1 /*
2    Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3    For a list of contributors, see the accompanying CONTRIBUTORS file.
4 
5    This file is part of GtkRadiant.
6 
7    GtkRadiant is free software; you can redistribute it and/or modify
8    it under the terms of the GNU General Public License as published by
9    the Free Software Foundation; either version 2 of the License, or
10    (at your option) any later version.
11 
12    GtkRadiant is distributed in the hope that it will be useful,
13    but WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15    GNU General Public License for more details.
16 
17    You should have received a copy of the GNU General Public License
18    along with GtkRadiant; if not, write to the Free Software
19    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20  */
21 
22 #ifndef _QFILES_H
23 #define _QFILES_H
24 
25 #include "q_typedef.h"
26 
27 //
28 // qfiles.h: quake file formats
29 // This file must be identical in the quake and utils directories
30 //
31 
32 /*
33    ========================================================================
34 
35    The .pak files are just a linear collapse of a directory tree
36 
37    ========================================================================
38  */
39 
40 #define IDPAKHEADER     ( ( 'K' << 24 ) + ( 'C' << 16 ) + ( 'A' << 8 ) + 'P' )
41 
42 typedef struct
43 {
44 	char name[56];
45 	int filepos, filelen;
46 } dpackfile_t;
47 
48 typedef struct
49 {
50 	int ident;          // == IDPAKHEADER
51 	int dirofs;
52 	int dirlen;
53 } dpackheader_t;
54 
55 #define MAX_FILES_IN_PACK   4096
56 
57 
58 /*
59    ========================================================================
60 
61    PCX files are used for as many images as possible
62 
63    ========================================================================
64  */
65 
66 typedef struct
67 {
68 	char manufacturer;
69 	char version;
70 	char encoding;
71 	char bits_per_pixel;
72 	unsigned short xmin,ymin,xmax,ymax;
73 	unsigned short hres,vres;
74 	unsigned char palette[48];
75 	char reserved;
76 	char color_planes;
77 	unsigned short bytes_per_line;
78 	unsigned short palette_type;
79 	char filler[58];
80 	unsigned char data;             // unbounded
81 } pcx_t;
82 
83 
84 /*
85    ========================================================================
86 
87    .MD2 compressed triangle model file format
88 
89    ========================================================================
90  */
91 #define IDJOINTEDALIASHEADER    ( ( '2' << 24 ) + ( 'J' << 16 ) + ( 'D' << 8 ) + 'I' )
92 
93 /*
94    ========================================================================
95 
96    .MD2 triangle model file format
97 
98    ========================================================================
99  */
100 
101 #define IDALIASHEADER       ( ( '2' << 24 ) + ( 'P' << 16 ) + ( 'D' << 8 ) + 'I' )
102 #define ALIAS_VERSION   8
103 
104 #define MAX_TRIANGLES   2048
105 #define MAX_VERTS       2048
106 #define MAX_FRAMES      512
107 #define MAX_MD2SKINS    64
108 #define MAX_SKINNAME    64
109 
110 typedef struct
111 {
112 	short s;
113 	short t;
114 } dstvert_t;
115 
116 typedef struct
117 {
118 	short index_xyz[3];
119 	short index_st[3];
120 } dtriangle_t;
121 
122 typedef struct
123 {
124 	byte v[3];              // scaled byte to fit in frame mins/maxs
125 	byte lightnormalindex;
126 } dtrivertx_t;
127 
128 #define DTRIVERTX_V0   0
129 #define DTRIVERTX_V1   1
130 #define DTRIVERTX_V2   2
131 #define DTRIVERTX_LNI  3
132 #define DTRIVERTX_SIZE 4
133 
134 typedef struct
135 {
136 	float scale[3];         // multiply byte verts by this
137 	float translate[3];         // then add this
138 	char name[16];          // frame name from grabbing
139 	dtrivertx_t verts[1];   // variable sized
140 } daliasframe_t;
141 
142 
143 // the glcmd format:
144 // a positive integer starts a tristrip command, followed by that many
145 // vertex structures.
