1 /* Apply tech upgrades to clonk */ 2 3 #appendto Clonk 4 Construction(...)5func Construction(...) 6 { 7 if (g_homebases) 8 { 9 var base = g_homebases[GetOwner()]; 10 if (base) 11 { 12 // Apply max energy 13 this.MaxEnergy = this.Prototype.MaxEnergy * base.tech_life; 14 } 15 } 16 return _inherited(...); 17 } 18