1 /* 2 * Copyright 2010-2014 OpenXcom Developers. 3 * 4 * This file is part of OpenXcom. 5 * 6 * OpenXcom is free software: you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation, either version 3 of the License, or 9 * (at your option) any later version. 10 * 11 * OpenXcom is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>. 18 */ 19 #ifndef OPENXCOM_TRANSFERBASESTATE_H 20 #define OPENXCOM_TRANSFERBASESTATE_H 21 22 #include "../Engine/State.h" 23 #include <vector> 24 25 namespace OpenXcom 26 { 27 28 class TextButton; 29 class Window; 30 class Text; 31 class TextList; 32 class Base; 33 34 /** 35 * Window that lets the player pick the base 36 * to transfer items to. 37 */ 38 class TransferBaseState : public State 39 { 40 private: 41 Base *_base; 42 TextButton *_btnCancel; 43 Window *_window; 44 Text *_txtTitle, *_txtFunds, *_txtName, *_txtArea; 45 TextList *_lstBases; 46 std::vector<Base*> _bases; 47 public: 48 /// Creates the Transfer Base state. 49 TransferBaseState(Game *game, Base *base); 50 /// Cleans up the Transfer Base state. 51 ~TransferBaseState(); 52 /// Handler for clicking the Cancel button. 53 void btnCancelClick(Action *action); 54 /// Handler for clicking the Bases list. 55 void lstBasesClick(Action *action); 56 }; 57 58 } 59 60 #endif 61