1 // EGL does not work reliably for feature detection. 2 // Instead, we initialize gl4es manually. 3 #ifdef OPENMW_GL4ES_MANUAL_INIT 4 #include "gl4es_init.h" 5 6 // For glHint 7 #include <GL/gl.h> 8 9 extern "C" { 10 11 #include <gl4es/gl4esinit.h> 12 #include <gl4es/gl4eshint.h> 13 14 static SDL_Window *gWindow; 15 openmw_gl4es_GetMainFBSize(int * width,int * height)16void openmw_gl4es_GetMainFBSize(int *width, int *height) 17 { 18 SDL_GetWindowSize(gWindow, width, height); 19 } 20 openmw_gl4es_init(SDL_Window * window)21void openmw_gl4es_init(SDL_Window *window) 22 { 23 gWindow = window; 24 set_getprocaddress(SDL_GL_GetProcAddress); 25 set_getmainfbsize(openmw_gl4es_GetMainFBSize); 26 initialize_gl4es(); 27 28 // merge glBegin/glEnd in beams and console 29 glHint(GL_BEGINEND_HINT_GL4ES, 1); 30 // dxt unpacked to 16-bit looks ugly 31 glHint(GL_AVOID16BITS_HINT_GL4ES, 1); 32 } 33 34 } // extern "C" 35 36 #endif // OPENMW_GL4ES_MANUAL_INIT 37