1 /*
2 ===========================================================================
3 Copyright (C) 1999 - 2005, Id Software, Inc.
4 Copyright (C) 2000 - 2013, Raven Software, Inc.
5 Copyright (C) 2001 - 2013, Activision, Inc.
6 Copyright (C) 2013 - 2015, OpenJK contributors
7 
8 This file is part of the OpenJK source code.
9 
10 OpenJK is free software; you can redistribute it and/or modify it
11 under the terms of the GNU General Public License version 2 as
12 published by the Free Software Foundation.
13 
14 This program is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with this program; if not, see <http://www.gnu.org/licenses/>.
21 ===========================================================================
22 */
23 
24 #pragma once
25 
26 #define CTF_CAPTURE_BONUS		100		// what you get for capture
27 #define CTF_TEAM_BONUS			25		// what your team gets for capture
28 #define CTF_RECOVERY_BONUS		10		// what you get for recovery
29 #define CTF_FLAG_BONUS			10		// what you get for picking up enemy flag
30 #define CTF_FRAG_CARRIER_BONUS	20		// what you get for fragging enemy flag carrier
31 #define CTF_FLAG_RETURN_TIME	40000	// seconds until auto return
32 
33 #define CTF_CARRIER_DANGER_PROTECT_BONUS	5	// bonus for fraggin someone who has recently hurt your flag carrier
34 #define CTF_CARRIER_PROTECT_BONUS			2	// bonus for fraggin someone while either you or your target are near your flag carrier
35 #define CTF_FLAG_DEFENSE_BONUS				10	// bonus for fraggin someone while either you or your target are near your flag
36 #define CTF_RETURN_FLAG_ASSIST_BONUS		10	// awarded for returning a flag that causes a capture to happen almost immediately
37 #define CTF_FRAG_CARRIER_ASSIST_BONUS		10	// award for fragging a flag carrier if a capture happens almost immediately
38 
39 #define CTF_TARGET_PROTECT_RADIUS			1000	// the radius around an object being defended where a target will be worth extra frags
40 #define CTF_ATTACKER_PROTECT_RADIUS			1000	// the radius around an object being defended where an attacker will get extra frags when making kills
41 
42 #define CTF_CARRIER_DANGER_PROTECT_TIMEOUT	8000
43 #define CTF_FRAG_CARRIER_ASSIST_TIMEOUT		10000
44 #define CTF_RETURN_FLAG_ASSIST_TIMEOUT		10000
45 
46 #define CTF_GRAPPLE_SPEED					750 // speed of grapple in flight
47 #define CTF_GRAPPLE_PULL_SPEED				750	// speed player is pulled at
48 
49 #define OVERLOAD_ATTACK_BASE_SOUND_TIME		20000
50 
51 // Prototypes
52 
53 int OtherTeam(int team);
54 const char *TeamName(int team);
55 const char *OtherTeamName(int team);
56 const char *TeamColorString(int team);
57 void AddTeamScore(vec3_t origin, int team, int score);
58 
59 void Team_DroppedFlagThink(gentity_t *ent);
60 void Team_FragBonuses(gentity_t *targ, gentity_t *inflictor, gentity_t *attacker);
61 void Team_CheckHurtCarrier(gentity_t *targ, gentity_t *attacker);
62 void Team_InitGame(void);
63 void Team_ReturnFlag(int team);
64 void Team_FreeEntity(gentity_t *ent);
65 gentity_t *SelectCTFSpawnPoint ( team_t team, int teamstate, vec3_t origin, vec3_t angles, qboolean isbot );
66 gentity_t *SelectSiegeSpawnPoint ( int siegeClass, team_t team, int teamstate, vec3_t origin, vec3_t angles, qboolean isbot );
67 locationData_t *Team_GetLocation(gentity_t *ent);
68 qboolean Team_GetLocationMsg(gentity_t *ent, char *loc, int loclen);
69 void TeamplayInfoMessage( gentity_t *ent );
70 void CheckTeamStatus(void);
71 
72 int Pickup_Team( gentity_t *ent, gentity_t *other );
73