146 // a negative integer starts a trifan command, followed by -x vertexes
147 // a zero indicates the end of the command list.
148 // a vertex consists of a floating point s, a floating point t,
149 // and an integer vertex index.
150 
151 
152 typedef struct
153 {
154 	int ident;
155 	int version;
156 
157 	int skinwidth;
158 	int skinheight;
159 	int framesize;              // byte size of each frame
160 
161 	int num_skins;
162 	int num_xyz;
163 	int num_st;                 // greater than num_xyz for seams
164 	int num_tris;
165 	int num_glcmds;             // dwords in strip/fan command list
166 	int num_frames;
167 
168 	int ofs_skins;              // each skin is a MAX_SKINNAME string
169 	int ofs_st;                 // byte offset from start for stverts
170 	int ofs_tris;               // offset for dtriangles
171 	int ofs_frames;             // offset for first frame
172 	int ofs_glcmds;
173 	int ofs_end;                // end of file
174 
175 } dmdl_t;
176 
177 /*
178    ========================================================================
179 
180    .BK file format
181 
182    ========================================================================
183  */
184 
185 #define IDBOOKHEADER    ( ( 'K' << 24 ) + ( 'O' << 16 ) + ( 'O' << 8 ) + 'B' )
186 #define BOOK_VERSION    2
187 
188 typedef struct bookframe_s
189 {
190 	int x;
191 	int y;
192 	int w;
193 	int h;
194 	char name[MAX_SKINNAME];            // name of gfx file
195 } bookframe_t;
196 
197 typedef struct bookheader_s
198 {
199 	unsigned int ident;
200 	unsigned int version;
201 	int num_segments;
202 	int total_w;
203 	int total_h;
204 } bookheader_t;
205 
206 typedef struct book_s
207 {
208 	bookheader_t bheader;
209 	bookframe_t bframes[MAX_MD2SKINS];
210 } book_t;
211 
212 /*
213    ========================================================================
214 
215    .SP2 sprite file format
216 
217    ========================================================================
218  */
219 
220 #define IDSPRITEHEADER  ( ( '2' << 24 ) + ( 'S' << 16 ) + ( 'D' << 8 ) + 'I' )
221 // little-endian "IDS2"
222 #define SPRITE_VERSION  2
223 
224 typedef struct
225 {
226 	int width, height;
227 	int origin_x, origin_y;         // raster coordinates inside pic
228 	char name[MAX_SKINNAME];        // name of pcx file
229 } dsprframe_t;
230 
231 typedef struct {
232 	int ident;
233 	int version;
234 	int numframes;
235 	dsprframe_t frames[1];          // variable sized
236 } dsprite_t;
237 
238 /*
239    ==============================================================================
240 
241    .M8 texture file format
242 
243    ==============================================================================
244  */
245 
246 typedef struct palette_s
247 {
248 	union
249 	{
250 		struct
251 		{
252 			byte r,g,b;
253 		};
254 	};
255 } palette_t;
256 
257 #define MIP_VERSION     2
258 #define PAL_SIZE        256
259 #define MIPLEVELS       16
260 
261 typedef struct miptex_s
262 {
263 	int version;
264 	char name[32];
265 	unsigned width[MIPLEVELS], height[MIPLEVELS];
266 	unsigned offsets[MIPLEVELS];        // four mip maps stored
267 	char animname[32];                  // next frame in animation chain
268 	palette_t palette[PAL_SIZE];
269 	int flags;
270 	int contents;
271 	int value;
272 } miptex_t;
273 
274 
275 #define MIP32_VERSION   4
276 
277 #define MIP32_NOMIP_FLAG2           0x00000001
278 #define MIP32_DETAILER_FLAG2        0x00000002
279 
280 typedef struct miptex32_s
281 {
282 	int version;
283 	char name[128];
284 	char altname[128];                  // texture substitution
285 	char animname[128];                 // next frame in animation chain
286 	char damagename[128];               // image that should be shown when damaged
287 	unsigned width[MIPLEVELS], height[MIPLEVELS];
288 	unsigned offsets[MIPLEVELS];
289 	int flags;
