1 /* SCCS Id: @(#)hack.h 3.4 2001/04/12 */ 2 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3 /* NetHack may be freely redistributed. See license for details. */ 4 5 #ifndef HACK_H 6 #define HACK_H 7 8 #ifndef CONFIG_H 9 #include "config.h" 10 #endif 11 12 /* For debugging beta code. */ 13 #ifdef BETA 14 #define Dpline pline 15 #endif 16 17 #define TELL 1 18 #define NOTELL 0 19 #define ON 1 20 #define OFF 0 21 #define BOLT_LIM 8 /* from this distance ranged attacks will be made */ 22 #define MAX_CARR_CAP 1000 /* so that boulders can be heavier */ 23 #define DUMMY { 0 } 24 25 /* symbolic names for capacity levels */ 26 #define UNENCUMBERED 0 27 #define SLT_ENCUMBER 1 /* Burdened */ 28 #define MOD_ENCUMBER 2 /* Stressed */ 29 #define HVY_ENCUMBER 3 /* Strained */ 30 #define EXT_ENCUMBER 4 /* Overtaxed */ 31 #define OVERLOADED 5 /* Overloaded */ 32 33 /* Macros for how a rumor was delivered in outrumor() */ 34 #define BY_ORACLE 0 35 #define BY_COOKIE 1 36 #define BY_PAPER 2 37 #define BY_OTHER 9 38 39 #ifdef STEED 40 /* Macros for why you are no longer riding */ 41 #define DISMOUNT_GENERIC 0 42 #define DISMOUNT_FELL 1 43 #define DISMOUNT_THROWN 2 44 #define DISMOUNT_POLY 3 45 #define DISMOUNT_ENGULFED 4 46 #define DISMOUNT_BONES 5 47 #define DISMOUNT_BYCHOICE 6 48 #endif 49 50 /* Special returns from mapglyph() */ 51 #define MG_CORPSE 0x01 52 #define MG_INVIS 0x02 53 #define MG_DETECT 0x04 54 #define MG_PET 0x08 55 #define MG_RIDDEN 0x10 56 57 /* sellobj_state() states */ 58 #define SELL_NORMAL (0) 59 #define SELL_DELIBERATE (1) 60 #define SELL_DONTSELL (2) 61 62 /* 63 * This is the way the game ends. If these are rearranged, the arrays 64 * in end.c and topten.c will need to be changed. Some parts of the 65 * code assume that PANIC separates the deaths from the non-deaths. 66 */ 67 #define DIED 0 68 #define CHOKING 1 69 #define POISONING 2 70 #define STARVING 3 71 #define DROWNING 4 72 #define BURNING 5 73 #define DISSOLVED 6 74 #define CRUSHING 7 75 #define STONING 8 76 #define TURNED_SLIME 9 77 #define GENOCIDED 10 78 #define PANICKED 11 79 #define TRICKED 12 80 #define QUIT 13 81 #define ESCAPED 14 82 #define ASCENDED 15 83 84 #include "align.h" 85 #include "dungeon.h" 86 #include "monsym.h" 87 #include "mkroom.h" 88 #include "objclass.h" 89 #include "youprop.h" 90 #include "wintype.h" 91 #include "decl.h" 92 #include "timeout.h" 93 94 NEARDATA extern coord bhitpos; /* place where throw or zap hits or stops */ 95 96 /* types of calls to bhit() */ 97 #define ZAPPED_WAND 0 98 #define THROWN_WEAPON 1 99 #define KICKED_WEAPON 2 100 #define FLASHED_LIGHT 3 101 #define INVIS_BEAM 4 102 103 #define MATCH_WARN_OF_MON(mon) (Warn_of_mon && flags.warntype && \ 104 (flags.warntype & (mon)->data->mflags2)) 105 106 #include "trap.h" 107 #include "flag.h" 108 #include "rm.h" 109 #include "vision.h" 110 #include "display.h" 111 #include "engrave.h" 112 #include "rect.h" 113 #include "region.h" 114 115 #ifdef USE_TRAMPOLI /* This doesn't belong here, but we have little choice */ 116 #undef NDECL 117 #define NDECL(f) f() 118 #endif 119 120 #include "extern.h" 121 #include "winprocs.h" 122 123 #ifdef USE_TRAMPOLI 124 #include "wintty.h" 125 #undef WINTTY_H 126 #include "trampoli.h" 127 #undef EXTERN_H 128 #include "extern.h" 129 #endif /* USE_TRAMPOLI */ 130 131 #define NO_SPELL 0 132 133 /* flags to control makemon() */ 134 #define NO_MM_FLAGS 0x00 /* use this rather than plain 0 */ 135 #define NO_MINVENT 0x01 /* suppress minvent when creating mon */ 136 #define MM_NOWAIT 0x02 /* don't set STRAT_WAITMASK flags */ 137 #define MM_EDOG 0x04 /* add edog structure */ 138 #define MM_EMIN 0x08 /* add emin structure */ 139 #define MM_ANGRY 0x10 /* monster is created