1 /* 2 * Copyright (C) 2011-2016 OpenDungeons Team 3 * 4 * This program is free software: you can redistribute it and/or modify 5 * it under the terms of the GNU General Public License as published by 6 * the Free Software Foundation, either version 3 of the License, or 7 * (at your option) any later version. 8 * 9 * This program is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 * GNU General Public License for more details. 13 * 14 * You should have received a copy of the GNU General Public License 15 * along with this program. If not, see <http://www.gnu.org/licenses/>. 16 */ 17 18 #ifndef PLAYERSELECTION_H 19 #define PLAYERSELECTION_H 20 21 enum class RoomType; 22 enum class TrapType; 23 enum class SpellType; 24 25 enum class SelectedAction 26 { 27 none, 28 buildRoom, 29 buildTrap, 30 castSpell, 31 changeTile, 32 selectTile, 33 destroyRoom, 34 destroyTrap 35 }; 36 37 //! \brief Class to store what the client-side player has currently selected. 38 class PlayerSelection 39 { 40 public: 41 PlayerSelection(); 42 getCurrentAction()43 inline SelectedAction getCurrentAction() const 44 { return mCurrentAction; } 45 46 //! \brief Set the players current action. This also resets room/trap/spell type. 47 void setCurrentAction(SelectedAction action); 48 getNewRoomType()49 inline RoomType getNewRoomType() const 50 { return mNewRoomType; } 51 setNewRoomType(RoomType newRoomType)52 inline void setNewRoomType(RoomType newRoomType) 53 { mNewRoomType = newRoomType; } 54 getNewTrapType()55 inline TrapType getNewTrapType() const 56 { return mNewTrapType; } 57 setNewTrapType(TrapType newTrapType)58 inline void setNewTrapType(TrapType newTrapType) 59 { mNewTrapType = newTrapType; } 60 getNewSpellType()61 inline SpellType getNewSpellType() const 62 { return mNewSpellType; } 63 setNewSpellType(SpellType newSpellType)64 inline void setNewSpellType(SpellType newSpellType) 65 { mNewSpellType = newSpellType; } 66 67 private: 68 //! \brief Room, trap or Spell tile type the player has currently selected for an action 69 RoomType mNewRoomType; 70 TrapType mNewTrapType; 71 SpellType mNewSpellType; 72 SelectedAction mCurrentAction; 73 }; 74 75 #endif // PLAYERSELECTION_H 76