1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3 Copyright (C) 2002 Mathieu Olivier
4 Copyright (C) 2003 Forest Hale
5
6 This program is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14
15 See the GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20
21 */
22
23 #include "quakedef.h"
24 #include "lhnet.h"
25
26 // for secure rcon authentication
27 #include "hmac.h"
28 #include "mdfour.h"
29 #include <time.h>
30
31 #define QWMASTER_PORT 27000
32 #define DPMASTER_PORT 27950
33
34 // note this defaults on for dedicated servers, off for listen servers
35 cvar_t sv_public = {0, "sv_public", "0", "1: advertises this server on the master server (so that players can find it in the server browser); 0: allow direct queries only; -1: do not respond to direct queries; -2: do not allow anyone to connect"};
36 static cvar_t sv_heartbeatperiod = {CVAR_SAVE, "sv_heartbeatperiod", "120", "how often to send heartbeat in seconds (only used if sv_public is 1)"};
37
38 static cvar_t sv_masters [] =
39 {
40 {CVAR_SAVE, "sv_master1", "", "user-chosen master server 1"},
41 {CVAR_SAVE, "sv_master2", "", "user-chosen master server 2"},
42 {CVAR_SAVE, "sv_master3", "", "user-chosen master server 3"},
43 {CVAR_SAVE, "sv_master4", "", "user-chosen master server 4"},
44 {0, "sv_masterextra1", "69.59.212.88", "ghdigital.com - default master server 1 (admin: LordHavoc)"}, // admin: LordHavoc
45 {0, "sv_masterextra2", "64.22.107.125", "dpmaster.deathmask.net - default master server 2 (admin: Willis)"}, // admin: Willis
46 {0, "sv_masterextra3", "92.62.40.73", "dpmaster.tchr.no - default master server 3 (admin: tChr)"}, // admin: tChr
47 {0, NULL, NULL, NULL}
48 };
49
50 static cvar_t sv_qwmasters [] =
51 {
52 {CVAR_SAVE, "sv_qwmaster1", "", "user-chosen qwmaster server 1"},
53 {CVAR_SAVE, "sv_qwmaster2", "", "user-chosen qwmaster server 2"},
54 {CVAR_SAVE, "sv_qwmaster3", "", "user-chosen qwmaster server 3"},
55 {CVAR_SAVE, "sv_qwmaster4", "", "user-chosen qwmaster server 4"},
56 {0, "sv_qwmasterextra1", "master.quakeservers.net:27000", "Global master server. (admin: unknown)"},
57 {0, "sv_qwmasterextra2", "asgaard.morphos-team.net:27000", "Global master server. (admin: unknown)"},
58 {0, "sv_qwmasterextra3", "qwmaster.ocrana.de:27000", "German master server. (admin: unknown)"},
59 {0, "sv_qwmasterextra4", "masterserver.exhale.de:27000", "German master server. (admin: unknown)"},
60 {0, "sv_qwmasterextra5", "kubus.rulez.pl:27000", "Poland master server. (admin: unknown)"},
61 {0, NULL, NULL, NULL}
62 };
63
64 static double nextheartbeattime = 0;
65
66 sizebuf_t net_message;
67 static unsigned char net_message_buf[NET_MAXMESSAGE];
68
69 cvar_t net_messagetimeout = {0, "net_messagetimeout","300", "drops players who have not sent any packets for this many seconds"};
70 cvar_t net_connecttimeout = {0, "net_connecttimeout","15", "after requesting a connection, the client must reply within this many seconds or be dropped (cuts down on connect floods). Must be above 10 seconds."};
71 cvar_t net_connectfloodblockingtimeout = {0, "net_connectfloodblockingtimeout", "5", "when a connection packet is received, it will block all future connect packets from that IP address for this many seconds (cuts down on connect floods)"};
72 cvar_t hostname = {CVAR_SAVE, "hostname", "UNNAMED", "server message to show in server browser"};
73 cvar_t developer_networking = {0, "developer_networking", "0", "prints all received and sent packets (recommended only for debugging)"};
74
75 cvar_t cl_netlocalping = {0, "cl_netlocalping","0", "lags local loopback connection by this much ping time (useful to play more fairly on your own server with people with higher pings)"};
76 static cvar_t cl_netpacketloss_send = {0, "cl_netpacketloss_send","0", "drops this percentage of outgoing packets, useful for testing network protocol robustness (jerky movement, prediction errors, etc)"};
77 static cvar_t cl_netpacketloss_receive = {0, "cl_netpacketloss_receive","0", "drops this percentage of incoming packets, useful for testing network protocol robustness (jerky movement, effects failing to start, sounds failing to play, etc)"};
78 static cvar_t net_slist_queriespersecond = {0, "net_slist_queriespersecond", "20", "how many server information requests to send per second"};
79 static cvar_t net_slist_queriesperframe = {0, "net_slist_queriesperframe", "4", "maximum number of server information requests to send each rendered frame (guards against low framerates causing problems)"};
80 static cvar_t net_slist_timeout = {0, "net_slist_timeout", "4", "how long to listen for a server information response before giving up"};
81 static cvar_t net_slist_pause = {0, "net_slist_pause", "0", "when set to 1, the server list won't update until it is set back to 0"};
82 static cvar_t net_slist_maxtries = {0, "net_slist_maxtries", "3", "how many times to ask the same server for information (more times gives better ping reports but takes longer)"};
83 static cvar_t net_slist_favorites = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "net_slist_favorites", "", "contains a list of IP addresses and ports to always query explicitly"};
84 static cvar_t gameversion = {0, "gameversion", "0", "version of game data (mod-specific) to be sent to querying clients"};
85 static cvar_t gameversion_min = {0, "gameversion_min", "-1", "minimum version of game data (mod-specific), when client and server gameversion mismatch in the server browser the server is shown as incompatible; if -1, gameversion is used alone"};
86 static cvar_t gameversion_max = {0, "gameversion_max", "-1", "maximum version of game data (mod-specific), when client and server gameversion mismatch in the server browser the server is shown as incompatible; if -1, gameversion is used alone"};
87 static cvar_t rcon_restricted_password = {CVAR_PRIVATE, "rcon_restricted_password", "", "password to authenticate rcon commands in restricted mode"};
88 static cvar_t rcon_restricted_commands = {0, "rcon_restricted_commands", "", "allowed commands for rcon when the restricted mode password was used"};
89 static cvar_t rcon_secure_maxdiff = {0, "rcon_secure_maxdiff", "5", "maximum time difference between rcon request and server system clock (to protect against replay attack)"};
90 extern cvar_t rcon_secure;
91
92 /* statistic counters */
93 static int packetsSent = 0;
94 static int packetsReSent = 0;
95 static int packetsReceived = 0;
96 static int receivedDuplicateCount = 0;
97 static int droppedDatagrams = 0;
98
99 static int unreliableMessagesSent = 0;
100 static int unreliableMessagesReceived = 0;
101 static int reliableMessagesSent = 0;
102 static int reliableMessagesReceived = 0;
103
104 double masterquerytime = -1000;
105 int masterquerycount = 0;
106 int masterreplycount = 0;
107 int serverquerycount = 0;
108 int serverreplycount = 0;
109
110 /// this is only false if there are still servers left to query
111 static qboolean serverlist_querysleep = true;
112 static qboolean serverlist_paused = false;
113 /// this is pushed a second or two ahead of realtime whenever a master server
114 /// reply is received, to avoid issuing queries while master replies are still
115 /// flooding in (which would make a mess of the ping times)
116 static double serverlist_querywaittime = 0;
117
118 static unsigned char sendbuffer[NET_HEADERSIZE+NET_MAXMESSAGE];
119 static unsigned char readbuffer[NET_HEADERSIZE+NET_MAXMESSAGE];
120
121 static int cl_numsockets;
122 static lhnetsocket_t *cl_sockets[16];
123 static int sv_numsockets;
124 static lhnetsocket_t *sv_sockets[16];
125
126 netconn_t *netconn_list = NULL;
127 mempool_t *netconn_mempool = NULL;
128
129 cvar_t cl_netport = {0, "cl_port", "0", "forces client to use chosen port number if not 0"};
130 cvar_t sv_netport = {0, "port", "26000", "server port for players to connect to"};
131 cvar_t net_address = {0, "net_address", "", "network address to open ipv4 ports on (if empty, use default interfaces)"};
132 cvar_t net_address_ipv6 = {0, "net_address_ipv6", "", "network address to open ipv6 ports on (if empty, use default interfaces)"};
133
134 char net_extresponse[NET_EXTRESPONSE_MAX][1400];
135 int net_extresponse_count = 0;
136 int net_extresponse_last = 0;
137
138 // ServerList interface
139 serverlist_mask_t serverlist_andmasks[SERVERLIST_ANDMASKCOUNT];
140 serverlist_mask_t serverlist_ormasks[SERVERLIST_ORMASKCOUNT];
141
142 serverlist_infofield_t serverlist_sortbyfield;
143 int serverlist_sortflags;
144
145 int serverlist_viewcount = 0;
146 serverlist_entry_t *serverlist_viewlist[SERVERLIST_VIEWLISTSIZE];
147
148 int serverlist_cachecount;
149 serverlist_entry_t serverlist_cache[SERVERLIST_TOTALSIZE];
150
151 qboolean serverlist_consoleoutput;
152
153 static int nFavorites = 0;
154 static lhnetaddress_t favorites[256];
155
NetConn_UpdateFavorites(void)156 void NetConn_UpdateFavorites(void)
157 {
158 const char *p;
159 nFavorites = 0;
160 p = net_slist_favorites.string;
161 while((size_t) nFavorites < sizeof(favorites) / sizeof(*favorites) && COM_ParseToken_Console(&p))
162 {
163 if(LHNETADDRESS_FromString(&favorites[nFavorites], com_token, 26000))
164 ++nFavorites;
165 }
166 }
167
168 /// helper function to insert a value into the viewset
169 /// spare entries will be removed
_ServerList_ViewList_Helper_InsertBefore(int index,serverlist_entry_t * entry)170 static void _ServerList_ViewList_Helper_InsertBefore( int index, serverlist_entry_t *entry )
171 {
172 int i;
173 if( serverlist_viewcount < SERVERLIST_VIEWLISTSIZE ) {
174 i = serverlist_viewcount++;
175 } else {
176 i = SERVERLIST_VIEWLISTSIZE - 1;
177 }
178
179 for( ; i > index ; i-- )
180 serverlist_viewlist[ i ] = serverlist_viewlist[ i - 1 ];
181
182 serverlist_viewlist[index] = entry;
183 }
184
185 /// we suppose serverlist_viewcount to be valid, ie > 0
_ServerList_ViewList_Helper_Remove(int index)186 static void _ServerList_ViewList_Helper_Remove( int index )
187 {
188 serverlist_viewcount--;
189 for( ; index < serverlist_viewcount ; index++ )
190 serverlist_viewlist[index] = serverlist_viewlist[index + 1];
191 }
192
193 /// \returns true if A should be inserted before B
_ServerList_Entry_Compare(serverlist_entry_t * A,serverlist_entry_t * B)194 static qboolean _ServerList_Entry_Compare( serverlist_entry_t *A, serverlist_entry_t *B )
195 {
196 int result = 0; // > 0 if for numbers A > B and for text if A < B
197
198 if( serverlist_sortflags & SLSF_FAVORITESFIRST )
199 {
200 if(A->info.isfavorite != B->info.isfavorite)
201 return A->info.isfavorite;
202 }
203
204 switch( serverlist_sortbyfield ) {
205 case SLIF_PING:
206 result = A->info.ping - B->info.ping;
207 break;
208 case SLIF_MAXPLAYERS:
209 result = A->info.maxplayers - B->info.maxplayers;
210 break;
211 case SLIF_NUMPLAYERS:
212 result = A->info.numplayers - B->info.numplayers;
213 break;
214 case SLIF_NUMBOTS:
215 result = A->info.numbots - B->info.numbots;
216 break;
217 case SLIF_NUMHUMANS:
218 result = A->info.numhumans - B->info.numhumans;
219 break;
220 case SLIF_FREESLOTS:
221 result = A->info.freeslots - B->info.freeslots;
222 break;
223 case SLIF_PROTOCOL:
224 result = A->info.protocol - B->info.protocol;
225 break;
226 case SLIF_CNAME:
227 result = strcmp( B->info.cname, A->info.cname );
228 break;
229 case SLIF_GAME:
230 result = strcasecmp( B->info.game, A->info.game );
231 break;
232 case SLIF_MAP:
233 result = strcasecmp( B->info.map, A->info.map );
234 break;
235 case SLIF_MOD:
236 result = strcasecmp( B->info.mod, A->info.mod );
237 break;
238 case SLIF_NAME:
239 result = strcasecmp( B->info.name, A->info.name );
240 break;
241 case SLIF_QCSTATUS:
242 result = strcasecmp( B->info.qcstatus, A->info.qcstatus ); // not really THAT useful, though
243 break;
244 case SLIF_ISFAVORITE:
245 result = !!B->info.isfavorite - !!A->info.isfavorite;
246 break;
247 default:
248 Con_DPrint( "_ServerList_Entry_Compare: Bad serverlist_sortbyfield!\n" );
249 break;
250 }
251
252 if (result != 0)
253 {
254 if( serverlist_sortflags & SLSF_DESCENDING )
255 return result > 0;
256 else
257 return result < 0;
258 }
259
260 // if the chosen sort key is identical, sort by index
261 // (makes this a stable sort, so that later replies from servers won't
262 // shuffle the servers around when they have the same ping)
263 return A < B;
264 }
265
_ServerList_CompareInt(int A,serverlist_maskop_t op,int B)266 static qboolean _ServerList_CompareInt( int A, serverlist_maskop_t op, int B )
267 {
268 // This should actually be done with some intermediate and end-of-function return
269 switch( op ) {
270 case SLMO_LESS:
271 return A < B;
272 case SLMO_LESSEQUAL:
273 return A <= B;
274 case SLMO_EQUAL:
275 return A == B;
276 case SLMO_GREATER:
277 return A > B;
278 case SLMO_NOTEQUAL:
279 return A != B;
280 case SLMO_GREATEREQUAL:
281 case SLMO_CONTAINS:
282 case SLMO_NOTCONTAIN:
283 case SLMO_STARTSWITH:
284 case SLMO_NOTSTARTSWITH:
285 return A >= B;
286 default:
287 Con_DPrint( "_ServerList_CompareInt: Bad op!\n" );
288 return false;
289 }
290 }
291
_ServerList_CompareStr(const char * A,serverlist_maskop_t op,const char * B)292 static qboolean _ServerList_CompareStr( const char *A, serverlist_maskop_t op, const char *B )
293 {
294 int i;
295 char bufferA[ 1400 ], bufferB[ 1400 ]; // should be more than enough
296 COM_StringDecolorize(A, 0, bufferA, sizeof(bufferA), false);
297 for (i = 0;i < (int)sizeof(bufferA)-1 && bufferA[i];i++)
298 bufferA[i] = (bufferA[i] >= 'A' && bufferA[i] <= 'Z') ? (bufferA[i] + 'a' - 'A') : bufferA[i];
299 bufferA[i] = 0;
300 for (i = 0;i < (int)sizeof(bufferB)-1 && B[i];i++)
301 bufferB[i] = (B[i] >= 'A' && B[i] <= 'Z') ? (B[i] + 'a' - 'A') : B[i];
302 bufferB[i] = 0;
303
304 // Same here, also using an intermediate & final return would be more appropriate
305 // A info B mask
306 switch( op ) {
307 case SLMO_CONTAINS:
308 return *bufferB && !!strstr( bufferA, bufferB ); // we want a real bool
309 case SLMO_NOTCONTAIN:
310 return !*bufferB || !strstr( bufferA, bufferB );
311 case SLMO_STARTSWITH:
312 //Con_Printf("startsWith: %s %s\n", bufferA, bufferB);
313 return *bufferB && !memcmp(bufferA, bufferB, strlen(bufferB));
314 case SLMO_NOTSTARTSWITH:
315 return !*bufferB || memcmp(bufferA, bufferB, strlen(bufferB));
316 case SLMO_LESS:
317 return strcmp( bufferA, bufferB ) < 0;
318 case SLMO_LESSEQUAL:
319 return strcmp( bufferA, bufferB ) <= 0;
320 case SLMO_EQUAL:
321 return strcmp( bufferA, bufferB ) == 0;
322 case SLMO_GREATER:
323 return strcmp( bufferA, bufferB ) > 0;
324 case SLMO_NOTEQUAL:
325 return strcmp( bufferA, bufferB ) != 0;
326 case SLMO_GREATEREQUAL:
327 return strcmp( bufferA, bufferB ) >= 0;
328 default:
329 Con_DPrint( "_ServerList_CompareStr: Bad op!\n" );
330 return false;
331 }
332 }
333
_ServerList_Entry_Mask(serverlist_mask_t * mask,serverlist_info_t * info)334 static qboolean _ServerList_Entry_Mask( serverlist_mask_t *mask, serverlist_info_t *info )
335 {
336 if( !_ServerList_CompareInt( info->ping, mask->tests[SLIF_PING], mask->info.ping ) )
337 return false;
338 if( !_ServerList_CompareInt( info->maxplayers, mask->tests[SLIF_MAXPLAYERS], mask->info.maxplayers ) )
339 return false;
340 if( !_ServerList_CompareInt( info->numplayers, mask->tests[SLIF_NUMPLAYERS], mask->info.numplayers ) )
341 return false;
342 if( !_ServerList_CompareInt( info->numbots, mask->tests[SLIF_NUMBOTS], mask->info.numbots ) )
343 return false;
344 if( !_ServerList_CompareInt( info->numhumans, mask->tests[SLIF_NUMHUMANS], mask->info.numhumans ) )
345 return false;
346 if( !_ServerList_CompareInt( info->freeslots, mask->tests[SLIF_FREESLOTS], mask->info.freeslots ) )
347 return false;
348 if( !_ServerList_CompareInt( info->protocol, mask->tests[SLIF_PROTOCOL], mask->info.protocol ))
349 return false;
350 if( *mask->info.cname
351 && !_ServerList_CompareStr( info->cname, mask->tests[SLIF_CNAME], mask->info.cname ) )
352 return false;
353 if( *mask->info.game
354 && !_ServerList_CompareStr( info->game, mask->tests[SLIF_GAME], mask->info.game ) )
355 return false;
356 if( *mask->info.mod
357 && !_ServerList_CompareStr( info->mod, mask->tests[SLIF_MOD], mask->info.mod ) )
358 return false;
359 if( *mask->info.map
360 && !_ServerList_CompareStr( info->map, mask->tests[SLIF_MAP], mask->info.map ) )
361 return false;
362 if( *mask->info.name
363 && !_ServerList_CompareStr( info->name, mask->tests[SLIF_NAME], mask->info.name ) )
364 return false;
365 if( *mask->info.qcstatus
366 && !_ServerList_CompareStr( info->qcstatus, mask->tests[SLIF_QCSTATUS], mask->info.qcstatus ) )
367 return false;
368 if( *mask->info.players
369 && !_ServerList_CompareStr( info->players, mask->tests[SLIF_PLAYERS], mask->info.players ) )
370 return false;
371 if( !_ServerList_CompareInt( info->isfavorite, mask->tests[SLIF_ISFAVORITE], mask->info.isfavorite ))
372 return false;
373 return true;
374 }
375
ServerList_ViewList_Insert(serverlist_entry_t * entry)376 static void ServerList_ViewList_Insert( serverlist_entry_t *entry )
377 {
378 int start, end, mid, i;
379 lhnetaddress_t addr;
380
381 // reject incompatible servers
382 if(
383 entry->info.gameversion != gameversion.integer
384 &&
385 !(
386 gameversion_min.integer >= 0 // min/max range set by user/mod?
