1# Trap configuration file. 2# Traps configurable elements are defined within [Traps] [/Traps] 3# There is no need to use child tags for each trap (to make reading easier). However, to make things more 4# understandable, elements name should begin by the trap name and be gathered per trap type. 5# 6# Supported elements: 7# BoulderCostPerTile (int) Cost per tile for boulder trap 8# BoulderWorkshopPointsPerTile (int) How many Workshop points required to craft a Boulder 9# BoulderReloadTurns (uint) How many turns to wait for a boulder to reload 10# BoulderSpeed (double) Boulder speed (tiles per turn) 11# BoulderDamagePerHitMin (double) How many damages a boulder deals when it hits minimum 12# BoulderDamagePerHitMax (double) How many damages a boulder deals when it hits maximum 13# CannonCostPerTile (int) Cost per tile for cannon trap 14# CannonPhyDef (double) Physical defense when the trap is attacked 15# CannonMagDef (double) Magical defense when the trap is attacked 16# CannonEleDef (double) Elemental defense when the trap is attacked 17# CannonWorkshopPointsPerTile (int) How many Workshop points required to craft a Cannon 18# CannonRange (uint) Range of cannon trap 19# CannonSpeed (double) Cannon speed (tiles per turn) 20# CannonReloadTurns (uint) How many turns to wait for a Cannon to reload 21# CannonDamagePerHitMin (double) How many damages a Cannon deals when it hits minimum 22# CannonDamagePerHitMax (double) How many damages a Cannon deals when it hits maximum 23# SpikeCostPerTile (int) Cost per tile for spike trap 24# SpikeWorkshopPointsPerTile (int) How many Workshop points required to craft a Spike 25# SpikeReloadTurns (uint) How many turns to wait for a spiketrap to reload 26# SpikeDamagePerHitMin (double) How many damages a spiketrap deals when it hits minimum 27# SpikeDamagePerHitMax (double) How many damages a spiketrap deals when it hits maximum 28# WoodenDoorCostPerTile (int) Cost per tile for wooden doors 29# WoodenDoorPointsPerTile (int) How many Workshop points required to craft a wooden door 30 31[Traps] 32 BoulderCostPerTile 500 33 BoulderWorkshopPointsPerTile 70 34 BoulderReloadTurns 50 35 BoulderSpeed 1 36 BoulderDamagePerHitMin 100 37 BoulderDamagePerHitMax 120 38 BoulderNbShootsBeforeDeactivation 1 39 CannonCostPerTile 500 40 CannonPhyDef 8.0 41 CannonMagDef 8.0 42 CannonEleDef 8.0 43 CannonWorkshopPointsPerTile 50 44 CannonRange 15 45 CannonSpeed 5 46 CannonReloadTurns 5 47 CannonDamagePerHitMin 10 48 CannonDamagePerHitMax 15 49 CannonNbShootsBeforeDeactivation 20 50 SpikeCostPerTile 400 51 SpikeWorkshopPointsPerTile 60 52 SpikeReloadTurns 5 53 SpikeDamagePerHitMin 10 54 SpikeDamagePerHitMax 15 55 SpikeNbShootsBeforeDeactivation 5 56 WoodenDoorCostPerTile 250 57 WoodenDoorPointsPerTile 50 58[/Traps] 59