1 /* 2 * Copyright 2010-2014 OpenXcom Developers. 3 * 4 * This file is part of OpenXcom. 5 * 6 * OpenXcom is free software: you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation, either version 3 of the License, or 9 * (at your option) any later version. 10 * 11 * OpenXcom is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>. 18 */ 19 #ifndef OPENXCOM_SELECTSTARTFACILITYSTATE_H 20 #define OPENXCOM_SELECTSTARTFACILITYSTATE_H 21 22 #include "BuildFacilitiesState.h" 23 24 namespace OpenXcom 25 { 26 27 class Globe; 28 29 /** 30 * Window shown with all the facilities 31 * available to build. 32 */ 33 class SelectStartFacilityState : public BuildFacilitiesState 34 { 35 private: 36 Globe *_globe; 37 public: 38 /// Creates the Build Facilities state. 39 SelectStartFacilityState(Game *game, Base *base, State *state, Globe *globe); 40 /// Cleans up the Build Facilities state. 41 ~SelectStartFacilityState(); 42 /// Populates the build option list. 43 virtual void populateBuildList(); 44 /// Handler for clicking the Reset button. 45 void btnOkClick(Action *action); 46 /// Handler for clicking the Facilities list. 47 void lstFacilitiesClick(Action *action); 48 /// Handler for when the facility is actually built. 49 void facilityBuilt(); 50 }; 51 52 } 53 54 #endif 55