387 && gameversion_max.integer >= 0
388 && gameversion_min.integer >= entry->info.gameversion // version of server in min/max range?
389 && gameversion_max.integer <= entry->info.gameversion
390 )
391 )
392 return;
393
394 // refresh the "favorite" status
395 entry->info.isfavorite = false;
396 if(LHNETADDRESS_FromString(&addr, entry->info.cname, 26000))
397 {
398 for(i = 0; i < nFavorites; ++i)
399 {
400 if(LHNETADDRESS_Compare(&addr, &favorites[i]) == 0)
401 {
402 entry->info.isfavorite = true;
403 break;
404 }
405 }
406 }
407
408 // FIXME: change this to be more readable (...)
409 // now check whether it passes through the masks
410 for( start = 0 ; start < SERVERLIST_ANDMASKCOUNT && serverlist_andmasks[start].active; start++ )
411 if( !_ServerList_Entry_Mask( &serverlist_andmasks[start], &entry->info ) )
412 return;
413
414 for( start = 0 ; start < SERVERLIST_ORMASKCOUNT && serverlist_ormasks[start].active ; start++ )
415 if( _ServerList_Entry_Mask( &serverlist_ormasks[start], &entry->info ) )
416 break;
417 if( start == SERVERLIST_ORMASKCOUNT || (start > 0 && !serverlist_ormasks[start].active) )
418 return;
419
420 if( !serverlist_viewcount ) {
421 _ServerList_ViewList_Helper_InsertBefore( 0, entry );
422 return;
423 }
424 // ok, insert it, we just need to find out where exactly:
425
426 // two special cases
427 // check whether to insert it as new first item
428 if( _ServerList_Entry_Compare( entry, serverlist_viewlist[0] ) ) {
429 _ServerList_ViewList_Helper_InsertBefore( 0, entry );
430 return;
431 } // check whether to insert it as new last item
432 else if( !_ServerList_Entry_Compare( entry, serverlist_viewlist[serverlist_viewcount - 1] ) ) {
433 _ServerList_ViewList_Helper_InsertBefore( serverlist_viewcount, entry );
434 return;
435 }
436 start = 0;
437 end = serverlist_viewcount - 1;
438 while( end > start + 1 )
439 {
440 mid = (start + end) / 2;
441 // test the item that lies in the middle between start and end
442 if( _ServerList_Entry_Compare( entry, serverlist_viewlist[mid] ) )
443 // the item has to be in the upper half
444 end = mid;
445 else
446 // the item has to be in the lower half
447 start = mid;
448 }
449 _ServerList_ViewList_Helper_InsertBefore( start + 1, entry );
450 }
451
ServerList_ViewList_Remove(serverlist_entry_t * entry)452 static void ServerList_ViewList_Remove( serverlist_entry_t *entry )
453 {
454 int i;
455 for( i = 0; i < serverlist_viewcount; i++ )
456 {
457 if (serverlist_viewlist[i] == entry)
458 {
459 _ServerList_ViewList_Helper_Remove(i);
460 break;
461 }
462 }
463 }
464
ServerList_RebuildViewList(void)465 void ServerList_RebuildViewList(void)
466 {
467 int i;
468
469 serverlist_viewcount = 0;
470 for( i = 0 ; i < serverlist_cachecount ; i++ ) {
471 serverlist_entry_t *entry = &serverlist_cache[i];
472 // also display entries that are currently being refreshed [11/8/2007 Black]
473 if( entry->query == SQS_QUERIED || entry->query == SQS_REFRESHING )
474 ServerList_ViewList_Insert( entry );
475 }
476 }
477
ServerList_ResetMasks(void)478 void ServerList_ResetMasks(void)
479 {
480 int i;
481
482 memset( &serverlist_andmasks, 0, sizeof( serverlist_andmasks ) );
483 memset( &serverlist_ormasks, 0, sizeof( serverlist_ormasks ) );
484 // numbots needs to be compared to -1 to always succeed
485 for(i = 0; i < SERVERLIST_ANDMASKCOUNT; ++i)
486 serverlist_andmasks[i].info.numbots = -1;
487 for(i = 0; i < SERVERLIST_ORMASKCOUNT; ++i)
488 serverlist_ormasks[i].info.numbots = -1;
489 }
490
ServerList_GetPlayerStatistics(int * numplayerspointer,int * maxplayerspointer)491 void ServerList_GetPlayerStatistics(int *numplayerspointer, int *maxplayerspointer)
492 {
493 int i;
494 int numplayers = 0, maxplayers = 0;
495 for (i = 0;i < serverlist_cachecount;i++)
496 {
497 if (serverlist_cache[i].query == SQS_QUERIED)
498 {
499 numplayers += serverlist_cache[i].info.numhumans;
500 maxplayers += serverlist_cache[i].info.maxplayers;
501 }
502 }
503 *numplayerspointer = numplayers;
504 *maxplayerspointer = maxplayers;
505 }
506
507 #if 0
508 static void _ServerList_Test(void)
509 {
510 int i;
511 for( i = 0 ; i < 1024 ; i++ ) {
512 memset( &serverlist_cache[serverlist_cachecount], 0, sizeof( serverlist_entry_t ) );
513 serverlist_cache[serverlist_cachecount].info.ping = 1000 + 1024 - i;
514 dpsnprintf( serverlist_cache[serverlist_cachecount].info.name, sizeof(serverlist_cache[serverlist_cachecount].info.name), "Black's ServerList Test %i", i );
515 serverlist_cache[serverlist_cachecount].finished = true;
516 dpsnprintf( serverlist_cache[serverlist_cachecount].line1, sizeof(serverlist_cache[serverlist_cachecount].info.line1), "%i %s", serverlist_cache[serverlist_cachecount].info.ping, serverlist_cache[serverlist_cachecount].info.name );
517 ServerList_ViewList_Insert( &serverlist_cache[serverlist_cachecount] );
518 serverlist_cachecount++;
519 }
520 }
521 #endif
522
ServerList_QueryList(qboolean resetcache,qboolean querydp,qboolean queryqw,qboolean consoleoutput)523 void ServerList_QueryList(qboolean resetcache, qboolean querydp, qboolean queryqw, qboolean consoleoutput)
524 {
525 masterquerytime = realtime;
526 masterquerycount = 0;
527 masterreplycount = 0;
528 if( resetcache ) {
529 serverquerycount = 0;
530 serverreplycount = 0;
531 serverlist_cachecount = 0;
532 serverlist_viewcount = 0;
533 } else {
534 // refresh all entries
535 int n;
536 for( n = 0 ; n < serverlist_cachecount ; n++ ) {
537 serverlist_entry_t *entry = &serverlist_cache[ n ];
538 entry->query = SQS_REFRESHING;
539 entry->querycounter = 0;
540 }
541 }
542 serverlist_consoleoutput = consoleoutput;
543
544 //_ServerList_Test();
545
546 NetConn_QueryMasters(querydp, queryqw);
547 }
548
549 // rest
550
NetConn_Read(lhnetsocket_t * mysocket,void * data,int maxlength,lhnetaddress_t * peeraddress)551 int NetConn_Read(lhnetsocket_t *mysocket, void *data, int maxlength, lhnetaddress_t *peeraddress)
552 {
553 int length = LHNET_Read(mysocket, data, maxlength, peeraddress);
554 int i;
555 if (length == 0)
556 return 0;
557 if (cl_netpacketloss_receive.integer)
558 for (i = 0;i < cl_numsockets;i++)
559 if (cl_sockets[i] == mysocket && (rand() % 100) < cl_netpacketloss_receive.integer)
560 return 0;
561 if (developer_networking.integer)
562 {
563 char addressstring[128], addressstring2[128];
564 LHNETADDRESS_ToString(LHNET_AddressFromSocket(mysocket), addressstring, sizeof(addressstring), true);
565 if (length > 0)
566 {
567 LHNETADDRESS_ToString(peeraddress, addressstring2, sizeof(addressstring2), true);
568 Con_Printf("LHNET_Read(%p (%s), %p, %i, %p) = %i from %s:\n", (void *)mysocket, addressstring, (void *)data, maxlength, (void *)peeraddress, length, addressstring2);
569 Com_HexDumpToConsole((unsigned char *)data, length);
570 }
571 else
572 Con_Printf("LHNET_Read(%p (%s), %p, %i, %p) = %i\n", (void *)mysocket, addressstring, (void *)data, maxlength, (void *)peeraddress, length);
573 }
574 return length;
575 }
576
NetConn_Write(lhnetsocket_t * mysocket,const void * data,int length,const lhnetaddress_t * peeraddress)577 int NetConn_Write(lhnetsocket_t *mysocket, const void *data, int length, const lhnetaddress_t *peeraddress)
578 {
579 int ret;
580 int i;
581 if (cl_netpacketloss_send.integer)
582 for (i = 0;i < cl_numsockets;i++)
583 if (cl_sockets[i] == mysocket && (rand() % 100) < cl_netpacketloss_send.integer)
584 return length;
585 ret = LHNET_Write(mysocket, data, length, peeraddress);
586 if (developer_networking.integer)
587 {
588 char addressstring[128], addressstring2[128];
589 LHNETADDRESS_ToString(LHNET_AddressFromSocket(mysocket), addressstring, sizeof(addressstring), true);
590 LHNETADDRESS_ToString(peeraddress, addressstring2, sizeof(addressstring2), true);
591 Con_Printf("LHNET_Write(%p (%s), %p, %i, %p (%s)) = %i%s\n", (void *)mysocket, addressstring, (void *)data, length, (void *)peeraddress, addressstring2, length, ret == length ? "" : " (ERROR)");
592 Com_HexDumpToConsole((unsigned char *)data, length);
593 }
594 return ret;
595 }
596
NetConn_WriteString(lhnetsocket_t * mysocket,const char * string,const lhnetaddress_t * peeraddress)597 int NetConn_WriteString(lhnetsocket_t *mysocket, const char *string, const lhnetaddress_t *peeraddress)
598 {
599 // note this does not include the trailing NULL because we add that in the parser
600 return NetConn_Write(mysocket, string, (int)strlen(string), peeraddress);
601 }
602
NetConn_CanSend(netconn_t * conn)603 qboolean NetConn_CanSend(netconn_t *conn)
604 {
605 conn->outgoing_packetcounter = (conn->outgoing_packetcounter + 1) % NETGRAPH_PACKETS;
606 conn->outgoing_netgraph[conn->outgoing_packetcounter].time = realtime;
607 conn->outgoing_netgraph[conn->outgoing_packetcounter].unreliablebytes = NETGRAPH_NOPACKET;
608 conn->outgoing_netgraph[conn->outgoing_packetcounter].reliablebytes = NETGRAPH_NOPACKET;
609 conn->outgoing_netgraph[conn->outgoing_packetcounter].ackbytes = NETGRAPH_NOPACKET;
610 if (realtime > conn->cleartime)
611 return true;
612 else
613 {
614 conn->outgoing_netgraph[conn->outgoing_packetcounter].unreliablebytes = NETGRAPH_CHOKEDPACKET;
615 return false;
616 }
617 }
618
NetConn_SendUnreliableMessage(netconn_t * conn,sizebuf_t * data,protocolversion_t protocol,int rate,qboolean quakesignon_suppressreliables)619 int NetConn_SendUnreliableMessage(netconn_t *conn, sizebuf_t *data, protocolversion_t protocol, int rate, qboolean quakesignon_suppressreliables)
620 {
621 int totallen = 0;
622
623 // if this packet was supposedly choked, but we find ourselves sending one
624 // anyway, make sure the size counting starts at zero
625 // (this mostly happens on level changes and disconnects and such)
626 if (conn->outgoing_netgraph[conn->outgoing_packetcounter].unreliablebytes == NETGRAPH_CHOKEDPACKET)
627 conn->outgoing_netgraph[conn->outgoing_packetcounter].unreliablebytes = NETGRAPH_NOPACKET;
628
629 if (protocol == PROTOCOL_QUAKEWORLD)
630 {
631 int packetLen;
632 qboolean sendreliable;
633
634 // note that it is ok to send empty messages to the qw server,
635 // otherwise it won't respond to us at all
636
637 sendreliable = false;
638 // if the remote side dropped the last reliable message, resend it
639 if (conn->qw.incoming_acknowledged > conn->qw.last_reliable_sequence && conn->qw.incoming_reliable_acknowledged != conn->qw.reliable_sequence)
640 sendreliable = true;
641 // if the reliable transmit buffer is empty, copy the current message out
642 if (!conn->sendMessageLength && conn->message.cursize)
643 {
644 memcpy (conn->sendMessage, conn->message.data, conn->message.cursize);
645 conn->sendMessageLength = conn->message.cursize;
646 SZ_Clear(&conn->message); // clear the message buffer
647 conn->qw.reliable_sequence ^= 1;
648 sendreliable = true;
649 }
650 // outgoing unreliable packet number, and outgoing reliable packet number (0 or 1)
651 *((int *)(sendbuffer + 0)) = LittleLong((unsigned int)conn->outgoing_unreliable_sequence | ((unsigned int)sendreliable<<31));
652 // last received unreliable packet number, and last received reliable packet number (0 or 1)
653 *((int *)(sendbuffer + 4)) = LittleLong((unsigned int)conn->qw.incoming_sequence | ((unsigned int)conn->qw.incoming_reliable_sequence<<31));
654 packetLen = 8;
655 conn->outgoing_unreliable_sequence++;
656 // client sends qport in every packet
657 if (conn == cls.netcon)
658 {
659 *((short *)(sendbuffer + 8)) = LittleShort(cls.qw_qport);
660 packetLen += 2;
661 // also update cls.qw_outgoing_sequence
662 cls.qw_outgoing_sequence = conn->outgoing_unreliable_sequence;
663 }
664 if (packetLen + (sendreliable ? conn->sendMessageLength : 0) > 1400)
665 {
666 Con_Printf ("NetConn_SendUnreliableMessage: reliable message too big %u\n", data->cursize);
667 return -1;
668 }
669
670 conn->outgoing_netgraph[conn->outgoing_packetcounter].unreliablebytes += packetLen + 28;
671
672 // add the reliable message if there is one
673 if (sendreliable)
674 {
675 conn->outgoing_netgraph[conn->outgoing_packetcounter].reliablebytes += conn->sendMessageLength + 28;
676 memcpy(sendbuffer + packetLen, conn->sendMessage, conn->sendMessageLength);
677 packetLen += conn->sendMessageLength;
678 conn->qw.last_reliable_sequence = conn->outgoing_unreliable_sequence;
679 }
680
681 // add the unreliable message if possible
682 if (packetLen + data->cursize <= 1400)
683 {
684 conn->outgoing_netgraph[conn->outgoing_packetcounter].unreliablebytes += data->cursize + 28;
685 memcpy(sendbuffer + packetLen, data->data, data->cursize);
686 packetLen += data->cursize;
687 }
688
689 NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress);
690
691 packetsSent++;
692 unreliableMessagesSent++;
693
694 totallen += packetLen + 28;
695 }
696 else
697 {
698 unsigned int packetLen;
699 unsigned int dataLen;
700 unsigned int eom;
701 unsigned int *header;
702
703 // if a reliable message fragment has been lost, send it again
704 if (conn->sendMessageLength && (realtime - conn->lastSendTime) > 1.0)
705 {
706 if (conn->sendMessageLength <= MAX_PACKETFRAGMENT)
707 {
708 dataLen = conn->sendMessageLength;
709 eom = NETFLAG_EOM;
710 }
711 else
712 {
713 dataLen = MAX_PACKETFRAGMENT;
714 eom = 0;
715 }
716
717 packetLen = NET_HEADERSIZE + dataLen;
718
719 header = (unsigned int *)sendbuffer;
720 header[0] = BigLong(packetLen | (NETFLAG_DATA | eom));
721 header[1] = BigLong(conn->nq.sendSequence - 1);
722 memcpy(sendbuffer + NET_HEADERSIZE, conn->sendMessage, dataLen);
723
724 conn->outgoing_netgraph[conn->outgoing_packetcounter].reliablebytes += packetLen + 28;
725
726 if (NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress) == (int)packetLen)
727 {
728 conn->lastSendTime = realtime;
729 packetsReSent++;
730 }
731
732 totallen += packetLen + 28;
733 }
734
735 // if we have a new reliable message to send, do so
736 if (!conn->sendMessageLength && conn->message.cursize && !quakesignon_suppressreliables)
737 {
738 if (conn->message.cursize > (int)sizeof(conn->sendMessage))
739 {
740 Con_Printf("NetConn_SendUnreliableMessage: reliable message too big (%u > %u)\n", conn->message.cursize, (int)sizeof(conn->sendMessage));
741 conn->message.overflowed = true;
742 return -1;
743 }
744
745 if (developer_networking.integer && conn == cls.netcon)
746 {
747 Con_Print("client sending reliable message to server:\n");
748 SZ_HexDumpToConsole(&conn->message);
749 }
750
751 memcpy(conn->sendMessage, conn->message.data, conn->message.cursize);
752 conn->sendMessageLength = conn->message.cursize;
753 SZ_Clear(&conn->message);
754
755 if (conn->sendMessageLength <= MAX_PACKETFRAGMENT)
756 {
757 dataLen = conn->sendMessageLength;
758 eom = NETFLAG_EOM;
759 }
760 else
