1 /*
2 ===========================================================================
3 Copyright (C) 2000 - 2013, Raven Software, Inc.
4 Copyright (C) 2001 - 2013, Activision, Inc.
5 Copyright (C) 2013 - 2015, OpenJK contributors
6 
7 This file is part of the OpenJK source code.
8 
9 OpenJK is free software; you can redistribute it and/or modify it
10 under the terms of the GNU General Public License version 2 as
11 published by the Free Software Foundation.
12 
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 GNU General Public License for more details.
17 
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, see <http://www.gnu.org/licenses/>.
20 ===========================================================================
21 */
22 
23 typedef enum //# soundChannel_e
24 {
25 	CHAN_AUTO,	//## %s !!"W:\game\base\!!sound\*.wav;*.mp3" # Auto-picks an empty channel to play sound on
26 	CHAN_LOCAL,	//## %s !!"W:\game\base\!!sound\*.wav;*.mp3" # menu sounds, etc
27 	CHAN_WEAPON,//## %s !!"W:\game\base\!!sound\*.wav;*.mp3"
28 	CHAN_VOICE, //## %s !!"W:\game\base\!!sound\voice\*.wav;*.mp3" # Voice sounds cause mouth animation
29 	CHAN_VOICE_ATTEN, //## %s !!"W:\game\base\!!sound\voice\*.wav;*.mp3" # Causes mouth animation but still use normal sound falloff
30 	CHAN_ITEM,  //## %s !!"W:\game\base\!!sound\*.wav;*.mp3"
31 	CHAN_BODY,	//## %s !!"W:\game\base\!!sound\*.wav;*.mp3"
32 	CHAN_AMBIENT,//## %s !!"W:\game\base\!!sound\*.wav;*.mp3" # added for ambient sounds
33 	CHAN_LOCAL_SOUND,	//## %s !!"W:\game\base\!!sound\*.wav;*.mp3" #chat messages, etc
34 	CHAN_ANNOUNCER,		//## %s !!"W:\game\base\!!sound\*.wav;*.mp3" #announcer voices, etc
35 	CHAN_LESS_ATTEN,	//## %s !!"W:\game\base\!!sound\*.wav;*.mp3" #attenuates similar to chan_voice, but uses empty channel auto-pick behaviour
36 	CHAN_MENU1,		//## %s !!"W:\game\base\!!sound\*.wav;*.mp3" #menu stuff, etc
37 	CHAN_VOICE_GLOBAL,  //## %s !!"W:\game\base\!!sound\voice\*.wav;*.mp3" # Causes mouth animation and is broadcast, like announcer
38 } soundChannel_t;
39 
40