1 /* Copyright (C) 1995-2002  FSGames. Ported by Sean Ford and Yan Shosh
2  *
3  * This program is free software; you can redistribute it and/or modify
4  * it under the terms of the GNU General Public License as published by
5  * the Free Software Foundation; either version 2 of the License, or
6  * (at your option) any later version.
7  *
8  * This program is distributed in the hope that it will be useful,
9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
11  * GNU General Public License for more details.
12  *
13  * You should have received a copy of the GNU General Public License
14  * along with this program; if not, write to the Free Software
15  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
16  */
17 #ifndef __RADAR_H
18 #define __RADAR_H
19 
20 // Definition of RADAR class
21 
22 #include "base.h"
23 
24 class radar
25 {
26 	public:
27 		radar(viewscreen * myview, screen * myscreen, short whatnum);
28 		~radar();
29 		short draw ();
30 		short sizex, sizey;
31 		short xpos,ypos;
32 		short xloc, yloc;        // where on the screen to display
33 		// Zardus: radarx and radary are now class members (instead of temp vars) so that scen can use them for scroll
34 		short radarx, radary;	  // what actual portion of the map is on the radar (top-left coord)
35 		short on_screen();
36 		short on_screen(short whatx, short whaty, short hor, short ver);
37 		short refresh();
38 		void update(); // slow function to update radar/map info
39 		void start();
40 
41 		screen * screenp;
42 		viewscreen * viewscreenp;
43 		unsigned char  *bmp,  *oldbmp;
44 		short xview;
45 		short yview;
46 	protected:
47 		short mynum; // what is my viewscreen-related number?
48 		//         char  *buffer;
49 		short size;
50 };
51 
52 #endif
53 
54