761 {
762 dataLen = MAX_PACKETFRAGMENT;
763 eom = 0;
764 }
765
766 packetLen = NET_HEADERSIZE + dataLen;
767
768 header = (unsigned int *)sendbuffer;
769 header[0] = BigLong(packetLen | (NETFLAG_DATA | eom));
770 header[1] = BigLong(conn->nq.sendSequence);
771 memcpy(sendbuffer + NET_HEADERSIZE, conn->sendMessage, dataLen);
772
773 conn->nq.sendSequence++;
774
775 conn->outgoing_netgraph[conn->outgoing_packetcounter].reliablebytes += packetLen + 28;
776
777 NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress);
778
779 conn->lastSendTime = realtime;
780 packetsSent++;
781 reliableMessagesSent++;
782
783 totallen += packetLen + 28;
784 }
785
786 // if we have an unreliable message to send, do so
787 if (data->cursize)
788 {
789 packetLen = NET_HEADERSIZE + data->cursize;
790
791 if (packetLen > (int)sizeof(sendbuffer))
792 {
793 Con_Printf("NetConn_SendUnreliableMessage: message too big %u\n", data->cursize);
794 return -1;
795 }
796
797 header = (unsigned int *)sendbuffer;
798 header[0] = BigLong(packetLen | NETFLAG_UNRELIABLE);
799 header[1] = BigLong(conn->outgoing_unreliable_sequence);
800 memcpy(sendbuffer + NET_HEADERSIZE, data->data, data->cursize);
801
802 conn->outgoing_unreliable_sequence++;
803
804 conn->outgoing_netgraph[conn->outgoing_packetcounter].unreliablebytes += packetLen + 28;
805
806 NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress);
807
808 packetsSent++;
809 unreliableMessagesSent++;
810
811 totallen += packetLen + 28;
812 }
813 }
814
815 // delay later packets to obey rate limit
816 if (conn->cleartime < realtime - 0.1)
817 conn->cleartime = realtime - 0.1;
818 conn->cleartime = conn->cleartime + (double)totallen / (double)rate;
819 if (conn->cleartime < realtime)
820 conn->cleartime = realtime;
821
822 return 0;
823 }
824
NetConn_HaveClientPorts(void)825 qboolean NetConn_HaveClientPorts(void)
826 {
827 return !!cl_numsockets;
828 }
829
NetConn_HaveServerPorts(void)830 qboolean NetConn_HaveServerPorts(void)
831 {
832 return !!sv_numsockets;
833 }
834
NetConn_CloseClientPorts(void)835 void NetConn_CloseClientPorts(void)
836 {
837 for (;cl_numsockets > 0;cl_numsockets--)
838 if (cl_sockets[cl_numsockets - 1])
839 LHNET_CloseSocket(cl_sockets[cl_numsockets - 1]);
840 }
841
NetConn_OpenClientPort(const char * addressstring,lhnetaddresstype_t addresstype,int defaultport)842 void NetConn_OpenClientPort(const char *addressstring, lhnetaddresstype_t addresstype, int defaultport)
843 {
844 lhnetaddress_t address;
845 lhnetsocket_t *s;
846 int success;
847 char addressstring2[1024];
848 if (addressstring && addressstring[0])
849 success = LHNETADDRESS_FromString(&address, addressstring, defaultport);
850 else
851 success = LHNETADDRESS_FromPort(&address, addresstype, defaultport);
852 if (success)
853 {
854 if ((s = LHNET_OpenSocket_Connectionless(&address)))
855 {
856 cl_sockets[cl_numsockets++] = s;
857 LHNETADDRESS_ToString(LHNET_AddressFromSocket(s), addressstring2, sizeof(addressstring2), true);
858 Con_Printf("Client opened a socket on address %s\n", addressstring2);
859 }
860 else
861 {
862 LHNETADDRESS_ToString(&address, addressstring2, sizeof(addressstring2), true);
863 Con_Printf("Client failed to open a socket on address %s\n", addressstring2);
864 }
865 }
866 else
867 Con_Printf("Client unable to parse address %s\n", addressstring);
868 }
869
NetConn_OpenClientPorts(void)870 void NetConn_OpenClientPorts(void)
871 {
872 int port;
873 NetConn_CloseClientPorts();
874 port = bound(0, cl_netport.integer, 65535);
875 if (cl_netport.integer != port)
876 Cvar_SetValueQuick(&cl_netport, port);
877 if(port == 0)
878 Con_Printf("Client using an automatically assigned port\n");
879 else
880 Con_Printf("Client using port %i\n", port);
881 NetConn_OpenClientPort(NULL, LHNETADDRESSTYPE_LOOP, 2);
882 NetConn_OpenClientPort(net_address.string, LHNETADDRESSTYPE_INET4, port);
883 NetConn_OpenClientPort(net_address_ipv6.string, LHNETADDRESSTYPE_INET6, port);
884 }
885
NetConn_CloseServerPorts(void)886 void NetConn_CloseServerPorts(void)
887 {
888 for (;sv_numsockets > 0;sv_numsockets--)
889 if (sv_sockets[sv_numsockets - 1])
890 LHNET_CloseSocket(sv_sockets[sv_numsockets - 1]);
891 }
892
NetConn_OpenServerPort(const char * addressstring,lhnetaddresstype_t addresstype,int defaultport,int range)893 qboolean NetConn_OpenServerPort(const char *addressstring, lhnetaddresstype_t addresstype, int defaultport, int range)
894 {
895 lhnetaddress_t address;
896 lhnetsocket_t *s;
897 int port;
898 char addressstring2[1024];
899 int success;
900
901 for (port = defaultport; port <= defaultport + range; port++)
902 {
903 if (addressstring && addressstring[0])
904 success = LHNETADDRESS_FromString(&address, addressstring, port);
905 else
906 success = LHNETADDRESS_FromPort(&address, addresstype, port);
907 if (success)
908 {
909 if ((s = LHNET_OpenSocket_Connectionless(&address)))
910 {
911 sv_sockets[sv_numsockets++] = s;
912 LHNETADDRESS_ToString(LHNET_AddressFromSocket(s), addressstring2, sizeof(addressstring2), true);
913 Con_Printf("Server listening on address %s\n", addressstring2);
914 return true;
915 }
916 else
917 {
918 LHNETADDRESS_ToString(&address, addressstring2, sizeof(addressstring2), true);
919 Con_Printf("Server failed to open socket on address %s\n", addressstring2);
920 }
921 }
922 else
923 {
924 Con_Printf("Server unable to parse address %s\n", addressstring);
925 // if it cant parse one address, it wont be able to parse another for sure
926 return false;
927 }
928 }
929 return false;
930 }
931
NetConn_OpenServerPorts(int opennetports)932 void NetConn_OpenServerPorts(int opennetports)
933 {
934 int port;
935 NetConn_CloseServerPorts();
936 NetConn_UpdateSockets();
937 port = bound(0, sv_netport.integer, 65535);
938 if (port == 0)
939 port = 26000;
940 Con_Printf("Server using port %i\n", port);
941 if (sv_netport.integer != port)
942 Cvar_SetValueQuick(&sv_netport, port);
943 if (cls.state != ca_dedicated)
944 NetConn_OpenServerPort(NULL, LHNETADDRESSTYPE_LOOP, 1, 1);
945 if (opennetports)
946 {
947 qboolean ip4success = NetConn_OpenServerPort(net_address.string, LHNETADDRESSTYPE_INET4, port, 100);
948 NetConn_OpenServerPort(net_address_ipv6.string, LHNETADDRESSTYPE_INET6, port, ip4success ? 1 : 100);
949 }
950 if (sv_numsockets == 0)
951 Host_Error("NetConn_OpenServerPorts: unable to open any ports!");
952 }
953
NetConn_ChooseClientSocketForAddress(lhnetaddress_t * address)954 lhnetsocket_t *NetConn_ChooseClientSocketForAddress(lhnetaddress_t *address)
955 {
956 int i, a = LHNETADDRESS_GetAddressType(address);
957 for (i = 0;i < cl_numsockets;i++)
958 if (cl_sockets[i] && LHNETADDRESS_GetAddressType(LHNET_AddressFromSocket(cl_sockets[i])) == a)
959 return cl_sockets[i];
960 return NULL;
961 }
962
NetConn_ChooseServerSocketForAddress(lhnetaddress_t * address)963 lhnetsocket_t *NetConn_ChooseServerSocketForAddress(lhnetaddress_t *address)
964 {
965 int i, a = LHNETADDRESS_GetAddressType(address);
966 for (i = 0;i < sv_numsockets;i++)
967 if (sv_sockets[i] && LHNETADDRESS_GetAddressType(LHNET_AddressFromSocket(sv_sockets[i])) == a)
968 return sv_sockets[i];
969 return NULL;
970 }
971
NetConn_Open(lhnetsocket_t * mysocket,lhnetaddress_t * peeraddress)972 netconn_t *NetConn_Open(lhnetsocket_t *mysocket, lhnetaddress_t *peeraddress)
973 {
974 netconn_t *conn;
975 conn = (netconn_t *)Mem_Alloc(netconn_mempool, sizeof(*conn));
976 conn->mysocket = mysocket;
977 conn->peeraddress = *peeraddress;
978 conn->lastMessageTime = realtime;
979 conn->message.data = conn->messagedata;
980 conn->message.maxsize = sizeof(conn->messagedata);
981 conn->message.cursize = 0;
982 // LordHavoc: (inspired by ProQuake) use a short connect timeout to
983 // reduce effectiveness of connection request floods
984 conn->timeout = realtime + net_connecttimeout.value;
985 LHNETADDRESS_ToString(&conn->peeraddress, conn->address, sizeof(conn->address), true);
986 conn->next = netconn_list;
987 netconn_list = conn;
988 return conn;
989 }
990
991 void NetConn_ClearConnectFlood(lhnetaddress_t *peeraddress);
NetConn_Close(netconn_t * conn)992 void NetConn_Close(netconn_t *conn)
993 {
994 netconn_t *c;
995 // remove connection from list
996
997 // allow the client to reconnect immediately
998 NetConn_ClearConnectFlood(&(conn->peeraddress));
999
1000 if (conn == netconn_list)
1001 netconn_list = conn->next;
1002 else
1003 {
1004 for (c = netconn_list;c;c = c->next)
1005 {
1006 if (c->next == conn)
1007 {
1008 c->next = conn->next;
1009 break;
1010 }
1011 }
1012 // not found in list, we'll avoid crashing here...
1013 if (!c)
1014 return;
1015 }
1016 // free connection
1017 Mem_Free(conn);
1018 }
1019
1020 static int clientport = -1;
1021 static int clientport2 = -1;
1022 static int hostport = -1;
NetConn_UpdateSockets(void)1023 void NetConn_UpdateSockets(void)
1024 {
1025 if (cls.state != ca_dedicated)
1026 {
1027 if (clientport2 != cl_netport.integer)
1028 {
1029 clientport2 = cl_netport.integer;
1030 if (cls.state == ca_connected)
1031 Con_Print("Changing \"cl_port\" will not take effect until you reconnect.\n");
1032 }
1033 if (cls.state == ca_disconnected && clientport != clientport2)
1034 {
1035 clientport = clientport2;
1036 NetConn_CloseClientPorts();
1037 }
1038 if (cl_numsockets == 0)
1039 NetConn_OpenClientPorts();
1040 }
1041
1042 if (hostport != sv_netport.integer)
1043 {
1044 hostport = sv_netport.integer;
1045 if (sv.active)
1046 Con_Print("Changing \"port\" will not take effect until \"map\" command is executed.\n");
1047 }
1048 }
1049
NetConn_ReceivedMessage(netconn_t * conn,unsigned char * data,int length,protocolversion_t protocol,double newtimeout)1050 static int NetConn_ReceivedMessage(netconn_t *conn, unsigned char *data, int length, protocolversion_t protocol, double newtimeout)
1051 {
1052 int originallength = length;
1053 if (length < 8)
1054 return 0;
1055
1056 if (protocol == PROTOCOL_QUAKEWORLD)
1057 {
1058 int sequence, sequence_ack;
1059 int reliable_ack, reliable_message;
1060 int count;
1061 int qport;
1062
1063 sequence = LittleLong(*((int *)(data + 0)));
1064 sequence_ack = LittleLong(*((int *)(data + 4)));
1065 data += 8;
1066 length -= 8;
1067
1068 if (conn != cls.netcon)
1069 {
1070 // server only
1071 if (length < 2)
1072 return 0;
1073 // TODO: use qport to identify that this client really is who they say they are? (and elsewhere in the code to identify the connection without a port match?)
1074 qport = LittleShort(*((int *)(data + 8)));
1075 data += 2;
1076 length -= 2;
1077 }
1078
1079 packetsReceived++;
1080 reliable_message = (sequence >> 31) & 1;
1081 reliable_ack = (sequence_ack >> 31) & 1;
1082 sequence &= ~(1<<31);
1083 sequence_ack &= ~(1<<31);
1084 if (sequence <= conn->qw.incoming_sequence)
1085 {
1086 //Con_DPrint("Got a stale datagram\n");
1087 return 0;
1088 }
1089 count = sequence - (conn->qw.incoming_sequence + 1);
1090 if (count > 0)
1091 {
1092 droppedDatagrams += count;
1093 //Con_DPrintf("Dropped %u datagram(s)\n", count);
1094 while (count--)
1095 {
1096 conn->incoming_packetcounter = (conn->incoming_packetcounter + 1) % NETGRAPH_PACKETS;
1097 conn->incoming_netgraph[conn->incoming_packetcounter].time = realtime;
1098 conn->incoming_netgraph[conn->incoming_packetcounter].unreliablebytes = NETGRAPH_LOSTPACKET;
1099 conn->incoming_netgraph[conn->incoming_packetcounter].reliablebytes = NETGRAPH_NOPACKET;
1100 conn->incoming_netgraph[conn->incoming_packetcounter].ackbytes = NETGRAPH_NOPACKET;
1101 }
1102 }
1103 conn->incoming_packetcounter = (conn->incoming_packetcounter + 1) % NETGRAPH_PACKETS;
1104 conn->incoming_netgraph[conn->incoming_packetcounter].time = realtime;
1105 conn->incoming_netgraph[conn->incoming_packetcounter].unreliablebytes = originallength + 28;
1106 conn->incoming_netgraph[conn->incoming_packetcounter].reliablebytes = NETGRAPH_NOPACKET;
1107 conn->incoming_netgraph[conn->incoming_packetcounter].ackbytes = NETGRAPH_NOPACKET;
1108 if (reliable_ack == conn->qw.reliable_sequence)
1109 {
1110 // received, now we will be able to send another reliable message
1111 conn->sendMessageLength = 0;
1112 reliableMessagesReceived++;
1113 }
1114 conn->qw.incoming_sequence = sequence;
1115 if (conn == cls.netcon)
1116 cls.qw_incoming_sequence = conn->qw.incoming_sequence;
1117 conn->qw.incoming_acknowledged = sequence_ack;
1118 conn->qw.incoming_reliable_acknowledged = reliable_ack;
1119 if (reliable_message)
1120 conn->qw.incoming_reliable_sequence ^= 1;
1121 conn->lastMessageTime = realtime;
1122 conn->timeout = realtime + newtimeout;
1123 unreliableMessagesReceived++;
1124 SZ_Clear(&net_message);
1125 SZ_Write(&net_message, data, length);
1126 MSG_BeginReading();
1127 return 2;
1128 }
1129 else
1130 {
1131 unsigned int count;
1132 unsigned int flags;
1133 unsigned int sequence;
1134 int qlength;
1135
1136 qlength = (unsigned int)BigLong(((int *)data)[0]);
1137 flags = qlength & ~NETFLAG_LENGTH_MASK;
1138 qlength &= NETFLAG_LENGTH_MASK;
1139 // control packets were already handled
1140 if (!(flags & NETFLAG_CTL) && qlength == length)
1141 {
1142 sequence = BigLong(((int *)data)[1]);
1143 packetsReceived++;
1144 data += 8;
1145 length -= 8;
1146 if (flags & NETFLAG_UNRELIABLE)
1147 {
1148 if (sequence >= conn->nq.unreliableReceiveSequence)
1149 {
1150 if (sequence > conn->nq.unreliableReceiveSequence)
1151 {
1152 count = sequence - conn->nq.unreliableReceiveSequence;
1153 droppedDatagrams += count;
1154 //Con_DPrintf("Dropped %u datagram(s)\n", count);
1155 while (count--)
1156 {
1157 conn->incoming_packetcounter = (conn->incoming_packetcounter + 1) % NETGRAPH_PACKETS;
1158 conn->incoming_netgraph[conn->incoming_packetcounter].time = realtime;
1159 conn->incoming_netgraph[conn->incoming_packetcounter].unreliablebytes = NETGRAPH_LOSTPACKET;
1160 conn->incoming_netgraph[conn->incoming_packetcounter].reliablebytes = NETGRAPH_NOPACKET;
1161 conn->incoming_netgraph[conn->incoming_packetcounter].ackbytes = NETGRAPH_NOPACKET;
1162 }
1163 }
1164 conn->incoming_packetcounter = (conn->incoming_packetcounter + 1) % NETGRAPH_PACKETS;
1165 conn->incoming_netgraph[conn->incoming_packetcounter].time = realtime;
1166 conn->incoming_netgraph[conn->incoming_packetcounter].unreliablebytes = originallength + 28;
1167 conn->incoming_netgraph[conn->incoming_packetcounter].reliablebytes = NETGRAPH_NOPACKET;
1168 conn->incoming_netgraph[conn->incoming_packetcounter].ackbytes = NETGRAPH_NOPACKET;
1169 conn->nq.unreliableReceiveSequence = sequence + 1;
1170 conn->lastMessageTime = realtime;
1171 conn->timeout = realtime + newtimeout;
1172 unreliableMessagesReceived++;
1173 if (length > 0)
1174 {
