1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
8 /** @file script_execmode.hpp Switch the script to Execute Mode. */
9 
10 #ifndef SCRIPT_EXECMODE_HPP
11 #define SCRIPT_EXECMODE_HPP
12 
13 #include "script_object.hpp"
14 
15 /**
16  * Class to switch current mode to Execute Mode.
17  * If you create an instance of this class, the mode will be switched to
18  *   Execute. The original mode is stored and recovered from when ever the
19  *   instance is destroyed.
20  * In Execute mode all commands you do are executed for real.
21  * @api ai game
22  */
23 class ScriptExecMode : public ScriptObject {
24 private:
25 	ScriptModeProc *last_mode;   ///< The previous mode we were in.
26 	ScriptObject *last_instance; ///< The previous instance of the mode.
27 
28 protected:
29 	/**
30 	 * The callback proc for Execute mode.
31 	 */
32 	static bool ModeProc();
33 
34 public:
35 	/**
36 	 * Creating instance of this class switches the build mode to Execute.
37 	 * @note When the instance is destroyed, it restores the mode that was
38 	 *   current when the instance was created!
39 	 */
40 	ScriptExecMode();
41 
42 	/**
43 	 * Destroying this instance reset the building mode to the mode it was
44 	 *   in when the instance was created.
45 	 */
46 	~ScriptExecMode();
47 
48 	/**
49 	 * @api -all
50 	 */
51 	virtual void FinalRelease();
52 };
53 
54 #endif /* SCRIPT_EXECMODE_HPP */
55