1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom.  If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_PURCHASESTATE_H
20 #define OPENXCOM_PURCHASESTATE_H
21 
22 #include "../Engine/State.h"
23 #include <vector>
24 #include <string>
25 
26 namespace OpenXcom
27 {
28 
29 class TextButton;
30 class Window;
31 class Text;
32 class TextList;
33 class Timer;
34 class Base;
35 
36 /**
37  * Purchase/Hire screen that lets the player buy
38  * new items for a base.
39  */
40 class PurchaseState : public State
41 {
42 private:
43 	Base *_base;
44 
45 	TextButton *_btnOk, *_btnCancel;
46 	Window *_window;
47 	Text *_txtTitle, *_txtFunds, *_txtPurchases, *_txtItem, *_txtCost, *_txtQuantity, *_txtSpaceUsed;
48 	TextList *_lstItems;
49 	std::vector<std::string> _crafts, _items;
50 	std::vector<int> _qtys;
51 	size_t _sel, _itemOffset;
52 	int _total, _pQty, _cQty;
53 	double _iQty;
54 	Timer *_timerInc, *_timerDec;
55 	/// Gets selected price.
56 	int getPrice();
57 	/// Is it excluded in the options file?
58 	bool isExcluded(std::string item);
59 public:
60 	/// Creates the Purchase state.
61 	PurchaseState(Game *game, Base *base);
62 	/// Cleans up the Purchase state.
63 	~PurchaseState();
64 	/// Runs the timers.
65 	void think();
66 	/// Handler for clicking the OK button.
67 	void btnOkClick(Action *action);
68 	/// Handler for clicking the Cancel button.
69 	void btnCancelClick(Action *action);
70 	/// Handler for pressing an Increase arrow in the list.
71 	void lstItemsLeftArrowPress(Action *action);
72 	/// Handler for releasing an Increase arrow in the list.
73 	void lstItemsLeftArrowRelease(Action *action);
74 	/// Handler for clicking an Increase arrow in the list.
75 	void lstItemsLeftArrowClick(Action *action);
76 	/// Handler for pressing a Decrease arrow in the list.
77 	void lstItemsRightArrowPress(Action *action);
78 	/// Handler for releasing a Decrease arrow in the list.
79 	void lstItemsRightArrowRelease(Action *action);
80 	/// Handler for clicking a Decrease arrow in the list.
81 	void lstItemsRightArrowClick(Action *action);
82 	/// Handler for pressing-down a mouse-button in the list.
83 	void lstItemsMousePress(Action *action);
84 	/// Increases the quantity of an item by one.
85 	void increase();
86 	/// Increases the quantity of an item by the given value.
87 	void increaseByValue(int change);
88 	/// Decreases the quantity of an item by one.
89 	void decrease();
90 	/// Decreases the quantity of an item by the given value.
91 	void decreaseByValue(int change);
92 	/// Updates the quantity-strings of the selected item.
93 	void updateItemStrings();
94 };
95 
96 }
97 
98 #endif
99