1175 SZ_Clear(&net_message);
1176 SZ_Write(&net_message, data, length);
1177 MSG_BeginReading();
1178 return 2;
1179 }
1180 }
1181 //else
1182 // Con_DPrint("Got a stale datagram\n");
1183 return 1;
1184 }
1185 else if (flags & NETFLAG_ACK)
1186 {
1187 conn->incoming_netgraph[conn->incoming_packetcounter].ackbytes += originallength + 28;
1188 if (sequence == (conn->nq.sendSequence - 1))
1189 {
1190 if (sequence == conn->nq.ackSequence)
1191 {
1192 conn->nq.ackSequence++;
1193 if (conn->nq.ackSequence != conn->nq.sendSequence)
1194 Con_DPrint("ack sequencing error\n");
1195 conn->lastMessageTime = realtime;
1196 conn->timeout = realtime + newtimeout;
1197 if (conn->sendMessageLength > MAX_PACKETFRAGMENT)
1198 {
1199 unsigned int packetLen;
1200 unsigned int dataLen;
1201 unsigned int eom;
1202 unsigned int *header;
1203
1204 conn->sendMessageLength -= MAX_PACKETFRAGMENT;
1205 memmove(conn->sendMessage, conn->sendMessage+MAX_PACKETFRAGMENT, conn->sendMessageLength);
1206
1207 if (conn->sendMessageLength <= MAX_PACKETFRAGMENT)
1208 {
1209 dataLen = conn->sendMessageLength;
1210 eom = NETFLAG_EOM;
1211 }
1212 else
1213 {
1214 dataLen = MAX_PACKETFRAGMENT;
1215 eom = 0;
1216 }
1217
1218 packetLen = NET_HEADERSIZE + dataLen;
1219
1220 header = (unsigned int *)sendbuffer;
1221 header[0] = BigLong(packetLen | (NETFLAG_DATA | eom));
1222 header[1] = BigLong(conn->nq.sendSequence);
1223 memcpy(sendbuffer + NET_HEADERSIZE, conn->sendMessage, dataLen);
1224
1225 conn->nq.sendSequence++;
1226
1227 if (NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress) == (int)packetLen)
1228 {
1229 conn->lastSendTime = realtime;
1230 packetsSent++;
1231 }
1232 }
1233 else
1234 conn->sendMessageLength = 0;
1235 }
1236 //else
1237 // Con_DPrint("Duplicate ACK received\n");
1238 }
1239 //else
1240 // Con_DPrint("Stale ACK received\n");
1241 return 1;
1242 }
1243 else if (flags & NETFLAG_DATA)
1244 {
1245 unsigned int temppacket[2];
1246 conn->incoming_netgraph[conn->incoming_packetcounter].reliablebytes += originallength + 28;
1247 conn->outgoing_netgraph[conn->outgoing_packetcounter].ackbytes += 8 + 28;
1248 temppacket[0] = BigLong(8 | NETFLAG_ACK);
1249 temppacket[1] = BigLong(sequence);
1250 NetConn_Write(conn->mysocket, (unsigned char *)temppacket, 8, &conn->peeraddress);
1251 if (sequence == conn->nq.receiveSequence)
1252 {
1253 conn->lastMessageTime = realtime;
1254 conn->timeout = realtime + newtimeout;
1255 conn->nq.receiveSequence++;
1256 if( conn->receiveMessageLength + length <= (int)sizeof( conn->receiveMessage ) ) {
1257 memcpy(conn->receiveMessage + conn->receiveMessageLength, data, length);
1258 conn->receiveMessageLength += length;
1259 } else {
1260 Con_Printf( "Reliable message (seq: %i) too big for message buffer!\n"
1261 "Dropping the message!\n", sequence );
1262 conn->receiveMessageLength = 0;
1263 return 1;
1264 }
1265 if (flags & NETFLAG_EOM)
1266 {
1267 reliableMessagesReceived++;
1268 length = conn->receiveMessageLength;
1269 conn->receiveMessageLength = 0;
1270 if (length > 0)
1271 {
1272 SZ_Clear(&net_message);
1273 SZ_Write(&net_message, conn->receiveMessage, length);
1274 MSG_BeginReading();
1275 return 2;
1276 }
1277 }
1278 }
1279 else
1280 receivedDuplicateCount++;
1281 return 1;
1282 }
1283 }
1284 }
1285 return 0;
1286 }
1287
NetConn_ConnectionEstablished(lhnetsocket_t * mysocket,lhnetaddress_t * peeraddress,protocolversion_t initialprotocol)1288 void NetConn_ConnectionEstablished(lhnetsocket_t *mysocket, lhnetaddress_t *peeraddress, protocolversion_t initialprotocol)
1289 {
1290 cls.connect_trying = false;
1291 M_Update_Return_Reason("");
1292 // the connection request succeeded, stop current connection and set up a new connection
1293 CL_Disconnect();
1294 // if we're connecting to a remote server, shut down any local server
1295 if (LHNETADDRESS_GetAddressType(peeraddress) != LHNETADDRESSTYPE_LOOP && sv.active)
1296 Host_ShutdownServer ();
1297 // allocate a net connection to keep track of things
1298 cls.netcon = NetConn_Open(mysocket, peeraddress);
1299 Con_Printf("Connection accepted to %s\n", cls.netcon->address);
1300 key_dest = key_game;
1301 m_state = m_none;
1302 cls.demonum = -1; // not in the demo loop now
1303 cls.state = ca_connected;
1304 cls.signon = 0; // need all the signon messages before playing
1305 cls.protocol = initialprotocol;
1306 // reset move sequence numbering on this new connection
1307 cls.servermovesequence = 0;
1308 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1309 Cmd_ForwardStringToServer("new");
1310 if (cls.protocol == PROTOCOL_QUAKE)
1311 {
1312 // write a keepalive (clc_nop) as it seems to greatly improve the
1313 // chances of connecting to a netquake server
1314 sizebuf_t msg;
1315 unsigned char buf[4];
1316 memset(&msg, 0, sizeof(msg));
1317 msg.data = buf;
1318 msg.maxsize = sizeof(buf);
1319 MSG_WriteChar(&msg, clc_nop);
1320 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
1321 }
1322 }
1323
NetConn_IsLocalGame(void)1324 int NetConn_IsLocalGame(void)
1325 {
1326 if (cls.state == ca_connected && sv.active && cl.maxclients == 1)
1327 return true;
1328 return false;
1329 }
1330
NetConn_ClientParsePacket_ServerList_ProcessReply(const char * addressstring)1331 static int NetConn_ClientParsePacket_ServerList_ProcessReply(const char *addressstring)
1332 {
1333 int n;
1334 int pingtime;
1335 serverlist_entry_t *entry = NULL;
1336
1337 // search the cache for this server and update it
1338 for (n = 0;n < serverlist_cachecount;n++) {
1339 entry = &serverlist_cache[ n ];
1340 if (!strcmp(addressstring, entry->info.cname))
1341 break;
1342 }
1343
1344 if (n == serverlist_cachecount)
1345 {
1346 // LAN search doesnt require an answer from the master server so we wont
1347 // know the ping nor will it be initialized already...
1348
1349 // find a slot
1350 if (serverlist_cachecount == SERVERLIST_TOTALSIZE)
1351 return -1;
1352
1353 entry = &serverlist_cache[n];
1354
1355 memset(entry, 0, sizeof(*entry));
1356 // store the data the engine cares about (address and ping)
1357 strlcpy(entry->info.cname, addressstring, sizeof(entry->info.cname));
1358 entry->info.ping = 100000;
1359 entry->querytime = realtime;
1360 // if not in the slist menu we should print the server to console
1361 if (serverlist_consoleoutput)
1362 Con_Printf("querying %s\n", addressstring);
1363 ++serverlist_cachecount;
1364 }
1365 // if this is the first reply from this server, count it as having replied
1366 pingtime = (int)((realtime - entry->querytime) * 1000.0 + 0.5);
1367 pingtime = bound(0, pingtime, 9999);
1368 if (entry->query == SQS_REFRESHING) {
1369 entry->info.ping = pingtime;
1370 entry->query = SQS_QUERIED;
1371 } else {
1372 // convert to unsigned to catch the -1
1373 // I still dont like this but its better than the old 10000 magic ping number - as in easier to type and read :( [11/8/2007 Black]
1374 entry->info.ping = min((unsigned) entry->info.ping, (unsigned) pingtime);
1375 serverreplycount++;
1376 }
1377
1378 // other server info is updated by the caller
1379 return n;
1380 }
1381
NetConn_ClientParsePacket_ServerList_UpdateCache(int n)1382 static void NetConn_ClientParsePacket_ServerList_UpdateCache(int n)
1383 {
1384 serverlist_entry_t *entry = &serverlist_cache[n];
1385 serverlist_info_t *info = &entry->info;
1386 // update description strings for engine menu and console output
1387 dpsnprintf(entry->line1, sizeof(serverlist_cache[n].line1), "^%c%5d^7 ^%c%3u^7/%3u %-65.65s", info->ping >= 300 ? '1' : (info->ping >= 200 ? '3' : '7'), (int)info->ping, ((info->numhumans > 0 && info->numhumans < info->maxplayers) ? (info->numhumans >= 4 ? '7' : '3') : '1'), info->numplayers, info->maxplayers, info->name);
1388 dpsnprintf(entry->line2, sizeof(serverlist_cache[n].line2), "^4%-21.21s %-19.19s ^%c%-17.17s^4 %-20.20s", info->cname, info->game,
1389 (
1390 info->gameversion != gameversion.integer
1391 &&
1392 !(
1393 gameversion_min.integer >= 0 // min/max range set by user/mod?
1394 && gameversion_max.integer >= 0
1395 && gameversion_min.integer >= info->gameversion // version of server in min/max range?
1396 && gameversion_max.integer <= info->gameversion
1397 )
1398 ) ? '1' : '4',
1399 info->mod, info->map);
1400 if (entry->query == SQS_QUERIED)
1401 {
1402 if(!serverlist_paused)
1403 ServerList_ViewList_Remove(entry);
1404 }
1405 // if not in the slist menu we should print the server to console (if wanted)
1406 else if( serverlist_consoleoutput )
1407 Con_Printf("%s\n%s\n", serverlist_cache[n].line1, serverlist_cache[n].line2);
1408 // and finally, update the view set
1409 if(!serverlist_paused)
1410 ServerList_ViewList_Insert( entry );
1411 // update the entry's state
1412 serverlist_cache[n].query = SQS_QUERIED;
1413 }
1414
1415 // returns true, if it's sensible to continue the processing
NetConn_ClientParsePacket_ServerList_PrepareQuery(int protocol,const char * ipstring,qboolean isfavorite)1416 static qboolean NetConn_ClientParsePacket_ServerList_PrepareQuery( int protocol, const char *ipstring, qboolean isfavorite ) {
1417 int n;
1418 serverlist_entry_t *entry;
1419
1420 // ignore the rest of the message if the serverlist is full
1421 if( serverlist_cachecount == SERVERLIST_TOTALSIZE )
1422 return false;
1423 // also ignore it if we have already queried it (other master server response)
1424 for( n = 0 ; n < serverlist_cachecount ; n++ )
1425 if( !strcmp( ipstring, serverlist_cache[ n ].info.cname ) )
1426 break;
1427
1428 entry = &serverlist_cache[n];
1429
1430 if( n < serverlist_cachecount ) {
1431 // the entry has already been queried once or
1432 return true;
1433 }
1434
1435 memset(entry, 0, sizeof(entry));
1436 entry->protocol = protocol;
1437 // store the data the engine cares about (address and ping)
1438 strlcpy (entry->info.cname, ipstring, sizeof(entry->info.cname));
1439
1440 entry->info.isfavorite = isfavorite;
1441
1442 // no, then reset the ping right away
1443 entry->info.ping = -1;
1444 // we also want to increase the serverlist_cachecount then
1445 serverlist_cachecount++;
1446 serverquerycount++;
1447
1448 entry->query = SQS_QUERYING;
1449
1450 return true;
1451 }
1452
NetConn_ClientParsePacket_ServerList_ParseDPList(lhnetaddress_t * senderaddress,const unsigned char * data,int length,qboolean isextended)1453 static void NetConn_ClientParsePacket_ServerList_ParseDPList(lhnetaddress_t *senderaddress, const unsigned char *data, int length, qboolean isextended)
1454 {
1455 masterreplycount++;
1456 if (serverlist_consoleoutput)
1457 Con_Printf("received DarkPlaces %sserver list...\n", isextended ? "extended " : "");
1458 while (length >= 7)
1459 {
1460 char ipstring [128];
1461
1462 // IPv4 address
1463 if (data[0] == '\\')
1464 {
1465 unsigned short port = data[5] * 256 + data[6];
1466
1467 if (port != 0 && (data[1] != 0xFF || data[2] != 0xFF || data[3] != 0xFF || data[4] != 0xFF))
1468 dpsnprintf (ipstring, sizeof (ipstring), "%u.%u.%u.%u:%hu", data[1], data[2], data[3], data[4], port);
1469
1470 // move on to next address in packet
1471 data += 7;
1472 length -= 7;
1473 }
1474 // IPv6 address
1475 else if (data[0] == '/' && isextended && length >= 19)
1476 {
1477 unsigned short port = data[17] * 256 + data[18];
1478
1479 if (port != 0)
1480 {
1481 const char *ifname;
1482
1483 /// \TODO: make some basic checks of the IP address (broadcast, ...)
1484
1485 ifname = LHNETADDRESS_GetInterfaceName(senderaddress);
1486 if (ifname != NULL)
1487 {
1488 dpsnprintf (ipstring, sizeof (ipstring), "[%x%02x:%x%02x:%x%02x:%x%02x:%x%02x:%x%02x:%x%02x:%x%02x%%%s]:%hu",
1489 data[1], data[2], data[3], data[4], data[5], data[6], data[7], data[8],
1490 data[9], data[10], data[11], data[12], data[13], data[14], data[15], data[16],
1491 ifname, port);
1492 }
1493 else
1494 {
1495 dpsnprintf (ipstring, sizeof (ipstring), "[%x%02x:%x%02x:%x%02x:%x%02x:%x%02x:%x%02x:%x%02x:%x%02x]:%hu",
1496 data[1], data[2], data[3], data[4], data[5], data[6], data[7], data[8],
1497 data[9], data[10], data[11], data[12], data[13], data[14], data[15], data[16],
1498 port);
1499 }
1500 }
1501
1502 // move on to next address in packet
1503 data += 19;
1504 length -= 19;
1505 }
1506 else
1507 {
1508 Con_Print("Error while parsing the server list\n");
1509 break;
1510 }
1511
1512 if (serverlist_consoleoutput && developer_networking.integer)
1513 Con_Printf("Requesting info from DarkPlaces server %s\n", ipstring);
1514
1515 if( !NetConn_ClientParsePacket_ServerList_PrepareQuery( PROTOCOL_DARKPLACES7, ipstring, false ) ) {
1516 break;
1517 }
1518
1519 }
1520
1521 // begin or resume serverlist queries
1522 serverlist_querysleep = false;
1523 serverlist_querywaittime = realtime + 3;
1524 }
1525
NetConn_ClientParsePacket(lhnetsocket_t * mysocket,unsigned char * data,int length,lhnetaddress_t * peeraddress)1526 static int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, unsigned char *data, int length, lhnetaddress_t *peeraddress)
1527 {
1528 qboolean fromserver;
1529 int ret, c, control;
1530 const char *s;
1531 char *string, addressstring2[128], ipstring[32];
1532 char stringbuf[16384];
1533
1534 // quakeworld ingame packet
1535 fromserver = cls.netcon && mysocket == cls.netcon->mysocket && !LHNETADDRESS_Compare(&cls.netcon->peeraddress, peeraddress);
1536
1537 // convert the address to a string incase we need it
1538 LHNETADDRESS_ToString(peeraddress, addressstring2, sizeof(addressstring2), true);
1539
1540 if (length >= 5 && data[0] == 255 && data[1] == 255 && data[2] == 255 && data[3] == 255)
1541 {
1542 // received a command string - strip off the packaging and put it
1543 // into our string buffer with NULL termination
1544 data += 4;
1545 length -= 4;
1546 length = min(length, (int)sizeof(stringbuf) - 1);
1547 memcpy(stringbuf, data, length);
1548 stringbuf[length] = 0;
1549 string = stringbuf;
1550
1551 if (developer_networking.integer)
1552 {
1553 Con_Printf("NetConn_ClientParsePacket: %s sent us a command:\n", addressstring2);
1554 Com_HexDumpToConsole(data, length);
1555 }
1556
1557 if (length > 10 && !memcmp(string, "challenge ", 10) && cls.connect_trying)
1558 {
1559 // darkplaces or quake3
1560 char protocolnames[1400];
1561 Protocol_Names(protocolnames, sizeof(protocolnames));
1562 Con_Printf("\"%s\" received, sending connect request back to %s\n", string, addressstring2);
1563 M_Update_Return_Reason("Got challenge response");
1564 // update the server IP in the userinfo (QW servers expect this, and it is used by the reconnect command)
1565 InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "*ip", addressstring2);
1566 // TODO: add userinfo stuff here instead of using NQ commands?
