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android/H03-May-2022-48,67131,800

codeblocks/H03-May-2022-501499

dc/H25-Jan-2017-1,087734

psp/H03-May-2022-4,1283,259

resources/H03-May-2022-79,30779,236

sdl/H03-May-2022-4,1303,269

source/H03-May-2022-50,12440,675

symbian/H03-May-2022-1,292847

wii/H03-May-2022-2,5881,981

xbox/H03-May-2022-24,01414,119

xcode/mac/OpenBOR.xcodeproj/H25-Jan-2017-762750

COMPILINGH A D25-Jan-20172.1 KiB7235

LICENSEH A D25-Jan-20171.5 KiB138

MakefileH A D03-May-202228.9 KiB877698

READMEH A D25-Jan-20177.9 KiB269208

build.batH A D25-Jan-20171.1 KiB3930

build.shH A D25-Jan-201712.2 KiB470407

darwin.shH A D25-Jan-20172.3 KiB7040

environ.shH A D25-Jan-201719 KiB427345

fixindentation.shH A D25-Jan-2017284 1311

fixtrailingwhitespace.shH A D25-Jan-2017227 1311

openbor.cH A D03-May-20221.1 MiB36,54031,588

openbor.hH A D25-Jan-201796.4 KiB2,7972,203

openborscript.cH A D25-Jan-2017476.6 KiB18,62716,286

openborscript.hH A D25-Jan-201722.9 KiB432374

version.shH A D03-May-20226.1 KiB190163

README

1
2OpenBOR
3----------------------
4OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
5created by the wonderful folks over at http://www.senileteam.com.
6
7
8History
9----------------------
10In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
11by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
12Fighters series.  The game spread only by word of mouth, but it nonetheless
13amassed popularity very quickly.  Senile Team soon released an edit pack allowing
14anyone interested to create a mod for the BOR engine.
15
16In 2005, Kirby2000 asked Senile Team to open the source code to BOR.  They
17agreed, and OpenBOR was born.  Development on the engine was continued by the
18community, and still is to this day.
19
20
21Available Platforms
22----------------------
23OpenBOR has a very modular and portable design inherited from Beats of Rage. Ports
24to the following platforms are currently supported:
25
26* Android
27* Windows
28* Linux
29* Mac OS X
30* Wii
31* PSP
32* Dreamcast
33* GP2X
34* GP2X Wiz
35* OpenDingux (Dingoo A320 & GCW-Zero)
36
37In addition to the above, the original Beats of Rage engine (downloadable from
38the Senile Team website) is available for the following platforms:
39
40* DOS
41* Playstation 2
42* Xbox
43* GP32
44* Palmtop
45
46
47Source Code
48----------------------
49svn checkout http://www.chronocrash.com/forum/index.php?board=26.0
50
51
52OpenBOR Team
53----------------------
54Damon Caskey (2007-)
55Current project manager, lead programmer and site owner of the OpenBOR community. Primary
56contributions are feature additions to core engine, scripting, general development and organization.
57
58Plombo (2009-)
59A developer who prefers to work on OpenBOR's supporting libraries and
60platform-specific backends.  Known for maintaining the Wii port, writing the
61GPU-accelerated video code for Wii and OpenGL, and a few engine features.
62
63uTunnels (2007-)
64Among many other powerful additions, contributed the original scripting engine to OpenBOR, single handedly
65breaking nearly every single limitation module authors faced.
66
67
68Former members and contributors
69----------------------
70Anallyst (2011)
71This developer's work centered mainly around trimming the fat and optimizing the codebase.
72
73SumolX (2006-2011)
74Former project manager and lead programmer, retired from the scene in 2011. Known for porting PSP,
75PS3, Linux, Wii, GP2X and maintaining all other platforms and code base.
76
77KBbandressen (2007-2011)
78Contributed a plethora of features, including the powerful text object and filestream capabilities.
79
80CGRemakes (2005-2006)
81Main developer after Kirby2K.  Introduced many exicting features to engine.
82
83LordBall (2006)
84Developed offshoot engine based on OpenBOR.  Shared features with both engines.
85
86Tails (2006)
87Developed offshoot engine based on OpenBOR.  Shared features with both engines.
88
89Fugue (2006)
90Developed offshoot engine based on OpenBOR.  Shared features with both engines.
91
92Kirby2K (2004-2005)
93The original developer of OpenBOR who asked Senile Team for permission to open
94up Beats Of Rage.
95
96
97Senile Team Members
98----------------------
99Roel (credited as "Opla" in BoR)
100The team's chieftain. Does most of the game design, programming and artwork.
101http://www.roelvanmastbergen.nl
102
103Jeroen (credited as "Leila" in BoR)
104Does all the things no one else does.
105
106Sander (credited as "Albatross" in BoR)
1073D artist and animation sequence editor.
108
109Ben
110Senile Team's composer, who is currently working on the soundtrack for Age of the Beast.
111
112Neill
113Neill was the first to port Beats of Rage to other systems, namely Playstation 2
