1 /* 2 Copyright (c) 2013 yvt 3 4 This file is part of OpenSpades. 5 6 OpenSpades is free software: you can redistribute it and/or modify 7 it under the terms of the GNU General Public License as published by 8 the Free Software Foundation, either version 3 of the License, or 9 (at your option) any later version. 10 11 OpenSpades is distributed in the hope that it will be useful, 12 but WITHOUT ANY WARRANTY; without even the implied warranty of 13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 GNU General Public License for more details. 15 16 You should have received a copy of the GNU General Public License 17 along with OpenSpades. If not, see <http://www.gnu.org/licenses/>. 18 19 */ 20 21 #pragma once 22 23 #include <vector> 24 #include <cstdint> 25 26 #include "IGLDevice.h" 27 28 namespace spades { 29 namespace client { 30 class GameMap; 31 } 32 namespace draw { 33 class GLRenderer; 34 class IGLDevice; 35 class GLProgram; 36 class GLSettings; 37 class GLWaterRenderer{ 38 class IWaveTank; 39 class StandardWaveTank; 40 template <int SizeBits> 41 class FFTWaveTank; 42 43 GLRenderer *renderer; 44 IGLDevice *device; 45 GLSettings &settings; 46 client::GameMap *map; 47 48 std::vector<IWaveTank *> waveTanks; 49 50 int w, h; 51 52 size_t updateBitmapPitch; 53 std::vector<uint32_t> updateBitmap; 54 55 std::vector<uint32_t> bitmap; 56 57 IGLDevice::UInteger texture; // water color 58 IGLDevice::UInteger waveTexture; // bumpmap 59 60 struct Vertex; 61 62 IGLDevice::UInteger buffer; 63 IGLDevice::UInteger idxBuffer; 64 size_t numIndices; 65 66 IGLDevice::UInteger tempFramebuffer; 67 IGLDevice::UInteger tempDepthTexture; 68 69 IGLDevice::UInteger occlusionQuery; 70 71 GLProgram *program; 72 73 void BuildVertices(); 74 void MarkUpdate(int x, int y); 75 public: 76 GLWaterRenderer(GLRenderer *, client::GameMap *map); 77 ~GLWaterRenderer(); 78 79 static void PreloadShaders(GLRenderer *); 80 81 void Render(); 82 83 void Update(float dt); 84 85 void GameMapChanged(int x, int y, int z, client::GameMap *); 86 GetOcclusionQuery()87 IGLDevice::UInteger GetOcclusionQuery() { 88 return occlusionQuery; 89 } 90 }; 91 } 92 } 93