1# Trap configuration file.
2# Traps configurable elements are defined within [Traps] [/Traps]
3# There is no need to use child tags for each trap (to make reading easier). However, to make things more
4# understandable, elements name should begin by the trap name and be gathered per trap type.
5#
6# Supported elements:
7# BoulderCostPerTile                (int)    Cost per tile for boulder trap
8# BoulderWorkshopPointsPerTile      (int)    How many Workshop points required to craft a Boulder
9# BoulderReloadTurns                (uint)   How many turns to wait for a boulder to reload
10# BoulderSpeed                      (double) Boulder speed (tiles per turn)
11# BoulderDamagePerHitMin            (double) How many damages a boulder deals when it hits minimum
12# BoulderDamagePerHitMax            (double) How many damages a boulder deals when it hits maximum
13# CannonCostPerTile                 (int)    Cost per tile for cannon trap
14# CannonPhyDef                      (double) Physical defense when the trap is attacked
15# CannonMagDef                      (double) Magical defense when the trap is attacked
16# CannonEleDef                      (double) Elemental defense when the trap is attacked
17# CannonWorkshopPointsPerTile       (int)    How many Workshop points required to craft a Cannon
18# CannonRange                       (uint)   Range of cannon trap
19# CannonSpeed                       (double) Cannon speed (tiles per turn)
20# CannonReloadTurns                 (uint)   How many turns to wait for a Cannon to reload
21# CannonDamagePerHitMin             (double) How many damages a Cannon deals when it hits minimum
22# CannonDamagePerHitMax             (double) How many damages a Cannon deals when it hits maximum
23# SpikeCostPerTile                  (int)    Cost per tile for spike trap
24# SpikeWorkshopPointsPerTile        (int)    How many Workshop points required to craft a Spike
25# SpikeReloadTurns                  (uint)   How many turns to wait for a spiketrap to reload
26# SpikeDamagePerHitMin              (double) How many damages a spiketrap deals when it hits minimum
27# SpikeDamagePerHitMax              (double) How many damages a spiketrap deals when it hits maximum
28# WoodenDoorCostPerTile             (int)    Cost per tile for wooden doors
29# WoodenDoorPointsPerTile           (int)    How many Workshop points required to craft a wooden door
30
31[Traps]
32    BoulderCostPerTile	500
33    BoulderWorkshopPointsPerTile	70
34    BoulderReloadTurns	50
35    BoulderSpeed	1
36    BoulderDamagePerHitMin	100
37    BoulderDamagePerHitMax	120
38    BoulderNbShootsBeforeDeactivation	1
39    CannonCostPerTile	500
40    CannonPhyDef	8.0
41    CannonMagDef	8.0
42    CannonEleDef	8.0
43    CannonWorkshopPointsPerTile	50
44    CannonRange	15
45    CannonSpeed	5
46    CannonReloadTurns	5
47    CannonDamagePerHitMin	10
48    CannonDamagePerHitMax	15
49    CannonNbShootsBeforeDeactivation	20
50    SpikeCostPerTile	400
51    SpikeWorkshopPointsPerTile	60
52    SpikeReloadTurns	5
53    SpikeDamagePerHitMin	10
54    SpikeDamagePerHitMax	15
55    SpikeNbShootsBeforeDeactivation	5
56    WoodenDoorCostPerTile	250
57    WoodenDoorPointsPerTile	50
58[/Traps]
59