1 /*-- Switch Handle --*/
2 
SetSwitch(object s)3 func SetSwitch(object s)
4 {
5 	return SetAction("Attach", s);
6 }
7 
SaveScenarioObject()8 func SaveScenarioObject() {}
9 
10 local ActMap = {
11 	Attach = {
12 		Prototype = Action,
13 		Name = "Attach",
14 		Procedure = DFA_ATTACH,
15 		FacetBase = 1,
16 		Length = 1,
17 		Delay = 0,
18 		NextAction = "Hold",
19 	},
20 };
21 
22 local Name = "$Name$";
23 local Description = "$Description$";
24 local Plane = 269;
25 local Components = { Metal=1 };
26