1567 NetConn_WriteString(mysocket, va("\377\377\377\377connect\\protocol\\darkplaces 3\\protocols\\%s\\challenge\\%s", protocolnames, string + 10), peeraddress);
1568 return true;
1569 }
1570 if (length == 6 && !memcmp(string, "accept", 6) && cls.connect_trying)
1571 {
1572 // darkplaces or quake3
1573 M_Update_Return_Reason("Accepted");
1574 NetConn_ConnectionEstablished(mysocket, peeraddress, PROTOCOL_DARKPLACES3);
1575 return true;
1576 }
1577 if (length > 7 && !memcmp(string, "reject ", 7) && cls.connect_trying)
1578 {
1579 char rejectreason[32];
1580 cls.connect_trying = false;
1581 string += 7;
1582 length = min(length - 7, (int)sizeof(rejectreason) - 1);
1583 memcpy(rejectreason, string, length);
1584 rejectreason[length] = 0;
1585 M_Update_Return_Reason(rejectreason);
1586 return true;
1587 }
1588 if (length >= 15 && !memcmp(string, "statusResponse\x0A", 15))
1589 {
1590 serverlist_info_t *info;
1591 char *p;
1592 int n;
1593
1594 string += 15;
1595 // search the cache for this server and update it
1596 n = NetConn_ClientParsePacket_ServerList_ProcessReply(addressstring2);
1597 if (n < 0)
1598 return true;
1599
1600 info = &serverlist_cache[n].info;
1601 info->game[0] = 0;
1602 info->mod[0] = 0;
1603 info->map[0] = 0;
1604 info->name[0] = 0;
1605 info->qcstatus[0] = 0;
1606 info->players[0] = 0;
1607 info->protocol = -1;
1608 info->numplayers = 0;
1609 info->numbots = -1;
1610 info->maxplayers = 0;
1611 info->gameversion = 0;
1612
1613 p = strchr(string, '\n');
1614 if(p)
1615 {
1616 *p = 0; // cut off the string there
1617 ++p;
1618 }
1619 else
1620 Con_Printf("statusResponse without players block?\n");
1621
1622 if ((s = SearchInfostring(string, "gamename" )) != NULL) strlcpy(info->game, s, sizeof (info->game));
1623 if ((s = SearchInfostring(string, "modname" )) != NULL) strlcpy(info->mod , s, sizeof (info->mod ));
1624 if ((s = SearchInfostring(string, "mapname" )) != NULL) strlcpy(info->map , s, sizeof (info->map ));
1625 if ((s = SearchInfostring(string, "hostname" )) != NULL) strlcpy(info->name, s, sizeof (info->name));
1626 if ((s = SearchInfostring(string, "protocol" )) != NULL) info->protocol = atoi(s);
1627 if ((s = SearchInfostring(string, "clients" )) != NULL) info->numplayers = atoi(s);
1628 if ((s = SearchInfostring(string, "bots" )) != NULL) info->numbots = atoi(s);
1629 if ((s = SearchInfostring(string, "sv_maxclients")) != NULL) info->maxplayers = atoi(s);
1630 if ((s = SearchInfostring(string, "gameversion" )) != NULL) info->gameversion = atoi(s);
1631 if ((s = SearchInfostring(string, "qcstatus" )) != NULL) strlcpy(info->qcstatus, s, sizeof(info->qcstatus));
1632 if (p != NULL) strlcpy(info->players, p, sizeof(info->players));
1633 info->numhumans = info->numplayers - max(0, info->numbots);
1634 info->freeslots = info->maxplayers - info->numplayers;
1635
1636 NetConn_ClientParsePacket_ServerList_UpdateCache(n);
1637
1638 return true;
1639 }
1640 if (length >= 13 && !memcmp(string, "infoResponse\x0A", 13))
1641 {
1642 serverlist_info_t *info;
1643 int n;
1644
1645 string += 13;
1646 // search the cache for this server and update it
1647 n = NetConn_ClientParsePacket_ServerList_ProcessReply(addressstring2);
1648 if (n < 0)
1649 return true;
1650
1651 info = &serverlist_cache[n].info;
1652 info->game[0] = 0;
1653 info->mod[0] = 0;
1654 info->map[0] = 0;
1655 info->name[0] = 0;
1656 info->qcstatus[0] = 0;
1657 info->players[0] = 0;
1658 info->protocol = -1;
1659 info->numplayers = 0;
1660 info->numbots = -1;
1661 info->maxplayers = 0;
1662 info->gameversion = 0;
1663
1664 if ((s = SearchInfostring(string, "gamename" )) != NULL) strlcpy(info->game, s, sizeof (info->game));
1665 if ((s = SearchInfostring(string, "modname" )) != NULL) strlcpy(info->mod , s, sizeof (info->mod ));
1666 if ((s = SearchInfostring(string, "mapname" )) != NULL) strlcpy(info->map , s, sizeof (info->map ));
1667 if ((s = SearchInfostring(string, "hostname" )) != NULL) strlcpy(info->name, s, sizeof (info->name));
1668 if ((s = SearchInfostring(string, "protocol" )) != NULL) info->protocol = atoi(s);
1669 if ((s = SearchInfostring(string, "clients" )) != NULL) info->numplayers = atoi(s);
1670 if ((s = SearchInfostring(string, "bots" )) != NULL) info->numbots = atoi(s);
1671 if ((s = SearchInfostring(string, "sv_maxclients")) != NULL) info->maxplayers = atoi(s);
1672 if ((s = SearchInfostring(string, "gameversion" )) != NULL) info->gameversion = atoi(s);
1673 if ((s = SearchInfostring(string, "qcstatus" )) != NULL) strlcpy(info->qcstatus, s, sizeof(info->qcstatus));
1674 info->numhumans = info->numplayers - max(0, info->numbots);
1675 info->freeslots = info->maxplayers - info->numplayers;
1676
1677 NetConn_ClientParsePacket_ServerList_UpdateCache(n);
1678
1679 return true;
1680 }
1681 if (!strncmp(string, "getserversResponse\\", 19) && serverlist_cachecount < SERVERLIST_TOTALSIZE)
1682 {
1683 // Extract the IP addresses
1684 data += 18;
1685 length -= 18;
1686 NetConn_ClientParsePacket_ServerList_ParseDPList(peeraddress, data, length, false);
1687 return true;
1688 }
1689 if (!strncmp(string, "getserversExtResponse", 21) && serverlist_cachecount < SERVERLIST_TOTALSIZE)
1690 {
1691 // Extract the IP addresses
1692 data += 21;
1693 length -= 21;
1694 NetConn_ClientParsePacket_ServerList_ParseDPList(peeraddress, data, length, true);
1695 return true;
1696 }
1697 if (!memcmp(string, "d\n", 2) && serverlist_cachecount < SERVERLIST_TOTALSIZE)
1698 {
1699 // Extract the IP addresses
1700 data += 2;
1701 length -= 2;
1702 masterreplycount++;
1703 if (serverlist_consoleoutput)
1704 Con_Printf("received QuakeWorld server list from %s...\n", addressstring2);
1705 while (length >= 6 && (data[0] != 0xFF || data[1] != 0xFF || data[2] != 0xFF || data[3] != 0xFF) && data[4] * 256 + data[5] != 0)
1706 {
1707 dpsnprintf (ipstring, sizeof (ipstring), "%u.%u.%u.%u:%u", data[0], data[1], data[2], data[3], data[4] * 256 + data[5]);
1708 if (serverlist_consoleoutput && developer_networking.integer)
1709 Con_Printf("Requesting info from QuakeWorld server %s\n", ipstring);
1710
1711 if( !NetConn_ClientParsePacket_ServerList_PrepareQuery( PROTOCOL_QUAKEWORLD, ipstring, false ) ) {
1712 break;
1713 }
1714
1715 // move on to next address in packet
1716 data += 6;
1717 length -= 6;
1718 }
1719 // begin or resume serverlist queries
1720 serverlist_querysleep = false;
1721 serverlist_querywaittime = realtime + 3;
1722 return true;
1723 }
1724 if (!strncmp(string, "extResponse ", 12))
1725 {
1726 ++net_extresponse_count;
1727 if(net_extresponse_count > NET_EXTRESPONSE_MAX)
1728 net_extresponse_count = NET_EXTRESPONSE_MAX;
1729 net_extresponse_last = (net_extresponse_last + 1) % NET_EXTRESPONSE_MAX;
1730 dpsnprintf(net_extresponse[net_extresponse_last], sizeof(net_extresponse[net_extresponse_last]), "'%s' %s", addressstring2, string + 12);
1731 return true;
1732 }
1733 if (!strncmp(string, "ping", 4))
1734 {
1735 if (developer.integer >= 10)
1736 Con_Printf("Received ping from %s, sending ack\n", addressstring2);
1737 NetConn_WriteString(mysocket, "\377\377\377\377ack", peeraddress);
1738 return true;
1739 }
1740 if (!strncmp(string, "ack", 3))
1741 return true;
1742 // QuakeWorld compatibility
1743 if (length > 1 && string[0] == 'c' && (string[1] == '-' || (string[1] >= '0' && string[1] <= '9')) && cls.connect_trying)
1744 {
1745 // challenge message
1746 Con_Printf("challenge %s received, sending QuakeWorld connect request back to %s\n", string + 1, addressstring2);
1747 M_Update_Return_Reason("Got QuakeWorld challenge response");
1748 cls.qw_qport = qport.integer;
1749 // update the server IP in the userinfo (QW servers expect this, and it is used by the reconnect command)
1750 InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "*ip", addressstring2);
1751 NetConn_WriteString(mysocket, va("\377\377\377\377connect %i %i %i \"%s\"\n", 28, cls.qw_qport, atoi(string + 1), cls.userinfo), peeraddress);
1752 return true;
1753 }
1754 if (length >= 1 && string[0] == 'j' && cls.connect_trying)
1755 {
1756 // accept message
1757 M_Update_Return_Reason("QuakeWorld Accepted");
1758 NetConn_ConnectionEstablished(mysocket, peeraddress, PROTOCOL_QUAKEWORLD);
1759 return true;
1760 }
1761 if (length > 2 && !memcmp(string, "n\\", 2))
1762 {
1763 serverlist_info_t *info;
1764 int n;
1765
1766 // qw server status
1767 if (serverlist_consoleoutput && developer_networking.integer >= 2)
1768 Con_Printf("QW server status from server at %s:\n%s\n", addressstring2, string + 1);
1769
1770 string += 1;
1771 // search the cache for this server and update it
1772 n = NetConn_ClientParsePacket_ServerList_ProcessReply(addressstring2);
1773 if (n < 0)
1774 return true;
1775
1776 info = &serverlist_cache[n].info;
1777 strlcpy(info->game, "QuakeWorld", sizeof(info->game));
1778 if ((s = SearchInfostring(string, "*gamedir" )) != NULL) strlcpy(info->mod , s, sizeof (info->mod ));else info->mod[0] = 0;
1779 if ((s = SearchInfostring(string, "map" )) != NULL) strlcpy(info->map , s, sizeof (info->map ));else info->map[0] = 0;
1780 if ((s = SearchInfostring(string, "hostname" )) != NULL) strlcpy(info->name, s, sizeof (info->name));else info->name[0] = 0;
1781 info->protocol = 0;
1782 info->numplayers = 0; // updated below
1783 info->numhumans = 0; // updated below
1784 if ((s = SearchInfostring(string, "maxclients" )) != NULL) info->maxplayers = atoi(s);else info->maxplayers = 0;
1785 if ((s = SearchInfostring(string, "gameversion" )) != NULL) info->gameversion = atoi(s);else info->gameversion = 0;
1786
1787 // count active players on server
1788 // (we could gather more info, but we're just after the number)
1789 s = strchr(string, '\n');
1790 if (s)
1791 {
1792 s++;
1793 while (s < string + length)
1794 {
1795 for (;s < string + length && *s != '\n';s++)
1796 ;
1797 if (s >= string + length)
1798 break;
1799 info->numplayers++;
1800 info->numhumans++;
1801 s++;
1802 }
1803 }
1804
1805 NetConn_ClientParsePacket_ServerList_UpdateCache(n);
1806
1807 return true;
1808 }
1809 if (string[0] == 'n')
1810 {
1811 // qw print command
1812 Con_Printf("QW print command from server at %s:\n%s\n", addressstring2, string + 1);
1813 }
1814 // we may not have liked the packet, but it was a command packet, so
1815 // we're done processing this packet now
1816 return true;
1817 }
1818 // quakeworld ingame packet
1819 if (fromserver && cls.protocol == PROTOCOL_QUAKEWORLD && length >= 8 && (ret = NetConn_ReceivedMessage(cls.netcon, data, length, cls.protocol, net_messagetimeout.value)) == 2)
1820 {
1821 ret = 0;
1822 CL_ParseServerMessage();
1823 return ret;
1824 }
1825 // netquake control packets, supported for compatibility only
1826 if (length >= 5 && (control = BigLong(*((int *)data))) && (control & (~NETFLAG_LENGTH_MASK)) == (int)NETFLAG_CTL && (control & NETFLAG_LENGTH_MASK) == length)
1827 {
1828 int n;
1829 serverlist_info_t *info;
1830
1831 data += 4;
1832 length -= 4;
1833 SZ_Clear(&net_message);
1834 SZ_Write(&net_message, data, length);
1835 MSG_BeginReading();
1836 c = MSG_ReadByte();
1837 switch (c)
1838 {
1839 case CCREP_ACCEPT:
1840 if (developer.integer >= 10)
1841 Con_Printf("Datagram_ParseConnectionless: received CCREP_ACCEPT from %s.\n", addressstring2);
1842 if (cls.connect_trying)
1843 {
1844 lhnetaddress_t clientportaddress;
1845 clientportaddress = *peeraddress;
1846 LHNETADDRESS_SetPort(&clientportaddress, MSG_ReadLong());
1847 // update the server IP in the userinfo (QW servers expect this, and it is used by the reconnect command)
1848 InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "*ip", addressstring2);
1849 M_Update_Return_Reason("Accepted");
1850 NetConn_ConnectionEstablished(mysocket, &clientportaddress, PROTOCOL_QUAKE);
1851 }
1852 break;
1853 case CCREP_REJECT:
1854 if (developer.integer >= 10)
1855 Con_Printf("Datagram_ParseConnectionless: received CCREP_REJECT from %s.\n", addressstring2);
1856 cls.connect_trying = false;
1857 M_Update_Return_Reason((char *)MSG_ReadString());
1858 break;
1859 case CCREP_SERVER_INFO:
1860 if (developer.integer >= 10)
1861 Con_Printf("Datagram_ParseConnectionless: received CCREP_SERVER_INFO from %s.\n", addressstring2);
1862 // LordHavoc: because the quake server may report weird addresses
1863 // we just ignore it and keep the real address
1864 MSG_ReadString();
1865 // search the cache for this server and update it
1866 n = NetConn_ClientParsePacket_ServerList_ProcessReply(addressstring2);
1867 if (n < 0)
1868 break;
1869
1870 info = &serverlist_cache[n].info;
1871 strlcpy(info->game, "Quake", sizeof(info->game));
1872 strlcpy(info->mod , "", sizeof(info->mod)); // mod name is not specified
1873 strlcpy(info->name, MSG_ReadString(), sizeof(info->name));
1874 strlcpy(info->map , MSG_ReadString(), sizeof(info->map));
1875 info->numplayers = MSG_ReadByte();
1876 info->maxplayers = MSG_ReadByte();
1877 info->protocol = MSG_ReadByte();
1878
1879 NetConn_ClientParsePacket_ServerList_UpdateCache(n);
1880
1881 break;
1882 case CCREP_RCON: // RocketGuy: ProQuake rcon support
1883 if (developer.integer >= 10)
1884 Con_Printf("Datagram_ParseConnectionless: received CCREP_RCON from %s.\n", addressstring2);
1885
1886 Con_Printf("%s\n", MSG_ReadString());
1887 break;
1888 case CCREP_PLAYER_INFO:
1889 // we got a CCREP_PLAYER_INFO??
1890 //if (developer.integer >= 10)
1891 Con_Printf("Datagram_ParseConnectionless: received CCREP_PLAYER_INFO from %s.\n", addressstring2);
1892 break;
1893 case CCREP_RULE_INFO:
1894 // we got a CCREP_RULE_INFO??
1895 //if (developer.integer >= 10)
1896 Con_Printf("Datagram_ParseConnectionless: received CCREP_RULE_INFO from %s.\n", addressstring2);
1897 break;
1898 default:
1899 break;
1900 }
1901 SZ_Clear(&net_message);
1902 // we may not have liked the packet, but it was a valid control
1903 // packet, so we're done processing this packet now
1904 return true;
1905 }
1906 ret = 0;
1907 if (fromserver && length >= (int)NET_HEADERSIZE && (ret = NetConn_ReceivedMessage(cls.netcon, data, length, cls.protocol, net_messagetimeout.value)) == 2)
1908 CL_ParseServerMessage();
1909 return ret;
1910 }
1911
NetConn_QueryQueueFrame(void)1912 void NetConn_QueryQueueFrame(void)
1913 {
1914 int index;
1915 int queries;
1916 int maxqueries;
1917 double timeouttime;
1918 static double querycounter = 0;
1919
1920 if(!net_slist_pause.integer && serverlist_paused)
1921 ServerList_RebuildViewList();
1922 serverlist_paused = net_slist_pause.integer != 0;
1923
1924 if (serverlist_querysleep)
1925 return;
1926
1927 // apply a cool down time after master server replies,
1928 // to avoid messing up the ping times on the servers
1929 if (serverlist_querywaittime > realtime)
1930 return;
1931
1932 // each time querycounter reaches 1.0 issue a query
1933 querycounter += cl.realframetime * net_slist_queriespersecond.value;
1934 maxqueries = (int)querycounter;
1935 maxqueries = bound(0, maxqueries, net_slist_queriesperframe.integer);
1936 querycounter -= maxqueries;
1937
1938 if( maxqueries == 0 ) {
1939 return;
1940 }
1941
1942 // scan serverlist and issue queries as needed
1943 serverlist_querysleep = true;
1944
1945 timeouttime = realtime - net_slist_timeout.value;
1946 for( index = 0, queries = 0 ; index < serverlist_cachecount && queries < maxqueries ; index++ )
1947 {
1948 serverlist_entry_t *entry = &serverlist_cache[ index ];
1949 if( entry->query != SQS_QUERYING && entry->query != SQS_REFRESHING )
1950 {
1951 continue;
1952 }
1953
1954 serverlist_querysleep = false;
1955 if( entry->querycounter != 0 && entry->querytime > timeouttime )
1956 {
1957 continue;
1958 }
1959
1960 if( entry->querycounter != (unsigned) net_slist_maxtries.integer )
1961 {
1962 lhnetaddress_t address;
1963 int socket;
1964
1965 LHNETADDRESS_FromString(&address, entry->info.cname, 0);
1966 if (entry->protocol == PROTOCOL_QUAKEWORLD)
1967 {
1968 for (socket = 0; socket < cl_numsockets ; socket++)
1969 NetConn_WriteString(cl_sockets[socket], "\377\377\377\377status\n", &address);
1970 }
1971 else
1972 {
1973 for (socket = 0; socket < cl_numsockets ; socket++)
1974 NetConn_WriteString(cl_sockets[socket], "\377\377\377\377getstatus", &address);
1975 }
1976
1977 // update the entry fields
1978 entry->querytime = realtime;
1979 entry->querycounter++;
1980
1981 // if not in the slist menu we should print the server to console
1982 if (serverlist_consoleoutput)
1983 Con_Printf("querying %25s (%i. try)\n", entry->info.cname, entry->querycounter);
1984
1985 queries++;
1986 }
1987 else
1988 {
1989 // have we tried to refresh this server?
