1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom.  If not, see <http://www.gnu.org/licenses/>.
18  */
19 #include "MonthlyCostsState.h"
20 #include <sstream>
21 #include "../Engine/Game.h"
22 #include "../Resource/ResourcePack.h"
23 #include "../Engine/Language.h"
24 #include "../Engine/Palette.h"
25 #include "../Engine/Options.h"
26 #include "../Interface/TextButton.h"
27 #include "../Interface/Window.h"
28 #include "../Interface/Text.h"
29 #include "../Interface/TextList.h"
30 #include "../Savegame/Base.h"
31 #include "../Savegame/SavedGame.h"
32 #include "../Ruleset/Ruleset.h"
33 #include "../Ruleset/RuleCraft.h"
34 
35 namespace OpenXcom
36 {
37 
38 /**
39  * Initializes all the elements in the Monthly Costs screen.
40  * @param game Pointer to the core game.
41  * @param base Pointer to the base to get info from.
42  */
MonthlyCostsState(Game * game,Base * base)43 MonthlyCostsState::MonthlyCostsState(Game *game, Base *base) : State(game), _base(base)
44 {
45 	// Create objects
46 	_window = new Window(this, 320, 200, 0, 0);
47 	_btnOk = new TextButton(300, 20, 10, 170);
48 	_txtTitle = new Text(310, 17, 5, 12);
49 	_txtCost = new Text(80, 9, 115, 32);
50 	_txtQuantity = new Text(55, 9, 195, 32);
51 	_txtTotal = new Text(60, 9, 249, 32);
52 	_txtRental = new Text(150, 9, 10, 48);
53 	_txtSalaries = new Text(150, 9, 10, 80);
54 	_txtIncome = new Text(150, 9, 10, 136);
55 	_lstCrafts = new TextList(288, 24, 10, 56);
56 	_lstSalaries = new TextList(300, 30, 10, 88);
57 	_lstMaintenance = new TextList(300, 9, 10, 120);
58 	_lstTotal = new TextList(100, 9, 205, 136);
59 
60 	// Set palette
61 	setPalette("PAL_BASESCAPE", 6);
62 
63 	add(_window);
64 	add(_btnOk);
65 	add(_txtTitle);
66 	add(_txtCost);
67 	add(_txtQuantity);
68 	add(_txtTotal);
69 	add(_txtRental);
70 	add(_txtSalaries);
71 	add(_txtIncome);
72 	add(_lstCrafts);
73 	add(_lstSalaries);
74 	add(_lstMaintenance);
75 	add(_lstTotal);
76 
77 	centerAllSurfaces();
78 
79 	// Set up objects
80 	_window->setColor(Palette::blockOffset(15)+1);
81 	_window->setBackground(_game->getResourcePack()->getSurface("BACK13.SCR"));
82 
83 	_btnOk->setColor(Palette::blockOffset(15)+1);
84 	_btnOk->setText(tr("STR_OK"));
85 	_btnOk->onMouseClick((ActionHandler)&MonthlyCostsState::btnOkClick);
86 	_btnOk->onKeyboardPress((ActionHandler)&MonthlyCostsState::btnOkClick, Options::keyOk);
87 	_btnOk->onKeyboardPress((ActionHandler)&MonthlyCostsState::btnOkClick, Options::keyCancel);
88 
89 	_txtTitle->setColor(Palette::blockOffset(15)+1);
90 	_txtTitle->setBig();
91 	_txtTitle->setAlign(ALIGN_CENTER);
92 	_txtTitle->setText(tr("STR_MONTHLY_COSTS"));
93 
94 	_txtCost->setColor(Palette::blockOffset(15)+1);
95 	_txtCost->setText(tr("STR_COST_PER_UNIT"));
96 
97 	_txtQuantity->setColor(Palette::blockOffset(15)+1);
98 	_txtQuantity->setText(tr("STR_QUANTITY"));
99 
100 	_txtTotal->setColor(Palette::blockOffset(15)+1);
101 	_txtTotal->setText(tr("STR_TOTAL"));
102 
103 	_txtRental->setColor(Palette::blockOffset(15)+1);
104 	_txtRental->setText(tr("STR_CRAFT_RENTAL"));
105 
106 	_txtSalaries->setColor(Palette::blockOffset(15)+1);
