1 #ifndef _PROJECTILE_H
2 #define _PROJECTILE_H
3 
4 #include "game/protos/object.h"
5 #include "game/objects/har.h"
6 
7 typedef struct har_t har;
8 
9 int projectile_create(object *obj);
10 af *projectile_get_af_data(object *obj);
11 object *projectile_get_owner(object *obj);
12 void projectile_bootstrap(object *obj);
13 void projectile_set_wall_bounce(object *obj, int bounce);
14 void projectile_set_invincible(object *obj);
15 void projectile_stop_on_ground(object *obj, int stop);
16 
17 #endif // _PROJECTILE_H
18