1990 if( entry->query == SQS_REFRESHING ) {
1991 // yes, so update the reply count (since its not responding anymore)
1992 serverreplycount--;
1993 if(!serverlist_paused)
1994 ServerList_ViewList_Remove(entry);
1995 }
1996 entry->query = SQS_TIMEDOUT;
1997 }
1998 }
1999 }
2000
NetConn_ClientFrame(void)2001 void NetConn_ClientFrame(void)
2002 {
2003 int i, length;
2004 lhnetaddress_t peeraddress;
2005 NetConn_UpdateSockets();
2006 if (cls.connect_trying && cls.connect_nextsendtime < realtime)
2007 {
2008 if (cls.connect_remainingtries == 0)
2009 M_Update_Return_Reason("Connect: Waiting 10 seconds for reply");
2010 cls.connect_nextsendtime = realtime + 1;
2011 cls.connect_remainingtries--;
2012 if (cls.connect_remainingtries <= -10)
2013 {
2014 cls.connect_trying = false;
2015 M_Update_Return_Reason("Connect: Failed");
2016 return;
2017 }
2018 // try challenge first (newer DP server or QW)
2019 NetConn_WriteString(cls.connect_mysocket, "\377\377\377\377getchallenge", &cls.connect_address);
2020 // then try netquake as a fallback (old server, or netquake)
2021 SZ_Clear(&net_message);
2022 // save space for the header, filled in later
2023 MSG_WriteLong(&net_message, 0);
2024 MSG_WriteByte(&net_message, CCREQ_CONNECT);
2025 MSG_WriteString(&net_message, "QUAKE");
2026 MSG_WriteByte(&net_message, NET_PROTOCOL_VERSION);
2027 *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
2028 NetConn_Write(cls.connect_mysocket, net_message.data, net_message.cursize, &cls.connect_address);
2029 SZ_Clear(&net_message);
2030 }
2031 for (i = 0;i < cl_numsockets;i++)
2032 while (cl_sockets[i] && (length = NetConn_Read(cl_sockets[i], readbuffer, sizeof(readbuffer), &peeraddress)) > 0)
2033 NetConn_ClientParsePacket(cl_sockets[i], readbuffer, length, &peeraddress);
2034 NetConn_QueryQueueFrame();
2035 if (cls.netcon && realtime > cls.netcon->timeout && !sv.active)
2036 {
2037 Con_Print("Connection timed out\n");
2038 CL_Disconnect();
2039 Host_ShutdownServer ();
2040 }
2041 }
2042
2043 #define MAX_CHALLENGES 128
2044 struct challenge_s
2045 {
2046 lhnetaddress_t address;
2047 double time;
2048 char string[12];
2049 }
2050 challenge[MAX_CHALLENGES];
2051
NetConn_BuildChallengeString(char * buffer,int bufferlength)2052 static void NetConn_BuildChallengeString(char *buffer, int bufferlength)
2053 {
2054 int i;
2055 char c;
2056 for (i = 0;i < bufferlength - 1;i++)
2057 {
2058 do
2059 {
2060 c = rand () % (127 - 33) + 33;
2061 } while (c == '\\' || c == ';' || c == '"' || c == '%' || c == '/');
2062 buffer[i] = c;
2063 }
2064 buffer[i] = 0;
2065 }
2066
2067 /// (div0) build the full response only if possible; better a getinfo response than no response at all if getstatus won't fit
NetConn_BuildStatusResponse(const char * challenge,char * out_msg,size_t out_size,qboolean fullstatus)2068 static qboolean NetConn_BuildStatusResponse(const char* challenge, char* out_msg, size_t out_size, qboolean fullstatus)
2069 {
2070 char qcstatus[256];
2071 unsigned int nb_clients = 0, nb_bots = 0, i;
2072 int length;
2073 char teambuf[3];
2074
2075 SV_VM_Begin();
2076
2077 // How many clients are there?
2078 for (i = 0;i < (unsigned int)svs.maxclients;i++)
2079 {
2080 if (svs.clients[i].active)
2081 {
2082 nb_clients++;
2083 if (!svs.clients[i].netconnection)
2084 nb_bots++;
2085 }
2086 }
2087
2088 *qcstatus = 0;
2089 if(prog->globaloffsets.worldstatus >= 0)
2090 {
2091 const char *str = PRVM_G_STRING(prog->globaloffsets.worldstatus);
2092 if(str && *str)
2093 {
2094 char *p;
2095 const char *q;
2096 p = qcstatus;
2097 for(q = str; *q; ++q)
2098 if(*q != '\\' && *q != '\n')
2099 *p++ = *q;
2100 *p = 0;
2101 }
2102 }
2103
2104 /// \TODO: we should add more information for the full status string
2105 length = dpsnprintf(out_msg, out_size,
2106 "\377\377\377\377%s\x0A"
2107 "\\gamename\\%s\\modname\\%s\\gameversion\\%d\\sv_maxclients\\%d"
2108 "\\clients\\%d\\bots\\%d\\mapname\\%s\\hostname\\%s\\protocol\\%d"
2109 "%s%s"
2110 "%s%s"
2111 "%s",
2112 fullstatus ? "statusResponse" : "infoResponse",
2113 gamename, com_modname, gameversion.integer, svs.maxclients,
2114 nb_clients, nb_bots, sv.name, hostname.string, NET_PROTOCOL_VERSION,
2115 *qcstatus ? "\\qcstatus\\" : "", qcstatus,
2116 challenge ? "\\challenge\\" : "", challenge ? challenge : "",
2117 fullstatus ? "\n" : "");
2118
2119 // Make sure it fits in the buffer
2120 if (length < 0)
2121 goto bad;
2122
2123 if (fullstatus)
2124 {
2125 char *ptr;
2126 int left;
2127 int savelength;
2128
2129 savelength = length;
2130
2131 ptr = out_msg + length;
2132 left = (int)out_size - length;
2133
2134 for (i = 0;i < (unsigned int)svs.maxclients;i++)
2135 {
2136 client_t *cl = &svs.clients[i];
2137 if (cl->active)
2138 {
2139 int nameind, cleanind, pingvalue;
2140 char curchar;
2141 char cleanname [sizeof(cl->name)];
2142
2143 // Remove all characters '"' and '\' in the player name
2144 nameind = 0;
2145 cleanind = 0;
2146 do
2147 {
2148 curchar = cl->name[nameind++];
2149 if (curchar != '"' && curchar != '\\')
2150 {
2151 cleanname[cleanind++] = curchar;
2152 if (cleanind == sizeof(cleanname) - 1)
2153 break;
2154 }
2155 } while (curchar != '\0');
2156 cleanname[cleanind] = 0; // cleanind is always a valid index even at this point
2157
2158 pingvalue = (int)(cl->ping * 1000.0f);
2159 if(cl->netconnection)
2160 pingvalue = bound(1, pingvalue, 9999);
2161 else
2162 pingvalue = 0;
2163
2164 *qcstatus = 0;
2165 if(prog->fieldoffsets.clientstatus >= 0)
2166 {
2167 const char *str = PRVM_E_STRING(PRVM_EDICT_NUM(i + 1), prog->fieldoffsets.clientstatus);
2168 if(str && *str)
2169 {
2170 char *p;
2171 const char *q;
2172 p = qcstatus;
2173 for(q = str; *q && p != qcstatus + sizeof(qcstatus) - 1; ++q)
2174 if(*q != '\\' && *q != '"' && !ISWHITESPACE(*q))
2175 *p++ = *q;
2176 *p = 0;
2177 }
2178 }
2179
2180 if ((gamemode == GAME_NEXUIZ) && (teamplay.integer > 0))
2181 {
2182 if(cl->frags == -666) // spectator
2183 strlcpy(teambuf, " 0", sizeof(teambuf));
2184 else if(cl->colors == 0x44) // red team
2185 strlcpy(teambuf, " 1", sizeof(teambuf));
2186 else if(cl->colors == 0xDD) // blue team
2187 strlcpy(teambuf, " 2", sizeof(teambuf));
2188 else if(cl->colors == 0xCC) // yellow team
2189 strlcpy(teambuf, " 3", sizeof(teambuf));
2190 else if(cl->colors == 0x99) // pink team
2191 strlcpy(teambuf, " 4", sizeof(teambuf));
2192 else
2193 strlcpy(teambuf, " 0", sizeof(teambuf));
2194 }
2195 else
2196 *teambuf = 0;
2197
2198 // note: team number is inserted according to SoF2 protocol
2199 if(*qcstatus)
2200 length = dpsnprintf(ptr, left, "%s %d%s \"%s\"\n",
2201 qcstatus,
2202 pingvalue,
2203 teambuf,
2204 cleanname);
2205 else
2206 length = dpsnprintf(ptr, left, "%d %d%s \"%s\"\n",
2207 cl->frags,
2208 pingvalue,
2209 teambuf,
2210 cleanname);
2211
2212 if(length < 0)
2213 {
2214 // out of space?
2215 // turn it into an infoResponse!
2216 out_msg[savelength] = 0;
2217 memcpy(out_msg + 4, "infoResponse\x0A", 13);
2218 memmove(out_msg + 17, out_msg + 19, savelength - 19);
2219 break;
2220 }
2221 left -= length;
2222 ptr += length;
2223 }
2224 }
2225 }
2226
2227 SV_VM_End();
2228 return true;
2229
2230 bad:
2231 SV_VM_End();
2232 return false;
2233 }
2234
NetConn_PreventConnectFlood(lhnetaddress_t * peeraddress)2235 static qboolean NetConn_PreventConnectFlood(lhnetaddress_t *peeraddress)
2236 {
2237 int floodslotnum, bestfloodslotnum;
2238 double bestfloodtime;
2239 lhnetaddress_t noportpeeraddress;
2240 // see if this is a connect flood
2241 noportpeeraddress = *peeraddress;
2242 LHNETADDRESS_SetPort(&noportpeeraddress, 0);
2243 bestfloodslotnum = 0;
2244 bestfloodtime = sv.connectfloodaddresses[bestfloodslotnum].lasttime;
2245 for (floodslotnum = 0;floodslotnum < MAX_CONNECTFLOODADDRESSES;floodslotnum++)
2246 {
2247 if (bestfloodtime >= sv.connectfloodaddresses[floodslotnum].lasttime)
2248 {
2249 bestfloodtime = sv.connectfloodaddresses[floodslotnum].lasttime;
2250 bestfloodslotnum = floodslotnum;
2251 }
2252 if (sv.connectfloodaddresses[floodslotnum].lasttime && LHNETADDRESS_Compare(&noportpeeraddress, &sv.connectfloodaddresses[floodslotnum].address) == 0)
2253 {
2254 // this address matches an ongoing flood address
2255 if (realtime < sv.connectfloodaddresses[floodslotnum].lasttime + net_connectfloodblockingtimeout.value)
2256 {
2257 // renew the ban on this address so it does not expire
2258 // until the flood has subsided
2259 sv.connectfloodaddresses[floodslotnum].lasttime = realtime;
2260 //Con_Printf("Flood detected!\n");
2261 return true;
2262 }
2263 // the flood appears to have subsided, so allow this
2264 bestfloodslotnum = floodslotnum; // reuse the same slot
2265 break;
2266 }
2267 }
2268 // begin a new timeout on this address
2269 sv.connectfloodaddresses[bestfloodslotnum].address = noportpeeraddress;
2270 sv.connectfloodaddresses[bestfloodslotnum].lasttime = realtime;
2271 //Con_Printf("Flood detection initiated!\n");
2272 return false;
2273 }
2274
NetConn_ClearConnectFlood(lhnetaddress_t * peeraddress)2275 void NetConn_ClearConnectFlood(lhnetaddress_t *peeraddress)
2276 {
2277 int floodslotnum;
2278 lhnetaddress_t noportpeeraddress;
2279 // see if this is a connect flood
2280 noportpeeraddress = *peeraddress;
2281 LHNETADDRESS_SetPort(&noportpeeraddress, 0);
2282 for (floodslotnum = 0;floodslotnum < MAX_CONNECTFLOODADDRESSES;floodslotnum++)
2283 {
2284 if (sv.connectfloodaddresses[floodslotnum].lasttime && LHNETADDRESS_Compare(&noportpeeraddress, &sv.connectfloodaddresses[floodslotnum].address) == 0)
2285 {
2286 // this address matches an ongoing flood address
2287 // remove the ban
2288 sv.connectfloodaddresses[floodslotnum].address.addresstype = LHNETADDRESSTYPE_NONE;
2289 sv.connectfloodaddresses[floodslotnum].lasttime = 0;
2290 //Con_Printf("Flood cleared!\n");
2291 }
2292 }
2293 }
2294
2295 typedef qboolean (*rcon_matchfunc_t) (const char *password, const char *hash, const char *s, int slen);
2296
hmac_mdfour_matching(const char * password,const char * hash,const char * s,int slen)2297 qboolean hmac_mdfour_matching(const char *password, const char *hash, const char *s, int slen)
2298 {
2299 char mdfourbuf[16];
2300 long t1, t2;
2301
2302 t1 = (long) time(NULL);
2303 t2 = strtol(s, NULL, 0);
2304 if(abs(t1 - t2) > rcon_secure_maxdiff.integer)
2305 return false;
2306
2307 if(!HMAC_MDFOUR_16BYTES((unsigned char *) mdfourbuf, (unsigned char *) s, slen, (unsigned char *) password, strlen(password)))
2308 return false;
2309
2310 return !memcmp(mdfourbuf, hash, 16);
2311 }
2312
plaintext_matching(const char * password,const char * hash,const char * s,int slen)2313 qboolean plaintext_matching(const char *password, const char *hash, const char *s, int slen)
2314 {
2315 return !strcmp(password, hash);
2316 }
2317
2318 /// returns a string describing the user level, or NULL for auth failure
RCon_Authenticate(const char * password,const char * s,const char * endpos,rcon_matchfunc_t comparator,const char * cs,int cslen)2319 const char *RCon_Authenticate(const char *password, const char *s, const char *endpos, rcon_matchfunc_t comparator, const char *cs, int cslen)
2320 {
2321 const char *text;
2322 qboolean hasquotes;
2323
2324 if(comparator(rcon_password.string, password, cs, cslen))
2325 return "rcon";
2326
2327 if(!comparator(rcon_restricted_password.string, password, cs, cslen))
2328 return NULL;
2329
2330 for(text = s; text != endpos; ++text)
2331 if((signed char) *text > 0 && ((signed char) *text < (signed char) ' ' || *text == ';'))
2332 return NULL; // block possible exploits against the parser/alias expansion
2333
2334 while(s != endpos)
2335 {
2336 size_t l = strlen(s);
2337 if(l)
2338 {
2339 hasquotes = (strchr(s, '"') != NULL);
2340 // sorry, we can't allow these substrings in wildcard expressions,
2341 // as they can mess with the argument counts
2342 text = rcon_restricted_commands.string;
2343 while(COM_ParseToken_Console(&text))
2344 {
2345 // com_token now contains a pattern to check for...
2346 if(strchr(com_token, '*') || strchr(com_token, '?')) // wildcard expression, * can only match a SINGLE argument
2347 {
2348 if(!hasquotes)
2349 if(matchpattern_with_separator(s, com_token, true, " ", true)) // note how we excluded tab, newline etc. above
2350 goto match;
2351 }
2352 else if(strchr(com_token, ' ')) // multi-arg expression? must match in whole
2353 {
2354 if(!strcmp(com_token, s))
2355 goto match;
2356 }
2357 else // single-arg expression? must match the beginning of the command
2358 {
2359 if(!strcmp(com_token, s))
2360 goto match;
2361 if(!memcmp(va("%s ", com_token), s, strlen(com_token) + 1))
2362 goto match;
2363 }
2364 }
2365 // if we got here, nothing matched!