114and Dreamcast. He now supports Senile Team with advice regarding console hardware
115and code compatibility, and has agreed to port Age of the Beast when it's ready.
116http://www.neillcorlett.com
117
118
119Websites
120----------------------
121ChronoCrash (home of OpenBOR development) - http://www.ChronoCrash.com
122Senile Team (original authors of Beats of Rage) - http://www.senileteam.com
123
124
125OpenBOR File Layout
126----------------------
127
128***********************************************************************************
129*                                     Windows                                     *
130***********************************************************************************
131
132-> OpenBOR/
133      |
134      -> OpenBOR.exe
135      -> borpak.exe
136      -> packer.bat
137      -> paxplode.bat
138      |
139      -> Paks/
140      -> ScreenShots/
141      -> Logs/
142      -> Saves/
143
144
145***********************************************************************************
146*                                     Linux                                       *
147***********************************************************************************
148
149-> OpenBOR/
150      |
151      -> OpenBOR
152      -> borpak
153      -> packer
154      -> paxplode
155      |
156      -> Paks/
157      -> ScreenShots/
158      -> Logs/
159      -> Saves/
160
161
162***********************************************************************************
163*                                    Mac OS X                                     *
164***********************************************************************************
165
166-> OpenBOR.app/
167      |
168      -> Contents
169           |
170           -> MacOS
171           |   |
172           |   -> OpenBOR
173           |
174           -> Resources
175           |   |
176           |   -> borpak
177           |   -> packer
178           |   -> paxplode
179           |   |
180           |   -> Paks/
181           |   -> ScreenShots/
182           |   -> Logs/
183           |   -> Saves/
184           |
185           -> Libraries
186
187
188***********************************************************************************
189*                                       Wii                                       *
190***********************************************************************************
191
192-> apps/
193      |
194      ->OpenBOR/
195          |
196          -> boot.dol
197          -> meta.xml
198          -> icon.png
199          |
200          -> Paks/
201          -> ScreenShots/
202          -> Logs/
203          -> Saves/
204
205
206***********************************************************************************
207*                                   Dreamcast                                     *
208***********************************************************************************
209
210-> 1st_READ.bin
211   bor.pak
212
213
214
215***********************************************************************************
216*                             PSP 3.71 m33-4 Required                             *
217***********************************************************************************
218
219-> ms0:/PSP/GAME/OpenBOR/
220                    |
221                    -> EBOOT.PBP
222                    |
223                    -> Images/
224                    |     |
225                    |     -> Menu.png
226                    |
227                    -> Modules/
228                    |     |
229                    |     -> ctrlhook.prx
230                    |     -> dvemgr.prx
231                    |     -> exception.prx
232                    |
233                    -> Logs/
234                    -> Saves/
235
236
237***********************************************************************************
238*                                 GamePark GP2X                                   *
239***********************************************************************************
240
241-> OpenBOR/
242      |
243      -> OpenBOR.gpe
244      -> mmuhack.o
245      |
246      -> Paks/
247      -> ScreenShots/
248      -> Logs/
249      -> Saves/
250
251
252***********************************************************************************
253*                                       XBOX                                      *
254***********************************************************************************
255
256-> OpenBOR/
257      |
258      -> default.xbe
259      |
260      -> Paks/
261      |     |
262      |     -> menu.pak
263      |
264      -> ScreenShots/
265      -> Logs/
266      -> Saves/
267
268
269