1#--------------------------------------------------------------------------------- 2.SUFFIXES: 3#--------------------------------------------------------------------------------- 4 5ifeq ($(strip $(DEVKITARM)),) 6$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM") 7endif 8 9TOPDIR ?= $(CURDIR) 10include $(DEVKITARM)/3ds_rules 11 12#--------------------------------------------------------------------------------- 13# TARGET is the name of the output 14# BUILD is the directory where object files & intermediate files will be placed 15# SOURCES is a list of directories containing source code 16# DATA is a list of directories containing data files 17# INCLUDES is a list of directories containing header files 18# 19# NO_SMDH: if set to anything, no SMDH file is generated. 20# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional) 21# APP_TITLE is the name of the app stored in the SMDH file (Optional) 22# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional) 23# APP_AUTHOR is the author of the app stored in the SMDH file (Optional) 24# ICON is the filename of the icon (.png), relative to the project folder. 25# If not set, it attempts to use one of the following (in this order): 26# - <Project name>.png 27# - icon.png 28# - <libctru folder>/default_icon.png 29#--------------------------------------------------------------------------------- 30TARGET := OpenJazz 31BUILD := build 32SOURCES := src src/game src/io src/io/gfx src/jj1bonuslevel \ 33 src/jj1bonuslevel/jj1bonuslevelplayer src/jj1level \ 34 src/jj1level/jj1event src/jj1level/jj1levelplayer src/jj1planet \ 35 src/jj1scene src/jj2level src/jj2level/jj2event \ 36 src/jj2level/jj2levelplayer src/level src/menu src/player 37DATA := data 38INCLUDES := src 39#ROMFS := romfs 40APP_TITLE := OpenJazz 41#APP_DESCRIPTION:= 42APP_AUTHOR := AlisterT & carstene1ns 43 44#--------------------------------------------------------------------------------- 45# options for code generation 46#--------------------------------------------------------------------------------- 47ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft 48 49CFLAGS := -g -Wall -O2 -mword-relocations \ 50 -fomit-frame-pointer -ffunction-sections \ 51 $(ARCH) 52 53CFLAGS += $(INCLUDE) -DARM11 -D_3DS -DUSE_XMP -DDATAPATH=\"sdmc:/3ds/OJ/\" 54 55CXXFLAGS := $(CFLAGS) -frtti -fexceptions -std=gnu++11 56 57ASFLAGS := -g $(ARCH) 58LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) 59 60LIBS := -lSDL -lxmp -lcitro3d -lctru -lz -lm 61 62#--------------------------------------------------------------------------------- 63# list of directories containing libraries, this must be the top level containing 64# include and lib 65#--------------------------------------------------------------------------------- 66LIBDIRS := $(CTRULIB) $(CURDIR)/deps 67 68 69#--------------------------------------------------------------------------------- 70# no real need to edit anything past this point unless you need to add additional 71# rules for different file extensions 72#--------------------------------------------------------------------------------- 73ifneq ($(BUILD),$(notdir $(CURDIR))) 74#--------------------------------------------------------------------------------- 75 76export OUTPUT := $(CURDIR)/$(TARGET) 77export TOPDIR := $(CURDIR) 78 79export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ 80 $(foreach dir,$(DATA),$(CURDIR)/$(dir)) 81 82export DEPSDIR := $(CURDIR)/$(BUILD) 83 84CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) 85CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) 86SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) 87PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica))) 88SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist))) 89BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) 90 91#--------------------------------------------------------------------------------- 92# use CXX for linking C++ projects, CC for standard C 93#--------------------------------------------------------------------------------- 94ifeq ($(strip $(CPPFILES)),) 95#--------------------------------------------------------------------------------- 96 export LD := $(CC) 97#--------------------------------------------------------------------------------- 98else 99#--------------------------------------------------------------------------------- 100 export LD := $(CXX) 101#--------------------------------------------------------------------------------- 102endif 103#--------------------------------------------------------------------------------- 104 105export OFILES := $(addsuffix .o,$(BINFILES)) \ 106 $(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \ 107 $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) 108 109export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ 110 $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ 111 -I$(CURDIR)/$(BUILD) 112 113export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) 114 115ifeq ($(strip $(ICON)),) 116 icons := $(wildcard *.png) 117 ifneq (,$(findstring $(TARGET).png,$(icons))) 118 export APP_ICON := $(TOPDIR)/$(TARGET).png 119 else 120 ifneq (,$(findstring icon.png,$(icons))) 121 export APP_ICON := $(TOPDIR)/icon.png 122 endif 123 endif 124else 125 export APP_ICON := $(TOPDIR)/$(ICON) 126endif 127 128ifeq ($(strip $(NO_SMDH)),) 129 export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh 130endif 131 132ifneq ($(ROMFS),) 133 export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS) 134endif 135 136.PHONY: $(BUILD) clean all 137 138#--------------------------------------------------------------------------------- 139all: $(BUILD) 140 141$(BUILD): 142 @[ -d $@ ] || mkdir -p $@ 143 @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.3ds 144 145#--------------------------------------------------------------------------------- 146clean: 147 @echo clean ... 148 @rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf 149 150 151#--------------------------------------------------------------------------------- 152else 153 154DEPENDS := $(OFILES:.o=.d) 155 156#--------------------------------------------------------------------------------- 157# main targets 158#--------------------------------------------------------------------------------- 159ifeq ($(strip $(NO_SMDH)),) 160$(OUTPUT).3dsx : $(OUTPUT).elf $(OUTPUT).smdh 161else 162$(OUTPUT).3dsx : $(OUTPUT).elf 163endif 164 165$(OUTPUT).elf : $(OFILES) 166 167#--------------------------------------------------------------------------------- 168# you need a rule like this for each extension you use as binary data 169#--------------------------------------------------------------------------------- 170%.bin.o : %.bin 171#--------------------------------------------------------------------------------- 172 @echo $(notdir $<) 173 @$(bin2o) 174 175#--------------------------------------------------------------------------------- 176# rules for assembling GPU shaders 177#--------------------------------------------------------------------------------- 178define shader-as 179 $(eval CURBIN := $(patsubst %.shbin.o,%.shbin,$(notdir $@))) 180 picasso -o $(CURBIN) $1 181 bin2s $(CURBIN) | $(AS) -o $@ 182 echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h 183 echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h 184 echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h 185endef 186 187%.shbin.o : %.v.pica %.g.pica 188 @echo $(notdir $^) 189 @$(call shader-as,$^) 190 191%.shbin.o : %.v.pica 192 @echo $(notdir $<) 193 @$(call shader-as,$<) 194 195%.shbin.o : %.shlist 196 @echo $(notdir $<) 197 @$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)/$(file))) 198 199-include $(DEPENDS) 200 201#--------------------------------------------------------------------------------------- 202endif 203#--------------------------------------------------------------------------------------- 204 205