }
574 
575 int
big_to_little(montype)576 big_to_little(montype)
577 int montype;
578 {
579 	register int i;
580 
581 	for (i = 0; grownups[i][0] >= LOW_PM; i++)
582 		if(montype == grownups[i][1]) return grownups[i][0];
583 	return montype;
584 }
585 
586 static const char *levitate[2]	= { "float", "Float" };
587 static const char *fly[2]	= { "fly", "Fly" };
588 static const char *slither[2]	= { "slither", "Slither" };
589 static const char *ooze[2]	= { "ooze", "Ooze" };
590 static const char *crawl[2]	= { "crawl", "Crawl" };
591 
592 const char *
locomotion(ptr,def)593 locomotion(ptr, def)
594 const struct permonst *ptr;
595 const char *def;
596 {
597 	int capitalize = (*def == highc(*def));
598 
599 	return (
600 		is_floater(ptr) ? levitate[capitalize] :
601 		is_flyer(ptr)   ? fly[capitalize] :
602 		slithy(ptr)     ? slither[capitalize] :
603 		amorphous(ptr)  ? ooze[capitalize] :
604 		nolimbs(ptr)    ? crawl[capitalize] :
605 		def
606 	       );
607 
608 }
609 
610 #endif /* OVLB */
611 
612 /*mondata.c*/
613