290 	int contents;
291 	int value;
292 	float scale_x, scale_y;
293 	int mip_scale;
294 
295 	// detail texturing info
296 	char dt_name[128];              // detailed texture name
297 	float dt_scale_x, dt_scale_y;
298 	float dt_u, dt_v;
299 	float dt_alpha;
300 	int dt_src_blend_mode, dt_dst_blend_mode;
301 
302 	int flags2;
303 	int unused[19];                     // future expansion to maintain compatibility with h2
304 } miptex32_t;
305 
306 
307 
308 /*
309    ==============================================================================
310 
311    .BSP file format
312 
313    ==============================================================================
314  */
315 
316 #define IDBSPHEADER ( ( 'P' << 24 ) + ( 'S' << 16 ) + ( 'B' << 8 ) + 'I' )
317 // little-endian "IBSP"
318 
319 #define BSPVERSION  38
320 
321 
322 // upper design bounds
323 // leaffaces, leafbrushes, planes, and verts are still bounded by
324 // 16 bit short limits
325 #define MAX_MAP_MODELS      1024
326 #define MAX_MAP_BRUSHES     8192
327 #define MAX_MAP_ENTITIES    2048
328 #define MAX_MAP_ENTSTRING   0x40000
329 #define MAX_MAP_TEXINFO     8192
330 
331 #define MAX_MAP_AREAS       256
332 #define MAX_MAP_AREAPORTALS 1024
333 #define MAX_MAP_PLANES      65536
334 #define MAX_MAP_NODES       65536
335 #define MAX_MAP_BRUSHSIDES  65536
336 #define MAX_MAP_LEAFS       65536
337 #define MAX_MAP_VERTS       65536
338 #define MAX_MAP_FACES       65536
339 #define MAX_MAP_LEAFFACES   65536
340 #define MAX_MAP_LEAFBRUSHES 65536
341 #define MAX_MAP_PORTALS     65536
342 #define MAX_MAP_EDGES       128000
343 #define MAX_MAP_SURFEDGES   256000
344 #define MAX_MAP_LIGHTING    0x200000
345 #define MAX_MAP_VISIBILITY  0x180000
346 
347 // key / value pair sizes
348 
349 #define MAX_KEY     32
350 #define MAX_VALUE   1024
351 
352 //=============================================================================
353 
354 typedef struct
355 {
356 	int fileofs, filelen;
357 } lump_t;
358 
359 #define LUMP_ENTITIES       0
360 #define LUMP_PLANES         1
361 #define LUMP_VERTEXES       2
362 #define LUMP_VISIBILITY     3
363 #define LUMP_NODES          4
364 #define LUMP_TEXINFO        5
365 #define LUMP_FACES          6
366 #define LUMP_LIGHTING       7
367 #define LUMP_LEAFS          8
368 #define LUMP_LEAFFACES      9
369 #define LUMP_LEAFBRUSHES    10
370 #define LUMP_EDGES          11
371 #define LUMP_SURFEDGES      12
372 #define LUMP_MODELS         13
373 #define LUMP_BRUSHES        14
374 #define LUMP_BRUSHSIDES     15
375 #define LUMP_POP            16
376 #define LUMP_AREAS          17
377 #define LUMP_AREAPORTALS    18
378 #define HEADER_LUMPS        19
379 
380 typedef struct
381 {
382 	int ident;
383 	int version;
384 	lump_t lumps[HEADER_LUMPS];
385 } dheader_t;
386 
387 typedef struct
388 {
389 	float mins[3], maxs[3];
390 	float origin[3];            // for sounds or lights
391 	int headnode;
392 	int firstface, numfaces;            // submodels just draw faces
393 	                                    // without walking the bsp tree
394 } dmodel_t;
395 
396 
397 typedef struct
398 {
399 	float point[3];
400 } dvertex_t;
401 
402 
403 // 0-2 are axial planes
404 #define PLANE_X         0
405 #define PLANE_Y         1
406 #define PLANE_Z         2
407 
408 // 3-5 are non-axial planes snapped to the nearest
409 #define PLANE_ANYX      3
410 #define PLANE_ANYY      4
411 #define PLANE_ANYZ      5
412 
413 // planes (x&~1) and (x&~1)+1 are allways opposites
414 
415 typedef struct
416 {
417 	float normal[3];
418 	float dist;
419 	int type;           // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate
420 } dplane_t;
421 
422 
423 // contents flags are seperate bits
424 // a given brush can contribute multiple content bits
425 // multiple brushes can be in a single leaf
426 
427 // these definitions also need to be in q_shared.h!
