1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom.  If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_SELECTSTARTFACILITYSTATE_H
20 #define OPENXCOM_SELECTSTARTFACILITYSTATE_H
21 
22 #include "BuildFacilitiesState.h"
23 
24 namespace OpenXcom
25 {
26 
27 class Globe;
28 
29 /**
30  * Window shown with all the facilities
31  * available to build.
32  */
33 class SelectStartFacilityState : public BuildFacilitiesState
34 {
35 private:
36 	Globe *_globe;
37 public:
38 	/// Creates the Build Facilities state.
39 	SelectStartFacilityState(Game *game, Base *base, State *state, Globe *globe);
40 	/// Cleans up the Build Facilities state.
41 	~SelectStartFacilityState();
42 	/// Populates the build option list.
43 	virtual void populateBuildList();
44 	/// Handler for clicking the Reset button.
45 	void btnOkClick(Action *action);
46 	/// Handler for clicking the Facilities list.
47 	void lstFacilitiesClick(Action *action);
48 	/// Handler for when the facility is actually built.
49 	void facilityBuilt();
50 };
51 
52 }
53 
54 #endif
55