1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom.  If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_CRAFTSOLDIERSSTATE_H
20 #define OPENXCOM_CRAFTSOLDIERSSTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 
27 class TextButton;
28 class Window;
29 class Text;
30 class TextList;
31 class Base;
32 
33 /**
34  * Select Squad screen that lets the player
35  * pick the soldiers to assign to a craft.
36  */
37 class CraftSoldiersState : public State
38 {
39 private:
40 	TextButton *_btnOk;
41 	Window *_window;
42 	Text *_txtTitle, *_txtName, *_txtRank, *_txtCraft, *_txtAvailable, *_txtUsed;
43 	TextList *_lstSoldiers;
44 
45 	Base *_base;
46 	size_t _craft;
47 public:
48 	/// Creates the Craft Soldiers state.
49 	CraftSoldiersState(Game *game, Base *base, size_t craft);
50 	/// Cleans up the Craft Soldiers state.
51 	~CraftSoldiersState();
52 	/// Handler for clicking the OK button.
53 	void btnOkClick(Action *action);
54 	/// Updates the soldiers list.
55 	void init();
56 	/// Handler for clicking the Soldiers reordering button.
57 	void lstItemsLeftArrowClick(Action *action);
58 	/// Moves a soldier up.
59 	void moveSoldierUp(Action *action, int row, bool max = false);
60 	/// Handler for clicking the Soldiers reordering button.
61 	void lstItemsRightArrowClick(Action *action);
62 	/// Moves a soldier down.
63 	void moveSoldierDown(Action *action, int row, bool max = false);
64 	/// Handler for clicking the Soldiers list.
65 	void lstSoldiersClick(Action *action);
66 	/// Handler for pressing-down a mouse-button in the list.
67 	void lstSoldiersMousePress(Action *action);
68 };
69 
70 }
71 
72 #endif
73