1Windows Settings 2################ 3 4:Type: floating point 5:Range: 0.0 to 1.0 6 7This section controls the location and size of each window in GUI mode. 8Each setting is a floating point number representing a *fraction* 9of the resolution x or resolution y setting in the Video Settings Section. 10The X and Y values locate the top left corner of the window, 11while the W value determines the width of the window and the H value determines the height of the window. 12 13Unlike the documentation for most sections which lists the exact setting name, 14this page instead lists the names of the windows. 15For example, to configure the alchemy window, the actual settings would be:: 16 17 alchemy x = 0.25 18 alchemy y = 0.25 19 alchemy h = 0.5 20 alchemy w = 0.5 21 22Each window in the GUI mode remembers it's previous location when exiting the game. 23By far the easiest way to configure these settings is to simply move the windows around in game. 24Hand editing the configuration file might result in some fine tuning for alignment, 25but the settings will be overwritten if a window is moved. 26 27.. note:: 28 To scale the windows, making the widgets proportionally larger, 29 see the scaling factor setting in the GUI section instead. 30 31:Type: boolean 32:Range: True/False 33 34This section controls the state of pinnable windows: pinned or not. 35For example, to pin only the map window, the actual settings will be:: 36 37 inventory pin = false 38 map pin = true 39 stats pin = false 40 spells pin = false 41 42The pinnable window can be pinned/unpinned by clicking on a button in the right upper corner of the window. 43 44stats 45----- 46 47:Default: 48 x = 0.015 49 50 y = 0.015 51 52 h = 0.45 53 54 w = 0.4275 55 56 pin = false 57 58The stats window, displaying level, race, class, skills and stats. 59Activated by clicking on any of the three bars in the lower left corner of the HUD. 60 61spells 62------ 63 64:Default: 65 x = 0.63 66 67 y = 0.39 68 69 h = 0.36 70 71 w = 0.51 72 73 pin = false 74 75The spells window, displaying powers, spells, and magical items. 76Activated by clicking on the spells widget (third from left) in the bottom left corner of the HUD. 77 78map 79--- 80 81:Default: 82 x = 0.63 83 84 y = 0.015 85 86 h = 0.36 87 88 w = 0.37 89 90 pin = false 91 92The local and world map window. 93Activated by clicking on the map widget in the bottom right corner of the HUD. 94 95inventory 96--------- 97 98:Default: 99 x = 0.015 100 101 y = 0.54 102 103 h = 0.45 104 105 w = 0.38 106 107 pin = false 108 109The inventory window, displaying the paper doll and possessions, 110when activated by clicking on the inventory widget (second from left) in the bottom left corner of the HUD. 111 112inventory container 113------------------- 114 115:Default: 116 x = 0.015 117 118 y = 0.54 119 120 h = 0.45 121 122 w = 0.38 123 124The player's inventory window while searching a container, showing the contents of the character's inventory. 125Activated by clicking on a container. The same window is used for searching dead bodies, and pickpocketing people. 126 127inventory barter 128---------------- 129 130:Default: 131 x = 0.015 132 133 y = 0.54 134 135 h = 0.45 136 137 w = 0.38 138 139The player's inventory window while bartering. It displays goods owned by the character while bartering. 140Activated by clicking on the Barter choice in the dialog window for an NPC. 141 142inventory companion 143------------------- 144 145:Default: 146 x = 0.015 147 148 y = 0.54 149 150 h = 0.45 151 152 w = 0.38 153 154The player's inventory window while interacting with a companion. 155The companion windows were added in the Tribunal expansion, but are available everywhere in the OpenMW engine. 156 157container 158--------- 159 160:Default: 161 x = 0.49 162 163 y = 0.54 164 165 h = 0.39 166 167 w = 0.38 168 169The container window, showing the contents of the container. Activated by clicking on a container. 170The same window is used for searching dead bodies, and pickpocketing people. 171 172barter 173------ 174 175:Default: 176 x = 0.6 177 178 y = 0.27 179 180 h = 0.38 181 182 w = 0.63 183 184The NPC bartering window, displaying goods owned by the shopkeeper while bartering. 185Activated by clicking on the Barter choice in the dialog window for an NPC. 186 187companion 188--------- 189 190:Default: 191 x = 0.6 192 193 y = 0.27 194 195 h = 0.38 196 197 w = 0.63 198 199The NPC's inventory window while interacting with a companion. 200The companion windows were added in the Tribunal expansion, but are available everywhere in the OpenMW engine. 201 202dialogue 203-------- 204 205:Default: 206 x = 0.15 207 208 y = 0.5 209 210 h = 0.7 211 212 w = 0.45 213 214The dialogue window, for talking with NPCs. 215Activated by clicking on a NPC. 216 217alchemy 218------- 219 220:Default: 221 x = 0.25 222 223 y = 0.25 224 225 h = 0.5 226 227 w = 0.5 228 229The alchemy window, for crafting potions. 230Activated by dragging an alchemy tool on to the rag doll. 231Unlike most other windows, this window hides all other windows when opened. 232 233console 234------- 235 236:Default: 237 x = 0.015 238 239 y = 0.015 240 241 h = 1.0 242 243 w = 0.5 244 245The console command window. 246Activated by pressing the tilde (~) key. 247