1 /* 2 Copyright (c) 2013 yvt 3 4 This file is part of OpenSpades. 5 6 OpenSpades is free software: you can redistribute it and/or modify 7 it under the terms of the GNU General Public License as published by 8 the Free Software Foundation, either version 3 of the License, or 9 (at your option) any later version. 10 11 OpenSpades is distributed in the hope that it will be useful, 12 but WITHOUT ANY WARRANTY; without even the implied warranty of 13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 GNU General Public License for more details. 15 16 You should have received a copy of the GNU General Public License 17 along with OpenSpades. If not, see <http://www.gnu.org/licenses/>. 18 19 */ 20 21 #pragma once 22 23 #include <Core/Math.h> 24 25 namespace spades { 26 namespace draw { 27 28 class GLRenderer; 29 30 struct GLShadowMapRenderParam { 31 Matrix4 matrix; 32 ~GLShadowMapRenderParamGLShadowMapRenderParam33 virtual ~GLShadowMapRenderParam() {} 34 }; 35 36 class IGLShadowMapRenderer { 37 GLRenderer *renderer; 38 39 protected: 40 virtual void RenderShadowMapPass(); 41 42 public: 43 IGLShadowMapRenderer(GLRenderer *); ~IGLShadowMapRenderer()44 virtual ~IGLShadowMapRenderer() {} 45 GetRenderer()46 GLRenderer *GetRenderer() { return renderer; } 47 48 virtual void Render() = 0; 49 50 virtual bool Cull(const AABB3 &) = 0; 51 virtual bool SphereCull(const Vector3 ¢er, float rad) = 0; 52 }; 53 } 54 }