angry */ 140 #define MM_NONAME 0x20 /* monster is not christened */ 141 #define MM_NOCOUNTBIRTH 0x40 /* don't increment born counter (for revival) */ 142 #define MM_IGNOREWATER 0x80 /* ignore water when positioning */ 143 #define MM_ADJACENTOK 0x100 /* it is acceptable to use adjacent coordinates */ 144 145 /* special mhpmax value when loading bones monster to flag as extinct or genocided */ 146 #define DEFUNCT_MONSTER (-100) 147 148 /* flags for special ggetobj status returns */ 149 #define ALL_FINISHED 0x01 /* called routine already finished the job */ 150 151 /* flags to control query_objlist() */ 152 #define BY_NEXTHERE 0x1 /* follow objlist by nexthere field */ 153 #define AUTOSELECT_SINGLE 0x2 /* if only 1 object, don't ask */ 154 #define USE_INVLET 0x4 /* use object's invlet */ 155 #define INVORDER_SORT 0x8 /* sort objects by packorder */ 156 #define SIGNAL_NOMENU 0x10 /* return -1 rather than 0 if none allowed */ 157 #define FEEL_COCKATRICE 0x20 /* engage cockatrice checks and react */ 158 159 /* Flags to control query_category() */ 160 /* BY_NEXTHERE used by query_category() too, so skip 0x01 */ 161 #define UNPAID_TYPES 0x02 162 #define GOLD_TYPES 0x04 163 #define WORN_TYPES 0x08 164 #define ALL_TYPES 0x10 165 #define BILLED_TYPES 0x20 166 #define CHOOSE_ALL 0x40 167 #define BUC_BLESSED 0x80 168 #define BUC_CURSED 0x100 169 #define BUC_UNCURSED 0x200 170 #define BUC_UNKNOWN 0x400 171 #define BUC_ALLBKNOWN (BUC_BLESSED|BUC_CURSED|BUC_UNCURSED) 172 #define ALL_TYPES_SELECTED -2 173 174 /* Flags to control find_mid() */ 175 #define FM_FMON 0x01 /* search the fmon chain */ 176 #define FM_MIGRATE 0x02 /* search the migrating monster chain */ 177 #define FM_MYDOGS 0x04 /* search mydogs */ 178 #define FM_EVERYWHERE (FM_FMON | FM_MIGRATE | FM_MYDOGS) 179 180 /* Flags to control pick_[race,role,gend,align] routines in role.c */ 181 #define PICK_RANDOM 0 182 #define PICK_RIGID 1 183 184 /* Flags to control dotrap() in trap.c */ 185 #define NOWEBMSG 0x01 /* suppress stumble into web message */ 186 #define FORCEBUNGLE 0x02 /* adjustments appropriate for bungling */ 187 #define RECURSIVETRAP 0x04 /* trap changed into another type this same turn */ 188 189 /* Flags to control test_move in hack.c */ 190 #define DO_MOVE 0 /* really doing the move */ 191 #define TEST_MOVE 1 /* test a normal move (move there next) */ 192 #define TEST_TRAV 2 /* test a future travel location */ 193 194 /*** some utility macros ***/ 195 #define yn(query) yn_function(query,ynchars, 'n') 196 #define ynq(query) yn_function(query,ynqchars, 'q') 197 #define ynaq(query) yn_function(query,ynaqchars, 'y') 198 #define nyaq(query) yn_function(query,ynaqchars, 'n') 199 #define nyNaq(query) yn_function(query,ynNaqchars, 'n') 200 #define ynNaq(query) yn_function(query,ynNaqchars, 'y') 201 202 /* Macros for scatter */ 203 #define VIS_EFFECTS 0x01 /* display visual effects */ 204 #define MAY_HITMON 0x02 /* objects may hit monsters */ 205 #define MAY_HITYOU 0x04 /* objects may hit you */ 206 #define MAY_HIT (MAY_HITMON|MAY_HITYOU) 207 #define MAY_DESTROY 0x08 /* objects may be destroyed at random */ 208 #define MAY_FRACTURE 0x10 /* boulders & statues may fracture */ 209 210 /* Macros for launching objects */ 211 #define ROLL 0x01 /* the object is rolling */ 212 #define FLING 0x02 /* the object is flying thru the air */ 213 #define LAUNCH_UNSEEN 0x40 /* hero neither caused nor saw it */ 214 #define LAUNCH_KNOWN 0x80 /* the hero caused this by explicit action */ 215 216 /* Macros for explosion types */ 217 #define EXPL_DARK 0 218 #define EXPL_NOXIOUS 1 219 #define EXPL_MUDDY 2 220 #define EXPL_WET 3 221 #define EXPL_MAGICAL 4 222 #define EXPL_FIERY 5 223 #define EXPL_FROSTY 6 224 #define EXPL_MAX 7 