1// A setting needs to be surrounded with " if it contains special 2// characters like space, semicolon (seperates commands) or starts 3// with // (begins a comment for the rest of the line or next 4// semicolon). While just "" means 'no/empty setting'. 5 6///////////////////////////////////////////////////////////////////// 7// Everything has some sensible defaults so you do NOT really need to 8// change anything. But here are some settings you SHOULD change to 9// make it 'YOUR' server. IF so remove the // from the line start and 10// change them to your liking. 11 12//sv_public 1 // 0 if the server should not be on the public servers list 13//sv_status_privacy 1 // 1 hides IP addresses from "status" replies shown to clients, 0 shows them. Enables players to identify wellknown punks on your server OR is a thread to anonymity.. depending on your point of view :) 14//hostname "Nexuiz $g_nexuizversion Server" // this name will appear on the server list (the $g_nexuizversion gets replaced with the current version) 15//sv_motd "" // this message (unless "") is displayed to players on connect 16//maxplayers 8 // number of players allowed on the server 17//port 26000 // the port used by the server 18//log_file "server.log" // server console output will also be copied to this file. This: "${serverconfig}.log" uses variable substitution to make the logfile have the same name as your config file with .log appended which is useful if you run several servers 19 20// List of maps to play on the server. Set to "" to autodetect (which would enumerate ALL maps. Maps that don't support the current game mode will be skipped, so you don't need to remove them here. 21//g_maplist "accident aggressor aneurysm basement basementctf bleach bloodprison bloodprisonctf bluesky cyberparcour01 darkzone desertfactory dieselpower downer eggandbacon evilspace farewell final_rage nr_piece-o-cake ons-reborn racetrack reslimed ruiner runningman runningman_1on1remix runningmanctf silvercity skyway slimepit soylent starship stormkeep2 strength toxic warfare" 22//g_maplist_shuffle 1 // 0 always selects the next map out of g_maplist (but then better set g_maplist_votable 0 below to prevent repetitive votes), 1 will select random maps each time 23//g_maplist_mostrecent_count 3 // number of maps that have to be played before a map can be repeated 24 25// LIMITS: how long a match will last before the next map starts (-1 means use the map default, 0 = unlimited, please note that the variables fraglimit/timelimit can NOT be globally used for this but only DURING a match is being played) 26//timelimit_override -1 // global timelimit for all maps and gametypes 27//fraglimit_override -1 // global frag/point limit for all maps and gametypes 28//g_ctf_capture_limit -1 // frag/capture limit for CTF 29//capturelimit_override -1 // capture limit for CTF 30//g_domination_point_limit -1 // frag/point limit for DOM 31//g_runematch_point_limit -1 // frag/point limit for RUNE 32//g_keyhunt_point_limit -1 // frag/point limit for KH 33//g_lms_lives_override -1 // lives for LMS 34//g_nexball_goallimit -1 // goals for NEXBALL 35 36//g_ctf_win_mode 0 // CTF win mode: 0 = caps only, 1 = caps + points as tie breaker, 2 = points only 37//g_ctf_ignore_frags 1 // set to 1 to ignore kills except for FC kills 38 39// TEAMS for key hunt (change this to 2, 3, 4 to set a fixed keyhunt style) 40//g_keyhunt_teams_override -1 // teams for KH 41 42// GAME MODE: what type of server do you want to host? 43// possible values: dm (deathmatch), tdm (team deathmatch), dom (domination), ctf (ctf), rune (runematch), lms (last man standing), arena (arena), kh (keyhunt), as (assault), ons (onslaught), race (race), nexball (nexball) 44//gametype dm 45 46 47// enable some mutators you'd like 48//g_cloaked 0 // set to 1 for transparent hard to see players 49//g_footsteps 0 // set to 1 to enable footsteps 50//g_grappling_hook 0 // set to 1 to enable the hook 51//g_laserguided_missile 0 // set to 1 for laser guided missiles in the RL 52//g_midair 0 // set to 1 to make only midair damage count 53//g_vampire 0 // set to 1 to give players the damage they cause as health 54//sv_gravity 800 // for low gravity, set this somewhere between 50 and 400 55 56// select AT MOST one of these arena mutators 57//g_minstagib 0 // set to 1 for MinstaGib 58//g_nixnex 0 // set to 1 for No Items Nexuiz 59//g_nixnex_with_laser 0 // set to 1 to always give players the laser in NixNex 60//g_rocketarena 0 // set to 1 to make the rocket launcher the only weapon 61 62///////////////////////////////////////////////////////////////////// 63// Some settings you MIGHT want to change. Again IF so remove the // 64// from the line start and change them to your liking. 