1 /* Automatically created objects file */
2 
3 static g_goal, g_object_fade, g_flag, g_windgen1, g_windgen2, g_windgen3, g_windmill, g_chest, g_windbag, g_lorry;
4 
InitializeObjects()5 func InitializeObjects()
6 {
7 	g_goal = CreateObject(Goal_SaveTheWindmills, 10, 10);
8 	g_goal.StaticSaveVar = "g_goal";
9 
10 	g_object_fade = CreateObject(Rule_ObjectFade, 0, 0);
11 	g_object_fade.StaticSaveVar = "g_object_fade";
12 
13 	CreateObject(Rule_NoFriendlyFire, 0, 0);
14 
15 	g_flag = CreateObject(Flagpole, 1033, 937);
16 	g_flag.StaticSaveVar = "g_flag";
17 	g_flag->SetNeutral(true);
18 
19 	g_windgen1 = CreateObject(WindGenerator, 1041, 799);
20 	g_windgen1.StaticSaveVar = "g_windgen1";
21 	g_windgen2 = CreateObject(WindGenerator, 1105, 907);
22 	g_windgen2.StaticSaveVar = "g_windgen2";
23 	g_windgen3 = CreateObject(WindGenerator, 898, 908);
24 	g_windgen3.StaticSaveVar = "g_windgen3";
25 	g_windmill = CreateObjectAbove(Windmill, 991, 970);
26 	g_windmill.StaticSaveVar = "g_windmill";
27 
28 	g_chest = CreateObjectAbove(Chest, 997, 1023);
29 	g_chest.StaticSaveVar = "g_chest";
30 //	g_windbag = g_chest->CreateContents(WindBag);
31 //	g_windbag.StaticSaveVar = "g_windbag";
32 
33 	g_lorry = CreateObjectAbove(Lorry, 924, 938);
34 	g_lorry.StaticSaveVar = "g_lorry";
35 
36 	CreateObjectAbove(Grass, 1006, 826);
37 	CreateObjectAbove(Grass, 990, 826);
38 	CreateObjectAbove(Grass, 955, 835);
39 	CreateObjectAbove(Grass, 975, 827);
40 
41 	CreateObjectAbove(Flower, 965, 840);
42 	CreateObjectAbove(Flower, 1016, 835);
43 
44 	var Trunk001 = CreateObject(Trunk, 827, 937);
45 	Trunk001->SetR(-30);
46 
47 	CreateObjectAbove(Tree_Coniferous3, 1167, 945);
48 
49 	var Branch001 = CreateObject(Branch, 938, 839);
50 	Branch001->SetR(-30);
51 
52 	var Ropeladder001 = CreateObject(Ropeladder, 1057, 826);
53 	Ropeladder001->Unroll(DIR_Right);
54 
55 	CreateObject(Basement, 957, 859);
56 
57 	return true;
58 }
59