1 /*
2  Copyright (c) 2013 yvt
3 
4  This file is part of OpenSpades.
5 
6  OpenSpades is free software: you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation, either version 3 of the License, or
9  (at your option) any later version.
10 
11  OpenSpades is distributed in the hope that it will be useful,
12  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  GNU General Public License for more details.
15 
16  You should have received a copy of the GNU General Public License
17  along with OpenSpades.  If not, see <http://www.gnu.org/licenses/>.
18 
19  */
20 
21 #pragma once
22 
23 #include <Core/Math.h>
24 
25 namespace spades {
26 	namespace draw {
27 
28 		class GLRenderer;
29 
30 		struct GLShadowMapRenderParam {
31 			Matrix4 matrix;
32 
~GLShadowMapRenderParamGLShadowMapRenderParam33 			virtual ~GLShadowMapRenderParam() {}
34 		};
35 
36 		class IGLShadowMapRenderer {
37 			GLRenderer *renderer;
38 
39 		protected:
40 			virtual void RenderShadowMapPass();
41 
42 		public:
43 			IGLShadowMapRenderer(GLRenderer *);
~IGLShadowMapRenderer()44 			virtual ~IGLShadowMapRenderer() {}
45 
GetRenderer()46 			GLRenderer *GetRenderer() { return renderer; }
47 
48 			virtual void Render() = 0;
49 
50 			virtual bool Cull(const AABB3 &) = 0;
51 			virtual bool SphereCull(const Vector3 &center, float rad) = 0;
52 		};
53 	}
54 }