1 /*-- Switch Handle --*/ 2 SetSwitch(object s)3func SetSwitch(object s) 4 { 5 return SetAction("Attach", s); 6 } 7 SaveScenarioObject()8func SaveScenarioObject() {} 9 10 local ActMap = { 11 Attach = { 12 Prototype = Action, 13 Name = "Attach", 14 Procedure = DFA_ATTACH, 15 FacetBase = 1, 16 Length = 1, 17 Delay = 0, 18 NextAction = "Hold", 19 }, 20 }; 21 22 local Name = "$Name$"; 23 local Description = "$Description$"; 24 local Plane = 269; 25 local Components = { Metal=1 }; 26