428 
429 // lower bits are stronger, and will eat weaker brushes completely
430 #define CONTENTS_SOLID          0x00000001      // an eye is never valid in a solid
431 #define CONTENTS_WINDOW         0x00000002      // translucent, but not watery
432 #define CONTENTS_PUSHPULL       0x00000004
433 #define CONTENTS_LAVA           0x00000008
434 #define CONTENTS_SLIME          0x00000010
435 #define CONTENTS_WATER          0x00000020
436 #define CONTENTS_MIST           0x00000040      // 64
437 #define LAST_VISIBLE_CONTENTS   64              // this one worries me a bit JKH
438 
439 // remaining contents are non-visible, and don't eat brushes
440 
441 #define CONTENTS_AREAPORTAL     0x00008000
442 
443 #define CONTENTS_PLAYERCLIP     0x00010000
444 #define CONTENTS_MONSTERCLIP    0x00020000
445 
446 // currents can be added to any other contents, and may be mixed
447 #define CONTENTS_CURRENT_0      0x00040000
448 #define CONTENTS_CURRENT_90     0x00080000
449 #define CONTENTS_CURRENT_180    0x00100000
450 #define CONTENTS_CURRENT_270    0x00200000
451 #define CONTENTS_CURRENT_UP     0x00400000
452 #define CONTENTS_CURRENT_DOWN   0x00800000
453 
454 #define CONTENTS_ORIGIN         0x01000000  // removed before bsping an entity
455 
456 #define CONTENTS_MONSTER        0x02000000  // should never be on a brush, only in game
457 #define CONTENTS_DEADMONSTER    0x04000000
458 #define CONTENTS_DETAIL         0x08000000  // brushes to be added after vis leafs
459 #define CONTENTS_TRANSLUCENT    0x10000000  // auto set if any surface has trans
460 #define CONTENTS_LADDER         0x20000000
461 
462 
463 
464 #define SURF_LIGHT              0x00000001      // value will hold the light strength
465 
466 #define SURF_SLICK              0x00000002      // effects game physics
467 
468 #define SURF_SKY                0x00000004      // don't draw, but add to skybox
469 #define SURF_WARP               0x00000008      // turbulent water warp
470 #define SURF_TRANS33            0x00000010
471 #define SURF_TRANS66            0x00000020
472 #define SURF_FLOWING            0x00000040  // scroll towards angle
473 #define SURF_NODRAW             0x00000080  // don't bother referencing the texture
474 
475 #define SURF_HINT               0x00000100  // make a primary bsp splitter
476 #define SURF_SKIP               0x00000200  // completely ignore, allowing non-closed brushes
477 #define SURF_TALL_WALL          0x00000400  // face doesn't get broken up as normal
478 
479 #define SURF_ALPHA_TEXTURE      0x00000800  // texture has alpha in it, and should show through in bsp process
480 #define SURF_ANIMSPEED          0x00001000      // value will hold the anim speed in fps
481 
482 #define SURF_UNDULATE           0x00002000  // rock surface up and down...
