1 #ifndef _PROJECTILE_H 2 #define _PROJECTILE_H 3 4 #include "game/protos/object.h" 5 #include "game/objects/har.h" 6 7 typedef struct har_t har; 8 9 int projectile_create(object *obj); 10 af *projectile_get_af_data(object *obj); 11 object *projectile_get_owner(object *obj); 12 void projectile_bootstrap(object *obj); 13 void projectile_set_wall_bounce(object *obj, int bounce); 14 void projectile_set_invincible(object *obj); 15 void projectile_stop_on_ground(object *obj, int stop); 16 17 #endif // _PROJECTILE_H 18