1 /* Automatically created objects file */
2
3 static g_goal, g_object_fade, g_flag, g_windgen1, g_windgen2, g_windgen3, g_windmill, g_chest, g_windbag, g_lorry;
4
InitializeObjects()5 func InitializeObjects()
6 {
7 g_goal = CreateObject(Goal_SaveTheWindmills, 10, 10);
8 g_goal.StaticSaveVar = "g_goal";
9
10 g_object_fade = CreateObject(Rule_ObjectFade, 0, 0);
11 g_object_fade.StaticSaveVar = "g_object_fade";
12
13 CreateObject(Rule_NoFriendlyFire, 0, 0);
14
15 g_flag = CreateObject(Flagpole, 1033, 937);
16 g_flag.StaticSaveVar = "g_flag";
17 g_flag->SetNeutral(true);
18
19 g_windgen1 = CreateObject(WindGenerator, 1041, 799);
20 g_windgen1.StaticSaveVar = "g_windgen1";
21 g_windgen2 = CreateObject(WindGenerator, 1105, 907);
22 g_windgen2.StaticSaveVar = "g_windgen2";
23 g_windgen3 = CreateObject(WindGenerator, 898, 908);
24 g_windgen3.StaticSaveVar = "g_windgen3";
25 g_windmill = CreateObjectAbove(Windmill, 991, 970);
26 g_windmill.StaticSaveVar = "g_windmill";
27
28 g_chest = CreateObjectAbove(Chest, 997, 1023);
29 g_chest.StaticSaveVar = "g_chest";
30 // g_windbag = g_chest->CreateContents(WindBag);
31 // g_windbag.StaticSaveVar = "g_windbag";
32
33 g_lorry = CreateObjectAbove(Lorry, 924, 938);
34 g_lorry.StaticSaveVar = "g_lorry";
35
36 CreateObjectAbove(Grass, 1006, 826);
37 CreateObjectAbove(Grass, 990, 826);
38 CreateObjectAbove(Grass, 955, 835);
39 CreateObjectAbove(Grass, 975, 827);
40
41 CreateObjectAbove(Flower, 965, 840);
42 CreateObjectAbove(Flower, 1016, 835);
43
44 var Trunk001 = CreateObject(Trunk, 827, 937);
45 Trunk001->SetR(-30);
46
47 CreateObjectAbove(Tree_Coniferous3, 1167, 945);
48
49 var Branch001 = CreateObject(Branch, 938, 839);
50 Branch001->SetR(-30);
51
52 var Ropeladder001 = CreateObject(Ropeladder, 1057, 826);
53 Ropeladder001->Unroll(DIR_Right);
54
55 CreateObject(Basement, 957, 859);
56
57 return true;
58 }
59