1 /* 2 * Copyright 2010-2014 OpenXcom Developers. 3 * 4 * This file is part of OpenXcom. 5 * 6 * OpenXcom is free software: you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation, either version 3 of the License, or 9 * (at your option) any later version. 10 * 11 * OpenXcom is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>. 18 */ 19 #ifndef OPENXCOM_CRAFTARMORSTATE_H 20 #define OPENXCOM_CRAFTARMORSTATE_H 21 22 #include "../Engine/State.h" 23 24 namespace OpenXcom 25 { 26 27 class TextButton; 28 class Window; 29 class Text; 30 class TextList; 31 class Base; 32 33 /** 34 * Select Armor screen that lets the player 35 * pick armor for the soldiers on the craft. 36 */ 37 class CraftArmorState : public State 38 { 39 private: 40 TextButton *_btnOk; 41 Window *_window; 42 Text *_txtTitle, *_txtName, *_txtCraft, *_txtArmor; 43 TextList *_lstSoldiers; 44 45 Base *_base; 46 size_t _craft; 47 public: 48 /// Creates the Craft Armor state. 49 CraftArmorState(Game *game, Base *base, size_t craft); 50 /// Cleans up the Craft Armor state. 51 ~CraftArmorState(); 52 /// Updates the soldier armors. 53 void init(); 54 /// Handler for clicking the OK button. 55 void btnOkClick(Action *action); 56 /// Handler for clicking the Soldiers list. 57 void lstSoldiersClick(Action *action); 58 }; 59 60 } 61 62 #endif 63