2366 return NULL;
2367 }
2368 match:
2369 s += l + 1;
2370 }
2371
2372 return "restricted rcon";
2373 }
2374
RCon_Execute(lhnetsocket_t * mysocket,lhnetaddress_t * peeraddress,const char * addressstring2,const char * userlevel,const char * s,const char * endpos)2375 void RCon_Execute(lhnetsocket_t *mysocket, lhnetaddress_t *peeraddress, const char *addressstring2, const char *userlevel, const char *s, const char *endpos)
2376 {
2377 if(userlevel)
2378 {
2379 // looks like a legitimate rcon command with the correct password
2380 const char *s_ptr = s;
2381 Con_Printf("server received %s command from %s: ", userlevel, host_client ? host_client->name : addressstring2);
2382 while(s_ptr != endpos)
2383 {
2384 size_t l = strlen(s_ptr);
2385 if(l)
2386 Con_Printf(" %s;", s_ptr);
2387 s_ptr += l + 1;
2388 }
2389 Con_Printf("\n");
2390
2391 if (!host_client || !host_client->netconnection || LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) != LHNETADDRESSTYPE_LOOP)
2392 Con_Rcon_Redirect_Init(mysocket, peeraddress);
2393 while(s != endpos)
2394 {
2395 size_t l = strlen(s);
2396 if(l)
2397 {
2398 client_t *host_client_save = host_client;
2399 Cmd_ExecuteString(s, src_command);
2400 host_client = host_client_save;
2401 // in case it is a command that changes host_client (like restart)
2402 }
2403 s += l + 1;
2404 }
2405 Con_Rcon_Redirect_End();
2406 }
2407 else
2408 {
2409 Con_Printf("server denied rcon access to %s\n", host_client ? host_client->name : addressstring2);
2410 }
2411 }
2412
2413 extern void SV_SendServerinfo (client_t *client);
NetConn_ServerParsePacket(lhnetsocket_t * mysocket,unsigned char * data,int length,lhnetaddress_t * peeraddress)2414 static int NetConn_ServerParsePacket(lhnetsocket_t *mysocket, unsigned char *data, int length, lhnetaddress_t *peeraddress)
2415 {
2416 int i, ret, clientnum, best;
2417 double besttime;
2418 client_t *client;
2419 char *s, *string, response[1400], addressstring2[128], stringbuf[16384];
2420 qboolean islocal = (LHNETADDRESS_GetAddressType(peeraddress) == LHNETADDRESSTYPE_LOOP);
2421
2422 if (!sv.active)
2423 return false;
2424
2425 // convert the address to a string incase we need it
2426 LHNETADDRESS_ToString(peeraddress, addressstring2, sizeof(addressstring2), true);
2427
2428 // see if we can identify the sender as a local player
2429 // (this is necessary for rcon to send a reliable reply if the client is
2430 // actually on the server, not sending remotely)
2431 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2432 if (host_client->netconnection && host_client->netconnection->mysocket == mysocket && !LHNETADDRESS_Compare(&host_client->netconnection->peeraddress, peeraddress))
2433 break;
2434 if (i == svs.maxclients)
2435 host_client = NULL;
2436
2437 if (length >= 5 && data[0] == 255 && data[1] == 255 && data[2] == 255 && data[3] == 255)
2438 {
2439 // received a command string - strip off the packaging and put it
2440 // into our string buffer with NULL termination
2441 data += 4;
2442 length -= 4;
2443 length = min(length, (int)sizeof(stringbuf) - 1);
2444 memcpy(stringbuf, data, length);
2445 stringbuf[length] = 0;
2446 string = stringbuf;
2447
2448 if (developer.integer >= 10)
2449 {
2450 Con_Printf("NetConn_ServerParsePacket: %s sent us a command:\n", addressstring2);
2451 Com_HexDumpToConsole(data, length);
2452 }
2453
2454 if (length >= 12 && !memcmp(string, "getchallenge", 12) && (islocal || sv_public.integer > -2))
2455 {
2456 for (i = 0, best = 0, besttime = realtime;i < MAX_CHALLENGES;i++)
2457 {
2458 if (!LHNETADDRESS_Compare(peeraddress, &challenge[i].address))
2459 break;
2460 if (besttime > challenge[i].time)
2461 besttime = challenge[best = i].time;
2462 }
2463 // if we did not find an exact match, choose the oldest and
2464 // update address and string
2465 if (i == MAX_CHALLENGES)
2466 {
2467 i = best;
2468 challenge[i].address = *peeraddress;
2469 NetConn_BuildChallengeString(challenge[i].string, sizeof(challenge[i].string));
2470 }
2471 challenge[i].time = realtime;
2472 // send the challenge
2473 NetConn_WriteString(mysocket, va("\377\377\377\377challenge %s", challenge[i].string), peeraddress);
2474 return true;
2475 }
2476 if (length > 8 && !memcmp(string, "connect\\", 8) && (islocal || sv_public.integer > -2))
2477 {
2478 string += 7;
2479 length -= 7;
2480
2481 if (!(s = SearchInfostring(string, "challenge")))
2482 return true;
2483 // validate the challenge
2484 for (i = 0;i < MAX_CHALLENGES;i++)
2485 if (!LHNETADDRESS_Compare(peeraddress, &challenge[i].address) && !strcmp(challenge[i].string, s))
2486 break;
2487 // if the challenge is not recognized, drop the packet
2488 if (i == MAX_CHALLENGES)
2489 return true;
2490
2491 // check engine protocol
2492 if(!(s = SearchInfostring(string, "protocol")) || strcmp(s, "darkplaces 3"))
2493 {
2494 if (developer.integer >= 10)
2495 Con_Printf("Datagram_ParseConnectionless: sending \"reject Wrong game protocol.\" to %s.\n", addressstring2);
2496 NetConn_WriteString(mysocket, "\377\377\377\377reject Wrong game protocol.", peeraddress);
2497 return true;
2498 }
2499
2500 // see if this is a duplicate connection request or a disconnected
2501 // client who is rejoining to the same client slot
2502 for (clientnum = 0, client = svs.clients;clientnum < svs.maxclients;clientnum++, client++)
2503 {
2504 if (client->netconnection && LHNETADDRESS_Compare(peeraddress, &client->netconnection->peeraddress) == 0)
2505 {
2506 // this is a known client...
2507 if (client->spawned)
2508 {
2509 // client crashed and is coming back,
2510 // keep their stuff intact
2511 if (developer.integer >= 10)
2512 Con_Printf("Datagram_ParseConnectionless: sending \"accept\" to %s.\n", addressstring2);
2513 NetConn_WriteString(mysocket, "\377\377\377\377accept", peeraddress);
2514 SV_VM_Begin();
2515 SV_SendServerinfo(client);
2516 SV_VM_End();
2517 }
2518 else
2519 {
2520 // client is still trying to connect,
2521 // so we send a duplicate reply
2522 if (developer.integer >= 10)
2523 Con_Printf("Datagram_ParseConnectionless: sending duplicate accept to %s.\n", addressstring2);
2524 NetConn_WriteString(mysocket, "\377\377\377\377accept", peeraddress);
2525 }
2526 return true;
2527 }
2528 }
2529
2530 if (NetConn_PreventConnectFlood(peeraddress))
2531 return true;
2532
2533 // find an empty client slot for this new client
2534 for (clientnum = 0, client = svs.clients;clientnum < svs.maxclients;clientnum++, client++)
2535 {
2536 netconn_t *conn;
2537 if (!client->active && (conn = NetConn_Open(mysocket, peeraddress)))
2538 {
2539 // allocated connection
2540 if (developer.integer >= 10)
2541 Con_Printf("Datagram_ParseConnectionless: sending \"accept\" to %s.\n", conn->address);
2542 NetConn_WriteString(mysocket, "\377\377\377\377accept", peeraddress);
2543 // now set up the client
2544 SV_VM_Begin();
2545 SV_ConnectClient(clientnum, conn);
2546 SV_VM_End();
2547 NetConn_Heartbeat(1);
2548 return true;
2549 }
2550 }
2551
2552 // no empty slots found - server is full
2553 if (developer.integer >= 10)
2554 Con_Printf("Datagram_ParseConnectionless: sending \"reject Server is full.\" to %s.\n", addressstring2);
2555 NetConn_WriteString(mysocket, "\377\377\377\377reject Server is full.", peeraddress);
2556
2557 return true;
2558 }
2559 if (length >= 7 && !memcmp(string, "getinfo", 7) && (islocal || sv_public.integer > -1))
2560 {
2561 const char *challenge = NULL;
2562
2563 // If there was a challenge in the getinfo message
2564 if (length > 8 && string[7] == ' ')
2565 challenge = string + 8;
2566
2567 if (NetConn_BuildStatusResponse(challenge, response, sizeof(response), false))
2568 {
2569 if (developer.integer >= 10)
2570 Con_Printf("Sending reply to master %s - %s\n", addressstring2, response);
2571 NetConn_WriteString(mysocket, response, peeraddress);
2572 }
2573 return true;
2574 }
2575 if (length >= 9 && !memcmp(string, "getstatus", 9) && (islocal || sv_public.integer > -1))
2576 {
2577 const char *challenge = NULL;
2578
2579 // If there was a challenge in the getinfo message
2580 if (length > 10 && string[9] == ' ')
2581 challenge = string + 10;
2582
2583 if (NetConn_BuildStatusResponse(challenge, response, sizeof(response), true))
2584 {
2585 if (developer.integer >= 10)
2586 Con_Printf("Sending reply to client %s - %s\n", addressstring2, response);
2587 NetConn_WriteString(mysocket, response, peeraddress);
2588 }
2589 return true;
2590 }
2591 if (length >= 37 && !memcmp(string, "srcon HMAC-MD4 TIME ", 20))
2592 {
2593 char *password = string + 20;
2594 char *timeval = string + 37;
2595 char *s = strchr(timeval, ' ');
2596 char *endpos = string + length + 1; // one behind the NUL, so adding strlen+1 will eventually reach it
2597 const char *userlevel;
2598 if(!s)
2599 return true; // invalid packet
2600 ++s;
2601
2602 userlevel = RCon_Authenticate(password, s, endpos, hmac_mdfour_matching, timeval, endpos - timeval - 1); // not including the appended \0 into the HMAC
2603 RCon_Execute(mysocket, peeraddress, addressstring2, userlevel, s, endpos);
2604 return true;
2605 }
2606 if (length >= 5 && !memcmp(string, "rcon ", 5))
2607 {
2608 int i;
2609 char *s = string + 5;
2610 char *endpos = string + length + 1; // one behind the NUL, so adding strlen+1 will eventually reach it
2611 char password[64];
2612
2613 if(rcon_secure.integer)
2614 return true;
2615
2616 for (i = 0;!ISWHITESPACE(*s);s++)
2617 if (i < (int)sizeof(password) - 1)
2618 password[i++] = *s;
2619 if(ISWHITESPACE(*s) && s != endpos) // skip leading ugly space
2620 ++s;
2621 password[i] = 0;
2622 if (!ISWHITESPACE(password[0]))
2623 {
2624 const char *userlevel = RCon_Authenticate(password, s, endpos, plaintext_matching, NULL, 0);
2625 RCon_Execute(mysocket, peeraddress, addressstring2, userlevel, s, endpos);
2626 }
2627 return true;
2628 }
2629 if (!strncmp(string, "ping", 4))
2630 {
2631 if (developer.integer >= 10)
2632 Con_Printf("Received ping from %s, sending ack\n", addressstring2);
2633 NetConn_WriteString(mysocket, "\377\377\377\377ack", peeraddress);
2634 return true;
2635 }
2636 if (!strncmp(string, "ack", 3))
2637 return true;
2638 // we may not have liked the packet, but it was a command packet, so
2639 // we're done processing this packet now
2640 return true;
2641 }
2642 // netquake control packets, supported for compatibility only, and only
2643 // when running game protocols that are normally served via this connection
2644 // protocol
2645 // (this protects more modern protocols against being used for
2646 // Quake packet flood Denial Of Service attacks)
2647 if (length >= 5 && (i = BigLong(*((int *)data))) && (i & (~NETFLAG_LENGTH_MASK)) == (int)NETFLAG_CTL && (i & NETFLAG_LENGTH_MASK) == length && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3))
2648 {
2649 int c;
2650 int protocolnumber;
2651 const char *protocolname;
2652 data += 4;
2653 length -= 4;
2654 SZ_Clear(&net_message);
2655 SZ_Write(&net_message, data, length);
2656 MSG_BeginReading();
2657 c = MSG_ReadByte();
2658 switch (c)
2659 {
2660 case CCREQ_CONNECT:
2661 if (developer.integer >= 10)
2662 Con_Printf("Datagram_ParseConnectionless: received CCREQ_CONNECT from %s.\n", addressstring2);
2663 if(!islocal && sv_public.integer <= -2)
2664 break;
2665
2666 protocolname = MSG_ReadString();
2667 protocolnumber = MSG_ReadByte();
2668 if (strcmp(protocolname, "QUAKE") || protocolnumber != NET_PROTOCOL_VERSION)
2669 {
2670 if (developer.integer >= 10)
2671 Con_Printf("Datagram_ParseConnectionless: sending CCREP_REJECT \"Incompatible version.\" to %s.\n", addressstring2);
2672 SZ_Clear(&net_message);
2673 // save space for the header, filled in later
2674 MSG_WriteLong(&net_message, 0);
2675 MSG_WriteByte(&net_message, CCREP_REJECT);
2676 MSG_WriteString(&net_message, "Incompatible version.\n");
2677 *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
2678 NetConn_Write(mysocket, net_message.data, net_message.cursize, peeraddress);
2679 SZ_Clear(&net_message);
2680 break;
2681 }
2682
2683 // see if this connect request comes from a known client
2684 for (clientnum = 0, client = svs.clients;clientnum < svs.maxclients;clientnum++, client++)
2685 {
2686 if (client->netconnection && LHNETADDRESS_Compare(peeraddress, &client->netconnection->peeraddress) == 0)
2687 {
2688 // this is either a duplicate connection request
2689 // or coming back from a timeout
2690 // (if so, keep their stuff intact)
2691
2692 // send a reply
2693 if (developer.integer >= 10)
2694 Con_Printf("Datagram_ParseConnectionless: sending duplicate CCREP_ACCEPT to %s.\n", addressstring2);
2695 SZ_Clear(&net_message);
2696 // save space for the header, filled in later
2697 MSG_WriteLong(&net_message, 0);
2698 MSG_WriteByte(&net_message, CCREP_ACCEPT);
2699 MSG_WriteLong(&net_message, LHNETADDRESS_GetPort(LHNET_AddressFromSocket(client->netconnection->mysocket)));
2700 *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
2701 NetConn_Write(mysocket, net_message.data, net_message.cursize, peeraddress);
2702 SZ_Clear(&net_message);
2703
2704 // if client is already spawned, re-send the
2705 // serverinfo message as they'll need it to play
2706 if (client->spawned)
2707 {
2708 SV_VM_Begin();
2709 SV_SendServerinfo(client);
2710 SV_VM_End();
2711 }
2712 return true;
2713 }
2714 }
2715
2716 // this is a new client, check for connection flood
2717 if (NetConn_PreventConnectFlood(peeraddress))
2718 break;
2719
2720 // find a slot for the new client
2721 for (clientnum = 0, client = svs.clients;clientnum < svs.maxclients;clientnum++, client++)
2722 {
2723 netconn_t *conn;
2724 if (!client->active && (client->netconnection = conn = NetConn_Open(mysocket, peeraddress)) != NULL)
2725 {
2726 // connect to the client
2727 // everything is allocated, just fill in the details
2728 strlcpy (conn->address, addressstring2, sizeof (conn->address));
2729 if (developer.integer >= 10)
2730 Con_Printf("Datagram_ParseConnectionless: sending CCREP_ACCEPT to %s.\n", addressstring2);
2731 // send back the info about the server connection
2732 SZ_Clear(&net_message);
2733 // save space for the header, filled in later
2734 MSG_WriteLong(&net_message, 0);
2735 MSG_WriteByte(&net_message, CCREP_ACCEPT);
2736 MSG_WriteLong(&net_message, LHNETADDRESS_GetPort(LHNET_AddressFromSocket(conn->mysocket)));
2737 *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
2738 NetConn_Write(mysocket, net_message.data, net_message.cursize, peeraddress);
2739 SZ_Clear(&net_message);
2740 // now set up the client struct
2741 SV_VM_Begin();
2742 SV_ConnectClient(clientnum, conn);
2743 SV_VM_End();
2744 NetConn_Heartbeat(1);
2745 return true;
2746 }
2747 }
2748
2749 if (developer.integer >= 10)
2750 Con_Printf("Datagram_ParseConnectionless: sending CCREP_REJECT \"Server is full.\" to %s.\n", addressstring2);
2751 // no room; try to let player know
2752 SZ_Clear(&net_message);
2753 // save space for the header, filled in later
2754 MSG_WriteLong(&net_message, 0);
2755 MSG_WriteByte(&net_message, CCREP_REJECT);
2756 MSG_WriteString(&net_message, "Server is full.\n");
2757 *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
2758 NetConn_Write(mysocket, net_message.data, net_message.cursize, peeraddress);
2759 SZ_Clear(&net_message);
2760 break;
2761 case CCREQ_SERVER_INFO:
2762 if (developer.integer >= 10)
2763 Con_Printf("Datagram_ParseConnectionless: received CCREQ_SERVER_INFO from %s.\n", addressstring2);
2764 if(!islocal && sv_public.integer <= -1)
2765 break;
2766 if (sv.active && !strcmp(MSG_ReadString(), "QUAKE"))
2767 {
2768 int numclients;
2769 char myaddressstring[128];
2770 if (developer.integer >= 10)
2771 Con_Printf("Datagram_ParseConnectionless: sending CCREP_SERVER_INFO to %s.\n", addressstring2);
2772 SZ_Clear(&net_message);
2773 // save space for the header, filled in later
2774 MSG_WriteLong(&net_message, 0);
2775 MSG_WriteByte(&net_message, CCREP_SERVER_INFO);
2776 LHNETADDRESS_ToString(LHNET_AddressFromSocket(mysocket), myaddressstring, sizeof(myaddressstring), true);
2777 MSG_WriteString(&net_message, myaddressstring);
2778 MSG_WriteString(&net_message, hostname.string);
2779 MSG_WriteString(&net_message, sv.name);
2780 // How many clients are there?
