1 /* 2 * Copyright 2010-2014 OpenXcom Developers. 3 * 4 * This file is part of OpenXcom. 5 * 6 * OpenXcom is free software: you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation, either version 3 of the License, or 9 * (at your option) any later version. 10 * 11 * OpenXcom is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>. 18 */ 19 #ifndef OPENXCOM_SACKSOLDIERSTATE_H 20 #define OPENXCOM_SACKSOLDIERSTATE_H 21 22 #include "../Engine/State.h" 23 24 namespace OpenXcom 25 { 26 27 class Base; 28 class Soldier; 29 class TextButton; 30 class Window; 31 class Text; 32 33 /** 34 * Window shown when the player tries to 35 * sack a soldier. 36 */ 37 class SackSoldierState : public State 38 { 39 private: 40 Base *_base; 41 size_t _soldierId; 42 43 TextButton *_btnOk, *_btnCancel; 44 Window *_window; 45 Text *_txtTitle, *_txtSoldier; 46 public: 47 /// Creates the Sack Soldier state. 48 SackSoldierState(Game *game, Base *base, size_t soldierId); 49 /// Cleans up the Sack Soldier state. 50 ~SackSoldierState(); 51 /// Handler for clicking the OK button. 52 void btnOkClick(Action *action); 53 /// Handler for clicking the Cancel button. 54 void btnCancelClick(Action *action); 55 }; 56 57 } 58 59 #endif 60