65 66//net_address 0.0.0.0 // ONLY change this if you have problems with your server. Specifies the network interface used by the engine. Set it you one of you internal IPs 67 68//rcon_password "" // you can use rcon if this password is set. you need to set the same password in your client if you want to issue rcon commands 69//rcon_restricted_password "" // put here the password for a "restricted" rcon user (see below) 70 71//bot_number 0 // number of bots to add 72//skill 1 // the bots skill level 73//minplayers 0 // add bots if less then that number of players playing. MAKE SURE ITS LESS THEN maxplayers or people will get blocked by bots! 74//bot_prefix [BOT] // prepend this to all botnames 75//bot_suffix "" // append this to all botnames 76//g_maplist_check_waypoints 0 // set this to 1 to skip maps without waypoints if there aren't enough players to play without bots 77 78//g_maplist_votable 6 // number of maps to vote between. set to 0 to disable the map voting screen (please enable g_maplist_shuffle above when this is enabled, or votes will be repetitive) 79//g_maplist_votable_suggestions 2 // number of suggestions to accept using the suggestmap command 80//g_maplist_votable_abstain 0 // when 1, people get a "don't care" selection in the vote screen 81//g_maplist_votable_nodetail 1 // when 1, people can't see how many voted for what (to thwart abusive "influential" first votes) 82 83//sv_vote_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick cointoss movetoteam_auto" // players can vote for those commands or use them if they are masters. You canm also add 'g_grappling_hook' for hook voting, and 'sv_fbskin_green sv_fbskin_red sv_fbskin_orange sv_fbskin_off' for fbskin voting. 84//sv_vote_master_commands "movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink" // add commands masters can use if logged in or elected. You may want to put 'kickban' here, so masters can keep out punks. It may be good to also put "sv_status_privacy 0" then... 85//rcon_restricted_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick kickban \"sv_cmd bans\" \"sv_cmd unban\" status \"sv_cmd teamstatus\" movetoteam_auto movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink" // commands for the (stronger) rcon restricted 86 87//sv_vote_call 1 // 0 will disable the normal voting 88//sv_vote_master 1 // 0 will disable voting to become master, good if you prefer to use the master password instead 89//sv_vote_master_password "" // when set, vlogin PWD will allow people to become master to run master commands directly using vdo 90//sv_vote_majority_factor 0.5 // 0.666 will require a 2/3 majority instead of a regular 1/2 one 91//sv_vote_simple_majority_factor 0 // 0.666 will win votes by a 2/3 majority of the VOTERS (not the players!) 92//note: to JUST support simple majorities, set these two factors equal 93 94///////////////////////////////////////////////////////////////////// 95// Some more advanced settings. You probably are not interested in changing them at all. 96 97// select one of these: 98//g_balance_rocketlauncher_detonatedelay 0 // rocket detonation at any time 99//g_balance_rocketlauncher_detonatedelay 0.2 // rocket detonation at least 0.2s after it was shot (reduces rocket boosting) 100//g_balance_rocketlauncher_detonatedelay -1 // rocket detonation only if the rocket is out of range of the owner (prevents rocket boosting, makes rockets "safer") 101 102//sv_ready_restart 0 // 1 to allow players to restart the map when all of them press the ready button 103//sv_autoscreenshot 0 // 1 will force a screenshot for all clients when the map ends. Useful for competitions or the ladder. 104 105//g_antilag 2 // 0 to disable the antilag feature, 1 and 2 use different methods 106 107//sys_ticrate 0.05 // how long a server frame is. 0.05 = 20 fps, 0.02 = 50 fps. Lower settings makes things smoother but create much more traffic (known good values include: 0.05, 0.046875, 0.03125) 108//sv_maxrate 1000000 // limits client connections to this rate in bytes/seconds 109 110// see Docs/mapdownload.txt for more info 111//sv_curl_defaulturl http://www.nexuiz.com/contentdownload/getmap.php?file= //fallback download URL 112 113//sv_defaultcharacter 0 // 1 will force a specific model for all players 114//sv_defaultplayermodel models/player/nexus.zym // this model will be used 115//sv_defaultplayerskin 0 // this skin number will be forced for all players 116//g_fullbrightplayers 0 // 1 to make players fullbright 117//g_fullbrightitems 0 // 1 to make items fullbright 118 119//g_balance_teams 1 // 0 will show players the team selection menu after joining instead of automaticly putting them on the smaller team 120//g_balance_teams_force 0 // 1 to automaticly balance teams even during a game 121 122//set g_ban_sync_uri "http://94.23.21.40/~nexuiz/bans/" // sync bans using this ban list provider (disabled by default, uncomment this line to enable) 123//set g_ban_sync_trusted_servers "" // accept bans that were initially set on the server IPs listed here (if not set, your bans are just sent to the sync URIs, but no bans are retrieved from there) 124