1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
8 /** @file script_gamesettings.hpp Everything to read game settings. */
9 
10 #ifndef SCRIPT_GAMESETTINGS_HPP
11 #define SCRIPT_GAMESETTINGS_HPP
12 
13 #include "script_vehicle.hpp"
14 
15 /**
16  * Class that handles all game settings related functions.
17  * @api ai game
18  *
19  * @note ScriptGameSettings::IsValid and ScriptGameSettings::GetValue are functions
20  *       that rely on the settings as OpenTTD stores them in savegame and
21  *       openttd.cfg. No guarantees can be given on the long term validity,
22  *       consistency and stability of the names, values and value ranges.
23  *       Using these settings can be dangerous and could cause issues in
24  *       future versions. To make sure that a setting still exists in the
25  *       current version you have to run ScriptGameSettings::IsValid before
26  *       accessing it.
27  *
28  * @note The names of the setting for ScriptGameSettings::IsValid and
29  *       ScriptGameSettings::GetValue are the same ones as those that are shown by
30  *       the list_settings command in the in-game console. Settings that are
31  *       string based are NOT supported and GameSettings::IsValid will return
32  *       false for them. These settings will not be supported either because
33  *       they have no relevance for the script (default client names, server IPs,
34  *       etc.).
35  */
36 class ScriptGameSettings : public ScriptObject {
37 public:
38 	/**
39 	 * Is the given game setting a valid setting for this instance of OpenTTD?
40 	 * @param setting The setting to check for existence.
41 	 * @warning Results of this function are not governed by the API. This means
42 	 *          that a setting that previously existed can be gone or has
43 	 *          changed its name.
44 	 * @note Results achieved in the past offer no guarantee for the future.
45 	 * @return True if and only if the setting is valid.
46 	 */
47 	static bool IsValid(const char *setting);
48 
49 	/**
50 	 * Gets the value of the game setting.
51 	 * @param setting The setting to get the value of.
52 	 * @pre IsValid(setting).
53 	 * @warning Results of this function are not governed by the API. This means
54 	 *          that the value of settings may be out of the expected range. It
55 	 *          also means that a setting that previously existed can be gone or
56 	 *          has changed its name/characteristics.
57 	 * @note Results achieved in the past offer no guarantee for the future.
58 	 * @return The value for the setting.
59 	 */
60 	static int32 GetValue(const char *setting);
61 
62 	/**
63 	 * Sets the value of the game setting.
64 	 * @param setting The setting to set the value of.
65 	 * @param value The value to set the setting to.
66 	 * @pre IsValid(setting).
67 	 * @return True if the action succeeded.
68 	 * @note Results achieved in the past offer no guarantee for the future.
69 	 * @api -ai
70 	 */
71 	static bool SetValue(const char *setting, int value);
72 
73 	/**
74 	 * Checks whether the given vehicle-type is disabled for companies.
75 	 * @param vehicle_type The vehicle-type to check.
76 	 * @return True if the vehicle-type is disabled.
77 	 * @api -game
78 	 */
79 	static bool IsDisabledVehicleType(ScriptVehicle::VehicleType vehicle_type);
80 };
81 
82 #endif /* SCRIPT_GAMESETTINGS_HPP */
83