2781 for (i = 0, numclients = 0;i < svs.maxclients;i++)
2782 if (svs.clients[i].active)
2783 numclients++;
2784 MSG_WriteByte(&net_message, numclients);
2785 MSG_WriteByte(&net_message, svs.maxclients);
2786 MSG_WriteByte(&net_message, NET_PROTOCOL_VERSION);
2787 *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
2788 NetConn_Write(mysocket, net_message.data, net_message.cursize, peeraddress);
2789 SZ_Clear(&net_message);
2790 }
2791 break;
2792 case CCREQ_PLAYER_INFO:
2793 if (developer.integer >= 10)
2794 Con_Printf("Datagram_ParseConnectionless: received CCREQ_PLAYER_INFO from %s.\n", addressstring2);
2795 if(!islocal && sv_public.integer <= -1)
2796 break;
2797 if (sv.active)
2798 {
2799 int playerNumber, activeNumber, clientNumber;
2800 client_t *client;
2801
2802 playerNumber = MSG_ReadByte();
2803 activeNumber = -1;
2804 for (clientNumber = 0, client = svs.clients; clientNumber < svs.maxclients; clientNumber++, client++)
2805 if (client->active && ++activeNumber == playerNumber)
2806 break;
2807 if (clientNumber != svs.maxclients)
2808 {
2809 SZ_Clear(&net_message);
2810 // save space for the header, filled in later
2811 MSG_WriteLong(&net_message, 0);
2812 MSG_WriteByte(&net_message, CCREP_PLAYER_INFO);
2813 MSG_WriteByte(&net_message, playerNumber);
2814 MSG_WriteString(&net_message, client->name);
2815 MSG_WriteLong(&net_message, client->colors);
2816 MSG_WriteLong(&net_message, client->frags);
2817 MSG_WriteLong(&net_message, (int)(realtime - client->connecttime));
2818 MSG_WriteString(&net_message, client->netconnection ? client->netconnection->address : "botclient");
2819 *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
2820 NetConn_Write(mysocket, net_message.data, net_message.cursize, peeraddress);
2821 SZ_Clear(&net_message);
2822 }
2823 }
2824 break;
2825 case CCREQ_RULE_INFO:
2826 if (developer.integer >= 10)
2827 Con_Printf("Datagram_ParseConnectionless: received CCREQ_RULE_INFO from %s.\n", addressstring2);
2828 if(!islocal && sv_public.integer <= -1)
2829 break;
2830 if (sv.active)
2831 {
2832 char *prevCvarName;
2833 cvar_t *var;
2834
2835 // find the search start location
2836 prevCvarName = MSG_ReadString();
2837 var = Cvar_FindVarAfter(prevCvarName, CVAR_NOTIFY);
2838
2839 // send the response
2840 SZ_Clear(&net_message);
2841 // save space for the header, filled in later
2842 MSG_WriteLong(&net_message, 0);
2843 MSG_WriteByte(&net_message, CCREP_RULE_INFO);
2844 if (var)
2845 {
2846 MSG_WriteString(&net_message, var->name);
2847 MSG_WriteString(&net_message, var->string);
2848 }
2849 *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
2850 NetConn_Write(mysocket, net_message.data, net_message.cursize, peeraddress);
2851 SZ_Clear(&net_message);
2852 }
2853 break;
2854 default:
2855 break;
2856 }
2857 SZ_Clear(&net_message);
2858 // we may not have liked the packet, but it was a valid control
2859 // packet, so we're done processing this packet now
2860 return true;
2861 }
2862 if (host_client)
2863 {
2864 if ((ret = NetConn_ReceivedMessage(host_client->netconnection, data, length, sv.protocol, host_client->spawned ? net_messagetimeout.value : net_connecttimeout.value)) == 2)
2865 {
2866 SV_VM_Begin();
2867 SV_ReadClientMessage();
2868 SV_VM_End();
2869 return ret;
2870 }
2871 }
2872 return 0;
2873 }
2874
NetConn_ServerFrame(void)2875 void NetConn_ServerFrame(void)
2876 {
2877 int i, length;
2878 lhnetaddress_t peeraddress;
2879 for (i = 0;i < sv_numsockets;i++)
2880 while (sv_sockets[i] && (length = NetConn_Read(sv_sockets[i], readbuffer, sizeof(readbuffer), &peeraddress)) > 0)
2881 NetConn_ServerParsePacket(sv_sockets[i], readbuffer, length, &peeraddress);
2882 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2883 {
2884 // never timeout loopback connections
2885 if (host_client->netconnection && realtime > host_client->netconnection->timeout && LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) != LHNETADDRESSTYPE_LOOP)
2886 {
2887 Con_Printf("Client \"%s\" connection timed out\n", host_client->name);
2888 SV_VM_Begin();
2889 SV_DropClient(false);
2890 SV_VM_End();
2891 }
2892 }
2893 }
2894
NetConn_SleepMicroseconds(int microseconds)2895 void NetConn_SleepMicroseconds(int microseconds)
2896 {
2897 LHNET_SleepUntilPacket_Microseconds(microseconds);
2898 }
2899
NetConn_QueryMasters(qboolean querydp,qboolean queryqw)2900 void NetConn_QueryMasters(qboolean querydp, qboolean queryqw)
2901 {
2902 int i, j;
2903 int masternum;
2904 lhnetaddress_t masteraddress;
2905 lhnetaddress_t broadcastaddress;
2906 char request[256];
2907
2908 if (serverlist_cachecount >= SERVERLIST_TOTALSIZE)
2909 return;
2910
2911 // 26000 is the default quake server port, servers on other ports will not
2912 // be found
2913 // note this is IPv4-only, I doubt there are IPv6-only LANs out there
2914 LHNETADDRESS_FromString(&broadcastaddress, "255.255.255.255", 26000);
2915
2916 if (querydp)
2917 {
2918 for (i = 0;i < cl_numsockets;i++)
2919 {
2920 if (cl_sockets[i])
2921 {
2922 const char *cmdname, *extraoptions;
2923 int af = LHNETADDRESS_GetAddressType(LHNET_AddressFromSocket(cl_sockets[i]));
2924
2925 if(LHNETADDRESS_GetAddressType(&broadcastaddress) == af)
2926 {
2927 // search LAN for Quake servers
2928 SZ_Clear(&net_message);
2929 // save space for the header, filled in later
2930 MSG_WriteLong(&net_message, 0);
2931 MSG_WriteByte(&net_message, CCREQ_SERVER_INFO);
2932 MSG_WriteString(&net_message, "QUAKE");
2933 MSG_WriteByte(&net_message, NET_PROTOCOL_VERSION);
2934 *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
2935 NetConn_Write(cl_sockets[i], net_message.data, net_message.cursize, &broadcastaddress);
2936 SZ_Clear(&net_message);
2937
2938 // search LAN for DarkPlaces servers
2939 NetConn_WriteString(cl_sockets[i], "\377\377\377\377getstatus", &broadcastaddress);
2940 }
2941
2942 // build the getservers message to send to the dpmaster master servers
2943 if (LHNETADDRESS_GetAddressType(LHNET_AddressFromSocket(cl_sockets[i])) == LHNETADDRESSTYPE_INET6)
2944 {
2945 cmdname = "getserversExt";
2946 extraoptions = " ipv4 ipv6"; // ask for IPv4 and IPv6 servers
2947 }
2948 else
2949 {
2950 cmdname = "getservers";
2951 extraoptions = "";
2952 }
2953 dpsnprintf(request, sizeof(request), "\377\377\377\377%s %s %u empty full%s", cmdname, gamename, NET_PROTOCOL_VERSION, extraoptions);
2954
2955 // search internet
2956 for (masternum = 0;sv_masters[masternum].name;masternum++)
2957 {
2958 if (sv_masters[masternum].string && sv_masters[masternum].string[0] && LHNETADDRESS_FromString(&masteraddress, sv_masters[masternum].string, DPMASTER_PORT) && LHNETADDRESS_GetAddressType(&masteraddress) == af)
2959 {
2960 masterquerycount++;
2961 NetConn_WriteString(cl_sockets[i], request, &masteraddress);
2962 }
2963 }
2964
2965 // search favorite servers
2966 for(j = 0; j < nFavorites; ++j)
2967 {
2968 if(LHNETADDRESS_GetAddressType(&favorites[j]) == af)
2969 {
2970 if(LHNETADDRESS_ToString(&favorites[j], request, sizeof(request), true))
2971 NetConn_ClientParsePacket_ServerList_PrepareQuery( PROTOCOL_DARKPLACES7, request, true );
2972 }
2973 }
2974 }
2975 }
2976 }
2977
2978 // only query QuakeWorld servers when the user wants to
2979 if (queryqw)
2980 {
2981 for (i = 0;i < cl_numsockets;i++)
2982 {
2983 if (cl_sockets[i])
2984 {
2985 int af = LHNETADDRESS_GetAddressType(LHNET_AddressFromSocket(cl_sockets[i]));
2986
2987 if(LHNETADDRESS_GetAddressType(&broadcastaddress) == af)
2988 {
2989 // search LAN for QuakeWorld servers
2990 NetConn_WriteString(cl_sockets[i], "\377\377\377\377status\n", &broadcastaddress);
2991
2992 // build the getservers message to send to the qwmaster master servers
2993 // note this has no -1 prefix, and the trailing nul byte is sent
2994 dpsnprintf(request, sizeof(request), "c\n");
2995 }
2996
2997 // search internet
2998 for (masternum = 0;sv_qwmasters[masternum].name;masternum++)
2999 {
3000 if (sv_qwmasters[masternum].string && LHNETADDRESS_FromString(&masteraddress, sv_qwmasters[masternum].string, QWMASTER_PORT) && LHNETADDRESS_GetAddressType(&masteraddress) == LHNETADDRESS_GetAddressType(LHNET_AddressFromSocket(cl_sockets[i])))
3001 {
3002 if (m_state != m_slist)
3003 {
3004 char lookupstring[128];
3005 LHNETADDRESS_ToString(&masteraddress, lookupstring, sizeof(lookupstring), true);
3006 Con_Printf("Querying master %s (resolved from %s)\n", lookupstring, sv_qwmasters[masternum].string);
3007 }
3008 masterquerycount++;
3009 NetConn_Write(cl_sockets[i], request, (int)strlen(request) + 1, &masteraddress);
3010 }
3011 }
3012
3013 // search favorite servers
3014 for(j = 0; j < nFavorites; ++j)
3015 {
3016 if(LHNETADDRESS_GetAddressType(&favorites[j]) == af)
3017 {
3018 if(LHNETADDRESS_ToString(&favorites[j], request, sizeof(request), true))
3019 {
3020 NetConn_WriteString(cl_sockets[i], "\377\377\377\377status\n", &favorites[j]);
3021 NetConn_ClientParsePacket_ServerList_PrepareQuery( PROTOCOL_QUAKEWORLD, request, true );
3022 }
3023 }
3024 }
3025 }
3026 }
3027 }
3028 if (!masterquerycount)
3029 {
3030 Con_Print("Unable to query master servers, no suitable network sockets active.\n");
3031 M_Update_Return_Reason("No network");
3032 }
3033 }
3034
NetConn_Heartbeat(int priority)3035 void NetConn_Heartbeat(int priority)
3036 {
3037 lhnetaddress_t masteraddress;
3038 int masternum;
3039 lhnetsocket_t *mysocket;
3040
3041 // if it's a state change (client connected), limit next heartbeat to no
3042 // more than 30 sec in the future
3043 if (priority == 1 && nextheartbeattime > realtime + 30.0)
3044 nextheartbeattime = realtime + 30.0;
3045
3046 // limit heartbeatperiod to 30 to 270 second range,
3047 // lower limit is to avoid abusing master servers with excess traffic,
3048 // upper limit is to avoid timing out on the master server (which uses
3049 // 300 sec timeout)
3050 if (sv_heartbeatperiod.value < 30)
3051 Cvar_SetValueQuick(&sv_heartbeatperiod, 30);
3052 if (sv_heartbeatperiod.value > 270)
3053 Cvar_SetValueQuick(&sv_heartbeatperiod, 270);
3054
3055 // make advertising optional and don't advertise singleplayer games, and
3056 // only send a heartbeat as often as the admin wants
3057 if (sv.active && sv_public.integer > 0 && svs.maxclients >= 2 && (priority > 1 || realtime > nextheartbeattime))
3058 {
3059 nextheartbeattime = realtime + sv_heartbeatperiod.value;
3060 for (masternum = 0;sv_masters[masternum].name;masternum++)
3061 if (sv_masters[masternum].string && sv_masters[masternum].string[0] && LHNETADDRESS_FromString(&masteraddress, sv_masters[masternum].string, DPMASTER_PORT) && (mysocket = NetConn_ChooseServerSocketForAddress(&masteraddress)))
3062 NetConn_WriteString(mysocket, "\377\377\377\377heartbeat DarkPlaces\x0A", &masteraddress);
3063 }
3064 }
3065
Net_Heartbeat_f(void)3066 static void Net_Heartbeat_f(void)
3067 {
3068 if (sv.active)
3069 NetConn_Heartbeat(2);
3070 else
3071 Con_Print("No server running, can not heartbeat to master server.\n");
3072 }
3073
PrintStats(netconn_t * conn)3074 void PrintStats(netconn_t *conn)
3075 {
3076 if ((cls.state == ca_connected && cls.protocol == PROTOCOL_QUAKEWORLD) || (sv.active && sv.protocol == PROTOCOL_QUAKEWORLD))
3077 Con_Printf("address=%21s canSend=%u sendSeq=%6u recvSeq=%6u\n", conn->address, !conn->sendMessageLength, conn->outgoing_unreliable_sequence, conn->qw.incoming_sequence);
3078 else
3079 Con_Printf("address=%21s canSend=%u sendSeq=%6u recvSeq=%6u\n", conn->address, !conn->sendMessageLength, conn->nq.sendSequence, conn->nq.receiveSequence);
3080 }
3081
Net_Stats_f(void)3082 void Net_Stats_f(void)
3083 {
3084 netconn_t *conn;
3085 Con_Printf("unreliable messages sent = %i\n", unreliableMessagesSent);
3086 Con_Printf("unreliable messages recv = %i\n", unreliableMessagesReceived);
3087 Con_Printf("reliable messages sent = %i\n", reliableMessagesSent);
3088 Con_Printf("reliable messages received = %i\n", reliableMessagesReceived);
3089 Con_Printf("packetsSent = %i\n", packetsSent);
3090 Con_Printf("packetsReSent = %i\n", packetsReSent);
3091 Con_Printf("packetsReceived = %i\n", packetsReceived);
3092 Con_Printf("receivedDuplicateCount = %i\n", receivedDuplicateCount);
3093 Con_Printf("droppedDatagrams = %i\n", droppedDatagrams);
3094 Con_Print("connections =\n");
3095 for (conn = netconn_list;conn;conn = conn->next)
3096 PrintStats(conn);
3097 }
3098
Net_Refresh_f(void)3099 void Net_Refresh_f(void)
3100 {
3101 if (m_state != m_slist) {
3102 Con_Print("Sending new requests to master servers\n");
3103 ServerList_QueryList(false, true, false, true);
3104 Con_Print("Listening for replies...\n");
3105 } else
3106 ServerList_QueryList(false, true, false, false);
3107 }
3108
Net_Slist_f(void)3109 void Net_Slist_f(void)
3110 {
3111 ServerList_ResetMasks();
3112 serverlist_sortbyfield = SLIF_PING;
3113 serverlist_sortflags = 0;
3114 if (m_state != m_slist) {
3115 Con_Print("Sending requests to master servers\n");
3116 ServerList_QueryList(true, true, false, true);
3117 Con_Print("Listening for replies...\n");
3118 } else
3119 ServerList_QueryList(true, true, false, false);
3120 }
3121
Net_SlistQW_f(void)3122 void Net_SlistQW_f(void)
3123 {
3124 ServerList_ResetMasks();
3125 serverlist_sortbyfield = SLIF_PING;
3126 serverlist_sortflags = 0;
3127 if (m_state != m_slist) {
3128 Con_Print("Sending requests to master servers\n");
3129 ServerList_QueryList(true, false, true, true);
3130 serverlist_consoleoutput = true;
3131 Con_Print("Listening for replies...\n");
3132 } else
3133 ServerList_QueryList(true, false, true, false);
3134 }
3135
NetConn_Init(void)3136 void NetConn_Init(void)
3137 {
3138 int i;
3139 lhnetaddress_t tempaddress;
3140 netconn_mempool = Mem_AllocPool("network connections", 0, NULL);
3141 Cmd_AddCommand("net_stats", Net_Stats_f, "print network statistics");
3142 Cmd_AddCommand("net_slist", Net_Slist_f, "query dp master servers and print all server information");
3143 Cmd_AddCommand("net_slistqw", Net_SlistQW_f, "query qw master servers and print all server information");
3144 Cmd_AddCommand("net_refresh", Net_Refresh_f, "query dp master servers and refresh all server information");
3145 Cmd_AddCommand("heartbeat", Net_Heartbeat_f, "send a heartbeat to the master server (updates your server information)");
3146 Cvar_RegisterVariable(&rcon_restricted_password);
3147 Cvar_RegisterVariable(&rcon_restricted_commands);
3148 Cvar_RegisterVariable(&rcon_secure_maxdiff);
3149 Cvar_RegisterVariable(&net_slist_queriespersecond);
3150 Cvar_RegisterVariable(&net_slist_queriesperframe);
3151 Cvar_RegisterVariable(&net_slist_timeout);
3152 Cvar_RegisterVariable(&net_slist_maxtries);
3153 Cvar_RegisterVariable(&net_slist_favorites);
3154 Cvar_RegisterVariable(&net_slist_pause);
3155 Cvar_RegisterVariable(&net_messagetimeout);
3156 Cvar_RegisterVariable(&net_connecttimeout);
3157 Cvar_RegisterVariable(&net_connectfloodblockingtimeout);
3158 Cvar_RegisterVariable(&cl_netlocalping);
3159 Cvar_RegisterVariable(&cl_netpacketloss_send);
3160 Cvar_RegisterVariable(&cl_netpacketloss_receive);
3161 Cvar_RegisterVariable(&hostname);
3162 Cvar_RegisterVariable(&developer_networking);
3163 Cvar_RegisterVariable(&cl_netport);
3164 Cvar_RegisterVariable(&sv_netport);
3165 Cvar_RegisterVariable(&net_address);
3166 Cvar_RegisterVariable(&net_address_ipv6);
3167 Cvar_RegisterVariable(&sv_public);
3168 Cvar_RegisterVariable(&sv_heartbeatperiod);
3169 for (i = 0;sv_masters[i].name;i++)
3170 Cvar_RegisterVariable(&sv_masters[i]);
3171 Cvar_RegisterVariable(&gameversion);
3172 Cvar_RegisterVariable(&gameversion_min);
3173 Cvar_RegisterVariable(&gameversion_max);
3174 // COMMANDLINEOPTION: Server: -ip <ipaddress> sets the ip address of this machine for purposes of networking (default 0.0.0.0 also known as INADDR_ANY), use only if you have multiple network adapters and need to choose one specifically.
3175 if ((i = COM_CheckParm("-ip")) && i + 1 < com_argc)
3176 {
3177 if (LHNETADDRESS_FromString(&tempaddress, com_argv[i + 1], 0) == 1)
3178 {
3179 Con_Printf("-ip option used, setting net_address to \"%s\"\n", com_argv[i + 1]);
3180 Cvar_SetQuick(&net_address, com_argv[i + 1]);
3181 }
3182 else
3183 Con_Printf("-ip option used, but unable to parse the address \"%s\"\n", com_argv[i + 1]);
3184 }
3185 // COMMANDLINEOPTION: Server: -port <portnumber> sets the port to use for a server (default 26000, the same port as QUAKE itself), useful if you host multiple servers on your machine
3186 if (((i = COM_CheckParm("-port")) || (i = COM_CheckParm("-ipport")) || (i = COM_CheckParm("-udpport"))) && i + 1 < com_argc)
3187 {
3188 i = atoi(com_argv[i + 1]);
3189 if (i >= 0 && i < 65536)
3190 {
3191 Con_Printf("-port option used, setting port cvar to %i\n", i);
3192 Cvar_SetValueQuick(&sv_netport, i);
3193 }
3194 else
3195 Con_Printf("-port option used, but %i is not a valid port number\n", i);
3196 }
3197 cl_numsockets = 0;
3198 sv_numsockets = 0;
3199 net_message.data = net_message_buf;
3200 net_message.maxsize = sizeof(net_message_buf);
3201 net_message.cursize = 0;
3202 LHNET_Init();
3203 }
3204
NetConn_Shutdown(void)3205 void NetConn_Shutdown(void)
3206 {
3207 NetConn_CloseClientPorts();
3208 NetConn_CloseServerPorts();
3209 LHNET_Shutdown();
3210 }
3211
3212