1 /* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20 */ 21 22 /** 23 * \file SDL_opengles2.h 24 * 25 * This is a simple file to encapsulate the OpenGL ES 2.0 API headers. 26 */ 27 #include "SDL_config.h" 28 29 #ifndef _MSC_VER 30 31 #ifdef __IPHONEOS__ 32 #include <OpenGLES/ES2/gl.h> 33 #include <OpenGLES/ES2/glext.h> 34 #else 35 #include <GLES2/gl2platform.h> 36 #include <GLES2/gl2.h> 37 #include <GLES2/gl2ext.h> 38 #endif 39 40 #else /* _MSC_VER */ 41 42 /* OpenGL ES2 headers for Visual Studio */ 43 #include "SDL_opengles2_khrplatform.h" 44 #include "SDL_opengles2_gl2platform.h" 45 #include "SDL_opengles2_gl2.h" 46 #include "SDL_opengles2_gl2ext.h" 47 48 #endif /* _MSC_VER */ 49 50 #ifndef APIENTRY 51 #define APIENTRY GL_APIENTRY 52 #endif 53