1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
8 /** @file game_scanner.cpp allows scanning Game scripts */
9 
10 #include "../stdafx.h"
11 
12 #include "../script/squirrel_class.hpp"
13 #include "game_info.hpp"
14 #include "game_scanner.hpp"
15 
16 #include "../safeguards.h"
17 
18 
Initialize()19 void GameScannerInfo::Initialize()
20 {
21 	ScriptScanner::Initialize("GSScanner");
22 }
23 
GetScriptName(ScriptInfo * info,char * name,const char * last)24 void GameScannerInfo::GetScriptName(ScriptInfo *info, char *name, const char *last)
25 {
26 	seprintf(name, last, "%s", info->GetName());
27 }
28 
RegisterAPI(class Squirrel * engine)29 void GameScannerInfo::RegisterAPI(class Squirrel *engine)
30 {
31 	GameInfo::RegisterAPI(engine);
32 }
33 
FindInfo(const char * nameParam,int versionParam,bool force_exact_match)34 GameInfo *GameScannerInfo::FindInfo(const char *nameParam, int versionParam, bool force_exact_match)
35 {
36 	if (this->info_list.size() == 0) return nullptr;
37 	if (nameParam == nullptr) return nullptr;
38 
39 	char game_name[1024];
40 	strecpy(game_name, nameParam, lastof(game_name));
41 	strtolower(game_name);
42 
43 	if (versionParam == -1) {
44 		/* We want to load the latest version of this Game script; so find it */
45 		if (this->info_single_list.find(game_name) != this->info_single_list.end()) return static_cast<GameInfo *>(this->info_single_list[game_name]);
46 		return nullptr;
47 	}
48 
49 	if (force_exact_match) {
50 		/* Try to find a direct 'name.version' match */
51 		char game_name_tmp[1024];
52 		seprintf(game_name_tmp, lastof(game_name_tmp), "%s.%d", game_name, versionParam);
53 		strtolower(game_name_tmp);
54 		if (this->info_list.find(game_name_tmp) != this->info_list.end()) return static_cast<GameInfo *>(this->info_list[game_name_tmp]);
55 		return nullptr;
56 	}
57 
58 	GameInfo *info = nullptr;
59 	int version = -1;
60 
61 	/* See if there is a compatible Game script which goes by that name, with the highest
62 	 *  version which allows loading the requested version */
63 	for (const auto &item : this->info_list) {
64 		GameInfo *i = static_cast<GameInfo *>(item.second);
65 		if (strcasecmp(game_name, i->GetName()) == 0 && i->CanLoadFromVersion(versionParam) && (version == -1 || i->GetVersion() > version)) {
66 			version = item.second->GetVersion();
67 			info = i;
68 		}
69 	}
70 
71 	return info;
72 }
73 
74 
Initialize()75 void GameScannerLibrary::Initialize()
76 {
77 	ScriptScanner::Initialize("GSScanner");
78 }
79 
GetScriptName(ScriptInfo * info,char * name,const char * last)80 void GameScannerLibrary::GetScriptName(ScriptInfo *info, char *name, const char *last)
81 {
82 	GameLibrary *library = static_cast<GameLibrary *>(info);
83 	seprintf(name, last, "%s.%s", library->GetCategory(), library->GetInstanceName());
84 }
85 
RegisterAPI(class Squirrel * engine)86 void GameScannerLibrary::RegisterAPI(class Squirrel *engine)
87 {
88 	GameLibrary::RegisterAPI(engine);
89 }
90 
FindLibrary(const char * library,int version)91 GameLibrary *GameScannerLibrary::FindLibrary(const char *library, int version)
92 {
93 	/* Internally we store libraries as 'library.version' */
94 	char library_name[1024];
95 	seprintf(library_name, lastof(library_name), "%s.%d", library, version);
96 	strtolower(library_name);
97 
98 	/* Check if the library + version exists */
99 	ScriptInfoList::iterator it = this->info_list.find(library_name);
100 	if (it == this->info_list.end()) return nullptr;
101 
102 	return static_cast<GameLibrary *>((*it).second);
103 }
104