1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom.  If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_MANUFACTURESTATE_H
20 #define OPENXCOM_MANUFACTURESTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 
27 class TextButton;
28 class Window;
29 class Text;
30 class TextList;
31 class Base;
32 
33 /**
34  * Manufacture screen that lets the player manage
35  * all the manufacturing operations of a base.
36  */
37 class ManufactureState : public State
38 {
39 private:
40 	Base *_base;
41 	TextButton *_btnNew, *_btnOk;
42 	Window *_window;
43 	Text *_txtTitle, *_txtAvailable, *_txtAllocated, *_txtSpace, *_txtFunds, *_txtItem, *_txtEngineers, *_txtProduced, *_txtCost, *_txtTimeLeft;
44 	TextList *_lstManufacture;
45 	void lstManufactureClick(Action * action);
46 public:
47 	/// Creates the Manufacture state.
48 	ManufactureState(Game *game, Base *base);
49 	/// Cleans up the Manufacture state.
50 	~ManufactureState();
51 	/// Handler for clicking the OK button.
52 	void btnOkClick(Action *action);
53 	/// Updates the production list.
54 	void init();
55 	/// Handler for the New Production button.
56 	void btnNewProductionClick(Action * action);
57 	/// Fills the list of base productions.
58 	void fillProductionList();
59 };
60 
61 }
62 
63 #endif
64