1 /* 2 * Copyright 2010-2014 OpenXcom Developers. 3 * 4 * This file is part of OpenXcom. 5 * 6 * OpenXcom is free software: you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation, either version 3 of the License, or 9 * (at your option) any later version. 10 * 11 * OpenXcom is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>. 18 */ 19 #ifndef OPENXCOM_MANUFACTURESTATE_H 20 #define OPENXCOM_MANUFACTURESTATE_H 21 22 #include "../Engine/State.h" 23 24 namespace OpenXcom 25 { 26 27 class TextButton; 28 class Window; 29 class Text; 30 class TextList; 31 class Base; 32 33 /** 34 * Manufacture screen that lets the player manage 35 * all the manufacturing operations of a base. 36 */ 37 class ManufactureState : public State 38 { 39 private: 40 Base *_base; 41 TextButton *_btnNew, *_btnOk; 42 Window *_window; 43 Text *_txtTitle, *_txtAvailable, *_txtAllocated, *_txtSpace, *_txtFunds, *_txtItem, *_txtEngineers, *_txtProduced, *_txtCost, *_txtTimeLeft; 44 TextList *_lstManufacture; 45 void lstManufactureClick(Action * action); 46 public: 47 /// Creates the Manufacture state. 48 ManufactureState(Game *game, Base *base); 49 /// Cleans up the Manufacture state. 50 ~ManufactureState(); 51 /// Handler for clicking the OK button. 52 void btnOkClick(Action *action); 53 /// Updates the production list. 54 void init(); 55 /// Handler for the New Production button. 56 void btnNewProductionClick(Action * action); 57 /// Fills the list of base productions. 58 void fillProductionList(); 59 }; 60 61 } 62 63 #endif 64