1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom.  If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_SACKSOLDIERSTATE_H
20 #define OPENXCOM_SACKSOLDIERSTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 
27 class Base;
28 class Soldier;
29 class TextButton;
30 class Window;
31 class Text;
32 
33 /**
34  * Window shown when the player tries to
35  * sack a soldier.
36  */
37 class SackSoldierState : public State
38 {
39 private:
40 	Base *_base;
41 	size_t _soldierId;
42 
43 	TextButton *_btnOk, *_btnCancel;
44 	Window *_window;
45 	Text *_txtTitle, *_txtSoldier;
46 public:
47 	/// Creates the Sack Soldier state.
48 	SackSoldierState(Game *game, Base *base, size_t soldierId);
49 	/// Cleans up the Sack Soldier state.
50 	~SackSoldierState();
51 	/// Handler for clicking the OK button.
52 	void btnOkClick(Action *action);
53 	/// Handler for clicking the Cancel button.
54 	void btnCancelClick(Action *action);
55 };
56 
57 }
58 
59 #endif
60