483 #define SURF_SKYREFLECT         0x00004000  // liquid will somewhat reflect the sky - not quite finished....
484 
485 #define SURF_TYPE_GRAVEL        0x00000000
486 #define SURF_TYPE_METAL         0x01000000
487 #define SURF_TYPE_STONE         0x02000000
488 #define SURF_TYPE_WOOD          0x03000000
489 #define SURF_MATERIAL           0xFF000000
490 
491 
492 
493 typedef struct
494 {
495 	int planenum;
496 	int children[2];            // negative numbers are -(leafs+1), not nodes
497 	short mins[3];              // for frustom culling
498 	short maxs[3];
499 	unsigned short firstface;
500 	unsigned short numfaces;    // counting both sides
501 } dnode_t;
502 
503 
504 typedef struct texinfo_s
505 {
506 	float vecs[2][4];           // [s/t][xyz offset]
507 	int flags;                  // miptex flags + overrides
508 	int value;                  // light emission, etc
509 	char texture[32];           // texture name (textures/*.wal)
510 	int nexttexinfo;            // for animations, -1 = end of chain
511 } texinfo_t;
512 
513 
514 // note that edge 0 is never used, because negative edge nums are used for
515 // counterclockwise use of the edge in a face
516 typedef struct
517 {
518 	unsigned short v[2];        // vertex numbers
519 } dedge_t;
520 
521 #define MAXLIGHTMAPS    4
522 typedef struct
523 {
524 	unsigned short planenum;
525 	short side;
526 
527 	int firstedge;              // we must support > 64k edges
528 	short numedges;
529 	short texinfo;
530 
531 // lighting info
532 	union {
533 		byte styles[MAXLIGHTMAPS];
534 		paletteRGBA_t lighting;
535 	};
536 	int lightofs;               // start of [numstyles*surfsize] samples
537 } dface_t;
538 
539 typedef struct
540 {
541 	int contents;                       // OR of all brushes (not needed?)
542 
543 	short cluster;
544 	short area;
545 
546 	short mins[3];                      // for frustum culling
547 	short maxs[3];
548 
549 	unsigned short firstleafface;
550 	unsigned short numleaffaces;
551 
552 	unsigned short firstleafbrush;
553 	unsigned short numleafbrushes;
554 } dleaf_t;
555 
556 typedef struct
557 {
558 	unsigned short planenum;        // facing out of the leaf
559 	short texinfo;
560 } dbrushside_t;
561 
562 typedef struct
563 {
564 	int firstside;
565 	int numsides;
566 	int contents;
567 } dbrush_t;
568 
569 #define ANGLE_UP    -1
570 #define ANGLE_DOWN  -2
571 
572 
573 // the visibility lump consists of a header with a count, then
574 // byte offsets for the PVS and PHS of each cluster, then the raw
575 // compressed bit vectors
576 #define DVIS_PVS    0
577 #define DVIS_PHS    1
578 typedef struct
579 {
580 	int numclusters;
581 	int bitofs[8][2];           // bitofs[numclusters][2]
582 } dvis_t;
583 
584 // each area has a list of portals that lead into other areas
585 // when portals are closed, other areas may not be visible or
586 // hearable even if the vis info says that it should be
587 typedef struct
588 {
589 	int portalnum;
590 	int otherarea;
591 } dareaportal_t;
592 
593 
594 typedef struct
595 {
596 	int numareaportals;
597 	int firstareaportal;
598 } darea_t;
599 
600 typedef struct
601 {
602 	char    *name;
603 	int value;
604 } materialtype_t;
605 
606 enum
607 {
608 	MATERIAL_GRAVEL,
609 	MATERIAL_METAL,
610 	MATERIAL_STONE,
611 	MATERIAL_WOOD,
612 };
613 
614 materialtype_t  *materialtypes;
615 
616 void QFile_ReadMaterialTypes( char* filename );
617 
618 
619 #endif //_QFILES_H
620