1 /*****************************************************************************
2  * Copyright (c) 2014-2020 OpenRCT2 developers
3  *
4  * For a complete list of all authors, please refer to contributors.md
5  * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
6  *
7  * OpenRCT2 is licensed under the GNU General Public License version 3.
8  *****************************************************************************/
9 
10 #include "StaffSetCostumeAction.h"
11 
12 #include "../Context.h"
13 #include "../interface/Window.h"
14 #include "../localisation/Localisation.h"
15 #include "../localisation/StringIds.h"
16 #include "../windows/Intent.h"
17 #include "../world/Entity.h"
18 
19 /** rct2: 0x00982134 */
20 constexpr const bool peep_slow_walking_types[] = {
21     false, // PeepSpriteType::Normal
22     false, // PeepSpriteType::Handyman
23     false, // PeepSpriteType::Mechanic
24     false, // PeepSpriteType::Security
25     false, // PeepSpriteType::EntertainerPanda
26     false, // PeepSpriteType::EntertainerTiger
27     false, // PeepSpriteType::EntertainerElephant
28     false, // PeepSpriteType::EntertainerRoman
29     false, // PeepSpriteType::EntertainerGorilla
30     false, // PeepSpriteType::EntertainerSnowman
31     false, // PeepSpriteType::EntertainerKnight
32     true,  // PeepSpriteType::EntertainerAstronaut
33     false, // PeepSpriteType::EntertainerBandit
34     false, // PeepSpriteType::EntertainerSheriff
35     true,  // PeepSpriteType::EntertainerPirate
36     true,  // PeepSpriteType::Balloon
37 };
38 
StaffSetCostumeAction(uint16_t spriteIndex,EntertainerCostume costume)39 StaffSetCostumeAction::StaffSetCostumeAction(uint16_t spriteIndex, EntertainerCostume costume)
40     : _spriteIndex(spriteIndex)
41     , _costume(costume)
42 {
43 }
44 
GetActionFlags() const45 uint16_t StaffSetCostumeAction::GetActionFlags() const
46 {
47     return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
48 }
49 
Serialise(DataSerialiser & stream)50 void StaffSetCostumeAction::Serialise(DataSerialiser& stream)
51 {
52     GameAction::Serialise(stream);
53 
54     stream << DS_TAG(_spriteIndex) << DS_TAG(_costume);
55 }
56 
Query() const57 GameActions::Result::Ptr StaffSetCostumeAction::Query() const
58 {
59     if (_spriteIndex >= MAX_ENTITIES)
60     {
61         return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
62     }
63 
64     auto* staff = TryGetEntity<Staff>(_spriteIndex);
65     if (staff == nullptr)
66     {
67         log_warning("Invalid game command for sprite %u", _spriteIndex);
68         return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
69     }
70 
71     auto spriteType = EntertainerCostumeToSprite(_costume);
72     if (EnumValue(spriteType) > std::size(peep_slow_walking_types))
73     {
74         log_warning("Invalid game command for sprite %u", _spriteIndex);
75         return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
76     }
77     return std::make_unique<GameActions::Result>();
78 }
79 
Execute() const80 GameActions::Result::Ptr StaffSetCostumeAction::Execute() const
81 {
82     auto* staff = TryGetEntity<Staff>(_spriteIndex);
83     if (staff == nullptr)
84     {
85         log_warning("Invalid game command for sprite %u", _spriteIndex);
86         return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
87     }
88 
89     auto spriteType = EntertainerCostumeToSprite(_costume);
90     staff->SpriteType = spriteType;
91     staff->PeepFlags &= ~PEEP_FLAGS_SLOW_WALK;
92     if (peep_slow_walking_types[EnumValue(spriteType)])
93     {
94         staff->PeepFlags |= PEEP_FLAGS_SLOW_WALK;
95     }
96     staff->ActionFrame = 0;
97     staff->UpdateCurrentActionSpriteType();
98     staff->Invalidate();
99 
100     window_invalidate_by_number(WC_PEEP, _spriteIndex);
101     auto intent = Intent(INTENT_ACTION_REFRESH_STAFF_LIST);
102     context_broadcast_intent(&intent);
103 
104     auto res = std::make_unique<GameActions::Result>();
105     res->Position = staff->GetLocation();
106 
107     return res;
108 }
109