1 /*
2 ===========================================================================
3 Copyright (C) 1997-2006 Id Software, Inc.
4
5 This file is part of Quake 2 Tools source code.
6
7 Quake 2 Tools source code is free software; you can redistribute it
8 and/or modify it under the terms of the GNU General Public License as
9 published by the Free Software Foundation; either version 2 of the License,
10 or (at your option) any later version.
11
12 Quake 2 Tools source code is distributed in the hope that it will be
13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with Quake 2 Tools source code; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 ===========================================================================
21 */
22
23 #include "qdata.h"
24
25 #define MAX_SPRFRAMES MAX_MD2SKINS
26
27 dsprite_t sprite;
28 dsprframe_t frames[MAX_SPRFRAMES];
29
30 byte *byteimage, *lbmpalette;
31 int byteimagewidth, byteimageheight;
32
33 char spritename[1024];
34
35
36 void FinishSprite (void);
37 void Cmd_Spritename (void);
38
39
40
41 /*
42 ==============
43 FinishSprite
44 ==============
45 */
FinishSprite(void)46 void FinishSprite (void)
47 {
48 FILE *spriteouthandle;
49 int i, curframe;
50 dsprite_t spritetemp;
51 char savename[1024];
52
53 if (sprite.numframes == 0)
54 return;
55
56 if (!strlen(spritename))
57 Error ("Didn't name sprite file");
58
59 sprintf (savename, "%s%s.sp2", gamedir, spritename);
60
61 if (g_release)
62 {
63 char name[1024];
64
65 sprintf (name, "%s.sp2", spritename);
66 ReleaseFile (name);
67 spritename[0] = 0; // clear for a new sprite
68 sprite.numframes = 0;
69 return;
70 }
71
72
73 printf ("saving in %s\n", savename);
74 CreatePath (savename);
75 spriteouthandle = SafeOpenWrite (savename);
76
77
78 //
79 // write out the sprite header
80 //
81 spritetemp.ident = LittleLong (IDSPRITEHEADER);
82 spritetemp.version = LittleLong (SPRITE_VERSION);
83 spritetemp.numframes = LittleLong (sprite.numframes);
84
85 SafeWrite (spriteouthandle, &spritetemp, 12);
86
87 //
88 // write out the frames
89 //
90 curframe = 0;
91
92 for (i=0 ; i<sprite.numframes ; i++)
93 {
94 frames[i].width = LittleLong(frames[i].width);
95 frames[i].height = LittleLong(frames[i].height);
96 frames[i].origin_x = LittleLong(frames[i].origin_x);
97 frames[i].origin_y = LittleLong(frames[i].origin_y);
98 }
99 SafeWrite (spriteouthandle, frames, sizeof(frames[0])*sprite.numframes);
100
101 fclose (spriteouthandle);
102
103 spritename[0] = 0; // clear for a new sprite
104 sprite.numframes = 0;
105 }
106
107
108 /*
109 ===============
110 Cmd_Load
111 ===============
112 */
Cmd_Load(void)113 void Cmd_Load (void)
114 {
115 char *name;
116
117 GetToken (false);
118
119 if (g_release)
120 return;
121
122 name = ExpandPathAndArchive(token);
123
124 // load the image
125 printf ("loading %s\n", name);
126 Load256Image (name, &byteimage, &lbmpalette,
127 &byteimagewidth, &byteimageheight);
128 RemapZero (byteimage, lbmpalette,
129 byteimagewidth, byteimageheight);
130 }
131
132
133 /*
134 ===============
135 Cmd_SpriteFrame
136 ===============
137 */
Cmd_SpriteFrame(void)138 void Cmd_SpriteFrame (void)
139 {
140 int y,xl,yl,xh,yh,w,h;
141 dsprframe_t *pframe;
142 int ox, oy;
143 byte *cropped;
144 char savename[1024];
145
146 GetToken (false);
147 xl = atoi (token);
148 GetToken (false);
149 yl = atoi (token);
150 GetToken (false);
151 w = atoi (token);
152 GetToken (false);
153 h = atoi (token);
154
155 // origin offset is optional
156 if (TokenAvailable ())
157 {
158 GetToken (false);
159 ox = atoi (token);
160 GetToken (false);
161 oy = atoi (token);
162 }
163 else
164 {
165 ox = w/2;
166 oy = h/2;
167 }
168
169 if ((xl & 0x07) || (yl & 0x07) || (w & 0x07) || (h & 0x07))
170 Error ("Sprite dimensions not multiples of 8\n");
171
172 if ((w > 256) || (h > 256))
173 Error ("Sprite has a dimension longer than 256");
174
175 xh = xl+w;
176 yh = yl+h;
177
178 if (sprite.numframes >= MAX_SPRFRAMES)
179 Error ("Too many frames; increase MAX_SPRFRAMES\n");
180
181 pframe = &frames[sprite.numframes];
182 pframe->width = w;
183 pframe->height = h;
184 pframe->origin_x = ox;
185 pframe->origin_y = oy;
186 sprintf (pframe->name, "%s_%i.pcx", spritename, sprite.numframes);
187 sprintf (savename, "%s%s_%i.pcx", gamedir, spritename, sprite.numframes);
188 sprite.numframes++;
189
190 if (g_release)
191 {
192 ReleaseFile (pframe->name);
193 return;
194 }
195
196 // crop it to the proper size
197 cropped = malloc (w*h);
198 for (y=0 ; y<h ; y++)
199 {
200 memcpy (cropped+y*w, byteimage+(y+yl)*byteimagewidth+xl, w);
201 }
202
203 // save off the new image
204 printf ("saving %s\n", savename);
205 CreatePath (savename);
206 WritePCXfile (savename, cropped, w, h, lbmpalette);
207
208 free (cropped);
209 }
210
211
212
213 /*
214 ==============
215 Cmd_SpriteName
216 ==============
217 */
Cmd_SpriteName(void)218 void Cmd_SpriteName (void)
219 {
220 if (sprite.numframes)
221 FinishSprite ();
222
223 GetToken (false);
224 strcpy (spritename, token);
225 memset (&sprite, 0, sizeof(sprite));
226 memset (&frames, 0, sizeof(frames));
227 }
228
229