107 	_txtSalaries->setText(tr("STR_SALARIES"));
108 
109 	_txtIncome->setColor(Palette::blockOffset(13)+10);
110 	std::wostringstream ss;
111 	ss << tr("STR_INCOME") << L"=" << Text::formatFunding(_game->getSavedGame()->getCountryFunding());
112 	_txtIncome->setText(ss.str());
113 
114 	_lstCrafts->setColor(Palette::blockOffset(13)+10);
115 	_lstCrafts->setColumns(4, 125, 70, 44, 60);
116 	_lstCrafts->setDot(true);
117 
118 	const std::vector<std::string> &crafts = _game->getRuleset()->getCraftsList();
119 	for (std::vector<std::string>::const_iterator i = crafts.begin(); i != crafts.end(); ++i)
120 	{
121 		RuleCraft *craft = _game->getRuleset()->getCraft(*i);
122 		if (craft->getRentCost() != 0 && _game->getSavedGame()->isResearched(craft->getRequirements()))
123 		{
124 			std::wostringstream ss2;
125 			ss2 << _base->getCraftCount((*i));
126 			_lstCrafts->addRow(4, tr(*i).c_str(), Text::formatFunding(craft->getRentCost()).c_str(), ss2.str().c_str(), Text::formatFunding(_base->getCraftCount(*i) * craft->getRentCost()).c_str());
127 		}
128 	}
129 
130 	_lstSalaries->setColor(Palette::blockOffset(13)+10);
131 	_lstSalaries->setColumns(4, 125, 70, 44, 60);
132 	_lstSalaries->setDot(true);
133 
134 	std::wostringstream ss4;
135 	ss4 << _base->getSoldiers()->size();
136 	_lstSalaries->addRow(4, tr("STR_SOLDIERS").c_str(), Text::formatFunding(_game->getRuleset()->getSoldierCost()).c_str(), ss4.str().c_str(), Text::formatFunding(_base->getSoldiers()->size() * _game->getRuleset()->getSoldierCost()).c_str());
137 	std::wostringstream ss5;
138 	ss5 << _base->getTotalEngineers();
139 	_lstSalaries->addRow(4, tr("STR_ENGINEERS").c_str(), Text::formatFunding(_game->getRuleset()->getEngineerCost()).c_str(), ss5.str().c_str(), Text::formatFunding(_base->getTotalEngineers() * _game->getRuleset()->getEngineerCost()).c_str());
140 	std::wostringstream ss6;
141 	ss6 << _base->getTotalScientists();
142 	_lstSalaries->addRow(4, tr("STR_SCIENTISTS").c_str(), Text::formatFunding(_game->getRuleset()->getScientistCost()).c_str(), ss6.str().c_str(), Text::formatFunding(_base->getTotalScientists() * _game->getRuleset()->getScientistCost()).c_str());
143 
144 	_lstMaintenance->setColor(Palette::blockOffset(13)+10);
145 	_lstMaintenance->setColumns(2, 239, 60);
146 	_lstMaintenance->setDot(true);
147 	_lstMaintenance->addRow(2, tr("STR_BASE_MAINTENANCE").c_str(), Text::formatFunding(_base->getFacilityMaintenance()).c_str());
148 	_lstMaintenance->setCellColor(0, 0, Palette::blockOffset(15)+1);
149 
150 	_lstTotal->setColor(Palette::blockOffset(13));
151 	_lstTotal->setColumns(2, 44, 55);
152 	_lstTotal->setDot(true);
153 	_lstTotal->addRow(2, tr("STR_TOTAL").c_str(), Text::formatFunding(_base->getMonthlyMaintenace()).c_str());
154 }
155 
156 /**
157  *
158  */
~MonthlyCostsState()159 MonthlyCostsState::~MonthlyCostsState()
160 {
161 
162 }
163 
164 /**
165  * Returns to the previous screen.
166  * @param action Pointer to an action.
167  */
btnOkClick(Action *)168 void MonthlyCostsState::btnOkClick(Action *)
169 {
170 	_game->popState();
171 }
172 
173 }
174