225 226 /* Macros for messages referring to hands, eyes, feet, etc... */ 227 #define ARM 0 228 #define EYE 1 229 #define FACE 2 230 #define FINGER 3 231 #define FINGERTIP 4 232 #define FOOT 5 233 #define HAND 6 234 #define HANDED 7 235 #define HEAD 8 236 #define LEG 9 237 #define LIGHT_HEADED 10 238 #define NECK 11 239 #define SPINE 12 240 #define TOE 13 241 #define HAIR 14 242 #define BLOOD 15 243 #define LUNG 16 244 #define NOSE 17 245 #define STOMACH 18 246 247 /* Flags to control menus */ 248 #define MENUTYPELEN sizeof("traditional ") 249 #define MENU_TRADITIONAL 0 250 #define MENU_COMBINATION 1 251 #define MENU_PARTIAL 2 252 #define MENU_FULL 3 253 254 #define MENU_SELECTED TRUE 255 #define MENU_UNSELECTED FALSE 256 257 /* 258 * Option flags 259 * Each higher number includes the characteristics of the numbers 260 * below it. 261 */ 262 #define SET_IN_FILE 0 /* config file option only */ 263 #define SET_VIA_PROG 1 /* may be set via extern program, not seen in game */ 264 #define DISP_IN_GAME 2 /* may be set via extern program, displayed in game */ 265 #define SET_IN_GAME 3 /* may be set via extern program or set in the game */ 266 267 #define FEATURE_NOTICE_VER(major,minor,patch) (((unsigned long)major << 24) | \ 268 ((unsigned long)minor << 16) | \ 269 ((unsigned long)patch << 8) | \ 270 ((unsigned long)0)) 271 272 #define FEATURE_NOTICE_VER_MAJ (flags.suppress_alert >> 24) 273 #define FEATURE_NOTICE_VER_MIN (((unsigned long)(0x0000000000FF0000L & flags.suppress_alert)) >> 16) 274 #define FEATURE_NOTICE_VER_PATCH (((unsigned long)(0x000000000000FF00L & flags.suppress_alert)) >> 8) 275 276 #ifndef max 277 #define max(a,b) ((a) > (b) ? (a) : (b)) 278 #endif 279 #ifndef min 280 #define min(x,y) ((x) < (y) ? (x) : (y)) 281 #endif 282 #define plur(x) (((x) == 1) ? "" : "s") 283 284 #define ARM_BONUS(obj) (objects[(obj)->otyp].a_ac + (obj)->spe \ 285 - min((int)greatest_erosion(obj),objects[(obj)->otyp].a_ac)) 286 287 #define makeknown(x) discover_object((x),TRUE,TRUE) 288 #define distu(xx,yy) dist2((int)(xx),(int)(yy),(int)u.ux,(int)u.uy) 289 #define onlineu(xx,yy) online2((int)(xx),(int)(yy),(int)u.ux,(int)u.uy) 290 291 #define rn1(x,y) (rn2(x)+(y)) 292 293 /* negative armor class is randomly weakened to prevent invulnerability */ 294 #define AC_VALUE(AC) ((AC) >= 0 ? (AC) : -rnd(-(AC))) 295 296 #if defined(MICRO) && !defined(__DJGPP__) 297 #define getuid() 1 298 #define getlogin() ((char *)0) 299 #endif /* MICRO */ 300 301 #if defined(OVERLAY)&&(defined(OVL0)||defined(OVL1)||defined(OVL2)||defined(OVL3)||defined(OVLB)) 302 # define USE_OVLx 303 # define STATIC_DCL extern 304 # define STATIC_OVL 305 # ifdef OVLB 306 # define STATIC_VAR 307 # else 308 # define STATIC_VAR extern 309 # endif 310 311 #else /* !OVERLAY || (!OVL0 && !OVL1 && !OVL2 && !OVL3 && !OVLB) */ 312 # define STATIC_DCL static 313 # define STATIC_OVL static 314 # define STATIC_VAR static 315 316 /* If not compiling an overlay, compile everything. */ 317 # define OVL0 /* highest priority */ 318 # define OVL1 319 # define OVL2 320 # define OVL3 /* lowest specified priority */ 321 # define OVLB /* the base overlay segment */ 322 #endif /* OVERLAY && (OVL0 || OVL1 || OVL2 || OVL3 || OVLB) */ 323 324 /* Macro for a few items that are only static if we're not overlaid.... */ 325 #if defined(USE_TRAMPOLI) || defined(USE_OVLx) 326 # define STATIC_PTR 327 #else 328 # define STATIC_PTR static 329 #endif 330 331 /* The function argument to qsort() requires a particular 332 * calling convention under WINCE which is not the default 333 * in that environment. 334 */ 335 #if defined(WIN_CE) 336 # define CFDECLSPEC __cdecl 337 #else 338 # define CFDECLSPEC 339 #endif 340 341 #endif /* HACK_H */ 342