1 /* 2 * Copyright 2010-2014 OpenXcom Developers. 3 * 4 * This file is part of OpenXcom. 5 * 6 * OpenXcom is free software: you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation, either version 3 of the License, or 9 * (at your option) any later version. 10 * 11 * OpenXcom is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>. 18 */ 19 #ifndef OPENXCOM_CRAFTSOLDIERSSTATE_H 20 #define OPENXCOM_CRAFTSOLDIERSSTATE_H 21 22 #include "../Engine/State.h" 23 24 namespace OpenXcom 25 { 26 27 class TextButton; 28 class Window; 29 class Text; 30 class TextList; 31 class Base; 32 33 /** 34 * Select Squad screen that lets the player 35 * pick the soldiers to assign to a craft. 36 */ 37 class CraftSoldiersState : public State 38 { 39 private: 40 TextButton *_btnOk; 41 Window *_window; 42 Text *_txtTitle, *_txtName, *_txtRank, *_txtCraft, *_txtAvailable, *_txtUsed; 43 TextList *_lstSoldiers; 44 45 Base *_base; 46 size_t _craft; 47 public: 48 /// Creates the Craft Soldiers state. 49 CraftSoldiersState(Game *game, Base *base, size_t craft); 50 /// Cleans up the Craft Soldiers state. 51 ~CraftSoldiersState(); 52 /// Handler for clicking the OK button. 53 void btnOkClick(Action *action); 54 /// Updates the soldiers list. 55 void init(); 56 /// Handler for clicking the Soldiers reordering button. 57 void lstItemsLeftArrowClick(Action *action); 58 /// Moves a soldier up. 59 void moveSoldierUp(Action *action, int row, bool max = false); 60 /// Handler for clicking the Soldiers reordering button. 61 void lstItemsRightArrowClick(Action *action); 62 /// Moves a soldier down. 63 void moveSoldierDown(Action *action, int row, bool max = false); 64 /// Handler for clicking the Soldiers list. 65 void lstSoldiersClick(Action *action); 66 /// Handler for pressing-down a mouse-button in the list. 67 void lstSoldiersMousePress(Action *action); 68 }; 69 70 } 71 72 #endif 73